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* RemixedLevel: "Strange Bedfellows" sees Garrett revisit the Hammerite temple he infiltrated in "Undercover".
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* BlendingInStealthGameplay: In one mid-game mission, Garret has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.

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* BlendingInStealthGameplay: In one mid-game mission, Garret Garrett has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses. [[spoiler: Fulfilling your primary objective will unavoidably sound an alarm throughout the temple, which blows Garrett's cover.]]
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* AntiFrustrationFeatures: ''Thief Gold'' adds a new enemy type called Fire Shadow to two levels. These are unkillable, but dealing enough damage to them will cause them to drop a fire crystal and flee for a time. These two levels are also the only places in the game where you need fire crystals to solve a puzzle. This is not a coincidence.
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* GuideDangIt: "The Mage Towers", specifically, each of the elemental towers is locked and is [[TheKeyIsBehindTheLock said to have the key of another one of the towers inside it]]. So how do you get into a tower in the first place? [[spoiler: the lock on the door for the water tower is broken]] of course the only way you would know that (other than looking it up) is if you searched everywhere else in the level in vain for a key before finally deciding to look in the towers themselves in case there was some other way in.

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* GuideDangIt: "The Mage Towers", specifically, each of the elemental towers is locked and is [[TheKeyIsBehindTheLock said to have the key of another one of the towers inside it]]. So how do you get into a tower in the first place? [[spoiler: the lock on the door for the water tower is broken]] of course the only way you would know that (other than looking it up) is if you searched everywhere else in the level in vain for a key before finally deciding to look in the towers themselves in case there was some other way in. [[spoiler: To be fair, there ''is'' a note claiming the water tower has been closed down due to flooding, but inferring that to mean the lock is broken seems like a pretty big logical leap, especially since they use the word "closed", which seems to be saying just the opposite (it's more securely locked down than the others and there's no way in)]]
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* MotiveRant: On hard mode one of the objectives for the "Escape" mission requires you to find a paper detailing the Trickster's plans and motive (which are basically "civilization and technology have made the world boring, so I'm gonna destroy them and send everyone back to the Stone Age.")
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* BlendingInStealthGameplay: In one mid-game mission, Garret has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.
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** The Maw Of Chaos for sure. It's not clear whether it's AnotherDimesion or just deep underground, but either way it includes such mindfuckery as a waterfall that "falls" ''up'', and upside-down body of water, an [[ConvectionSchmonvection ice slick right next to a lava pool]], and, at a few points some floating "pods" with newly created monsters that get sent through portals (presumably to the surface world).

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** The Maw Of Chaos for sure. It's not clear whether it's AnotherDimesion AnotherDimension or just deep underground, but either way it includes such mindfuckery as a waterfall that "falls" ''up'', and upside-down body of water, an [[ConvectionSchmonvection ice slick right next to a lava pool]], and, at a few points some floating "pods" with newly created monsters that get sent through portals (presumably to the surface world).
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** The Maw Of Chaos for sure. It's not clear whether it's AnotherDimesion or just deep underground, but either way it includes such mindfuckery as a waterfall that "falls" ''up'', and upside-down body of water, an [[ConvectionSchmonvection ice slick right next to a lava pool]], and, at a few points some floating "pods" with newly created monsters that get sent through portals (presumably to the surface world).

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* FirstPersonGhost

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* FirstPersonGhostFinalBossNewDimension: The final level of the game, [[spoiler: "Into The Maw of Chaos" where Garrett enter's The Trickster's realm where the normal laws of physics don't hold sway.]]
-->'''Garrett''': [[spoiler:I've never robbed a god before. It'll be a challenge.]]
* FirstPersonGhost: Garrett's arms and weapons are viable during gameplay, but no part of his body beyond that.
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** Oh man, the Mage Towers. Even if you've done it before and know where everything is, it will likely take over an hour to beat even on normal. (For reference, the entire first game takes about 6-7 hours to beat, meaning this level alone will take about 1/6 of your total playtime.)
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* UnwinnableByInsanity: The way you finally escape from the Haunted Cathedral is by taking the explosive charge from the attic and using a fire arrow to blow it up near the (locked) back door to blast it open. The insanity part comes in due to the game providing several fire arrows in the attic along with the charge in case you're out (though you can still choose to waste them if you want) as well being able to detonate the charge anywhere in the level (even though the game very explicitly tells you to set it off in front of the door), and there's only one charge in the level that doesn't respawn, meaning if you blow it up elsewhere you're screwed.
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* NoodleIncident: What exactly destroyed the old quarter of the city (where the Haunted Cathedral resides) is unknown, with Garret's narration in the cutscene implying even the people in-universe aren't entirely sure, but the most stories about it's destruction involve massive fires and [[ZombieApocalypse hordes of zombies.]]

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* NoodleIncident: What exactly destroyed the old quarter of the city (where the Haunted Cathedral resides) is unknown, with Garret's narration in the cutscene implying even the people in-universe aren't entirely sure, but the most common stories about it's destruction involve massive fires and [[ZombieApocalypse hordes of zombies.]]
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* NoodleIncident: What exactly destroyed the old quarter of the city (where the Haunted Cathedral resides) is unknown, with Garret's narration in the cutscene implying even the people in-universe aren't entirely sure, but the most stories about it's destruction involve massive fires and [[ZombieApocalypse hordes of zombies.]]
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* RewatchBonus: After playing the game all the way through and knowing that [[spoiler: Constantine is The Trickster]] the items you see in his house during the cutscene where you meet him take on new significance. Among them are music pipes (which the Greek god Pan, who he is clearly based on had) and a statue/stuffed raven (several real world Native American tribes have myths about trickster deities who look like ravens or crows). There's also a stained glass window with a picture of an apple tree and a person hanged from it. While the significance of the latter is uncertain, the apple likely is meant to refer to the Garden of Eden (both because he's similar to the Christian Satan and because the serpent ''tricks'' Adam and Eve into eating the fruit).
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* SaveTheWorldClimax: The first parts of the game are about Garrett stealing and other such criminal activities, with only a few supernatural elements here and there. It ends with Garrett disrupting [[MadGod the Trickster's]] EvilLuddite plans.
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* IronMaiden: There are several iron maidens in the TortureCellar under the Mage Towers.
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* WhoForgotTheLights: While darkness is usually your ally in the game, some unlit areas areas are so dark that you can barely see ahead of you without adjusting the gamma setting.

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* WhoForgotTheLights: While darkness is usually your ally in the game, some unlit areas areas are so dark that you can barely see ahead of you without adjusting the gamma setting.
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-->'''Garrett:''' Tell my ''friends'' that I don't need their secret book, or their glyph warnings, or their messengers. Tell them I'm through. Tell them it's

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-->'''Garrett:''' Tell my ''friends'' that I don't need their secret book, or their glyph warnings, or their messengers. Tell them I'm through. Tell them it's ''over''. Tell them Garrett is ''done''. ''(stalks off)''
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* DeveloperForesight: Keys aren't just for show. One useful tactic is to steal a guard's key, let him see you and chase you into a closet or room with only one exit, then lock the door. The guard no longer has his key, and will be stuck in the room.

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* DeveloperForesight: DevelopersForesight: Keys aren't just for show. One useful tactic is to steal a guard's key, let him see you and chase you into a closet or room with only one exit, then lock the door. The guard no longer has his key, and will be stuck in the room.



* EquipmentUpgrade: Partway through the story your basic sword gets replaced by a new one. While it deals the same amount of damage as the previous version, holding it doesn't make Garrett more visible to enemies the way the normal blade does.

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* EquipmentUpgrade: Partway through the story your basic sword gets replaced by a new one.[[CoolSword Constantine's Sword]]. While it deals the same amount of damage as the previous version, holding it doesn't make Garrett more visible to enemies the way the normal blade does.
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* DeveloperForesight: Keys aren't just for show. One useful tactic is to steal a guard's key, let him see you and chase you into a closet or room with only one exit, then lock the door. The guard no longer has his key, and will be stuck in the room.
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* HellIsThatNoise: The undead make ''such a dreadful din'' that you can't be sure if they are several rooms away... [[RightBehindMe or right behind you.]]
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* KeyConfusion: When confronted with a locked door, Garret does not automatically pick the right key, even if he has it on him; the player has to manually select the key he wants Garret to use. This can become quite a problem if Garret has multiple keys on him and the player doesn't know which one fits what door. Since the trial-and-error of testing each key takes place in real time, it can build quite a bit of tension, when you are desperately seeking for the right key while the guards are closing in on your position.
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* GuideDangIt: "The Mage Towers", specifically, each of the elemental towers is locked and is [[TheKeyIsBehindTheLock said to have the key of ''another'' one of the towers inside it]]. So how do you get into a tower in the first place? [[spoiler: the lock on the door for the water tower is broken]] of course the only way you would know that (other than looking it up) is if you searched everywhere else in the level in vain for a key before finally deciding to look in the towers themselves in case there was some other way in.

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* GuideDangIt: "The Mage Towers", specifically, each of the elemental towers is locked and is [[TheKeyIsBehindTheLock said to have the key of ''another'' another one of the towers inside it]]. So how do you get into a tower in the first place? [[spoiler: the lock on the door for the water tower is broken]] of course the only way you would know that (other than looking it up) is if you searched everywhere else in the level in vain for a key before finally deciding to look in the towers themselves in case there was some other way in.
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None

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* GuideDangIt: "The Mage Towers", specifically, each of the elemental towers is locked and is [[TheKeyIsBehindTheLock said to have the key of ''another'' one of the towers inside it]]. So how do you get into a tower in the first place? [[spoiler: the lock on the door for the water tower is broken]] of course the only way you would know that (other than looking it up) is if you searched everywhere else in the level in vain for a key before finally deciding to look in the towers themselves in case there was some other way in.
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Along with ''VideoGame/MetalGearSolid'' (released the same year), it is regarded as one of the first video games to pioneer the modern stealth genre.

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Along with ''VideoGame/MetalGearSolid'' (released the same year), it is regarded as one of the first video games to pioneer the modern stealth genre. It was also among the earliest codifiers of the ImmersiveSim genre.
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* NoSell: Using fire arrows on Fire Mages really isn't a good idea. Similarly, gas based weapons have no effect on Air Mages.
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* BookcasePassage: One can be found in the mansion in "Assassins." Also present in the ''Thief Gold'' missions "Thieves' Guild" and "The Mage Towers."


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* BreakTheBadass: The cutscene of [[spoiler:The Trickster revealing himself and Garrett getting his eye torn off]] stands out as being the only time you ever see the normally unshakable Garrett being ''visibly terrified''.


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* NiceJobBreakingItHero: [[spoiler:Despite numerous warning signs, Garrett still hands over The Eye to Constantine and his greed for the reward money nearly ends up dooming mankind.]]


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* SequenceBreaking: Possible in a few levels, most notably "Return to the Cathedral" could be skipped almost in its entirety in the non-Gold version of the game by blocking the cathedral's exit before it gets locked.

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* AlwaysCheckBehindTheChair: Aside from the obvious aspect of searching everywhere for loot and items, the mission "Undercover" requires doing this in order to find five switches hidden in the environment.



* ArrowsOnFire: A staple in Garrett's arsenal. Unusual in that rather than setting enemies on fire, they instead explode on impact.
* BallisticBone: The hammerite apparitions attack by launching ghostly skulls. There's also a strange skeleton in the mines below Cragscleft Prison that launches its head at Garrett and disappears [[BigLippedAlligatorMoment with no explanation or acknowledgment of any kind.]]



* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.



* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.


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* EdibleCollectible: None of the food items you can pick up and eat have any effect, with the exception of the mysterious healing fruits you can find towards the end of the game.


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* EquipmentUpgrade: Partway through the story your basic sword gets replaced by a new one. While it deals the same amount of damage as the previous version, holding it doesn't make Garrett more visible to enemies the way the normal blade does.
* ExplodingBarrels: Red ones, of course. Unlike in most games however, they don't tend to be very practical for taking out enemies due to their locations and loudness.


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* NoticeThis: Most valuables that can be looted are golden in color to make them stand out from the environment and to differentiate them from objects with no value. Especially noticeable when you come across golden ''wine bottles''.


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* RevivingEnemy: Zombies, if you try to kill them via conventional means. Holy water arrows, explosives and curiously enough, Flash Bombs, can all take them down permanently however.


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* SprintShoes: Speed Potions give a temporary boost to movement speed, but in a game that encourages you to be stealthy and methodical, their usefulness tends to be limited.
* StalkingMission: The first part of "Assassins" has you track the titular assassins through the city streets and back to their employer.

Added: 1996

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** Also revealed to be the fate of Giry, the informant Garret planned to meet in "Song of the Caverns."


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* ConvectionSchmonvection: Played completely straight, touching lava directly means instant death but otherwise it might as well be glowy water.
* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.


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* EnemyChatter: You can eavesdrop to quite a few conversations, most commonly between two guards. [[https://www.youtube.com/watch?v=e2ehZt4wa3k A certain discussion about the "Bear pits" and the state of modern bears you can overhear at the beginning of the game]] is one of the most famous examples of this trope.
-->'''Guard:''' They just don't make bears like they used to...


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* FloatingPlatforms: Present in the titular Earth and Air towers in the mission "The Mage Towers."


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* HyperspaceArsenal: While Garrett's various tools wouldn't take an impossible amount of space, the same can't be said of the mountains of loot you pick up during missions which includes large vases and even giant rugs.
* InstantSedation: Gas arrows will knock people and other living things out instantly from any range, making them one of the rarest and most valuable items in the game.
* JustifiedTutorial: The tutorial takes place when Garrett was still being trained in the arts of stealth by the Keepers.
* LockedDoor: Plenty of them, but most of them yield easily before [[MasterOfUnlocking Garrett and his dual lockpicks.]]


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* NoArcInArchery: Curiously enough, all arrows arc like you'd expect them to except for Fire and Gas Arrows that fly in a completely straight line, no matter how slowly they're launched.


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* SidetrackBonus: So much is hidden off the beaten path that most of the game consists of searching optional areas for loot and useful goodies.
* SoftWater


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* WhoForgotTheLights: While darkness is usually your ally in the game, some unlit areas areas are so dark that you can barely see ahead of you without adjusting the gamma setting.

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