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* DisposableDecoyDoppelganger: In the original game, one of the presents is a Decoy, which is a balloon of Toejam or Earl tied to a sandbag. When used, enemy Earthlings will attack it until it is destroyed. While the Earthlings are distracted, Toejam or Earl can easily sneak past them.
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''[=ToeJam=] & Earl'' is a series of video games known mainly for the titular first entry, released in 1991 on the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]]. The first game is an exploration-oriented ActionAdventure game with an overhead perspective and (the option of) randomly-generated [[GameLevel levels]], giving it a {{roguelike}} feel.

The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', a two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} in 2002 (the game had been intended for the UsefulNotes/SegaDreamcast, but after Sega went third-party, it was ported over to the Xbox as part of Sega's quasi-alliance with them at the time). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game from when it was intended for the Dreamcast [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.

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''[=ToeJam=] & Earl'' is a series of video games known mainly for the titular first entry, released in 1991 on the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mega Drive/Genesis]]. The first game is an exploration-oriented ActionAdventure game with an overhead perspective and (the option of) randomly-generated [[GameLevel levels]], giving it a {{roguelike}} feel.

The sequels include ''[=ToeJam=] & Earl in Panic on Funkotron'', a two-dimensional PlatformGame released on the Mega Drive/Genesis in 1993, where the duo has made it back home, only to find that several Earthlings have stowed onboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]]. ''[=ToeJam=] & Earl III: Mission to Earth'' was a three-dimensional platformer released on Microsoft's UsefulNotes/{{Xbox}} Creator/{{Microsoft}}'s Platform/{{Xbox}} in 2002 (the game had been intended for the UsefulNotes/SegaDreamcast, Platform/{{Dreamcast}}, but after Sega went third-party, it was ported over to the Xbox as part of Sega's quasi-alliance with them at the time). [=ToeJam=] and Earl were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral. A beta of the third game from when it was intended for the Dreamcast [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was discovered and released]], bearing many more similarities to the first game than the finished product.
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Commented out a Zero Context Example.


* CoOpMultiplayer

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* %%* CoOpMultiplayer

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* ChestMonster: Variation: the dreaded Mailbox Monster, who will attack if you get too close - and aside from waiting to see if eyes randomly appear in the mail slot, this is the only way to distinguish the two. Less notable are the Earthling presents which may or may not summon harmful enemies.

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* ChestMonster: Variation: the dreaded Mailbox Monster, who Monster (Mailboxium Donttrustium) disguises itself as a regular mailbox, which you can usually use to order presents, and will attack if you get too close - and aside from waiting to see if eyes randomly appear in the mail slot, this is the only way to distinguish the two. Less notable are the Earthling presents which may or may not summon harmful enemies.



* DepravedDentist: One of the enemies.
* DigAttack: The moles who steal your presents.

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* DepravedDentist: One of enemy is the enemies.
Insane Dentist (Painus Maximus). The manual indicates that he delights in causing pain using his workman's drill, but this doesn't come through in the game itself, where he simply chases after you and deals damage on contact, sometimes stopping to cackle like a madman.
* DigAttack: The moles who (Diggus Thiefius Yawannakillum) chase after you while burrowed underground. You can see where they are, as they leave dirt piles in their location, and if they catch you, they don't damage you at all, but they steal a random present from you, sometimes more than one.
* DoNotTouchTheFunnelCloud: The Tornado (Spinnius Makemesickium) moves around erratically, but does not affect you unless you come into direct contact with it. If you get caught in it, you don't take damage, but you lose control of
your presents.character as it moves around randomly for a few seconds before disappearing, potentially throwing you off the edge of the current floor in the process.



** The Hula Dancer enemy can distract Toejam and Earl by making them dance compulsively, making them vulnerable to attacks from other Earthlings.

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** The Hula Dancer Wahini (Hawaiinus Bootius Shakium) enemy can distract Toejam and Earl by making them dance compulsively, making them vulnerable to attacks from other Earthlings.



* RandomTransportation: Doorway present.

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* RandomTransportation: The Doorway present.present creates a doorway, and walking into it will take you to a random location on the current floor.



* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score, which is primarily increased by opening presents and exploring more of the map. "Wiener", as seen in the screenshot above, is the lowest ranking.

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* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score, which is primarily increased by opening presents and exploring more of the map. "Wiener", as seen in the screenshot above, "Wiener" is the lowest ranking.ranking.
* ScaryStingingSwarm: One enemy is the Angry Bees (Buzzius Stingium), a swarm of bees that slowly fly around. They typically appear on lower levels, and attack you with their stingers if they get close.



* SprintShoes: Super Hi-Tops. They even come with a cute little honking horn sound.

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* SprintShoes: Super Hi-Tops. Hi-Tops grant the wearer the ability to run much faster than usual, making it easier to escape enemies. They can also be used to jump over large gaps and even come with a cute little honking horn sound.
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* BraggingRightsReward: Completing two perfect runs (collecting all of the presents) in each of the three Hyperfunk Zones will grant you infinite Super Jars for the rest of the game. This is [[NintendoHard much easier said than done]], especially with the third layout which borders on PlatformHell.[[note]][[https://www.youtube.com/watch?v=QE3kOdmLzO4 See for yourself]].[[/note]] If you can achieve this Herculean feat, either you have inhuman reflexes or you've memorized all three stages, which would require playing through the game repeatedly in a short time span. Both of these prove that you're probably skilled enough not to need the infinite Super Jars to begin with.

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* BraggingRightsReward: Completing two perfect runs (collecting all of Reaching the presents) in end of each of the three Hyperfunk Zones twice[[note]]Contrary to popular belief, you do ''not'' need to collect all of the presents - simply reaching the end will suffice[[/note]] will grant you infinite Super Jars for the rest of the game. This is [[NintendoHard much easier said than done]], especially with the third layout which borders on PlatformHell.[[note]][[https://www.youtube.com/watch?v=QE3kOdmLzO4 See for yourself]].[[/note]] If you can achieve this Herculean feat, either you have inhuman reflexes or you've memorized all three stages, which would require playing through the game repeatedly in a short time span. Both of these prove that you're probably skilled enough not to need the infinite Super Jars to begin with.
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* GuideDangIt: Collecting the Funkopotamus's favorite things.

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* GuideDangIt: Collecting the Funkopotamus's favorite things. Downplayed in that game's various {{NPC}}s will give you hints to guide you to where each item is hidden, so it's a lot less of a hassle if you go out of your way to explore each level thoroughly.
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* DeathIsASlapOnTheWrist: Checkpoints tend to be plentiful, and any progress you've made after touching a checkpoint is retained (so you won't have to re-capture Earthlings that you've already caught). While your lives are limited, EveryTenThousandPoints is in full effect, and considering how easy points are to earn, you'll often find yourself earning lives back just as quickly as you lose them.
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* OurMonstersAreWeird: The series almost rivals ''VideoGame/EarthBound'' for the amount of silly, bizarre enemy types.

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* OurMonstersAreWeird: The series almost rivals ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' for the amount of silly, bizarre enemy types.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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->"Alright Earl, let's go. Let's handle some business."\\

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->"Alright Earl, let's go. Let's handle take care of some business."\\
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[[folder:''[=ToeJam=] & Earl: Mission to Earth'' (2002)]]

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[[folder:''[=ToeJam=] & Earl: Earl III: Mission to Earth'' (2002)]]
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Added a stinger (from the same theme).


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->"Alright Earl, let's go. Let's handle some business."\\
"I'm wit you, [=ToeJam=]. I gotcha back."
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Linked to the song.


[[caption-width-right:350:Give 'em that funk! Doo-doo doo!]]

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[[caption-width-right:350:Give [[caption-width-right:350:''[[https://www.youtube.com/watch?v=EkHYdF_-LBI Give 'em that funk! Doo-doo doo!]]doo!]]'']]

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Changed the sections to folders; added an image caption (from the Back in the Groove theme).


[[caption-width-right:350:Give 'em that funk! Doo-doo doo!]]



In late February 2015, series creator Greg Johnson announced a fourth game in the series, ''Back in the Groove'', that was [[https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove/ successfully funded]] on Website/{{Kickstarter}}. It was released in March of 2019, and is a return to the style of the original game. Outside of the series, [=ToeJam=] and Earl have also appeared as {{Guest Fighter}}s in other games such as ''VideoGame/SuperIndieKarts'', ''Mighty Fight Federation'' and ''VideoGame/WonderWickets''.

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In late February 2015, series creator Greg Johnson announced a fourth game in the series, ''Back in the Groove'', that was [[https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove/ successfully funded]] on Website/{{Kickstarter}}. It was released in March of 2019, 2019 and is a return to the style of the original game. Outside of the series, [=ToeJam=] and Earl have also appeared as {{Guest Fighter}}s in other games such as ''VideoGame/SuperIndieKarts'', ''Mighty Fight Federation'' and ''VideoGame/WonderWickets''.



!!The series as a whole provides examples of:

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!!The series as a whole provides examples of:!!These tropes are jammin'!
[[foldercontrol]]

[[folder:Series-wide]]



%% Tropes that only appear in one of those games and Back in the Groove can go to the older game's section

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%% Tropes that only appear in one of those games and Back in the Groove can go to the older game's section folder




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!!The first ''[=ToeJam=] & Earl'' provides examples of:

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\n----\n!!The first ''[=ToeJam=] [[/folder]]

[[folder:''[=ToeJam=]
& Earl'' provides examples of:(1991)]]




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!!''[=ToeJam=] & Earl: Panic on Funkotron'' provides examples of:

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\n----\n!!''[=ToeJam=] [[/folder]]

[[folder:''[=ToeJam=]
& Earl: Panic on Funkotron'' provides examples of:(1993)]]




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!!''[=ToeJam=] & Earl: Mission to Earth'' provides examples of:

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\n----\n!!''[=ToeJam=] [[/folder]]

[[folder:''[=ToeJam=]
& Earl: Mission to Earth'' provides examples of:
(2002)]]




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!!''[=ToeJam=] & Earl: Back in the Groove'' provides examples of:

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\n----\n!!''[=ToeJam=] [[/folder]]

[[folder:''[=ToeJam=]
& Earl: Back in the Groove'' provides examples of:
(2019)]]


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[[/folder]]
Willbyr MOD

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/toejam_and_earl.png]]
[[caption-width-right:320:Ouch, man. That's cold.]]

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[[quoteright:320:https://static.%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16902247520.40259800
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/toejam_and_earl.png]]
[[caption-width-right:320:Ouch, man. That's cold.]]
org/pmwiki/pub/images/toejamearlcover.png]]
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%% Note: Back in the Groove has most of the 1st game's and many of the 2nd game's tropes. Tropes that only appear in one of those games and Back in the Groove can go to the older game's section (if a trope is in only 1 and 4, it can be filed under 1; if it's in 2 and 4, it can be filed under 2).

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%%
%% Note: Back in the Groove has most of the 1st game's and many of the 2nd game's tropes. tropes.
%%
Tropes that only appear in one of those games and Back in the Groove can go to the older game's section section
%%
(if a trope is in only 1 and 4, it can be filed under 1; if it's in 2 and 4, it can be filed under 2).
%%



* BinomiumRidiculus: Many of the Earthlings follow this naming convention, at least in the [[AllInTheManual instruction manual]]. [[JustifiedTrope Justified]] in the fact the game is written from the [[HumansThroughAlienEyes perspective of aliens]].

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* BinomiumRidiculus: Many of the Earthlings follow this naming convention, at least in the [[AllInTheManual instruction manual]]. [[JustifiedTrope Justified]] {{Justified|Trope}} in the fact the game is written from the [[HumansThroughAlienEyes perspective of aliens]].
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Crosswicking new trope.

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* RandomLootExchanger: The Randomizer gift does ExactlyWhatItSaysOnTheTin, shuffling all the gifts including itself around. This can be a major headache if you've managed to find the extra life or a bummer present. However, if you can get the randomizer identified before use, it can become an ace in the hole if you have nothing that can save you in your inventory.

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TRS cleanup: not enough context


* ManOnFire: Happens when the "Burnin' Up" present is opened.

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Game Gourmet was disambiguated. moved example to Hyperactive Metabolism.


* GameGourmet: Like in a lot of games, [[HyperactiveMetabolism food is healing items]]. There are good and bad foods, though, and different degrees of each. Generally the tastier the junk food you find is, the more health it restores.


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* HyperactiveMetabolism: Food is used as healing items. There are good and bad foods, though, and different degrees of each. Generally the tastier the junk food you find is, the more health it restores.
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Don't speculate.


* AerithAndBob: Self explanatory.
* AllMythsAreTrue: Earth is home to ghosts, devils, wizards, boogie men, cupids, monsters, and even Santa Claus. No vampires or werewolves in sight, but [[EndlessDaytime the possibility of their existence cannot be entirely ruled out.]]

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* AerithAndBob: Self explanatory.
One of the characters has the fairly mundane name of Earl. The other is called [=ToeJam=].
* AllMythsAreTrue: Earth is home to ghosts, devils, wizards, boogie men, cupids, monsters, and even Santa Claus. No vampires or werewolves in sight, but [[EndlessDaytime the possibility of their existence cannot be entirely ruled out.]]
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* NasalWeapon: An unlockable present is the Big Sneeze. When used, this present allows the player to sneeze loudly for a short time by pressing the action button. This sneeze can blow enemy Earthlings away, but it can also do the same to objects, so you'll need to use it wisely.


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* SuperNotDrowningSkills: One unlockable hat is the Hat of Fish. When equipped, this allows the player to breathe underwater indefinitely.

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