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Video Game / The Impossible Game

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The Impossible Game is a Nintendo Hard Platform Game with minimalistic graphics.

It was first released for the Xbox 360 in 2009, and was then ported to iOS on April 19th, 2010, Playstation 3 and Playstation Portable on September 6th, 2013, and PC on May 8th, 2014.

Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.


  • Anti Idling: Naturally, there is no point at which your square is not moving. It HAS to stay moving across the levels in perpetual motion.
  • Auto-Scrolling Level: All the levels start with the square in perpetual motion and it stays that way throughout the entire game.
  • Bottomless Pits: A frequent hazard for your orange shape.
  • Camera Screw: Just to be extra cruel, certain levels invert the gravity so you're bouncing up, not down.
  • Cut and Paste Environments: Done intentionally. The levels are just a series of raised or lowered platforms with gaps in between, then some "ground" that the square must jump over, so the background is almost always the same and so is the environment.
  • Fixed Camera: The camera will always follow the square the same way. The only variation is that in some levels, gravity is inverted, so you now bounce up instead of down on top of the platforms.
  • Level Editor: One was included in the Steam release of the game.
  • No Plot? No Problem!: There's no discernible story whatever.
  • One Hitpoint Wonder: Make a single mistake, and start the entire level over.
  • Puzzle Platformer: The game has you navigating very, very treacherous levels that are a combination of platforms and pits or gaps. You have to bounce off of every surface and failing to jump at the right time when you land on the designated areas results in an instant death and you have to start...all...over again, no matter where you were in the map. The only way to subvert that is if you place markers that will start you at a certain point instead of having to restart.
  • Respawn Point: The only kindness the game grants you is that you can place markers where your square will respawn instead of forcing you to replay the entire level over when you die. That being said, you MUST be careful. If you place the marker in the wrong spot, it can result in an unplayable round where your square always spawns and instantly dies because it's hitting a certain obstacle that it doesn't have the room to jump over.
  • Side View: The game is a side-scroller. You win by clearing the entire level without hitting any of the gaps or spaces where the square instantly dies.
  • Spikes of Doom: Triangles representing sharp, insta-kill spikes are the most common hazard in the game.