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dawg the “E” is for “event” that’s like DC Comics being “Detective Comics Comics”


->''“Hello, my friend. Welcome to the show.”''

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->''“Hello, ->''"Hello, my friend. Welcome to the show.”''
"''



-->'''Emma''': Maybe in 50 years, we'll see each other again and remember that amazing summer at Camp Hackett. It's only a matter of time. And time... makes fools of us all.

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-->'''Emma''': -->'''Emma:''' Maybe in 50 years, we'll see each other again and remember that amazing summer at Camp Hackett. It's only a matter of time. And time... makes fools of us all.



* ArcWords: The camp motto: “What doesn’t kill you will make you stronger.”

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* ArcWords: The camp motto: “What doesn’t "What doesn't kill you will make you stronger."



** In Chapter 5, Kaitlyn (as well as Abi and Nick) are briefly pursued by [[spoiler: Bobby]] when he breaks into the lodge. Kaitlyn will always lose her gun during the confrontation and the trio will flee the lodge to find Dylan and Ryan.

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** In Chapter 5, Kaitlyn (as well as Abi and Nick) are briefly pursued by [[spoiler: Bobby]] [[spoiler:Bobby]] when he breaks into the lodge. Kaitlyn will always lose her gun during the confrontation and the trio will flee the lodge to find Dylan and Ryan.



** In Chapter 7, [[spoiler: Laura]] is chased by [[spoiler: Werewolf Max]] when she returns to the island after killing [[spoiler: Kaylee]], thinking she killed [[spoiler: Chris]] and that [[spoiler: Max]] is therefore cured. An interesting one in that she isn’t actually playable and that it’s a cutscene. Justified in that it’s a retelling of an event that already happened and likely because she’s always [[spoiler: infected]] during this sequence.
** In Chapter 8, Abi is briefly chased by a [[spoiler: Werewolf Emma]] if [[spoiler: Emma]] was infected in Chapter 4. Kaitlyn can choose to shoot her and save Abi or flee, in which case Abi will be mauled to death in the storm shelter.
** In Chapter 9 ,[[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house. Furthermore, if Abi and Emma are still alive, and [[spoiler: Emma]] was infected in Chapter 6, she will transform and chase after [[spoiler: Abi]] in the storm shelter, possibly killing her.

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** In Chapter 7, [[spoiler: Laura]] [[spoiler:Laura]] is chased by [[spoiler: Werewolf [[spoiler:Werewolf Max]] when she returns to the island after killing [[spoiler: Kaylee]], [[spoiler:Kaylee]], thinking she killed [[spoiler: Chris]] [[spoiler:Chris]] and that [[spoiler: Max]] [[spoiler:Max]] is therefore cured. An interesting one in that she isn’t isn't actually playable and that it’s it's a cutscene. Justified in that it’s it's a retelling of an event that already happened and likely because she’s she's always [[spoiler: infected]] [[spoiler:infected]] during this sequence.
** In Chapter 8, Abi is briefly chased by a [[spoiler: Werewolf [[spoiler:Werewolf Emma]] if [[spoiler: Emma]] [[spoiler:Emma]] was infected in Chapter 4. Kaitlyn can choose to shoot her and save Abi or flee, in which case Abi will be mauled to death in the storm shelter.
** In Chapter 9 ,[[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house. Furthermore, if Abi and Emma are still alive, and [[spoiler: Emma]] [[spoiler:Emma]] was infected in Chapter 6, she will transform and chase after [[spoiler: Abi]] [[spoiler:Abi]] in the storm shelter, possibly killing her.



* ForegoneConclusion: Anyone familiar with ''VideoGame/UntilDawn'' or ''VideoGame/TheDarkPicturesAnthology'' will know that prologue characters in Supermassive games have an extremely short life expectancy, so Laura and Max not even making it to Chapter 1 should come as no surprise. [[spoiler:PlayedWith only to be eventually {{Subverted}}, in that they do actually survive and are simply [[HeroOfAnotherStory off in their own plot]] during the two-month TimeSkip, which is eventually recapped in Chapter 7. Observant players might have expected something was up, given that Laura's face gets the most space on the game's cover art, suggesting a larger role for her than DecoyProtagonist; and indeed, when she returns in Chapter 7, it quickly becomes clear that she's the main character if anyone is.]]

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* ForegoneConclusion: Anyone familiar with ''VideoGame/UntilDawn'' or ''VideoGame/TheDarkPicturesAnthology'' will know that prologue characters in Supermassive games have an extremely short life expectancy, so Laura and Max not even making it to Chapter 1 should come as no surprise. [[spoiler:PlayedWith only to be eventually {{Subverted}}, {{Subverted|Trope}}, in that they do actually survive and are simply [[HeroOfAnotherStory off in their own plot]] during the two-month TimeSkip, which is eventually recapped in Chapter 7. Observant players might have expected something was up, given that Laura's face gets the most space on the game's cover art, suggesting a larger role for her than DecoyProtagonist; and indeed, when she returns in Chapter 7, it quickly becomes clear that she's the main character if anyone is.]]



** Supermassive Games attempted to avert this to an extent by introducing a setting where all [=QTE=] events have shorter response timeframes before they fail. This was introduced because many players thought that miss [=QTE=] = playable character dies, but in reality that usually isn't the case (that is to say, you won't die if you fail any single [=QTE=]) and, if anything, missing at least some/certain [=QTEs=] allows for new story possibilities, but many players weren't seeing them because of the forgiving [=QTE=] success timeframes and so the patch was introduced.

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** Supermassive Games attempted to avert this to an extent by introducing a setting where all [=QTE=] events [=QTEs=] have shorter response timeframes before they fail. This was introduced because many players thought that miss [=QTE=] QTE = playable character dies, but in reality that usually isn't the case (that is to say, you won't die if you fail any single [=QTE=]) QTE) and, if anything, missing at least some/certain [=QTEs=] allows for new story possibilities, but many players weren't seeing them because of the forgiving [=QTE=] QTE success timeframes and so the patch was introduced.



* HuntingTheMostDangerousGame: Dylan mentions a “most dangerous game-type situation” as one of the ways the night could go wrong. [[spoiler:While there ''is'' hunting going on, the Hackett family is not interested in harming the teens, at least not until Laura kills Kaylee]].
* IJustShotMarvinInTheFace:

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* HuntingTheMostDangerousGame: Dylan mentions a “most "most dangerous game-type situation” situation" as one of the ways the night could go wrong. [[spoiler:While there ''is'' hunting going on, the Hackett family is not interested in harming the teens, at least not until Laura kills Kaylee]].
* IJustShotMarvinInTheFace: IJustShotMarvinInTheFace:



* InterfaceSpoiler: One of the path "covers" early on shows [[spoiler: Laura and Max's incarceration in Chapter 7]].

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* InterfaceSpoiler: One of the path "covers" early on shows [[spoiler: Laura [[spoiler:Laura and Max's incarceration in Chapter 7]].



* MultipleEndings: WordOfGod states that there are at least 186 different possible outcomes depending on the player’s choices.

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* MultipleEndings: WordOfGod states that there are at least 186 different possible outcomes depending on the player’s player's choices.



** Ryan and Dylan head to the PA shack to look for a radio, since every Supermassive horror game always features a sub-plot where a pair or group of characters must find a radio to call for help. Dylan even {{Lampshades}} that it's a bit of a long shot, as his PA equipment isn't really designed to broadcast outside of camp, but it's the best they have.

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** Ryan and Dylan head to the PA shack to look for a radio, since every Supermassive horror game always features a sub-plot where a pair or group of characters must find a radio to call for help. Dylan even {{Lampshades}} {{Lampshade|Hanging}}s that it's a bit of a long shot, as his PA equipment isn't really designed to broadcast outside of camp, but it's the best they have.



* RedHerring: In the prologue, one of the clues Laura can find a bloodied collar labeled 'Ian'. Its menu description specifically says it is too big to be a dog's collar, implying it might belong to one of the monsters. [[spoiler: In the final chapter, it's revealed through a chalkboard drawing that Ian was a sheep and the camp's previous mascot. He had actually been eaten by Chris in werewolf form in an attempt to sate his hunger.]]
* {{Retraux}}:

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* RedHerring: In the prologue, one of the clues Laura can find a bloodied collar labeled 'Ian'. Its menu description specifically says it is too big to be a dog's collar, implying it might belong to one of the monsters. [[spoiler: In [[spoiler:In the final chapter, it's revealed through a chalkboard drawing that Ian was a sheep and the camp's previous mascot. He had actually been eaten by Chris in werewolf form in an attempt to sate his hunger.]]
* {{Retraux}}: {{Retraux}}:



---> '''Ryan:''' Maybe it was the... bears?\\

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---> '''Ryan:''' --->'''Ryan:''' Maybe it was the... bears?\\



** Sure, [[spoiler: go ahead and return to the spot that Laura lost her eye at, you'll be fine!]]

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** Sure, [[spoiler: go [[spoiler:go ahead and return to the spot that Laura lost her eye at, you'll be fine!]]



** At the very beginning of Chapter 2, Emma makes a reference to Film/{{Alive}} of all things.
--> '''Emma:''' So here we are! Stranded...in the great American wilds with nothing but our wits to guide us. Will humanity prevail? Or will we grow ravenous and resort to eating the flesh of the deceased like I saw in that one plane crash movie.
** In the game, before [[spoiler: a werewolf transforms, they becomes more aggressive, abrasive and violent]], a concept first introduced in [[spoiler: Film/SilverBullet]]. Granted, in the film, [[spoiler:the werewolf gets progressively more animalistic and violent in the days leading up to the full moon. Here it only takes a few hours.]] This concept was also used to great effect in [[spoiler:Series/TeenWolf]].
** A severed and piked pig's head can be found in chapter 4 of the game, the same chapter it was introduced in Literature/LordOfTheFlies.
** [[spoiler: The Bloated Corpse Clue]] is a clear ShoutOut to Jason from Franchise/FridayThe13th. [[spoiler:In ''[[Film/FridayThe13thPartVIJasonLives Jason Lives]]'', ''[[Film/FridayThe13thPartVIITheNewBlood The New Blood]]'' and ''[[Film/FridayThe13thPartVIIIJasonTakesManhattan Jason takes Manhattan]]'', Jason was depicted as sleeping in a similar manner at the bottom of Crystal Lake. Additionally, his body is tied to a heavy object to prevent him from leaving the bottom of the lake. However, in Jason's case it is with chains, rather than razor-wire, and it also doesn't work as he's technically a zombie. For the Corpse however, it was a FateWorseThenDeath. Every time he reanimated he would be submerged in water, which is already agonizing for a werewolf, but covered in razor-wire as well. Presumably he would then trash relentlessly while either his skin burned like acid or was sliced to brisket. Eventually, the pain would be enough that he would go into shock and "die" again. Evidently this was able to kill him as the corpse eventually stopped reanimating as it had begun to decompose when Jacob found it.]]
** To ''Film/JurassicPark'': during the [[spoiler: confrontation between Kaitlin (and Dylan if he's still alive and uninfected) and werewolf Caleb]], there are a number of shots in the main cabin's kitchen that closely mirror the famous 'raptors in the kitchen' scene with [[spoiler: werewolf Caleb]] in the place of the main Velociraptor. Further fitting the homage, [[spoiler: surviving this scene requires successfully trapping Caleb in the freezer, which is also what Lex and Tim do to one of the Velociraptors.]]

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** At the very beginning of Chapter 2, Emma makes a reference to Film/{{Alive}} ''Film/{{Alive}}'' of all things.
--> '''Emma:''' --->'''Emma:''' So here we are! Stranded...in the great American wilds with nothing but our wits to guide us. Will humanity prevail? Or will we grow ravenous and resort to eating the flesh of the deceased like I saw in that one plane crash movie.
** In the game, before [[spoiler: a [[spoiler:a werewolf transforms, they becomes more aggressive, abrasive and violent]], a concept first introduced in [[spoiler: Film/SilverBullet]].[[spoiler:''Film/SilverBullet'']]. Granted, in the film, [[spoiler:the werewolf gets progressively more animalistic and violent in the days leading up to the full moon. Here it only takes a few hours.]] This concept was also used to great effect in [[spoiler:Series/TeenWolf]].
** A severed and piked pig's head can be found in chapter 4 of the game, the same chapter it was introduced in Literature/LordOfTheFlies.
''Literature/LordOfTheFlies''.
** [[spoiler: The [[spoiler:The Bloated Corpse Clue]] is a clear ShoutOut to Jason from Franchise/FridayThe13th. [[spoiler:In ''[[Film/FridayThe13thPartVIJasonLives Jason Lives]]'', ''[[Film/FridayThe13thPartVIITheNewBlood The New Blood]]'' and ''[[Film/FridayThe13thPartVIIIJasonTakesManhattan Jason takes Manhattan]]'', Jason was depicted as sleeping in a similar manner at the bottom of Crystal Lake. Additionally, his body is tied to a heavy object to prevent him from leaving the bottom of the lake. However, in Jason's case it is with chains, rather than razor-wire, and it also doesn't work as he's technically a zombie. For the Corpse however, it was a FateWorseThenDeath. Every time he reanimated he would be submerged in water, which is already agonizing for a werewolf, but covered in razor-wire as well. Presumably he would then trash relentlessly while either his skin burned like acid or was sliced to brisket. Eventually, the pain would be enough that he would go into shock and "die" again. Evidently this was able to kill him as the corpse eventually stopped reanimating as it had begun to decompose when Jacob found it.]]
** To ''Film/JurassicPark'': during the [[spoiler: confrontation [[spoiler:confrontation between Kaitlin (and Dylan if he's still alive and uninfected) and werewolf Caleb]], there are a number of shots in the main cabin's kitchen that closely mirror the famous 'raptors in the kitchen' scene with [[spoiler: werewolf [[spoiler:werewolf Caleb]] in the place of the main Velociraptor. Further fitting the homage, [[spoiler: surviving [[spoiler:surviving this scene requires successfully trapping Caleb in the freezer, which is also what Lex and Tim do to one of the Velociraptors.]]



* SlasherMovie: The game draws heavy inspiration from classic 80s and 90s slasher movies, featuring a [[SummerCampy Summer camp]] setting with playable teen counselors who are left stranded at the camp overnight, which is soon populated with [[HillbillyHorrors backwoods hunters]] and [[spoiler: blood-thirsty werewolves.]]

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* SlasherMovie: The game draws heavy inspiration from classic 80s and 90s slasher movies, featuring a [[SummerCampy Summer camp]] setting with playable teen counselors who are left stranded at the camp overnight, which is soon populated with [[HillbillyHorrors backwoods hunters]] and [[spoiler: blood-thirsty [[spoiler:blood-thirsty werewolves.]]



** Additionally, either [[spoiler: Travis, Caleb, or Chris can be this for the Hackett family.]]

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** Additionally, either [[spoiler: Travis, [[spoiler:Travis, Caleb, or Chris can be this for the Hackett family.]]



* TheStinger: [[spoiler:During the credits, the player is granted a shot of Chris Hackett’s computer displaying a news report on the events of the game and playing an episode of the ''Bizarre Yet Bonafide'' podcast discussing said events. The hosts of the podcasts will review any evidence the player has collected during the story, which will affect what the report changes to after the podcast.]]

to:

* TheStinger: [[spoiler:During the credits, the player is granted a shot of Chris Hackett’s Hackett's computer displaying a news report on the events of the game and playing an episode of the ''Bizarre Yet Bonafide'' podcast discussing said events. The hosts of the podcasts will review any evidence the player has collected during the story, which will affect what the report changes to after the podcast.]]



** We get TheReveal during Laura’s chapter, via a confrontation between Chris and Travis at the police station.
--->'''Chris:''' [[spoiler:Jesus, Travis. [Laura and Max] are still here? [[WhatTheHellHero That’s fucked up!]]]]\\
'''Travis:''' [[spoiler:You fucking bit one of ‘em Chris, what was I supposed to do?]]

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** We get TheReveal during Laura’s Laura's chapter, via a confrontation between Chris and Travis at the police station.
--->'''Chris:''' [[spoiler:Jesus, Travis. [Laura and Max] are still here? [[WhatTheHellHero That’s That's fucked up!]]]]\\
'''Travis:''' [[spoiler:You fucking bit one of ‘em 'em Chris, what was I supposed to do?]]



* WhyDontYouJustShootHim: [[JustifiedTrope Justified]]. [[spoiler:Breaking the curse of a werewolf upon the victim requires the death of the progenitor werewolf who bit them with a SilverBullet, but ''only'' on the night of the full moon, where the werewolf's curse is active and they're transformed into their monstrous forms, and at their most deadliest. Despite being aware of the location of the Alpha werewolf Silas' nest, Travis can only try to trap and kill him when he's at his most dangerous, rather than sneaking up and shooting him in human form in the daylight, as he is always active and roaming the woods during the Full Moon. Likewise, breaking the curse on Chris and Kaylee would require just killing Caleb with Silver, but since the family don't want to sacrifice one of their own, they instead go for the risker option of restraining the three of them infected with lycanthropy on the night of the Full Moon, whilst the rest of them try to track down the older, stronger and more dangerous Alpha werewolf to cure all of them at once]].

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* WhyDontYouJustShootHim: [[JustifiedTrope Justified]].{{Justified|Trope}}. [[spoiler:Breaking the curse of a werewolf upon the victim requires the death of the progenitor werewolf who bit them with a SilverBullet, but ''only'' on the night of the full moon, where the werewolf's curse is active and they're transformed into their monstrous forms, and at their most deadliest. Despite being aware of the location of the Alpha werewolf Silas' nest, Travis can only try to trap and kill him when he's at his most dangerous, rather than sneaking up and shooting him in human form in the daylight, as he is always active and roaming the woods during the Full Moon. Likewise, breaking the curse on Chris and Kaylee would require just killing Caleb with Silver, but since the family don't want to sacrifice one of their own, they instead go for the risker option of restraining the three of them infected with lycanthropy on the night of the Full Moon, whilst the rest of them try to track down the older, stronger and more dangerous Alpha werewolf to cure all of them at once]].
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Updating Link


** One to ''Film/TheEvilDead'' in the trailer: a POV shot of ''something'' moving through the woods at alarming speed, much as in the film. Max outright name-drops the movie to Laura as they enter the basement of the seemingly-abandoned cabin in the prologue.

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** One to ''Film/TheEvilDead'' ''Film/TheEvilDead1981'' in the trailer: a POV shot of ''something'' moving through the woods at alarming speed, much as in the film. Max outright name-drops the movie to Laura as they enter the basement of the seemingly-abandoned cabin in the prologue.

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That sound more like developer's foresight than story and gameplay intergration.


* DevelopersForesight: For the player who manages to get Jacob killed as early as possible by drowning in the lake the Hermit tarot card, which normally shows a possible fate of Jacob, will instead treat the player to a unique scene that isn't in the game otherwise, since Eliza can't read the future of an already dead person.



* GameplayAndStoryIntegration: For the player who manages to get Jacob killed as early as possible by drowning in the lake the Hermit tarot card, which normally shows a possible fate of Jacob, will instead treat the player to a unique scene that isn't in the game otherwise, since Eliza can't read the future of an already dead person.
Is there an issue? Send a MessageReason:
Ryan's deaths will either cause someone else's death (particularly Laura and/or Travis, or lead to the Downer Ending of Travis locking Laura away, so you can't kill him to get the best possible scenario.


* BittersweetEnding: Even in the best possible ending scenarios with [[spoiler:the werewolf curse ending and curing the remaining infectees]], the counselors and Hacketts will be presumably traumatized, and [[spoiler:there will be inevitable deaths, particularly Ryan and/or Chris]].

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* BittersweetEnding: Even in the best possible ending scenarios with [[spoiler:the werewolf curse ending and curing the remaining infectees]], the counselors and Hacketts will be presumably traumatized, and [[spoiler:there will be inevitable deaths, particularly Ryan and/or Chris]].Kayleee, Chris, and Silas]].



* EverybodyLives: Par for the course for this type of game, such an ending is of course possible.
** [[spoiler:While, bar a few late game decisions, it is not very difficult to keep all the counselors alive, the [[GuideDangIt complexity of this approach]] can be taken even further if the player wishes to keep as many of the Hacketts alive as possible or even just have the lowest number of deaths period. Assuming the counselors' lives are the ones of highest priority, it is entirely possible to end the game with only two player-caused deaths in total; those being Chris Hackett and Silas Vorez. Chris must be shot by Ryan for him, Laura, and Travis to be alive and fully human again, and Silas must be killed to lift the curse off of everyone.]]

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* EverybodyLives: Par for the course for this type of game, such an ending is of course possible.possible (for the counselors, at least).
** [[spoiler:While, bar a few late game decisions, it is not very difficult to keep all the counselors alive, the [[GuideDangIt complexity of this approach]] can be taken even further if the player wishes to keep as many of the Hacketts alive as possible or even just have the lowest number of deaths period. Assuming the counselors' lives are the ones of highest priority, it is entirely possible to end the game with only two player-caused deaths in total; total (and one PlotlineDeath; Kaylee Hackett); those being Chris Hackett and Silas Vorez. Chris must be shot by Ryan for him, Laura, and Travis to be alive and fully human again, and Silas must be killed to lift the curse off of everyone.]]

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* GameplayAndStoryIntegration: For the player who manages to get Jacob killed as early as possible by drowning in the lake the Hermit tarot card, which normally shows a possible fate of Jacob, will instead treat the player to a unique scene that isn't in the game otherwise, since Eliza can't read the future of an already dead person.



* MajorInjuryUnderreaction: If Ryan [[spoiler:stabs Bobby Hackett in the chest in Chapter 9, pretty much all he'll do is [[CaptainObvious point out that he got stabbed and say that it really hurts.]] He will go off screaming for his dad Jedidiah afterwards, but the scream is not befitting of a recent stab victim at all and just ends up just sounding like a little kid snitching on his brother for taking his cookies. Justified in the sense that Bobby seems to play the archetype of the "big, hardy, yet simple-minded" guy and that the game isn't trying to be subtle about its use of established movie/character cliches.]]

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* MajorInjuryUnderreaction: MajorInjuryUnderreaction:
**
If Ryan [[spoiler:stabs Bobby Hackett in the chest in Chapter 9, pretty much all he'll do is [[CaptainObvious point out that he got stabbed and say that it really hurts.]] He will go off screaming for his dad Jedidiah afterwards, but the scream is not befitting of a recent stab victim at all and just ends up just sounding like a little kid snitching on his brother for taking his cookies. Justified in the sense that Bobby seems to play the archetype of the "big, hardy, yet simple-minded" guy and that the game isn't trying to be subtle about its use of established movie/character cliches.]]



* OnlyAFleshWound: With any of the wounds that [[spoiler:cause a given counselor to become infected. Some of these wounds, such as Nick's, look deep and painful enough to where if they were inflicted under normal circumstances there'd be a high chance of death by blood loss. However because these wounds were inflicted by werewolf bites, after some time has passed since infection, the werewolf healing factor will kick in and prevent the infected person from dying from the wound.]]

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* OnlyAFleshWound: OnlyAFleshWound:
**
With any of the wounds that [[spoiler:cause a given counselor to become infected. Some of these wounds, such as Nick's, look deep and painful enough to where if they were inflicted under normal circumstances there'd be a high chance of death by blood loss. However because these wounds were inflicted by werewolf bites, after some time has passed since infection, the werewolf healing factor will kick in and prevent the infected person from dying from the wound.]]



** For the player who manages to get Jacob killed as early as possible by drowning in the lake the Hermit tarot card, which normally shows a possible fate of Jacob, will instead treat the player to a unique scene that isn't in the game otherwise, since Eliza can't read the future of an already dead person.
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None

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* BlackDudeDiesFirst: Technically averted as it is impossible for [[spoiler:Ryan, the one black character, to die before Chapter 9, while Kaylee Hackett, a white girl, always dies in Chapter 5.]] Can be in play in the sense of player caused deaths if the player's choices/actions kill [[spoiler:Ryan]] before they kill anyone else.
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->Laura: Are you out of your--
->[flash-forward]
->Ryan: --goddamn mind?

to:

->Laura: -->'''Laura:''' Are you out of your--
->[flash-forward]
->Ryan:
your--\\
''[flash-forward]''\\
'''Ryan:'''
--goddamn mind?
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None

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* DullSurprise: Justice Smith's performance as Ryan can best be described as "dead eyed staring with a bunch of marbles in his mouth".

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** Emma largely loses relevance after [[spoiler:either escaping from, being bitten, or being eaten by a transformed Max on the island. She doesn't reunite with the group until very late in the game, and spends the final battle hiding in either the cellar or Chris' surveillance room, or meeting Jacob if she was bitten]].

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** Emma largely loses relevance after [[spoiler:either escaping from, being bitten, or being eaten by a transformed Max on the island. She doesn't reunite with the group until very late in the game, and spends the final battle hiding in either the cellar or Chris' surveillance room, or meeting Jacob if she was bitten]].bitten by Max]].



* HealingFactor: [[spoiler:People who get infected with lycanthropy in this universe gain shocking regenerative abilities and resiliency, to the point where Laura ''regrows her lost eye'' as she gets closer to transformation. Later, she will always take at least one bullet without noticeable injury, and even a short period of infection is enough to keep Ryan from dying from being stabbed in the lung.]]

to:

* HealingFactor: [[spoiler:People who get infected with lycanthropy in this universe gain shocking regenerative abilities and resiliency, to the point where Laura ''regrows her lost eye'' as she gets closer to transformation. Later, she will always take at least one bullet without noticeable injury, and even a short period of infection is enough to keep Ryan from dying from after being stabbed in the lung.]]



** [[spoiler:If Ryan isn't careful with the shotgun at the firepit, he can unknowingly kill Jacob randomly with it.]]

to:

** [[spoiler:If Ryan isn't careful with the shotgun at the firepit, he can unknowingly kill Jacob randomly with it.]]



* SuperPoweredEvilSide: [[spoiler:The werewolf transformation is this, even before the actual transformation; it grants you super strength and speed, a healing factor that can shrug off gunshots and regenerate lost body parts, super senses, and the only thing that can kill you is silver. All for the cost of turning into a blood soaked mindless killing machine!]]
* TeethClenchedTeamwork: Ryan and [[spoiler:Laura, especially if Ryan unapologetically defends Chris Hackett and if Laura is especially passionate about killing Chris to save her boyfriend Max. The result is that the two of them go for the exact same objective/location but for entirely different reasons; Laura to kill Chris and save Max, and Ryan to convince Laura that Chris is good/redeemable and that his death isn't the only way out of the situation (spoiler alert, Ryan is totally wrong).]]
* TemptingFate: [[spoiler:As Laura, Ryan and Travis are searching for Silas]] in Chapter 10, [[spoiler:Laura questions Travis how they're supposed to find Silas by driving down the middle of the road... [[MeaningfulBackgroundEvent right as Silas emerges from the bushes and leaps onto their car]].]]

to:

* SuperPoweredEvilSide: [[spoiler:The werewolf transformation is this, even before StrangeMindsThinkAlike: The IronicEchoCut, where Ryan repeats word for word what Laura said to Max when the actual transformation; it grants you super strength and speed, a healing factor latter suggested that can shrug off gunshots and regenerate lost body parts, super senses, and the only thing that can kill you is silver. All for the cost of turning he [[spoiler:turned into a blood soaked mindless killing machine!]]
* TeethClenchedTeamwork: Ryan and [[spoiler:Laura, especially if Ryan unapologetically defends Chris Hackett and if
werewolf]] after Laura is especially passionate about killing Chris tells the group what had happened to save her boyfriend Max. The result is that the two of them go for the exact same objective/location but for entirely different reasons; and was happening to them. Laura to kill Chris even laughs and save Max, and Ryan to convince Laura that Chris is good/redeemable and that his death isn't notes she literally said the only way out of the situation (spoiler alert, Ryan is totally wrong).]]
* TemptingFate: [[spoiler:As Laura, Ryan and Travis are searching for Silas]] in Chapter 10, [[spoiler:Laura questions Travis how they're supposed
same thing to find Silas by driving down the middle of the road... [[MeaningfulBackgroundEvent right as Silas emerges from the bushes and leaps onto their car]].]]Max when he first said it.


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* SuperPoweredEvilSide: [[spoiler:The werewolf transformation is this, even before the actual transformation; it grants you super strength and speed, a healing factor that can shrug off gunshots and regenerate lost body parts, super senses, and the only thing that can kill you is silver. [[CursedWithAwesome All for the cost of turning into a blood soaked mindless killing machine]]!]]


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* TeethClenchedTeamwork: Ryan and [[spoiler:Laura, especially if Ryan unapologetically defends Chris Hackett and if Laura is especially passionate about killing Chris to save her boyfriend Max. The result is that the two of them go for the exact same objective/location but for entirely different reasons; Laura to kill Chris and save Max, and Ryan to convince Laura that Chris is good/redeemable and that his death isn't the only way out of the situation (spoiler alert, Ryan is totally wrong).]]
* TemptingFate: [[spoiler:As Laura, Ryan and Travis are searching for Silas]] in Chapter 10, [[spoiler:Laura questions Travis how they're supposed to find Silas by driving down the middle of the road... [[MeaningfulBackgroundEvent right as Silas emerges from the bushes and leaps onto their car]].]]
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** When Emma goes to the treehouse on the island, she'll notice something banging on a trapdoor in the ceiling. She'll then talk for the vlog she's filming about how [[LampshadeHanging the situation is very spooky and she'll definitely die horribly if she opens it]]; [[spoiler:and sure enough, if she opens the door without first preparing by checking the bags nearby, she'll be mauled to death by a werewolf.]] This comes across as a tongue-in-cheek CallBack to a similar moment in ''VideoGame/UntilDawn'', where Ashley can die after opening a trapdoor for a monster as a result of the player ignoring or [[VideoGameCrueltyPotential leaning into]] several red flags like the fact that getting Ashley to the trapdoor to begin with means separating her from the rest of the group - a scene made particularly infamous by LetsPlay/{{Markiplier}} taking the SchmuckBait and promptly regretting it in his first playthrough of the game.

to:

** When Emma goes to the treehouse on the island, she'll notice something banging on a trapdoor in the ceiling. She'll then talk for the vlog she's filming about how [[LampshadeHanging the situation is very spooky and she'll definitely die horribly if she opens it]]; [[spoiler:and sure enough, if she opens the door without first preparing by checking the bags nearby, she'll be mauled to death by a werewolf.]] This comes across as a tongue-in-cheek CallBack to a similar moment in ''VideoGame/UntilDawn'', where Ashley can die after opening a trapdoor for a monster as a result of the player ignoring or [[VideoGameCrueltyPotential leaning into]] several red flags like the fact that getting Ashley to the trapdoor to begin with means separating her from the rest of the group - a scene made particularly infamous by LetsPlay/{{Markiplier}} WebVideo/{{Markiplier}} taking the SchmuckBait and promptly regretting it in his first playthrough of the game.
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** In Chapter 8, Abi is briefly chased by a [[spoiler: Werewolf Emma]] if [[spoiler: Emma]] was infected in Chapter 4. Kaitlyn can choose to shoot her and save Abi or flee, in which case Abi will be mauled to death in the shelter.
** In Chapter 9 ,[[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house.

to:

** In Chapter 8, Abi is briefly chased by a [[spoiler: Werewolf Emma]] if [[spoiler: Emma]] was infected in Chapter 4. Kaitlyn can choose to shoot her and save Abi or flee, in which case Abi will be mauled to death in the storm shelter.
** In Chapter 9 ,[[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house. Furthermore, if Abi and Emma are still alive, and [[spoiler: Emma]] was infected in Chapter 6, she will transform and chase after [[spoiler: Abi]] in the storm shelter, possibly killing her.
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** In Chapter 5, Kaitlyn (as well as Abi and Nick) are briefly pursued by [[spoiler: Bobby]] when he breaks into the lodge. Kaitlyn will always lose her gun during the confrontation and the trio will flee the lodge to find Dylan and Ryan.


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** In Chapter 7, [[spoiler: Laura]] is chased by [[spoiler: Werewolf Max]] when she returns to the island after killing [[spoiler: Kaylee]], thinking she killed [[spoiler: Chris]] and that [[spoiler: Max]] is therefore cured. An interesting one in that she isn’t actually playable and that it’s a cutscene. Justified in that it’s a retelling of an event that already happened and likely because she’s always [[spoiler: infected]] during this sequence.
** In Chapter 8, Abi is briefly chased by a [[spoiler: Werewolf Emma]] if [[spoiler: Emma]] was infected in Chapter 4. Kaitlyn can choose to shoot her and save Abi or flee, in which case Abi will be mauled to death in the shelter.
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* AnArmAndALeg: Ends up being something utilized to [[spoiler:[[AmputationStopsSpread avoid infection]] from a werewolf bite. Bobby will shoot off his finger if Nick bites him, but the big one is Ryan amputating Dylan's hand should he get bitten.]]
* AnyoneCanDie: Given the nature of the game (interactive survival horror), this is in full force, potentially crossing into EverybodysDeadDave or EverybodyDiesEnding depending on exact choices. There are even two separate achievements for the worst instance of this kind of scenario; one for all the counselors and another for [[spoiler:the Hackett family.]] The [[spoiler:headline of the newspaper during the podcast in the credits (both before and after any collected evidence is discussed) changes depending on which characters from which group (Hacketts vs counselors) died or survived.]]
* ApeShallNotKillApe: [[spoiler:Werewolves]] do not attack each other. This is invoked by [[spoiler:the family Hackett, who mark themselves and any of the counselors they find with werewolf blood, which causes the werewolf to not attack. Alternatively, if Kaitlyn or Dylan are previously infected, Caleb will not try to kill them in the lodge. ]]

to:

* AnArmAndALeg: Ends up being something utilized to [[spoiler:[[AmputationStopsSpread avoid infection]] from a werewolf bite. Bobby will shoot off his finger if Nick bites him, but the big one is Ryan amputating Dylan's hand should he get bitten.]]
bitten]].
* AnyoneCanDie: Given the nature of the game (interactive survival horror), this is in full force, potentially crossing into EverybodysDeadDave or EverybodyDiesEnding depending on exact choices. There are even two separate achievements for the worst instance of this kind of scenario; one for all the counselors and another for [[spoiler:the Hackett family.]] family]]. The [[spoiler:headline of the newspaper during the podcast in the credits (both before and after any collected evidence is discussed) changes depending on which characters from which group (Hacketts vs counselors) died or survived.]]
survived]].
* ApeShallNotKillApe: [[spoiler:Werewolves]] do not attack each other. This is invoked by [[spoiler:the family Hackett, who mark themselves and any of the counselors they find with werewolf blood, which causes the werewolf to not attack. Alternatively, if Kaitlyn or Dylan are previously infected, Caleb will not try to kill them in the lodge. ]]lodge]].



** Subverted in the sense that once [[spoiler:Laura comes back around, Dylan and Kaitlyn have the option of musing in the scrapyard that Ryan seems more interested in her than either of them (this is an option even considering that Laura already has Max as a boyfriend and even if Ryan takes every opportunity to flirt with either or both Kaitlyn and Dylan AND even if Ryan and Laura absolutely hate each other after they first meet in Chapter 6/7.)]]

to:

** Subverted in the sense that once [[spoiler:Laura comes back around, Dylan and Kaitlyn have the option of musing in the scrapyard that Ryan seems more interested in her than either of them (this is an option even considering that Laura already has Max as a boyfriend and even if Ryan takes every opportunity to flirt with either or both Kaitlyn and Dylan AND even if Ryan and Laura absolutely hate each other after they first meet in Chapter 6/7.)]]6/7)]].



** Bobby and Jedediah cover themselves in blood at the start of the game, and Bobby can do it to potentially Jacob and Kaitlyn if either of them are caught. [[spoiler:This is a subversion however, as its done to cover their scent like normal hunters using musk. It protects them from the werewolves to an extent]].
** [[spoiler:Travis, if he works with the group, can inform them on the protective power of the werewolf's blood. If Ryan finds a bottle by arriving fast enough to save Nick from Bobby, Laura can chose to use it or let Ryan use it.]]

to:

** Bobby and Jedediah cover themselves in blood at the start of the game, and Bobby can do it to potentially Jacob and Kaitlyn if either of them are caught. [[spoiler:This is a subversion subversion, however, as its it's done to cover their scent like normal hunters using musk. It protects them from the werewolves to an extent]].
** [[spoiler:Travis, if he works with the group, can inform them on the protective power of the werewolf's blood. If Ryan finds a bottle by arriving fast enough to save Nick from Bobby, Laura can chose choose to use it or let Ryan use it.]]



* BloodierAndGorier: Compared to ''VideoGame/UntilDawn'' and ''VideoGame/TheDarkPicturesAnthology'' (neither of which were exactly pulling their punches), ''The Quarry'' stands out as the most gruesome Supermassive horror game to date. There's a greater focus on injury detail and possibility for the main cast to take horrific but non-fatal wounds, in addition to some extremely bloody death scenes of course. Notable moments include [[spoiler:Dylan having his hand amputated ''by chainsaw'' and continuing the latter half of the game with a wrapped-up stump]], [[spoiler:Max slashing at Laura's face and exploding her eyeball with his claws]], [[spoiler:Jacob having his face get caught in a beartrap just moments after his foot gets caught in a separate one,]] and [[spoiler:several lingering close-ups of Constance's flayed-open face if Laura shoots her during the struggle for the shotgun]].
* BottomlessMagazines: Despite many survival horror games having an emphasis on having very few conventional methods of fighting back enemies AND on having incredibly limited uses of those methods (ex: only having a basic weapon like a pistol with just a few bullets), not only will you nearly always have a double-barrel shotgun on hand, but you will quite literally NEVER have an instance where you don't have any more shells or need to reload, at least not at a crucial moment where having that one additional shot really matters. The only way in which ammo is in short supply is with [[spoiler:silver ammo, which is the only way that the shotgun can kill a transformed werewolf.]]
* BrotherSisterTeam: Kaylee and Caleb were this [[spoiler:in their werewolf forms when first seen in the forest, biting Abigail and Nick, respectively.]]

to:

* BloodierAndGorier: Compared to ''VideoGame/UntilDawn'' and ''VideoGame/TheDarkPicturesAnthology'' (neither of which were exactly pulling their punches), ''The Quarry'' stands out as the most gruesome Supermassive horror game to date. There's a greater focus on injury detail and possibility for the main cast to take horrific but non-fatal wounds, in addition to some extremely bloody death scenes scenes, of course. Notable moments include [[spoiler:Dylan having his hand amputated ''by chainsaw'' and continuing the latter half of the game with a wrapped-up stump]], [[spoiler:Max slashing at Laura's face and exploding her eyeball with his claws]], [[spoiler:Jacob having his face get caught in a beartrap just moments after his foot gets caught in a separate one,]] one]], and [[spoiler:several lingering close-ups of Constance's flayed-open face if Laura shoots her during the struggle for the shotgun]].
* BottomlessMagazines: Despite many survival horror games having an emphasis on having very few conventional methods of fighting back enemies AND on having incredibly limited uses of those methods (ex: only having a basic weapon like a pistol with just a few bullets), not only will you nearly always have a double-barrel shotgun on hand, but you will quite literally NEVER have an instance where you don't have any more shells or need to reload, at least not at a crucial moment where having that one additional shot really matters. The only way in which ammo is in short supply is with [[spoiler:silver ammo, which is the only way that the shotgun can kill a transformed werewolf.]]
werewolf]].
* BrotherSisterTeam: Kaylee and Caleb were this [[spoiler:in their werewolf forms when first seen in the forest, biting Abigail and Nick, respectively.]]respectively]].



** Counselors Abigail and Nick are a classic TwiceShy example of this, and their relationship to this trope becomes darkly subverted when [[spoiler:Nick becomes a werewolf, and in the throes of pre-transformation aggression, his diffidence is replaced by him angrily nagging and guilt-tripping Abi for a romantic confession that she can't give - no longer due to shyness but to her being ''very'' understandably stressed, scared, and confused by his behavior.]]

to:

** Counselors Abigail and Nick are a classic TwiceShy example of this, and their relationship to this trope becomes darkly subverted when [[spoiler:Nick becomes a werewolf, and in the throes of pre-transformation aggression, his diffidence is replaced by him angrily nagging and guilt-tripping Abi for a romantic confession that she can't give - no longer due to shyness shyness, but to her being ''very'' understandably stressed, scared, and confused by his behavior.]] behavior]].



** In Chapter 3 Abi is pursued through the woods [[spoiler:by a werewolf Kaylee, who may infect her if she fails Quicktime Events during the chase. Although this seemingly has no effect on her, perhaps because Kaylee is killed soon after, which would nullify the infection before the symptoms began to show]].
** In Chapter 4 Emma is chased by a [[spoiler:werewolf Max when she opens the trapdoor in the treehouse on the island. Depending on the player’s actions she may die here, become infected, or escape unscathed]].
** In Chapter 6 Jacob (and Emma, if she survived Chapter 4) are pursued [[spoiler: by a Werewolf Caleb across the tree walk, which may result in Jacob being infected or killed here. The chase culminates in Jacob being caught in a bear trap]].
** In Chapter 9 [[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house.
** In Chapter 10 [[spoiler:if werewolf Chris is still alive]], he will chase Jacob through the forest. This ends with a snare trap, and either Jacob can get caught in it and eaten by the werewolf, or [[spoiler:Jacob can avoid it, Chris gets caught in it and is not a danger until morning when he turns back to a human]]. Also in Chapter 10, Kaitlyn and possibly Dylan can be chased by [[spoiler:werewolf Caleb]] through the lodge.

to:

** In Chapter 3 3, Abi is pursued through the woods [[spoiler:by a werewolf Kaylee, who may infect her if she fails Quicktime Events during the chase. Although this seemingly has no effect on her, perhaps because Kaylee is killed soon after, which would nullify the infection before the symptoms began to show]].
** In Chapter 4 4, Emma is chased by a [[spoiler:werewolf Max when she opens the trapdoor in the treehouse on the island. Depending on the player’s actions actions, she may die here, become infected, or escape unscathed]].
** In Chapter 6 6, Jacob (and Emma, if she survived Chapter 4) are pursued [[spoiler: by [[spoiler:by a Werewolf Caleb across the tree walk, which may result in Jacob being infected or killed here. The chase culminates in Jacob being caught in a bear trap]].
** In Chapter 9 [[spoiler:an ,[[spoiler:an injured Ryan must flee from Bobby, who stabbed him, and use stealth and his wits to avoid detection. This can end with Ryan using Bobby’s weapon against him, stabbing him in the chest]]. Also in Chapter 9, [[spoiler:Laura]] is briefly pursued by Jedediah through the Hackett house.
** In Chapter 10 10, [[spoiler:if werewolf Chris is still alive]], he will chase Jacob through the forest. This ends with a snare trap, and either Jacob can get caught in it and eaten by the werewolf, or [[spoiler:Jacob can avoid it, Chris gets caught in it it, and is not a danger until morning when he turns back to a human]]. Also in Chapter 10, Kaitlyn and possibly Dylan can be chased by [[spoiler:werewolf Caleb]] through the lodge.



** Evidence can be collected and it changes the GreekChorus ending with the podcasters. [[spoiler:And if you don't find enough, the counselors are arrested]].
** The Major Arcana of Eliza's Tarot card deck can be found. [[spoiler:These burn when found, hinting at what happened with the fire]].
* CursedWithAwesome: [[spoiler:Sure turning into a werewolf and having an insatiable hunger isn't cool, but having a HealingFactor strong enough to survive mortal injuries is surely helpful. Ryan is even given the choice to be infected so he will survive being stabbed.]]
* TheDarkSideWillMakeYouForget: [[spoiler: Chris is still concerned for the safety of the counselors, but isn't bothered by his actions when transformed; such as the murders of the hikers that stumbled onto the grounds. (You can even encounter one his victims in Lake Septimus.) In fact, when Travis confronts Chris pointing out that he tried to kill Laura and Max. Chris' response is "That was you...I'm telling mom!".]]

to:

** Evidence can be collected and it changes the GreekChorus ending with the podcasters. [[spoiler:And if you don't find enough, the counselors are arrested]].
arrested.]]
** The Major Arcana of Eliza's Tarot card deck can be found. [[spoiler:These burn when found, hinting at what happened with the fire]].
fire.]]
* CursedWithAwesome: [[spoiler:Sure [[spoiler:Sure, turning into a werewolf and having an insatiable hunger isn't cool, but having a HealingFactor strong enough to survive mortal injuries is surely helpful. Ryan is even given the choice to be infected so he will survive being stabbed.]]
* TheDarkSideWillMakeYouForget: [[spoiler: Chris [[spoiler:Chris is still concerned for the safety of the counselors, but isn't bothered by his actions when transformed; transformed, such as the murders of the hikers that stumbled onto the grounds. (You can even encounter one his victims in Lake Septimus.) In fact, when Travis confronts Chris Chris, pointing out that he tried to kill Laura and Max. Max, Chris' response is "That was you...I'm telling mom!".]]



** Jacob practically disappears from the plot [[spoiler:after he's either set free from the Hackett household by Ryan or eaten by a transformed Nick. He only appears in Chapter 10 in a cutscene, unless Emma is a werewolf or Chris is still alive, in which he has a short chase scene.]]
** Emma largely loses relevance after [[spoiler:either escaping from, being bitten, or being eaten by a transformed Max on the island. She doesn't reunite with the group until very late in the game, and spends the final battle hiding in either the cellar or Chris' surveillance room, or meeting Jacob if she was bitten.]]
** Max starts in a comparatively smaller role as opposed to Laura even in the prologue, then gains about equal footing with her in [[spoiler:Chapter 7, where they are both heavily involved in being interrogated by Travis and figuring out the werewolf curse that plagues Hackett's Quarry,]] only to be demoted afterward to [[spoiler:one playable scene that is perhaps the smallest in the entire game that, aside from a little walking, only contains one binary decision which literally just amounts to "press this button to live, this one to die."]] The cherry on top is that you can possibly not even see this later game content if [[spoiler:you don't kill Chris Hackett as Ryan in Chapter 9, thus leaving the curse on Max, Laura, and all of Chris' other victims intact.]]

to:

** Jacob practically disappears from the plot [[spoiler:after he's either set free from the Hackett household by Ryan or eaten by a transformed Nick. He only appears in Chapter 10 in a cutscene, unless Emma is a werewolf or Chris is still alive, in which he has a short chase scene.]]
scene]].
** Emma largely loses relevance after [[spoiler:either escaping from, being bitten, or being eaten by a transformed Max on the island. She doesn't reunite with the group until very late in the game, and spends the final battle hiding in either the cellar or Chris' surveillance room, or meeting Jacob if she was bitten.]]
bitten]].
** Max starts in a comparatively smaller role as opposed to Laura even in the prologue, then gains about equal footing with her in [[spoiler:Chapter 7, where they are both heavily involved in being interrogated by Travis and figuring out the werewolf curse that plagues Hackett's Quarry,]] Quarry]], only to be demoted afterward to [[spoiler:one playable scene that is perhaps the smallest in the entire game that, aside from a little walking, only contains one binary decision which literally just amounts to "press this button to live, this one to die."]] die"]]. The cherry on top is that you can possibly not even see this later game content if [[spoiler:you don't kill Chris Hackett as Ryan in Chapter 9, thus leaving the curse on Max, Laura, and all of Chris' other victims intact.]]intact]].



* DramaticAmmoDepletion: Mostly averted; you'll never run out of shots even if you take every single opportunity to shoot. The one instance where this is present is in Chapter 7, where you can potentially escalate the conflict between Ryan and [[spoiler:Laura to the point where she dares him to shoot her. If you actually do so, this will be the one time in the whole game where the gun doesn't have any ammo, thus Laura isn't even injured and promptly sucker punches Ryan for trying something so bold, although the shot wouldn't have killed her regardless because it wasn't loaded with silver.]]
* DrunkOnTheDarkside: [[spoiler: Laura starts to really enjoy her transformation into a werewolf, even though she by that point would have been stabbed, shot at least once, dropped off a cliff, and seen for herself the horrors of the transformation. It creeps Ryan out when she mentions how good she feels.]]
* EmergencyTransformation: [[spoiler: After Ryan is stabbed by Bobby, Laura offers to infect him with lycanthropy to give him the HealingFactor he will need to survive, with the caveat that he will need to kill Chris Hackett to be free of the curse. Whether he accepts or not is left to the player's choice.]]
* EverybodyDiesEnding: While surprisingly a bit trickier than at first glance, such an ending is only possible if [[spoiler:Silas is killed by Laura after the car crash (as she dies from her injuries shortly after) and Caleb is locked in the freezer as he mauls Kaitlyn since the werewolf curse will be lifted, and he'll be trapped frozen to death. Thus, the game could end with every counselor and Hackett family member dead.]]
* EverybodyLives: Par the course for this type of game, such an ending is of course possible.

to:

* DramaticAmmoDepletion: Mostly averted; you'll never run out of shots even if you take every single opportunity to shoot. The one instance where this is present is in Chapter 7, where you can potentially escalate the conflict between Ryan and [[spoiler:Laura to the point where she dares him to shoot her. If you actually do so, this will be the one time in the whole game where the gun doesn't have any ammo, thus Laura isn't even injured and promptly sucker punches Ryan for trying something so bold, although the shot wouldn't have killed her regardless because it wasn't loaded with silver.]]
silver]].
* DrunkOnTheDarkside: [[spoiler: Laura DrunkOnTheDarkSide: [[spoiler:Laura starts to really enjoy her transformation into a werewolf, even though she by that point would have been stabbed, shot at least once, dropped off a cliff, and seen for herself the horrors of the transformation. It creeps Ryan out when she mentions how good she feels.]]
* EmergencyTransformation: [[spoiler: After [[spoiler:After Ryan is stabbed by Bobby, Laura offers to infect him with lycanthropy to give him the HealingFactor he will need to survive, with the caveat that he will need to kill Chris Hackett to be free of the curse. Whether he accepts or not is left to the player's choice.]]
* EverybodyDiesEnding: While surprisingly a bit trickier than at first glance, such an ending is only possible if [[spoiler:Silas is killed by Laura after the car crash (as she dies from her injuries shortly after) and Caleb is locked in the freezer as he mauls Kaitlyn Kaitlyn, since the werewolf curse will be lifted, and he'll be trapped frozen to death. Thus, the game could end with every counselor and Hackett family member dead.]]
dead]].
* EverybodyLives: Par for the course for this type of game, such an ending is of course possible.



** [[spoiler:Perhaps the most complex person to keep alive, without sacrificing other lives at least, is Caleb Hackett. Succinctly put, Kaitlyn (and Dylan if he is alive by the time they reach the scrapyard) must be infected before Caleb attacks the lodge in Chapter 10. Having this be the case allows you to TakeAThirdOption where Caleb swipes at Kaitlyn (by this point Dylan is elsewhere given that he turned in the scrapyard) but does not fully maul her because she is infected, allowing her to simply evade Caleb rather than shooting him or trapping him in the freezer. If, in the same playthrough, you convince Travis to work with Laura and Ryan to kill Silas and actually go through with it, Caleb, Kaitlyn, Dylan, and any other infected characters will be cured and their human forms will be unscathed.]]
* EvilMakesYouUgly: [[spoiler: The werewolf transformation causes the otherwise attractive cast to undergo some rather horrible changes. For starters, their eyes and skin turn a sickly shade of yellow, as if they have jaundice, with every vein in their face popping out to the point of almost bursting. A few get some extra traits, such as Emma and her teeth turning into jagged canines.]]
* {{Expy}}: Eliza the fortuneteller plays a role not dissimilar to the Dr. Hill in ''VideoGame/UntilDawn'' or The Curator of VideoGame/TheDarkPicturesAnthology, acting as a HorrorHost who occasionally turns up in the game. [[spoiler:However, she's also an actual character within the backstory, though she's dead by the time the game starts and you're talking to her ghost. If the player has been listening to her advice and pushing the characters into making certain choices however, [[NiceJobBreakingItHero they will have fulfilled]] Eliza's {{Curse}} against the Hackett family and desire to see them all dead so they will stop hunting her son Silas, as well as {{Revenge}} on the two youngest, Caleb and Kaylee, for her AccidentalMurder during a fire set as a distraction that got out of control, in essence [[TheFourthWallWillNotProtectYou making the player her instrument of vengeance]] throughout the game.]]

to:

** [[spoiler:Perhaps the most complex person to keep alive, without sacrificing other lives at least, is Caleb Hackett. Succinctly put, Kaitlyn (and Dylan if he is alive by the time they reach the scrapyard) must be infected before Caleb attacks the lodge in Chapter 10. Having this be the case allows you to TakeAThirdOption where Caleb swipes at Kaitlyn (by this point point, Dylan is elsewhere elsewhere, given that he turned in the scrapyard) but does not fully maul her because she is infected, allowing her to simply evade Caleb rather than shooting him or trapping him in the freezer. If, in the same playthrough, you convince Travis to work with Laura and Ryan to kill Silas and actually go through with it, Caleb, Kaitlyn, Dylan, and any other infected characters will be cured and their human forms will be unscathed.]]
* EvilMakesYouUgly: [[spoiler: The [[spoiler:The werewolf transformation causes the otherwise attractive cast to undergo some rather horrible changes. For starters, their eyes and skin turn a sickly shade of yellow, as if they have jaundice, with every vein in their face popping out to the point of almost bursting. A few get some extra traits, such as Emma and her teeth turning into jagged canines.]]
* {{Expy}}: Eliza the fortuneteller plays a role not dissimilar to the Dr. Hill in ''VideoGame/UntilDawn'' or The Curator of VideoGame/TheDarkPicturesAnthology, ''VideoGame/TheDarkPicturesAnthology'', acting as a HorrorHost who occasionally turns up in the game. [[spoiler:However, she's also an actual character within the backstory, though she's dead by the time the game starts and you're talking to her ghost. If the player has been listening to her advice and pushing the characters into making certain choices choices, however, [[NiceJobBreakingItHero they will have fulfilled]] Eliza's {{Curse}} against the Hackett family and desire to see them all dead so they will stop hunting her son Silas, as well as {{Revenge}} on the two youngest, Caleb and Kaylee, for her AccidentalMurder during a fire set as a distraction that got out of control, in essence [[TheFourthWallWillNotProtectYou making the player her instrument of vengeance]] throughout the game.]]



** When Laura has been [[spoiler:discovered by Constance, Laura tries to break free of her grasp and says "I'll blow your fuckin' head off" and soon after if a certain QTE is passed that is essentially what happens.]]
** When Jacob [[spoiler:goes back looking for Emma he may examine the edge of a walkway and say "wouldn't want to fall off this" and then soon after if a certain QTE is passed he accidentally makes Emma fall off it.]]

to:

** When Laura has been [[spoiler:discovered by Constance, Laura tries to break free of her grasp and says "I'll blow your fuckin' head off" off", and soon after after, if a certain QTE is passed passed, that is essentially what happens.]]
happens]].
** When Jacob [[spoiler:goes back looking for Emma Emma, he may examine the edge of a walkway and say "wouldn't want to fall off this" this", and then soon after if a certain QTE is passed passed, he accidentally makes Emma fall off it.]]it]].



* FateWorseThanDeath: If one fails the QTE to pull free from the bear trap as Jacob, he will fall face first into another trap right next to it. If he also happens to be infected, this will not kill him and he will instead struggle and attempt to scream in agony until Jedediah comes to capture him.

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* FateWorseThanDeath: If one fails the QTE to pull free from the bear trap as Jacob, he will fall face first into another trap right next to it. If he also happens to be infected, this will not kill him him, and he will instead struggle and attempt to scream in agony until Jedediah comes to capture him.



** In Eliza's first scene as the HorrorHost to the player, she says that she's "waited a long time" to meet them, and that you can both "help each other", with her offering to shed light on the potential consequences of the paths you can take through the tarot card collectibles you can find throughout the story, but not mentioning what exactly the player can do for her. [[spoiler:As a [[DeadAllAlong ghost who perished years ago]] through the events that caused the werewolf curse to be brought to Hackett's quarry, Eliza is unable to directly intervene in the story, and the most she is able to do is hauntings: calling out names and making phones ring. She can't make anyone do anything. As the player, however, [[TheFourthWallWillNotProtectYou you can]], so [[TreacherousQuestGiver she is guiding you to the choices]] that will lead to the deaths of the Hackett family to achieve her {{Revenge}} against them and sparing her son Silas from being hunted down by them, as none of the teenagers have been infected by Silas himself and thus there is no need for them to kill him to break the curse affecting them]].

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** In Eliza's first scene as the HorrorHost to the player, she says that she's "waited a long time" to meet them, and that you can both "help each other", with her offering to shed light on the potential consequences of the paths you can take through the tarot card collectibles you can find throughout the story, but not mentioning what exactly the player can do for her. [[spoiler:As a [[DeadAllAlong ghost who perished years ago]] through the events that caused the werewolf curse to be brought to Hackett's quarry, Eliza is unable to directly intervene in the story, and the most she is able to do is hauntings: calling out names and making phones ring. She can't make anyone do anything. As the player, however, [[TheFourthWallWillNotProtectYou you can]], so [[TreacherousQuestGiver she is guiding you to the choices]] that will lead to the deaths of the Hackett family to achieve her {{Revenge}} against them and sparing her son Silas from being hunted down by them, as none of the teenagers have been infected by Silas himself and thus there is no need for them to kill him to break the curse affecting them]].them.]]



** In the prologue when Laura tells Max she saw someone in the cellar, Max asks if the person in question might be Mr. Hackett. In chapter 7, [[spoiler:it's revealed that it was indeed Chris Hackett in werewolf form.]]

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** In the prologue when Laura tells Max she saw someone in the cellar, Max asks if the person in question might be Mr. Hackett. In chapter 7, [[spoiler:it's revealed that it was indeed Chris Hackett in werewolf form.]]form]].



** Part of the reason Max and Laura disregard Travis's advice to go to the motel that night instead of the Quarry like they planned is that in addition to his [[CreepyGood generally creepy demeanor]] and the circumstances they're in, Max notices what appears to be fresh blood on him, enhancing his image as an untrustworthy individual. [[spoiler:The Hackett family turn out to mark each other with werewolf blood on the night of the full moon to [[ApeShallNeverKillApe avoid their transformed family members attacking them]], and as Travis is trying to hunt down Silas to end the curse for good, he too has marked himself whilst in the vicinity of Silas' nest]].
** The motto of Hackett's quarry is "what doesn't kill you makes you stronger". [[spoiler:Getting mauled by a werewolf is a fairly life-threatening situation, with no guarantee of survival, but if you survive you gain a HealingFactor that allows you to shrug off anything short of silver bullets, not to mention increased strength and agility in your werewolf form]].
** While exploring the lodge, Jacob notes that the central chimney doesn't look very stable. Emma can also find blueprints detailing a planned remodel of the chimney to strengthen it, confirming it is a structural weakness. This comes into play later when [[spoiler:a transformed Caleb breaks into the lodge through the weakened chimney.]] He'll also note that the freezer looks like it'd be an awful place to get stuck in. [[spoiler:Kaitlyn or Caleb can get shut in the freezer as Kaitlyn tries to elude Caleb during the lodge attack, and they'll die of the cold unless Kaitlyn is infected or Caleb is never cured, ensuring werewolves' near-invincibility allows them to endure it until they're freed in the morning.]]

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** Part of the reason Max and Laura disregard Travis's advice to go to the motel that night instead of the Quarry like they planned is that in addition to his [[CreepyGood generally creepy demeanor]] and the circumstances they're in, Max notices what appears to be fresh blood on him, enhancing his image as an untrustworthy individual. [[spoiler:The Hackett family turn out to mark each other with werewolf blood on the night of the full moon to [[ApeShallNeverKillApe avoid their transformed family members attacking them]], and as Travis is trying to hunt down Silas to end the curse for good, he too has marked himself whilst in the vicinity of Silas' nest]].
nest.]]
** The motto of Hackett's quarry is "what doesn't kill you makes you stronger". [[spoiler:Getting mauled by a werewolf is a fairly life-threatening situation, with no guarantee of survival, but if you survive survive, you gain a HealingFactor that allows you to shrug off anything short of silver bullets, not to mention increased strength and agility in your werewolf form]].
form.]]
** While exploring the lodge, Jacob notes that the central chimney doesn't look very stable. Emma can also find blueprints detailing a planned remodel of the chimney to strengthen it, confirming it is a structural weakness. This comes into play later when [[spoiler:a transformed Caleb breaks into the lodge through the weakened chimney.]] chimney]]. He'll also note that the freezer looks like it'd be an awful place to get stuck in. [[spoiler:Kaitlyn or Caleb can get [[LockedInAFreezer shut in the freezer freezer]] as Kaitlyn tries to elude Caleb during the lodge attack, and they'll die of the cold unless Kaitlyn is infected or Caleb is never cured, ensuring as werewolves' near-invincibility allows them to endure it until they're freed in the morning.]]



** Chris squints in the light far more then any other character. He is also very adamant about the counselors leaving camp on time but doesn't offer them a ride. [[spoiler:He turns out to be a werewolf and couldn't risk transforming on the way. Also, the werewolves have heightened senses, so bright lights affect them, as shown by Laura later in the story.]]
** After Chris leaves the group alone, Dylan pitches that they throw a party while describing them as "just a bunch of grown-ass adults looking to get down with their animal side." [[spoiler:Considering what each of them can end up becoming...]]

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** Chris squints in the light far more then than any other character. He is also very adamant about the counselors leaving camp on time but doesn't offer them a ride. [[spoiler:He turns out to be a werewolf and couldn't risk transforming on the way. Also, the werewolves have heightened senses, so bright lights affect them, as shown by Laura later in the story.]]
** After Chris leaves the group alone, Dylan pitches that they throw a party while describing them as "just a bunch of grown-ass adults looking to get down with their animal side." [[spoiler:Considering what each of them can end up becoming...]]becoming…]]

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->Laura: Are you out of your--[flash-forward]

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->Laura: Are you out of your--[flash-forward]your--
->[flash-forward]
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** Laura: Are you out of your--[flash-forward]
** Ryan: --goddamn mind?

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** Laura: ->Laura: Are you out of your--[flash-forward]
** Ryan: ->Ryan: --goddamn mind?

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** Laura: Are you out of your-
[flash-forward]
** Ryan: -goddamn mind?

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** Laura: Are you out of your-
[flash-forward]
your--[flash-forward]
** Ryan: -goddamn --goddamn mind?

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** Laura: Are you out of your- ''flash-forward''

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** Laura: Are you out of your- ''flash-forward''your-
[flash-forward]

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** Laura: Are you out of your-
** ''flash-forward''

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** Laura: Are you out of your-
**
your- ''flash-forward''
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* IronicEchoCut: In Chapter 7:
** Laura: Are you out of your-
** ''flash-forward''
** Ryan: -goddamn mind?
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* RedHerring: In the prologue, Laura can find a bloodied collar labeled 'Ian'. It's menu description specifically says it is too big to be a dog's collar, implying it might belong to one of the monsters. [[spoiler: In the final chapter, it's revealed through a chalkboard drawing that Ian was a sheep and the camp's previous mascot. He had actually been eaten by Chris in werewolf form in an attempt to sate his hunger.]]

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* RedHerring: In the prologue, one of the clues Laura can find a bloodied collar labeled 'Ian'. It's Its menu description specifically says it is too big to be a dog's collar, implying it might belong to one of the monsters. [[spoiler: In the final chapter, it's revealed through a chalkboard drawing that Ian was a sheep and the camp's previous mascot. He had actually been eaten by Chris in werewolf form in an attempt to sate his hunger.]]
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* RedHerring: In the prologue, Laura can find a bloodied collar labeled 'Ian'. It's menu description specifically says it is too big to be a dog's collar, implying it might belong to one of the monsters. [[spoiler: In the final chapter, it's revealed through a chalkboard drawing that Ian was a sheep and the camp's previous mascot. He had actually been eaten by Chris in werewolf form in an attempt to sate his hunger.]]
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The game boasts an impressive cast, including Creator/DavidArquette, Creator/JusticeSmith, Creator/BrendaSong, Creator/ArielWinter, and Creator/TedRaimi, among others. The game was released on June 10, 2022.

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The game boasts an impressive cast, including Creator/DavidArquette, Creator/HalstonSage, Creator/JusticeSmith, Creator/BrendaSong, Creator/ArielWinter, and Creator/TedRaimi, among others. The game was released on June 10, 2022.
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** Laura and Max, during the prologue will [[spoiler:always ignore Travis' advice (because they don't trust him) to go to Harbinger Motel for the evening, instead going to Hackett's Quarry one night early. Likewise, there is no option to not break into the storm cellar, only the method. Had this choice been present, it would have been extremely difficult and time-consuming to code around Laura and Max being in the entire game vs. Laura only coming back during Chapter 5, and Max being a werewolf on the island that Emma faces off against.]]

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** Laura and Max, during the prologue will [[spoiler:always ignore Travis' advice (because they don't trust him) to go to the Harbinger Motel for the evening, instead going to Hackett's Quarry one night early. Likewise, there is no option to not break into the storm cellar, only the method. Had this choice been present, it would have been extremely difficult and time-consuming to code around Laura and Max being in the entire game vs. Laura only coming back during Chapter 5, and Max being a werewolf on the island that Emma faces off against.]]



* WhyDontYouJustShootHim: {{Justified}}. [[spoiler:Breaking the curse of a werewolf upon the victim requires the death of the progenitor werewolf who bit them with a SilverBullet, but ''only'' on the night of the full moon, where the werewolf's curse is active and they're transformed into their monstrous forms, and at their most deadliest. Despite being aware of the location of the Alpha werewolf Silas' nest, Travis can only try to trap and kill him when he's at his most dangerous, rather than sneaking up and shooting him in human form in the daylight, as he is always active and roaming the woods during the Full Moon. Likewise, breaking the curse on Chris and Kaylee would require just killing Caleb with Silver, but since the family don't want to sacrifice one of their own, they instead go for the risker option of restraining the three of them infected with lycanthropy on the night of the Full Moon, whilst the rest of them try to track down the older, stronger and more dangerous Alpha werewolf to cure all of them at once]].

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* WhyDontYouJustShootHim: {{Justified}}.[[JustifiedTrope Justified]]. [[spoiler:Breaking the curse of a werewolf upon the victim requires the death of the progenitor werewolf who bit them with a SilverBullet, but ''only'' on the night of the full moon, where the werewolf's curse is active and they're transformed into their monstrous forms, and at their most deadliest. Despite being aware of the location of the Alpha werewolf Silas' nest, Travis can only try to trap and kill him when he's at his most dangerous, rather than sneaking up and shooting him in human form in the daylight, as he is always active and roaming the woods during the Full Moon. Likewise, breaking the curse on Chris and Kaylee would require just killing Caleb with Silver, but since the family don't want to sacrifice one of their own, they instead go for the risker option of restraining the three of them infected with lycanthropy on the night of the Full Moon, whilst the rest of them try to track down the older, stronger and more dangerous Alpha werewolf to cure all of them at once]].

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disambiguated a wick


* ChooseYourOwnAdventure: In the game, you are able to make choices. Those choices can affect gameplay and how characters view each other.


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* StoryBranching: In the game, you are able to make choices. Those choices can affect gameplay and how characters view each other.
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added trope

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* InterfaceSpoiler: One of the path "covers" early on shows [[spoiler: Laura and Max's incarceration in Chapter 7]].
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* BareYourMidriff:
** Emma wears a green sweater that stops above her belly.
** Laura also wears a blue shirt that shows her stomach at the beginning of the game.
** Averted with Kaitlyn: while her yellow hoodie is short enough to bare her midriff, she is wearing another shirt underneath it.
** PlayedForLaughs with Max, who [[spoiler:if cured from his infection, might only have Laura's clothes to wear, which do not fit him]].

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Death By Sex is no longer a trope per this TRS thread Zero Context Examples and examples that do not fit existing tropes will be deleted.


* DeathBySex: Well, Death By FanService.
** Emma's first death opportunity comes after she's stripped to her underwear to go for a swim with Jacob. At the end of the vlog she films while on a stroll afterwards, if you have her investigate the trap door before she puts on clothes, she will never find the bear mace and taser stored with them, and will be defenseless when attacked later on.
** Likewise, Jacob's first potential death comes when he's just as naked during the swimming scene ''itself,'' as he can drown while diving to recover the van's rotor arm (if he removed it at the beginning of the game) after realizing he's dropped it. Unlike Emma, he never has a chance to get dressed after this, and has the dubious honor of being the character with the highest number of deaths in the game.


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* SexSignalsDeath:
** Emma's first death opportunity comes after she's stripped to her underwear to go for a swim with Jacob. At the end of the vlog she films while on a stroll afterwards, if you have her investigate the trap door before she puts on clothes, she will never find the bear mace and taser stored with them, and will be defenseless when attacked later on.
** Likewise, Jacob's first potential death comes when he's just as naked during the swimming scene ''itself,'' as he can drown while diving to recover the van's rotor arm (if he removed it at the beginning of the game) after realizing he's dropped it. Unlike Emma, he never has a chance to get dressed after this, and has the dubious honor of being the character with the highest number of deaths in the game.

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** If someone you know is upset about a break-up, do your best to be supportive as you help them through it. If they are still struggling to let go of their ex, try to emphasize why they deserve better and should see other people to prevent further heartbreak.

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** If someone you know is upset about a break-up, do your best to be supportive as you help them through it. If they are still struggling to let go of their ex, try to emphasize why they deserve better prevent further heartbreak by encouraging them to move on and should see other people instead of encouraging them to prevent further heartbreak.get back together.
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** If someone you know is upset about a break-up, do your best to be supportive as you help them through it. If they are still struggling to let go of their ex, try to emphasize why they deserve better and should see other people to prevent further heartbreak.
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* SpiritualSequel: It's not quite ''VideoGame/UntilDawn 2'', but given how challenging a direct sequel to a game with so many variant outcomes would be, it's probably the closest we'll ever see in terms of similar themes and shared presentation, made by the same team. It also incorporates some of the ideas that were nixed from ''Until Dawn'' during development, such as making liberal use of more overtly campy horror tropes.

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