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* {{Not}}: In ''Ready, Aim, Tomatoes!'', if you fail to to rack up enough points needed to advance to the next level, you get this line from the announcer:
-->Good shooting...\\
NOT!!
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* InnocentAliens: Toejam and Earl are both very nice. It's the humans who are the enemies.
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* OxygenMeter: Your life bar drains while you're underwater, but it replenishes to what it was when you climb out (or refills when you die and respawn in the water). Use an Inner Tube to avoid having to hold your breath. In ''Back in the Groove'', a Dolphin will replenish your oxygen meter.

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* OxygenMeter: Your life bar drains while you're underwater, but it replenishes to what it was when you climb out (or refills when you die and respawn in the water). Use an Inner Tube to avoid having to hold your breath. In ''Back in the Groove'', a Dolphin will replenish your oxygen meter.meter, and there's also an unlockable Fish Power Hat that allows you to breathe underwater when you wear it.
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* AttackOfTheFiftyFootWhatever: The Funkzilla synergy makes you huge, knocking away anything that gets in your way.
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** There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins. The shin-kicking child enemies return in ''Mission to Earth''. ''Back in the Groove'' features little girls who perform silly flying kicks... [[ThatOneAttack that will take off more health]] than anything else in the game.

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** There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins. The shin-kicking child enemies return in ''Mission to Earth''. ''Back in the Groove'' features little girls who perform silly flying kicks... [[ThatOneAttack [[KillerRabbit that will take off more health]] than anything else in the game.
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* AbilityMixing: Present synergy was added in Version 1.6.1, which let you combine present powers for added abilities and sometimes entirely new ones, like Funkzilla making you grow gigantic.
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** In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.

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** In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose. Also worth mentioning is "Lil Kid Mode" where you can inflict unlimited damage to [=ToeJam=] and Earl without killing them.
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** Some presents were also changed up to be less damaging. For instance "Tomato Rain" hurt all characters originally. Now it doesn't hurt players at all (although it does also hurt friendly Earthlings).

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** Some presents were also changed up to be less damaging. For instance "Tomato Rain" hurt all characters originally. Now it doesn't hurt players at all (although it does also hurt friendly Earthlings).
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* GameGourmet: Like in a lot of games, [[HyperactiveMetabolism food is healing items]]. There are good and bad foods, though, and different degrees of each. Generally the tastier the junk food you find is, the more health it restores.
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The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} in 2002 (the game had been intended for the UsefulNotes/SegaDreamcast, but after Sega went third-party, it was ported over to the Xbox as part of Sega's quasi-alliance with them at the time). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game from when it was intended for the Dreamcast [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.

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The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different a two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} in 2002 (the game had been intended for the UsefulNotes/SegaDreamcast, but after Sega went third-party, it was ported over to the Xbox as part of Sega's quasi-alliance with them at the time). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game from when it was intended for the Dreamcast [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.

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* FriendlyFireproof: In the original game, Tomato Rain hurt both Earthlings and players, but in "Back in the Groove" it only hurts Earthings.

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* FriendlyFireproof: In the original game, Tomato Rain hurt both Earthlings and players, but in "Back in the Groove" it only hurts Earthings.Earthlings.


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* HarderThanHard: Extreme Mode isn't kidding around--your breath is twice as short, enemies have a much wider aggro range, you can get bad presents on any level, there's no chance of helpful earthlings giving free stuff, and the hole to level 0 has been filled.
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* WeAreNotGoingThroughThatAgain: When [=ToeJam=] and Earl are leaving Earth in two-player mode, Earl asks, "Can I drive?" [=ToeJam=], knowing how that got them into the accident that led them to be stranded on Earth in the first place, responds, "No!"
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The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} in 2002 (after Sega went third-party). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.

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The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} in 2002 (after (the game had been intended for the UsefulNotes/SegaDreamcast, but after Sega went third-party).third-party, it was ported over to the Xbox as part of Sega's quasi-alliance with them at the time). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game from when it was intended for the Dreamcast [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.
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The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on the Microsoft Xbox in 2002. [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.

to:

The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on the Microsoft Xbox Microsoft's UsefulNotes/{{Xbox}} in 2002.2002 (after Sega went third-party). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.
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* ChestMonster:
** The Mailbox Monster, as its name implies, looks exactly like one of the mailboxes you can order presents from, with the exception that it'll occasionally open its eyes to look around, revealing its true nature. They're extremely fast and hit fairly hard, so approaching all mailboxes with extreme caution is advised.
** ''Back in the Groove'' features fake elevators. If you and/or your squad are foolish enough to enter one, it drops you ''down'' a level instead of taking you up. While it doesn't have a semi-obvious tell like the Mailbox Monster, you at least have a brief moment to escape from its clutches once it reveals itself.
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* FriendOrFoe: Opening one of the tomato presents in co-op mode. [=ToeJam=] or Earl can lob tomatoes at one another, and they will take damage.
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* StandardSnippet: [[Music/GeorgeFredericHandel "Hallelujah!"]]

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* SlippySlideyIceWorld:
** ''Panic on Funkotron'' has icy hills which act as slides Toejam and Earl can ride to reach certain areas.
** Some levels in the third and fourth games are covered in snow, which acts similarly to sand and covers all land besides lakes, which are frozen and slippery. Only floating earthlings can go over the frozen lakes, making them mostly safe to slide around on.



* HumanSnowball: Subverted. Some levels are covered in snow but [=ToeJam=] or Earl won't turn into snowballs if they slip down hills.



* SlippySlideyIceWorld: Some levels are covered in snow, which acts similarly to sand and covers all land besides lakes, which are frozen and slippery. Only floating earthlings can go over the frozen lakes, making them mostly safe to slide around on.

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* ScreamsLikeALittleGirl: Toejam's "Youch!" in the first game. Toejam and Earl will also yell "Ow!" this way when kicked by a girl in ''Panic on Funkotron''.



* ScreamsLikeALittleGirl: Toejam's "Youch!" in the first game. Toejam and Earl will also yell "Ow!" this way when kicked by a girl in ''Panic on Funkotron''.
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* ScreamsLikeALittleGirl: Toejam's "Youch!" in the first game. Toejam and Earl will also yell "Ow!" this way when kicked by a girl in ''Panic on Funkotron''.
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* LogoJoke: On the opening screen, Toejam and Earl's rocket flies toward the Sega logo. One of them sneezes, and the ship scoots upward to avoid crashing into it.
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* AscendedExtra: Trixie, who appears in a secret area in the first game, gives out powers that last until the end of the current level in this one.
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* ManOnFire: Happens when the "Burnin' Up" present is opened.

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** There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins. The shin-kicking child enemies return in ''Mission to Earth''.

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** There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins. The shin-kicking child enemies return in ''Mission to Earth''. ''Back in the Groove'' features little girls who perform silly flying kicks... [[ThatOneAttack that will take off more health]] than anything else in the game.


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* DancePartyEnding: All the games feature the protagonists jamming out at the end.


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** When creating your own beat in the Dance Party minigame, if your timing is slightly off then the game will auto correct to the nearest beat for you.
* ArtisticLicensePhysics: Played for laughs; apparently a planet getting sucked into a black hole will cause it to be rolled around in a giant washing machine and spat out in the same place as 25 levels of random landmass stacked one above another.


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* KarmaHoudini: Provided you can get through the game, the protagonists suffer no consequences for sucking Earth into a black hole.
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* SurrealHumor: The series' quirky atmosphere is arguably its biggest selling point. The [[TotallyRadical exaggerated 90's verbiage]], new jack soundtrack, and colorful, absurdist tone give the games a lot of charm.
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* PointOfNoContinues: Once [=ToeJam=] and Earl run out of lives, the game is over. If the surviving character has at least two lives, he can put the other back in the game by giving up one of his.

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** ''Back in the Groove'' adds a number, including Gandhi, who makes you immune to damage when you're near him, a mysterious stranger who will offer to trade presents, and a mechanic who will fix your broken presents for a fee, an Egyptian vizier who will reveal hidden passages, and a dolphin who will replenish your OxygenMeter.

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** ''Back in the Groove'' adds a number, including Gandhi, who makes you immune to damage when you're near him, a mysterious stranger who will offer to trade presents, and a mechanic who will fix your broken presents for a fee, an Egyptian vizier who will reveal hidden passages, and a dolphin who will replenish your OxygenMeter.



** Friendly [=NPCs=] can be destroyed in all the same ways that enemies can.



* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, your character will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".

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* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, your character will talk with them, exclusively depicted with random utterances of "chat", "chat," "giggle" and "titter".



* ComedicUnderwearExposure: Earl's shorts occasionally fall and he has to stop to pull them up. A rare example of this trope as a gameplay mechanic. (Incidentally, his underwear is almost identical to his pants.)

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* ComedicUnderwearExposure: Earl's shorts occasionally fall down, revealing his spotted boxer shorts, and he has to stop to pull them up. A rare example of this trope as a gameplay mechanic. (Incidentally, his underwear is almost identical to his pants.)



** The Hula Dancer enemy can distract Toejam and Earl by making them dance compulsively, but is otherwise harmless.

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** The Hula Dancer enemy can distract Toejam and Earl by making them dance compulsively, but is otherwise harmless.making them vulnerable to attacks from other Earthlings.
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* RoadRunnerPC: [=ToeJam=] walks slightly faster than Earl.
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Hovering over the actual ToeJam or Earl in the credits does nothing, as I discovered after reading the original example, so let's make it a bit clearer.


* EasterEgg: [[spoiler:Hovering over [=ToeJam=] and Earl in the credits makes the 1991 promo rap play]].

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* EasterEgg: [[spoiler:Hovering over [=ToeJam=] the backer named "[=ToeJam=] and Earl Earl" in the credits makes the 1991 promo rap play]].

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* {{NPC}}: Helpful Earthlings include the Wizard, who will fully heal you for a buck; the Wise Carrot, who will tell you the contents of a given present in your inventory for two bucks; the Opera Singer, who will kill all enemies on the screen [[DreadfulMusician with her voice]] for three; and Santa Claus, who will drop presents from his sack if you can sneak up on him.

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* {{NPC}}: {{NPC}}:
**
Helpful Earthlings include the Wizard, who will fully heal you for a buck; the Wise Carrot, who will tell you the contents of a given present in your inventory for two bucks; the Opera Singer, who will kill all enemies on the screen [[DreadfulMusician with her voice]] for three; and Santa Claus, who will drop presents from his sack if you can sneak up on him.



** ''Back in the Groove'' adds a number, including Gandhi, who makes you immune to damage when you're near him, a mysterious stranger who will offer to trade presents, and a mechanic who will fix your broken presents for a fee, an Egyptian vizier who will reveal hidden passages, and a dolphin who will replenish your OxygenMeter.



* OxygenMeter: Your life bar drains while you're underwater, but it replenishes to what it was when you climb out (or refills when you die and respawn in the water). Use an Inner Tube to avoid having to hold your breath.
** The sequel provides an actual OxygenMeter, which can be replenished either by surfacing or finding certain fish to kiss and steal air from.

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* OxygenMeter: Your life bar drains while you're underwater, but it replenishes to what it was when you climb out (or refills when you die and respawn in the water). Use an Inner Tube to avoid having to hold your breath.
** The sequel provides an actual OxygenMeter, which can be replenished either by surfacing or finding certain fish to kiss and steal air from.
breath. In ''Back in the Groove'', a Dolphin will replenish your oxygen meter.



* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any direct attacks Toejam & Earl have are non-lethal (except maybe exploiting a bit of VideoGameCrueltyPotential) with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.



** Invoked in [[https://www.youtube.com/watch?v=kxxP1CS1NcM the commercial]] for the second game, where they subtitled a guy talking about the game's selling points in ridiculously over the top "street"-speak.
* VideoGameCrueltyPotential: You can steal presents from Santa in the first game.

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** Invoked in [[https://www.youtube.com/watch?v=kxxP1CS1NcM the commercial]] for the second game, where they subtitled a guy talking about the game's selling points in ridiculously over the top over-the-top "street"-speak.
* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
You can steal presents from Santa in the first game.



* {{Fartillery}}: The Gassy Tummy effect gives you gas, which makes Earthlings stay away from you every time it's...deployed.

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* {{Fartillery}}: The Gassy Tummy effect gives you gas, which makes Earthlings stay away from you every time it's... deployed.


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* MythologyGag: While riding the elevator, your character can wonder, "Where are the bees?" Bees were a common enemy in the original game, but have been removed from the sequel. It might also be a rather dark reference to the fact that honeybees are dying out in real life.

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