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* ImprobablyFemaleCast: With the exception of two, all of the enemies and bosses faced are female. This includes soldiers decked in bulky combat armor who at first glance look like males... until their helmet has been shot-off.

to:

* ImprobablyFemaleCast: With the exception of two, all of the enemies and bosses faced are female. This includes soldiers decked in full-body bulky combat armor who who, at first glance glance, look like males... until their helmet has been gets shot-off.
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The story is set in a dark, dystopian cyberpunk setting as players assumes the role of the Martyr, a human who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of the Martyr, a human female who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* DeathSeeker: If players interact with Celeste, they'll find that she wants the player to kill her to [[MercyKill free her]] from the Sleeping God's control.
* DoubleJump: The Martyr is capable of jump twice in the air, but a double jump uses some oxygen.

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* DeathSeeker: If players interact with Celeste, they'll find that she wants the player to kill her to and [[MercyKill free her]] from the Sleeping God's control.
* DoubleJump: The Martyr is capable of jump jumping twice in the air, but a double jump uses some oxygen.



* {{Hitscan}}: Averted, all enemies' and player's weapons shoot visible projectiles. The projectiles from the player's weapons also drop as they travel.

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* {{Hitscan}}: Averted, all enemies' and player's weapons shoot visible projectiles. The projectiles from the player's weapons also drop as they travel.travel over distances.



* LudicrousGibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical parts, yet no bloodshed can be found outside of some of the cyborgs [[BloodFromTheMouth bleeding from their mouth]] or severed body parts after death. This also applies to the player upon dying as well.
* MechaMook: Besides the cyborg enemies, there are some robots and mech suit enemies in the game.
* MiniMecha: Some of the enemies in later levels pilot a miniature mech suit armed with high-powered weapons, and a few cases you can pilot one yourself and use its firepower against them.

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* LudicrousGibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting in piles of strewn body parts, organs, and mechanical parts, yet no bloodshed can be found outside of some of the cyborgs [[BloodFromTheMouth bleeding from their mouth]] or severed body parts after death. This also applies to the player upon dying as well.
* MechaMook: Besides the cyborg enemies, there are some robots and mech suit suited enemies in the game.
* MiniMecha: Some of the enemies in later levels pilot a miniature mech suit armed with high-powered weapons, and a few cases you can pilot one yourself and use its immense firepower against them.



* SpritePolygonMix: Although the was made in Unreal Engine 4, the games uses 2D sprites for the player, the enemies, [=NPCs=], and pick-ups, while the levels and effects are rendered in 3D.

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* SpritePolygonMix: Although the game was made in Unreal Engine 4, the games uses 2D sprites for the player, the enemies, [=NPCs=], and pick-ups, while the levels and effects are rendered in 3D.
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The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode. Not the confused with the film of the same name or the 1995 Amiga game ''Citadel''.

to:

The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode. A sequel is in development. Not the confused with the film of the same name or the 1995 Amiga game ''Citadel''.

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An Axe To Grind is no longer a trope


* AnAxeToGrind: The player's starting weapon is the Forgiver, a large battle axe.



* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[EnergyWeapon laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades, and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).

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* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), (axe), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[EnergyWeapon laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades, and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).
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None


The story is set in a dark, dystopian cyberpunk setting as players assumes the role of the Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of the Martyr, a cyborg human who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* {{Cyborg}}: The Martyr, Lysander, and the various enemies and some of Guardian Angels you'll encounter in the game.

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* {{Cyborg}}: The Martyr, Lysander, and the various enemies and some of Guardian Angels you'll encounter in the game.



* HiveMind: The cyborgs in the game besides the Martyr and Lysander are under the control of the Sleeping God.

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* HiveMind: The cyborgs in the game besides the Martyr and Lysander are under the control of the Sleeping God.



* OrganicTechnology: Some levels feature Giger-esque biotech. The first enemy you face is a giant brain powering several turrets.

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* OrganicTechnology: Some levels feature Giger-esque biotech. The first enemy boss you face is a giant brain powering several turrets.
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* BloodlessCarnage: Shockingly played straight in a game with guts and limbs flying everywhere but nerea drop of the red stuff is shed during combat.

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* BloodlessCarnage: Shockingly played straight in a game with guts and limbs flying everywhere but nerea nary a drop of the red stuff is shed during combat.
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** Lysander has a gorgeous face... who happens to possess a completely mechanical, non-human body.

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** Lysander has a gorgeous face... who happens to possess on a completely mechanical, non-human body.
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* ImprobablyFemaleCast: With the exception of two, all of the enemies and bosses faced are female. This includes soldiers decked in bulky combat armor who at first glance look like males... until their helmet has been shot-off.

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* FanDisservice: Many of your enemies are cute anime girls like yourself; and you will constantly see their innards, brains and appendages strewn everywhere; sometimes with their anguished expressions clearly visible on their (very rare) intact faces.

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* FanDisservice: FanDisservice:
**
Many of your enemies are cute anime girls like yourself; and you will constantly see their innards, brains and appendages strewn everywhere; sometimes with their anguished expressions clearly visible on their (very rare) intact faces. faces.
** Lysander has a gorgeous face... who happens to possess a completely mechanical, non-human body.
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* Gorn: Every death results in a variety of lovingly drawn organs and gnarled body parts that never fade away from the battlefield. Ironically, the game's lack of blood highlights the gruesome detail.

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* Gorn: {{Gorn}}: Every death results in a variety of lovingly drawn organs and gnarled body parts that never fade away from the battlefield. Ironically, the game's lack of blood highlights the gruesome detail.
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* FanDisservice: Many of your enemies are cute anime girls like yourself; and you will constantly see thier innards, brains and appendages strewn everwhere; sometimes with their anguished expressions clearly visable on their (very rare) intact faces.

to:

* FanDisservice: Many of your enemies are cute anime girls like yourself; and you will constantly see thier their innards, brains and appendages strewn everwhere; everywhere; sometimes with their anguished expressions clearly visable visible on their (very rare) intact faces.
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None

Added DiffLines:

* BloodlessCarnage: Shockingly played straight in a game with guts and limbs flying everywhere but nerea drop of the red stuff is shed during combat.


Added DiffLines:

* FanDisservice: Many of your enemies are cute anime girls like yourself; and you will constantly see thier innards, brains and appendages strewn everwhere; sometimes with their anguished expressions clearly visable on their (very rare) intact faces.


Added DiffLines:

* Gorn: Every death results in a variety of lovingly drawn organs and gnarled body parts that never fade away from the battlefield. Ironically, the game's lack of blood highlights the gruesome detail.

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* DudeLooksLikeALady: Lysander is apparently a guy, as Tycho refers to him as such, though he's drawn in the same Moe art style as all the female characters, so you wouldn't know by looking at him.



* FaceHeelTurn: [[spoiler: From Intermission 2 onwards Lysander slowly loses his mind from the Sleeping God's influence, eventually becoming the boss of Act 4.]]



* SevenDeadlySins: The seven Guardian Angels are based on and named named them.

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* SevenDeadlySins: The seven Guardian Angels are based on and named named after them.



** WizardNeedsFoodBadly: The Food Meter, represented by the green meter, which players must keep an eye on otherwise their maximum Blood and Oxygen will diminish unless it is replenished.

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** WizardNeedsFoodBadly: The Food Meter, represented by the green meter, which players must keep an eye on otherwise their maximum Blood and Oxygen will diminish unless it is replenished. As food pickups are considerably rarer than blood packs or O2 bottles, it's a good idea to focus on purchasing food at vending machines rather than the other two restoration items.
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* FlunkyBoss: Celeste's boss battle only has enemies trying to defend her while she doesn't fight back, justified that she doesn't want to hurt you and wants to be killed to be free from the Sleeping God's control.

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* FlunkyBoss: Celeste's boss battle only has enemies trying to defend her while she doesn't fight back, justified that she doesn't want to hurt you and wants to be killed to be free from the Sleeping God's control. Also, as the Angel of Sloth it makes sense she can't be bothered to actually do any of the fighting herself.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[FrickinLaserBeams laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades, and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).

to:

* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[FrickinLaserBeams [[EnergyWeapon laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades, and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).

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* AnAxeToGrind: The Forgiver, the player's starting weapon.

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* AnAxeToGrind: The Forgiver, the player's starting weapon.weapon is the Forgiver, a large battle axe.



* BulletTime: After obtaining the Reflex Booster upgrade, players can invoke a bullet time effect after using an O2 Canister to overcharge their Oxygen Meter.
* CheckpointStarvation: Some stages have no checkpoints and you can't save your progress mid-level, and dying results in starting the level over. The only way to circumvent this is to use an Extra Life on a Buffer Pattern (if available) to save your mid-level progress.

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* BulletTime: After obtaining the Reflex Booster upgrade, players can invoke a bullet time effect after using an O2 Canister to overcharge overdose their Oxygen Meter.
Meter. The Reflex Booster also has a Lv. 2 upgrade that disables reloading during bullet time.
* CheckpointStarvation: Some stages have no checkpoints and you can't save your progress mid-level, and dying results in starting the level over. The only way to circumvent this is to use an Extra Life on a Buffer Pattern Buffer (if available) to save your mid-level progress.



* InterfaceSpoiler: One of the selectable Acts in the Hub area reveals name of the bosses, including [[spoiler:Lysander, who succumbs to the Sleeping God's control after Act 3]].



* SavePoint: Buffer Patterns found in some levels will save your mid-level progress at the cost of an Extra Life.
* SaveToken: The Extra Life item function as one for the Buffer Patterns found in some levels, acting as a checkpoint for the level.

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* SavePoint: Buffer Patterns Pattern Buffers found in some levels will save your mid-level progress at the cost of an Extra Life.
* SaveToken: The Extra Life item function as one for the Buffer Patterns Pattern Buffers found in some levels, acting as a checkpoint for the level.



* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[FrickinLaserBeams laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades (self-explanatory), and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).

to:

* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[FrickinLaserBeams laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades (self-explanatory), Grenades, and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).
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Quick typo fix.


* HyperspaceArsenal: The Martyr can hold 14 weapons on her person, from a large battle ax, a pistol, a pair of Thompson machine guns, satchel bombs, and a rocket launcher. How is she able to carry such weapons all at once with little pocket space (and clothing) is a mystery.

to:

* HyperspaceArsenal: The Martyr can hold 14 weapons on her person, from a large battle ax, axe, a pistol, a pair of Thompson machine guns, satchel bombs, and a rocket launcher. How is she able to carry such weapons all at once with little pocket space (and clothing) is a mystery.

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The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode. Not the confused with the film of the same name or the 1995 Amiga ''Citadel''.

to:

The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode. Not the confused with the film of the same name or the 1995 Amiga game ''Citadel''.



* BlobMonster: The aptly-named Slime enemy. Don't let their innocent appearance fool you, they have maws with [[MoreTeethThanTheOsmondFamily razor-sharp teeth]] ready to chew you out.

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* BlobMonster: The aptly-named Slime Goo enemy. Don't let their innocent appearance fool you, they have maws with [[MoreTeethThanTheOsmondFamily razor-sharp teeth]] ready to chew you out.



* BossOnlyLevel: The seventh and final Act only consist of a gauntlet to the kill Delirium [[spoiler:before finally confronting the Sleeping God]].



* BreakableWeapons: If players enable the Weapon Jamming option from the gameplay settings, their weapons will not only have a chance to jam during gunfights, but they also have a limited durability represented by a percentage counter on the weapon as well.
* BulletTime: After obtaining the Reflex Booster upgrade, players can invoke a bullet time effect after using an O2 Canister to overcharge their Oxygen Meter.



* ExplosiveStupidity: It's possible to accidentally toss a grenade and have it land somewhere near you before it explodes, or mistime cooking a grenade and have it blow up in your face instead. Similarly, the Sufferer enemy may accidentally toss grenades among other enemies.

to:

* ExplosiveStupidity: It's possible to accidentally toss a grenade and have it land somewhere near you before it explodes, or mistime cooking a grenade and have it blow up in your face instead.instead, or detonate a nearby Remote Detonator and blow yourself up with it. Similarly, the Sufferer enemy may accidentally toss grenades among other enemies.



* TheGoomba: The Cultist, they pose very little threat to the player, their axes do relatively weak damage, and can easily be dispatched with weaker weapons.

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* TheGoomba: The Cultist, they Cultist enemy, whom pose very little threat to the player, player as their axes do relatively weak damage, damage and can easily be dispatched with weaker weapons.



* LevelMapDisplay: The rightmost portion of the HUD features a mini-map of the current level, and pressing the Tab key by default will open an automap of the level. The map also displays living enemies indicated by the red blips.



* MyBrainIsBig: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only her brain and it has mutated to a massive size.

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* MyBrainIsBig: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only her its brain and it has mutated to a massive size.size.
* NewGamePlus: After clearing the final level, players can start the game anew or choose the New Game Plus option and carry over their equipment and upgrades from the previous playthrough.


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* StandardFPSGuns: Forgiver ([[AnAxeToGrind axe]]), Meta-Magnum ({{handgun|s}}), Auto-Rifle w/ Bombast Laser ([[MoreDakka assault rifle]] with a [[FrickinLaserBeams laser beam]]), Blunderbuss (pump-action {{shotgun|sAreJustBetter}}) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer ([[GatlingGood Gatling gun]] with a [[FireBreathingWeapon flamethrower]]), SSM Launcher (RPG) and Flash (quad RPG), Whalegun ({{sniper rifle}}), Remote Detonator (demolition pack), Laser Designator ([[DeathFromAbove remote air strike]]), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades (self-explanatory), and the disposable [=DieselGun=] (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).
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* OrganicTechnology: The cyborgs in the game still have human-like features and organs. Some levels feature organic matter as well.

to:

* OrganicTechnology: The cyborgs in the game still have human-like features and organs. Some levels feature organic matter as well.Giger-esque biotech. The first enemy you face is a giant brain powering several turrets.



** Flechette SMG: Can be dual-wield and fired independently.

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** Flechette SMG: Can be dual-wield dual-wielded and fired independently.



** The Martyr's outfit looks reminiscent to the titular WesternAnimation/AeonFlux.

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** The Martyr's outfit looks reminiscent to the titular WesternAnimation/AeonFlux.mimics WesternAnimation/AeonFlux's own skimpy outfit. In addition, her haircut and visor are that of [[VideoGame/NierAutomata 2B's]].



** Some of EX Levels' names feature nods to classic FPS games. To wit: Act 1: "[[VideoGame/Wolfenstein3D Get Psyched]]", Act 3: "[[VideoGame/{{Doom}} Gate of Doom]]", Act 4: "Entryway", Act 5: "Deadly Simple".

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** Some of EX Levels' names feature nods to classic FPS games. To wit: Act 1: "[[VideoGame/Wolfenstein3D Get Psyched]]", Act 3: "[[VideoGame/{{Doom}} Gate [[VideoGame/{{Doom}} "Gate of Doom]]", Doom", Act 4: "Entryway", Act 5: "Deadly Simple".Simple"]].



* YourHeadASplode: Shooting a humanoid enemy's head will result in their heads being blown of from their shoulders or explode into pieces.

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* YourHeadASplode: Shooting a humanoid enemy's head will result in their heads being blown of from their shoulders or explode into pieces. You can do this even after they're dead.
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The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode.

to:

The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode.
episode. Not the confused with the film of the same name or the 1995 Amiga ''Citadel''.



* HighVoltageDeath: Killing a humanoid enemy with an energy will electrocute them, complete with their skeleton being visible as their bodies are being shocked until they explode.

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* HighVoltageDeath: Killing a humanoid enemy with an energy weapon will electrocute them, complete with their skeleton being visible as their bodies are being shocked until they explode.

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* CutAndPasteEnvironments: A common criticism of the game is the game's reuse of the same cyan-colored palette for the levels throughout the game.



* ExplodingBarrels: Red combustible barrels can be found in some levels, and shooting them will cause them to explode and harm anything around them. The player can also grab a barrels with the Use key and throw them at enemies with the Fire key.



* HighVoltageDeath: Killing a humanoid enemy with an energy will electrocute them, complete with their skeleton being visible as their bodies are being shocked until they explode.



* HyperspaceArsenal: The Martyr can hold 14 weapons on her person, from a large battle ax, a pistol, a pair of Thompson machine guns, satchel bombs, and a rocket launcher. How is she able to carry such weapons all at once with little pocket space (and clothing) is a mystery.



* KillItWithFire: Shooting a humanoid enemy with the Chaingun's flamethrower will result in them [[ManOnFire burning alive]] and screaming in agony until they eventually die and burn to cinders.



** SprintMeter: The Oxygen meter, represented by the blue meter and depletes when certain actions such as sprinting, double-jump, and swinging the Forgiver are performed.

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** SprintMeter: The Oxygen meter, represented by the blue meter and depletes when certain actions such as sprinting, double-jump, kicking, and swinging the Forgiver are performed.



* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Chaingun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pits.

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* VideoGameCrueltyPotential: The game Taking cues from ''VideoGame/BrutalDoom'', ''The Citadel'' gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Chaingun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pits.pits.
* YourHeadASplode: Shooting a humanoid enemy's head will result in their heads being blown of from their shoulders or explode into pieces.

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The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The the Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* AntiFrustrationFeature: Players can return to the hub area at any time from the pause menu and can access previously cleared Acts.



* BoomHeadshot: Shooting the head of the humanoid enemies does much more damage than shooting their body, which results in a [[YourHeadASplode cranial explosion]].



* TheGoomba: The Cultist, they pose very little threat to the player, their axes to relatively weak damage, and can easily be dispatched with weaker weapons.

to:

* TheGoomba: The Cultist, they pose very little threat to the player, their axes to do relatively weak damage, and can easily be dispatched with weaker weapons.



* HiveMind: The cyborgs in the game besides The Martyr and Lysander are under the control of the Sleeping God.

to:

* HiveMind: The cyborgs in the game besides The the Martyr and Lysander are under the control of the Sleeping God.



* LethalLavaLand: The fourth level of Act 4, The Sinking City, which is a dilapidated city-like level flooded with volcanic lava.



* MyBrainIsBig: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only her brain and has mutated to a massive size.

to:

* MyBrainIsBig: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only her brain and it has mutated to a massive size.



** Chaingun: Underslung flamethrower (uses energy cells).

to:

** Chaingun: Underslung An underslung flamethrower (uses energy cells).



* SecretLevel: Each Act besides Act 7 has a secret EX level that can be found in one of the normal levels.



** When unarmed/holstering a weapon, the words "IN THE WORLD OF THE CITADEL" occupies the weapon information of HUD and mimics the HUD from ''Relics''.
** The game's HUD is reminiscent to ''Marathon''[='=]s with a portrait of the Martyr indicating her health status similar to ''Doom''[='=]s.



** The design of Act 2's boss Celeste looks similar to a [[Franchise/{{Alien}} xenomorph]].

to:

** The design of Celeste, Act 2's boss Celeste boss, looks similar to a [[Franchise/{{Alien}} xenomorph]].



** WizardNeedsFoodBadly: The Food Meter, represented by the green meter which players must keep an eye on, otherwise their maximum Blood and Oxygen will diminish unless it is replenished.

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** WizardNeedsFoodBadly: The Food Meter, represented by the green meter meter, which players must keep an eye on, on otherwise their maximum Blood and Oxygen will diminish unless it is replenished.
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* ThrowDownTheBomblet: Players can use grenades, either found laying around the levels, purchased Tycho, or dropped from a Suffer, to clear out areas littered with enemies. Players can cook the grenades but it will explode after four ticks. The Sufferer also lobs grenades at the player.

to:

* ThrowDownTheBomblet: Players can use grenades, either found laying around the levels, purchased from Tycho, or dropped from a Suffer, to clear out areas littered with enemies. Players can cook the grenades but it will explode after four ticks. The Sufferer also lobs grenades at the player.

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The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while maintaining their supply of blood, oxygen, and hunger. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while maintaining managing their supply of blood, oxygen, and hunger.food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* AttackDrone: The are two Drone type enemies that attack you with energy bolts.
* AwesomeButImpractical: Although its possible to dual-wield the Flechette SMG, but reloading them both takes an obscene amount of time and leaves you open to enemy fire longer than most guns, especially compared to ones where you have to load the manually reload the ammunition individually.



* BlobMonster: The aptly-named Slime enemy. Don't let their innocent appearance fool you, they have maws with [[MoreTeethThanTheOsmondFamily razor-sharp teeth]] ready to chew you out.
* BossSubtitles: The boss levels at the end of each Act uses the "[Boss Name], The Angel of [Deadly Sin]" naming convention.



* CriticalExistenceFailure: You and the enemies look normal if they have any point of health left, but once it hits 0, you or the enemies explode in a pile of mechanical and body parts.

to:

* CheckpointStarvation: Some stages have no checkpoints and you can't save your progress mid-level, and dying results in starting the level over. The only way to circumvent this is to use an Extra Life on a Buffer Pattern (if available) to save your mid-level progress.
* CriticalExistenceFailure: You and the enemies look normal if they have any point of health left, but once it hits 0, you or the enemies explode in a pile of mechanical and body and/or organic parts.



* EliteMooks: The Enforcer and Flamer enemies, whom possess a 3-way energy cannon and flamethrower, respectively, and can withstand a lot of punishment from conventional firearms. The Tanks, and Mech Pilots are also dangerous enemies with high-powered weapons and durable armor.



* ExplosiveStupidity: It's possible to accidentally toss a grenade and have it land somewhere near you before it explodes, or mistime cooking a grenade and have it blow up in your face instead. Similarly, the Sufferer enemy may accidentally toss grenades among other enemies.



* FlunkyBoss: Celeste's boss battle only has enemies trying to defend her while she doesn't fight back, justified that she doesn't want to hurt you and wants to be killed to be free from the Sleeping God's control.
* TheGoomba: The Cultist, they pose very little threat to the player, their axes to relatively weak damage, and can easily be dispatched with weaker weapons.
* GoombaStomp: It's possible to crush your enemies under your mech suit's feet by jumping on top of them.
* GunsAkimbo: The Flechette SMG can be dual-wielded if the player can possess two of them.



* LudicrousGibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical parts, yet no bloodshed can be found outside of some of the cyborgs [[BloodFromTheMouth bleeding from their mouth]] after death. This also applies to the player upon dying as well.

to:

* LudicrousGibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical parts, yet no bloodshed can be found outside of some of the cyborgs [[BloodFromTheMouth bleeding from their mouth]] or severed body parts after death. This also applies to the player upon dying as well.well.
* MechaMook: Besides the cyborg enemies, there are some robots and mech suit enemies in the game.


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* MyBrainIsBig: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only her brain and has mutated to a massive size.


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* SecondaryFire: Most of the weapons feature the ability to zoom/aim from the sights and/or alternate attack at the cost of either the gun's own ammo, grenades, or energy cells.
** Forgiver: An overhead axe swing.
** Meta-Magnum: Shoots miniature [=RPGs=] (costs 5 grenades). Also has an upgrade for a burst firing mode.
** Auto-Rifle: Fires a laser beam (uses energy cells). Also has an upgrade for burst firing mode and laser scope, replacing the ability to aim from the sights.
** Chaingun: Underslung flamethrower (uses energy cells).
** Flechette SMG: Can be dual-wield and fired independently.


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* SavePoint: Buffer Patterns found in some levels will save your mid-level progress at the cost of an Extra Life.
* SaveToken: The Extra Life item function as one for the Buffer Patterns found in some levels, acting as a checkpoint for the level.
* SevenDeadlySins: The seven Guardian Angels are based on and named named them.


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** Some of EX Levels' names feature nods to classic FPS games. To wit: Act 1: "[[VideoGame/Wolfenstein3D Get Psyched]]", Act 3: "[[VideoGame/{{Doom}} Gate of Doom]]", Act 4: "Entryway", Act 5: "Deadly Simple".


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* ThrowDownTheBomblet: Players can use grenades, either found laying around the levels, purchased Tycho, or dropped from a Suffer, to clear out areas littered with enemies. Players can cook the grenades but it will explode after four ticks. The Sufferer also lobs grenades at the player.
* UnorthodoxReload: Some weapons are reloaded by switching out the empty magazine for a new one, or loading each bullet for the gun individually, all of which the player can see from the Martyr's perspective.

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The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and eventually kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through the other rogue cyborgs and machines under the influence of the Sleeping God. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whale gun, and rocket launcher, all while maintaining their supply of health, oxygen, and hunger. In between episodes, players can use the gold acquired from slain enemies to buy upgrades, weapons, and supplies at the hub area. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and eventually kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through the other a legion of rogue cyborgs and machines under the influence of the Sleeping God. God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whale gun, whalegun, and rocket launcher, all while maintaining their supply of health, blood, oxygen, and hunger. In between episodes, players Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area.area or at certain levels. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* BeatStillMyHeart: If you use a Bloodbag, you can hear sounds of your heart beating after its use.



* DeathSeeker: If players interact with Celeste, they'll find that she wants the player to kill her to [[MercyKill free her]] from the Sleeping God's control.



* EssenceDrop: Slain enemies leave behind pieces of gold/silver that can be used to purchase supplies, weapons, and upgrades from Tycho at the hub.

to:

* EssenceDrop: Slain enemies leave behind pieces of gold/silver that can be used to purchase supplies, weapons, and upgrades from Tycho at the hub.Tycho, while some others drop ammunition or armor pieces.



* FireBreathingWeapon: The Gatling Gun's secondary fire is a flamethrower that burns enemies into cinder. The Flamer enemies also wield a flamethrower that is just as deadly to you.

to:

* FireBreathingWeapon: The Gatling Gun's Chaingun's secondary fire is a flamethrower that burns enemies into cinder. The Flamer enemies also wield a flamethrower that is just as deadly to you.



* LudicrousGibs: You can splatter your enemies into pieces with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical pieces, yet none of them bleed.
* NonStandardCharacterDesign: While most of the cyborgs look humanoid in design, Lysander however looks more robotic as she is missing humanoid limbs, partially visible ribcage, and have large robotic arms with wheels.

to:

* LudicrousGibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical pieces, parts, yet none no bloodshed can be found outside of them bleed.
some of the cyborgs [[BloodFromTheMouth bleeding from their mouth]] after death. This also applies to the player upon dying as well.
* MiniMecha: Some of the enemies in later levels pilot a miniature mech suit armed with high-powered weapons, and a few cases you can pilot one yourself and use its firepower against them.
* NonStandardCharacterDesign: While most of the cyborgs look humanoid in design, some of the other cyborgs such as Lysander however looks more robotic as she is missing humanoid limbs, partially visible ribcage, and robotic.
* OrganicTechnology: The cyborgs in the game still
have large robotic arms with wheels.human-like features and organs. Some levels feature organic matter as well.



* SanitySlippage: After clearing Act 2, [[spoiler:Lysander's]] speech patterns begins to veer off into the deep end.



** LifeMeter: Your Health meter, represented by the red meter.

to:

** ArmorPoints: The Armor Meter, the smaller white meter next to the Blood Meter severing as an extension to it.
** LifeMeter: Your Health Blood meter, serves as your heath and is represented by the red meter.



** WizardNeedsFoodBadly: The Food Meter, represented by the green meter which players must keep an eye on, otherwise their maximum Blood and Oxygen will diminish unless it is replenished.



* SpikesOfDoom: Some levels feature pits of spikes, which is instant death to the player and enemies if they fallen into one.



* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Gatling Gun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pits.
* WizardNeedsFoodBadly: There is a Food Meter that players must keep an eye on, otherwise their maximum Health and Stamina will diminish.

to:

* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Gatling Gun's Chaingun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pits.
* WizardNeedsFoodBadly: There is a Food Meter that players must keep an eye on, otherwise their maximum Health and Stamina will diminish.
pits.
Is there an issue? Send a MessageReason:
De-cluttering.


''The Citadel'' is an anime-styled FirstPersonShooter game for Windows developed by doekuramori and published by Top Hat Studios. It is {{genre throwback}} game that was largely inspired by 1980's anime, classic first-person shooter games such as ''VideoGame/{{Marathon}}'', ''VideoGame/{{Doom}}'', the UsefulNotes/SharpX68000 game ''Relics'', and ''VideoGame/Wolfenstein3D'', and the works of Creator/HRGiger.

to:

''The Citadel'' is an anime-styled FirstPersonShooter game for Windows developed by doekuramori and published by Top Hat Studios. It is {{genre throwback}} game that was largely inspired by 1980's anime, classic first-person shooter games such as ''VideoGame/{{Marathon}}'', ''VideoGame/{{Marathon}}'' and ''VideoGame/{{Doom}}'', the UsefulNotes/SharpX68000 game ''Relics'', and ''VideoGame/Wolfenstein3D'', and the works of Creator/HRGiger.
Is there an issue? Send a MessageReason:
Adding the game's tagline and an image for the page.

Added DiffLines:

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/the_citadel_capsule.png]]
->Go forth, Martyr;\\
For you are the finest among the Battlesisters;\\
Go forth, and\\
\\
'''LET THE SLEEPING GOD DIE'''

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* {{Animesque}}: The game features a dark and gritty 1980's anime artstyle, justified as the game's developer is from Japan.
* ArmsDealer: Tycho, who can offer weapons, supplies, and upgrades to their arsenal with gold they can spend.



* CriticalExistenceFailure: You and the enemies look normal if they have any point of health left, but once it hits 0, you or the enemies explode in a pile of mechanical and body parts.



* ExcusePlot: The game's plot boils down to "hunt down the seven Guardian Angels and kill the Sleeping God", with a few dialogue scenes between levels.



* {{Hitscan}}: Averted, all enemies' weapons shoot visible projectiles.
* {{Homage}}: To classic 90's first-person shooters, 80's action anime, and H.R. Giger.

to:

* {{Hitscan}}: Averted, all enemies' and player's weapons shoot visible projectiles.
projectiles. The projectiles from the player's weapons also drop as they travel.
* HiveMind: The cyborgs in the game besides The Martyr and Lysander are under the control of the Sleeping God.
* {{Homage}}: To the Sharp X68000 game ''Relics'', classic 90's first-person shooters, 80's action anime, and H.R. Giger.



* NonStandardCharacterDesign: While most of the cyborgs look humanoid in design, Lysander however looks more robotic as she is missing humanoid limbs, partially visible ribcage, and have large robotic arms with wheels.



* ShoutOut: The game's way of having the player select the difficulty level is handled in a similar manner to ''VideoGame/{{Quake|I}}''.

to:

* ShoutOut: ShoutOut:
**
The game's way of having the player select the difficulty level is handled in a similar manner to ''VideoGame/{{Quake|I}}''.''VideoGame/{{Quake|I}}''.
** The Martyr's outfit looks reminiscent to the titular WesternAnimation/AeonFlux.
** The design of Act 2's boss Celeste looks similar to a [[Franchise/{{Alien}} xenomorph]].


Added DiffLines:

* {{Stripperiffic}}: The Martyr, whose outfit consist of a leather military top that doesn't hide anything below her chest, a belt that covers her unmentionables and doubling as a thong, thigh-highs and metal knee-high boots.

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The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and eventually kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through the other rogue cyborgs and machines under the influence of the Sleeping God. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique alternate firing modes they can uncover, ranging from pistols, automatic rifles, a whale gun, and rocket launcher, all while maintaining their supply of health, oxygen, and hunger. In between episodes, players can use the gold acquired from slain enemies to buy upgrades, weapons, and supplies at the hub area. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

to:

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and eventually kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through the other rogue cyborgs and machines under the influence of the Sleeping God. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique alternate secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whale gun, and rocket launcher, all while maintaining their supply of health, oxygen, and hunger. In between episodes, players can use the gold acquired from slain enemies to buy upgrades, weapons, and supplies at the hub area. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.



* ActionBomb: The Sufferer enemy, who's body will begin to smoke around her and eventually explode if they detect the player's presence. Players, however, can utilize them against enemies by shooting them so they'll explode immediately or decapitate them to use them as an impromptu bomb.
* AnAxeToGrind: The Forgiver, the player's starting weapon.
* BottomlessMagazines: Averted for the player, who has to manually reload their weapons with the Reload key after emptying its magazine.
* BottomlessPits: Some of the outdoor areas of some levels feature a bottomless pit that can kill the player or enemies instantly if they fallen into one.
* {{Cyborg}}: The Martyr, Lysander, and the various enemies and some of Guardian Angels you'll encounter in the game.



* EssenceDrop: Slain enemies leave behind pieces of gold/silver that can be used to purchase supplies, weapons, and upgrades from Tycho at the hub.
* FireBreathingWeapon: The Gatling Gun's secondary fire is a flamethrower that burns enemies into cinder. The Flamer enemies also wield a flamethrower that is just as deadly to you.
* {{Hitscan}}: Averted, all enemies' weapons shoot visible projectiles.
* {{Homage}}: To classic 90's first-person shooters, 80's action anime, and H.R. Giger.
* IdiosyncraticDifficultyLevels: The game's difficulty levels are as follows from easiest to hardest: Faith, Devotion, and Zealot.



* RedSkyTakeWarning: The game's outdoor areas feature a hellish red/orange sky.



* SpritePolygonMix: Although the was made in Unreal Engine 4, uses 2D sprites for the enemies, [=NPCs=], and pick-ups, while the levels and effects are rendered in 3D.
* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Gatling Gun's flamethrower, and kicking them off a ledge into a bottomless pit or a pit of spikes.

to:

* ShoutOut: The game's way of having the player select the difficulty level is handled in a similar manner to ''VideoGame/{{Quake|I}}''.
* StatMeters:
** LifeMeter: Your Health meter, represented by the red meter.
** SprintMeter: The Oxygen meter, represented by the blue meter and depletes when certain actions such as sprinting, double-jump, and swinging the Forgiver are performed.
* SpritePolygonMix: Although the was made in Unreal Engine 4, the games uses 2D sprites for the player, the enemies, [=NPCs=], and pick-ups, while the levels and effects are rendered in 3D.
* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Gatling Gun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pit or pits.
* WizardNeedsFoodBadly: There is
a pit of spikes.Food Meter that players must keep an eye on, otherwise their maximum Health and Stamina will diminish.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Citadel'' is an anime-styled FirstPersonShooter game for Windows developed by doekuramori and published by Top Hat Studios. It is {{genre throwback}} game that was largely inspired by 1980's anime, classic first-person shooter games such as ''VideoGame/{{Marathon}}'', ''VideoGame/{{Doom}}'', the UsefulNotes/SharpX68000 game ''Relics'', and ''VideoGame/Wolfenstein3D'', and the works of Creator/HRGiger.

The story is set in a dark, dystopian cyberpunk setting as players assumes the role of The Martyr, a cyborg who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and eventually kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through the other rogue cyborgs and machines under the influence of the Sleeping God. The game features over thirty levels that are divided between six episodes, where players can create a path of [[LudicrousGibs visceral carnage]] with fourteen weapons with their own unique alternate firing modes they can uncover, ranging from pistols, automatic rifles, a whale gun, and rocket launcher, all while maintaining their supply of health, oxygen, and hunger. In between episodes, players can use the gold acquired from slain enemies to buy upgrades, weapons, and supplies at the hub area. Similarly to the ''Marathon'' games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.

The game was released on August 5, 2020 and is available on [[https://store.steampowered.com/app/1378290/The_Citadel/ Steam]] along with a demo of the first episode.

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!!The Citadel features trope examples of:
* DoubleJump: The Martyr is capable of jump twice in the air, but a double jump uses some oxygen.
* LudicrousGibs: You can splatter your enemies into pieces with a well-placed headshot or high-powered weapon, resulting piles of strewn body parts, organs, and mechanical pieces, yet none of them bleed.
* {{Retraux}}: ''The Citadel'' uses hand drawn, sprite-based graphics and low-res textures for the levels to mimic the style of 1990's first-person shooter games it was inspired by. The characters are also drawn similar to older anime series from the 1980's.
* SpritePolygonMix: Although the was made in Unreal Engine 4, uses 2D sprites for the enemies, [=NPCs=], and pick-ups, while the levels and effects are rendered in 3D.
* VideoGameCrueltyPotential: The game gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Gatling Gun's flamethrower, and kicking them off a ledge into a bottomless pit or a pit of spikes.
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