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It was first released for the Platform/Xbox360 in 2009, and was then ported to [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and [[Platform/IBMPersonalComputer PC]] on May 8th, 2014.
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It was first released for the Platform/Xbox360 in 2009, and was then ported to [[UsefulNotes/IOSGames iOS]] Platform/{{iOS}} on April 19th, 2010, UsefulNotes/Playstation3 Platform/Playstation3 and UsefulNotes/PlaystationPortable Platform/PlaystationPortable on September 6th, 2013, and [[Platform/IBMPersonalComputer PC]] on May 8th, 2014.
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* LevelEditor: One was included in the UsefulNotes/{{Steam}} release of the game.
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* LevelEditor: One was included in the UsefulNotes/{{Steam}} Platform/{{Steam}} release of the game.
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It was first released for the UsefulNotes/Xbox360 in 2009, and was then ported to [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
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It was first released for the UsefulNotes/Xbox360 Platform/Xbox360 in 2009, and was then ported to [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] on May 8th, 2014.
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* AutoScrollingLevel: All the levels start with the square in perpetual motion and it stays that way throughout the entire game.
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* AntiIdling: Naturally, there is no point at which your square is not moving. It HAS to stay moving across the levels in perpetual motion.
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* CameraScrew: Just to be extra cruel, certain levels invert the gravity so you're bouncing up, not down.
* CutAndPasteEnvironments: Done intentionally. The levels are just a series of raised or lowered platforms with gaps in between, then some "ground" that the square must jump over, so the background is almost always the same and so is the environment.
* FixedCamera: The camera will always follow the square the same way. The only variation is that in some levels, gravity is inverted, so you now bounce up instead of down on top of the platforms.
* CutAndPasteEnvironments: Done intentionally. The levels are just a series of raised or lowered platforms with gaps in between, then some "ground" that the square must jump over, so the background is almost always the same and so is the environment.
* FixedCamera: The camera will always follow the square the same way. The only variation is that in some levels, gravity is inverted, so you now bounce up instead of down on top of the platforms.
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* PuzzlePlatformer: The game has you navigating very, ''very'' treacherous levels that are a combination of platforms and pits or gaps. You have to bounce off of every surface and failing to jump at the right time when you land on the designated areas results in an instant death and you have to start...''all''...over again, no matter where you were in the map. The only way to subvert that is if you place markers that will start you at a certain point instead of having to restart.
* RespawnPoint: The only kindness the game grants you is that you can place markers where your square will respawn instead of forcing you to replay the entire level over when you die. That being said, you MUST be careful. If you place the marker in the wrong spot, it can result in an unplayable round where your square always spawns and instantly dies because it's hitting a certain obstacle that it doesn't have the room to jump over.
* SideView: The game is a side-scroller. You win by clearing the entire level without hitting any of the gaps or spaces where the square instantly dies.
* RespawnPoint: The only kindness the game grants you is that you can place markers where your square will respawn instead of forcing you to replay the entire level over when you die. That being said, you MUST be careful. If you place the marker in the wrong spot, it can result in an unplayable round where your square always spawns and instantly dies because it's hitting a certain obstacle that it doesn't have the room to jump over.
* SideView: The game is a side-scroller. You win by clearing the entire level without hitting any of the gaps or spaces where the square instantly dies.
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per Wikipedia
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It was first released for [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
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It was first released for the UsefulNotes/Xbox360 in 2009, and was then ported to [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
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''The Impossible Game'' is a NintendoHard PlatformGame with minimalistic graphics. It was first released for [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
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''The Impossible Game'' is a NintendoHard PlatformGame with minimalistic graphics. graphics.
It was first released for [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
It was first released for [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
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''The Impossible Game'' is a NintendoHard PlatformGame, available for Xbox, PC, and mobile devices. Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
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''The Impossible Game'' is a NintendoHard PlatformGame, available PlatformGame with minimalistic graphics. It was first released for Xbox, PC, [[UsefulNotes/IOSGames iOS]] on April 19th, 2010, and mobile devices. was then ported to UsefulNotes/Playstation3 and UsefulNotes/PlaystationPortable on September 6th, 2013, and to [[UsefulNotes/IBMPersonalComputer PC]] on May 8th, 2014.
Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
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* BottomlessPits: A frequent hazard for your orange shape.
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* OneHitKill: Make a single mistake, and start the entire level over.
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* OneHitKill: NoPlotNoProblem: There's no discernible story whatever.
* OneHitpointWonder: Make a single mistake, and start the entire levelover.over.
* SpikesOfDoom: Triangles representing sharp, insta-kill spikes are the most common hazard in the game.
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* OneHitpointWonder: Make a single mistake, and start the entire level
* SpikesOfDoom: Triangles representing sharp, insta-kill spikes are the most common hazard in the game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_impossible_game_header.jpg]]
''The Impossible Game'' is a NintendoHard PlatformGame, available for Xbox, PC, and mobile devices. Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
!!Tropes:
* LevelEditor: One was included in the UsefulNotes/{{Steam}} release of the game.
* OneHitKill: Make a single mistake, and start the entire level over.
''The Impossible Game'' is a NintendoHard PlatformGame, available for Xbox, PC, and mobile devices. Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
!!Tropes:
* LevelEditor: One was included in the UsefulNotes/{{Steam}} release of the game.
* OneHitKill: Make a single mistake, and start the entire level over.