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* MythologyGag: While riding the elevator, your character can wonder, "Where are the bees?" Bees were a common enemy in the original game, but have been removed from the sequel. It might also be a rather dark reference to the fact that honeybees are dying out in real life.

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* MythologyGag: While riding the elevator, your character can wonder, "Where are the bees?" Bees were a common enemy in the original game, but have been removed from the sequel. It might also be a rather dark reference to the fact that honeybees are dying out in real life.
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* NiceMeanAndInBetween: The three leads could qualify. Earl is the chill and easygoing Nice, ToeJam is the selfish and egotistical Mean, and Latisha is the no-nosense yet caring In-Between.

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* NiceMeanAndInBetween: The three leads could qualify. Earl is the chill and easygoing Nice, ToeJam [=ToeJam=] is the selfish and egotistical Mean, and Latisha is the no-nosense no-nonsense yet caring In-Between.



* BettingMiniGame: You can roll a 20-sider with the [[TabletopRPG Roleplayers]] for $1, and win $1 to $5 back if you roll high enough, and $8 if you roll a 20.

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* BettingMiniGame: You can roll a 20-sider with the [[TabletopRPG Roleplayers]] for $1, and win winning $1 to $5 back if you roll high enough, and $8 if you roll a 20.
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* NiceMeanAndInBetween: The three leads could qualify. Earl is the chill and easygoing Nice, ToeJam is the selfish and egotistical Mean, and Latisha is the no-nosense yet caring In-Between.
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** ''Panic on Funkotron also has various recurring Funkotronians who will give the player hints on where to find secret areas.

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** ''Panic on Funkotron Funkotron'' also has various recurring Funkotronians who will give the player hints on where to find secret areas.

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* Every10000Points: Every five levels, you will get a "promotion" that changes your title. Ten levels will grant you an extra life.

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* Every10000Points: Every five levels, By exploring the map and revealing portions of it, you will gain experience points. You get a "promotion" that changes promotions at certain amounts, which increase your title. Ten levels will grant maximum health and give you an extra life.more lives.



* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up.

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* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up. [[PoisonMushroom The Schoolbook]] also does this.



** Zig-Zagged with the telephone. If you find and collect it before it stops ringing, it will reveal several random portions of the map. While it can potentially reveal the location of the elevator or a ship piece (if there is one present on the floor), it can also be completely useless.



* SneezeOfDoom: Though it's incredibly rare, [=ToeJam=] and Earl may sneeze when sneaking past sleeping enemies or attempting to surprise Santa, ruining the attempt.

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* SneezeOfDoom: Though it's incredibly rare, rare (As in, once every few games), [=ToeJam=] and and/or Earl may randomly sneeze when sneaking past sleeping while sneaking, alerting any nearby enemies or attempting to surprise Santa, ruining the attempt.their presence.



* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]]. Finally, the Rain Cloud will randomly drain your health with lightning bolts.

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* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]].screws with the controls, usually by reversing them]]. Finally, the Rain Cloud will randomly drain your health with lightning bolts.



* {{Understatement}}: The name of the Total Bummer, which is instant death.
* UnwinnableByMistake: Very rarely, the level generator will create a map consisting of two large islands, with no way to get from one to the other without using a present. If the ship piece and/or the exit are on the other island and you lack such a present, you are completely and irrevocably hosed.

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* {{Understatement}}: The name of the Total Bummer, which is instant death.
a powerup found in presents. It instantly kills you.
* UnwinnableByMistake: Very rarely, If you're playing a game with randomly generated floors, you may encounter a floor with an area that is ''completely'' isolated from where you spawn. If you encounter one of these floors, you better hope and pray the level generator elevator/ship piece isn't there. If it is, you will create a map consisting of two large islands, with no way need to use presents to get from one powerups that will allow you to get there...but what if you don't have any? There ''might'' be presents on lower floors with the other without using a present. If necessary powerups, but if even ''they'' don't have the ship piece and/or the exit are on the other island and effects you lack such a present, you are completely and irrevocably hosed.need, this trope comes into play.
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* Every10000Points: Every five levels, you will get a "promotion" that changes your title. Ten levels will grant you an extra life.
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* GettingCrapPastTheRadar: One fiery area is called "Hot and Bothered".

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%% * GettingCrapPastTheRadar: One fiery area is called "Hot GettingCrapPastThe Radar: Due to overwhelming and Bothered".persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* AffectionateParody: The games are a light-hearted satire of America's urban and hip-hop culture.

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* AffectionateParody: The Critics have interpreted the games are as a light-hearted lighthearted satire of America's urban and hip-hop culture.

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* AffectionateParody: The series is a light-hearted satire of America's urban and hip-hop culture.
** This is noticably more exaggerated in ''Mission to Earth'' and ''Back in the Groove''.

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* AffectionateParody: The series is games are a light-hearted satire of America's urban and hip-hop culture.
** This is noticably more exaggerated in ''Mission to Earth'' and ''Back in the Groove''.
culture.
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* AffectionateParody: The series is a humorous homage to America's urban and hip-hop culture.

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* AffectionateParody: The series is a humorous homage to light-hearted satire of America's urban and hip-hop culture.
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* AffectionateParody: The series is a humorous homage to American urban and hip-hop culture.

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* AffectionateParody: The series is a humorous homage to American America's urban and hip-hop culture.
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* AffectionateParody: The series is a humorous homage to urban American hip-hop culture.

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* AffectionateParody: The series is a humorous homage to urban American urban and hip-hop culture.

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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that Toejam and Earl's character designs are inspired by inner-city black American culture. Latisha herself is clearly a SassyBlackWoman.
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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that Toejam and Earl's character designs are inspired by inner-city black American culture.

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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that Toejam and Earl's character designs are inspired by inner-city black American culture. Latisha herself is clearly a SassyBlackWoman.
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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that Toejam and Earl's character designs are inspired by black American culture.

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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that Toejam and Earl's character designs are inspired by inner-city black American culture.
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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that ToeJam and Earl's character designs are inspired by black American culture.

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* SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that ToeJam Toejam and Earl's character designs are inspired by black American culture.
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*SpaceJews: Series creator Greg Johnson, who himself is partially black, has stated in a [[https://www.gamasutra.com/blogs/GregJohnson/20150313/238756/A_Few_Provocative_Thoughts_by_Greg_Johnson.php blog post]] that ToeJam and Earl's character designs are inspired by black American culture.
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* AffectionateParody: The series is a humorous love letter to urban American hip-hop culture.

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* AffectionateParody: The series is a humorous love letter homage to urban American hip-hop culture.
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* AffectionateParody: Of urban American hip-hop culture.
** This noticably becomes more exaggerated in ''Mission to Earth'' and ''Back in the Groove''.

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* AffectionateParody: Of The series is a humorous love letter to urban American hip-hop culture.
** This is noticably becomes more exaggerated in ''Mission to Earth'' and ''Back in the Groove''.
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** This noticably becomes more pronounced in ''Mission to Earth'' and ''Back in the Groove''.

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** This noticably becomes more pronounced exaggerated in ''Mission to Earth'' and ''Back in the Groove''.
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** This noticably becomes even more pronounced in the third game, ''Mission to Earth''.

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** This noticably becomes even more pronounced in the third game, ''Mission to Earth''.Earth'' and ''Back in the Groove''.
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**This noticably becomes even more pronounced in the third game, ''Mission to Earth''.
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*AffectionateParody: Of urban American hip-hop culture.
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* OhCrap: [=ToeJam=] and Earl when a news report outs them as bringing the Earthlings to Funkotron.
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ZCE





* PortalDoor: The Doorway present creates a door which, when entered, deposits you in a random location in the current level.

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* %%* PortalDoor: The Doorway present creates a door which, when entered, deposits you in a random location in the current level.%%ZCE -- check with TheLonelyDoor before adding context
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In late February 2015, series creator Greg Johnson announced a fourth game in the series, ''Back in the Groove'', that was [[https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove/ successfully funded]] on Website/{{Kickstarter}}. It was released in March of 2019.

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In late February 2015, series creator Greg Johnson announced a fourth game in the series, ''Back in the Groove'', that was [[https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove/ successfully funded]] on Website/{{Kickstarter}}. It was released in March of 2019.
2019, and is a return to the style of the original game.
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* LittleGirlsKickShins: An enemy Earthling appearing in the second and third games.
* MercyInvincibility: Averted, which lead to several otherwise-innocuous enemies becoming much more difficult to handle.

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* LittleGirlsKickShins: An enemy Earthling appearing in from the second and third games.
game onward.
* MercyInvincibility: Averted, which ZigZagged. It only happens when [=ToeJam=] or Earl are SquashedFlat. Otherwise, this can lead to several otherwise-innocuous enemies becoming much more difficult to handle.
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* CirclingBirdies: [=ToeJam=] and Earl get the star variant if a heavy object falls on their heads.
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* WingedSoulFliesOffAtDeath: What happens if your character dies in the first and third games. If it's their final life, they will wave goodbye to the fourth wall.

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* WingedSoulFliesOffAtDeath: What happens if your character dies loses a life in the first and third games. If it's their final life, they will wave goodbye to the fourth wall.
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* WingedSoulFliesOffAtDeath: What happens if your character dies in the first and third games. If it's their final life, they will wave goodbye to the fourth wall.

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