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''The Church In The Darkness'' is a 3D StealthBasedGame with {{Roguelike}} elements. It was developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/OdysseyTheLegendOfNemesis'' and ''VideoGame/DamageIncorporated'' in the 90s, and later on the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller.
to:
''The Church In The in the Darkness'' is a 3D StealthBasedGame with {{Roguelike}} elements. It was developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/OdysseyTheLegendOfNemesis'' and ''VideoGame/DamageIncorporated'' in the 90s, and later on the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. Creator/FellowTraveller.
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It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there. Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
The game was released on August 2nd, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch. The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
Also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]], respectively.
!! Tropes present in this game:
The game was released on August 2nd, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch. The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
Also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]], respectively.
!! Tropes present in this game:
to:
It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of their rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there. Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
The game was released on August 2nd, 2019 for[[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, Platform/{{Steam}}, as well as UsefulNotes/Playstation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
Also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]],respectively.
!! Tropes presentrespectively.
----
!!''The Church inthis game:the Darkness'' contains examples of the following tropes:
The game was released on August 2nd, 2019 for
Also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]],
!! Tropes present
----
!!''The Church in
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* BrokenPedestal: The gameplay trailer shows that by the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
to:
* BrokenPedestal: The gameplay trailer shows that by the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" "LIAR" and "[=ADULTETER=]"."ADULTERER".
* {{Cult}}: The Collective Justice Mission is an isolated religious community that preaches a set of beliefs designed to attract the disenfranchised youth, intentionally separates its members from their friends and families, and strictly controls their movements and how they may communicate with the outside world, all to make them easier to indoctrinate.
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* {{Cult}}: The Collective Justice Mission is a textbook example. It's an isolated religious community that preaches a set of beliefs designed to attract the disenfranchised youth, intentionally separates its members from their friends and families, and strictly controls their movements and how they may communicate with the outside world, all to make them easier to indoctrinate.
* {{Irony}}: Many of the Walkers' lines are deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself allows Vic to find the letters "[=HELP US=]" assembled out of sticks.
* {{Irony}}: Many of the Walkers' lines are deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself allows Vic to find the letters "[=HELP US=]" assembled out of sticks.
to:
* IslandHelpMessage: Wandering off a bit from the Town itself allows Vic to find the letters
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* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, [=NPCs=] will refuse to point out where Alex is, and everybody will call you out on killing their friends.
** [[spoiler:In addition, forcibly bringing Alex back home, if both preachers are peaceful, will result in his relationship with his mom being completely ruined.]]
** [[spoiler:In addition, forcibly bringing Alex back home, if both preachers are peaceful, will result in his relationship with his mom being completely ruined.]]
to:
* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
** If an alarm is raised due to a dead body, [=NPCs=] will refuse to point out where Alex is, and everybody will call you out on killing their friends.
**[[spoiler:In addition, forcibly [[spoiler:Forcibly bringing Alex back home, if both preachers are peaceful, will result in his relationship with his mom being completely ruined.]]
** If an alarm is raised due to a dead body, [=NPCs=] will refuse to point out where Alex is, and everybody will call you out on killing their friends.
**
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whoops, pasted the wrong thing
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* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, Unlike many free to play mobile titles (including the franchise's own ''VideoGame/TalesOfLink''), t will refuse to point out where Alex is, and everybody will call you out on killing their friends.
to:
* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, Unlike many free to play mobile titles (including the franchise's own ''VideoGame/TalesOfLink''), t [=NPCs=] will refuse to point out where Alex is, and everybody will call you out on killing their friends.
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None
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* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, NPCs will refuse to point out where Alex is, and everybody will call you out on killing their friends.
to:
* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, NPCs Unlike many free to play mobile titles (including the franchise's own ''VideoGame/TalesOfLink''), t will refuse to point out where Alex is, and everybody will call you out on killing their friends.
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* VideoGameCrueltyPunishment: If an alarm is raised due to a dead body, NPCs will refuse to point out where Alex is, and everybody will call you out on killing their friends.
** [[spoiler:In addition, forcibly bringing Alex back home, if both preachers are peaceful, will result in his relationship with his mom being completely ruined.]]
* WeaponForIntimidation: The followers can be intimidated by aiming at them, so long as it surprises them or they're unarmed. As such, you may end procuring a gun in a PacifistRun just to intimidate the guards.
** [[spoiler:In addition, forcibly bringing Alex back home, if both preachers are peaceful, will result in his relationship with his mom being completely ruined.]]
* WeaponForIntimidation: The followers can be intimidated by aiming at them, so long as it surprises them or they're unarmed. As such, you may end procuring a gun in a PacifistRun just to intimidate the guards.
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* TheWonka: Sometimes, the cult leaders might have some rather odd quirks that can make them hard to take seriously, like spending large amounts of time talking about basketball on the loudspeaker. Doesn't stop them from being dangerously charismatic leaders of a cult.
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* BlendingInStealthGameplay: Downplayed. It is possible to find a disguise. However, its main effect is that it reduces the size of the cultists' vision cones, so the core stealth mechanics continue being about staying out of sight.
* CannedOrdersOverLoudspeaker: The two heads of the Collective Justice Mission, Isaac and Rebecca, will issue their propaganda out over the loudspeakers constantly. What they say will also reflect what actions you've taken, such as if a dead body has been caught. You can also deduce what kind of personalities they have during the current game based on how they both act.
Changed line(s) 14 (click to see context) from:
* {{Irony}}: Many of the Walkers' linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
to:
* {{Cult}}: The Collective Justice Mission is a textbook example. It's an isolated religious community that preaches a set of beliefs designed to attract the disenfranchised youth, intentionally separates its members from their friends and families, and strictly controls their movements and how they may communicate with the outside world, all to make them easier to indoctrinate.
* {{Irony}}: Many of the Walkers'linesare lines are deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* {{Irony}}: Many of the Walkers'
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No longer a trope.
Deleted line(s) 19 (click to see context) :
* YourCheatingHeart: The gameplay trailer shows that Vic can find defaced "devotional cards" alleging that Isaac is a liar and an adulterer. It would certainly fit with the persona of real-life Jim Jones if true.
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 26,28 (click to see context) from:
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela", as shown by the postcard from Alex, which Vic consults at the beginning of the gameplay trailer.
%%* {{Irony}}: Many of the Walkers' linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: In the gameplay trailer, wandering off a bit from the Town itself allowed Vic to find the letters "[=HELP US=]" assembled out of sticks.
%%* {{Irony}}: Many of the Walkers' linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: In the gameplay trailer, wandering off a bit from the Town itself allowed Vic to find the letters "[=HELP US=]" assembled out of sticks.
to:
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela", as shown by the postcard from Alex, which Vic consults at the beginning start of the gameplay trailer.
%%*any run.
* {{Irony}}: Many of the Walkers' linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage:In the gameplay trailer, wandering Wandering off a bit from the Town itself allowed allows Vic to find the letters "[=HELP US=]" assembled out of sticks.
%%*
* {{Irony}}: Many of the Walkers' linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage:
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Changed line(s) 15 (click to see context) from:
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements. It is developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/OdysseyTheLegendOfNemesis'' and ''VideoGame/DamageIncorporated'' in the 90s, and later on the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. The game is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
to:
''The Church In The Darkness'' is an upcoming a 3D StealthBasedGame with {{Roguelike}} elements. It is was developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/OdysseyTheLegendOfNemesis'' and ''VideoGame/DamageIncorporated'' in the 90s, and later on the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. The game is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
Changed line(s) 17,22 (click to see context) from:
It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there.
Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
to:
It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there. \n\n Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
The game was released on August 2nd, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch. The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
The game was released on August 2nd, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch. The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
Changed line(s) 29 (click to see context) from:
%%* {{Irony}}: Many of the Walkers' lines in the gameplay trailer are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
to:
%%* {{Irony}}: Many of the Walkers' lines in the gameplay trailer are thick with this.linesare deeply ironic, given their position as cult leaders. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
Changed line(s) 31 (click to see context) from:
%%* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
to:
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Not An Example. Non Lethal KO is about characters "dying" in a battle screen being easily revived for plot purposes.
Deleted line(s) 31,32 (click to see context) :
* NonLethalKO: In the gameplay trailer, sneaking up on guards gives you the choice to subdue by choking them out or to straight-up kill.
** Similarly, Vic did not die in the trailer after getting shot by the armed followers, but got patched up on the orders of the Walkers and put in a cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership. However, that trailer also showcased a more optimistic interpretation of the cult according to the developer commentary, and so you may not get this benefit in some scenarios.
** Similarly, Vic did not die in the trailer after getting shot by the armed followers, but got patched up on the orders of the Walkers and put in a cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership. However, that trailer also showcased a more optimistic interpretation of the cult according to the developer commentary, and so you may not get this benefit in some scenarios.
Is there an issue? Send a MessageReason:
What's the irony? Also, the first sentence is Word Cruft.
Changed line(s) 29 (click to see context) from:
* {{Irony}}: Many of the Walkers' lines in the gameplay trailer are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
to:
Is there an issue? Send a MessageReason:
Expanding a few tropes with context.
Changed line(s) 26,32 (click to see context) from:
%%* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
%%* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
%%* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
%%* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
%%* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
%%* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
%%** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
%%* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
%%* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
%%* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
%%* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
%%* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
%%** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
to:
%%*
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for
%%*
* {{Irony}}: Many of the Walkers' lines in the gameplay trailer are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
Changed line(s) 35,36 (click to see context) from:
%%* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
%%* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
%%* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
to:
Is there an issue? Send a MessageReason:
Blanket "in the trailer" headings are a non-optimal solution per the cleanup thread.
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 12,23 (click to see context) from:
!! Tropes shown in the preview material for this game:
* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
to:
!! Tropes shown present in the preview material for this game:
* %%* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* %%* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* %%* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* %%* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* %%* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* %%* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** %%** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* %%* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* %%* PacifistRun: Said to be possible, though far from the only option.
* %%* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* %%* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
Is there an issue? Send a MessageReason:
Can people at least watch the linked videos before deciding whether or not the tropes are "speculative"?
Deleted line(s) 1,13 (click to see context) :
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 25,36 (click to see context) from:
!! Tropes present in this game:
%%* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
%%* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
%%* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
%%* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
%%* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
%%* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
%%** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
%%* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
%%* PacifistRun: Said to be possible, though far from the only option.
%%* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
%%* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
%%* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
%%* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
%%* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
%%* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
%%* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
%%* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
%%** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
%%* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
%%* PacifistRun: Said to be possible, though far from the only option.
%%* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
%%* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
to:
!! Tropes present shown in the preview material for this game:
%%* * BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
%%* * CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
%%* * FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
%%* * {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
%%* * IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
%%* * NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
%%** ** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
%%* * OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
%%* * PacifistRun: Said to be possible, though far from the only option.
%%* * ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
%%* * YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
Is there an issue? Send a MessageReason:
None
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 13,23 (click to see context) from:
* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]], respectively.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements. It is developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/DamageIncorporated'' and the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. The game is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
to:
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements. It is developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/OdysseyTheLegendOfNemesis'' and ''VideoGame/DamageIncorporated'' in the 90s, and later on the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. The game is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
Added DiffLines:
also, Isaac and Rebecca Walker, the couple leading the cult, are voiced by John Patrick Lowrie and Creator/EllenMcLain, who are better known as the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]], respectively.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements, being developed by Paranoid Productions and published by Fellow Traveller. It is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
to:
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements, being elements. It is developed by Paranoid Productions (which is mainly Richard Rouse III, the creator of ''VideoGame/DamageIncorporated'' and the lead designer of ''VideoGame/TheSuffering'' games) and published by Fellow Traveller. It The game is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
Deleted line(s) 8 (click to see context) :
Isaac and Rebecca Walker, the couple leading the cult, are voiced by the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_church_in_the_darkness.png]]
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements, being developed by Paranoid Productions and published by Fellow Traveller. It is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there.
Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
Isaac and Rebecca Walker, the couple leading the cult, are voiced by the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]]
The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
!! Tropes present in this game:
* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
----
''The Church In The Darkness'' is an upcoming 3D StealthBasedGame with {{Roguelike}} elements, being developed by Paranoid Productions and published by Fellow Traveller. It is slated for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, as well as UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
It is about a very thin {{Expy}} of UsefulNotes/JimJones' cult (called Collective Justice Mission here, and led by Isaac and Rebecca Walker) in its late stage, when it has already established their "Freedom Town" in South America. One of rank-and-file members, Alex, is a nephew of former lawman Vic, who becomes justifiably worried, and decides he needs to personally infiltrate the cult to check on Alex and get him out of there.
Notably, the storyline doesn't stay fixed, but evolves from both directions. It is both altered by your choices regarding how you approach the infiltration, and changes on its own from playthrough to playthrough.
Isaac and Rebecca Walker, the couple leading the cult, are voiced by the Sniper of ''VideoGame/TeamFortress2'' and [[VideoGame/{{Portal}} GLaDOS]]
The official website is [[http://www.paranoidproductions.com/church/ here]], and there are also [[https://www.youtube.com/watch?v=DWXY0ZkjppU gameplay]] and [[https://www.youtube.com/watch?v=fyiZczAveOs story]] [[https://www.youtube.com/watch?v=zG6Z3x32nyc trailers]] available.
!! Tropes present in this game:
* BrokenPedestal: By the time you arrive, some of the followers have already become disillusioned by the Walkers. For instance, every member has a "devotional card" with Isaac's face on it, but you can find that in some followers' huts, these cards are defaced with "[=LIAR=]" and "[=ADULTETER=]".
* CardboardPrison: In the prototype version, at least, Vic can break out of the cage Walker puts him in almost effortlessly, by simply pushing the door.
* FictionalCountry: While the real People's Temple was located in Guyana, the Freedom Town here settles for "Battuela".
* {{Irony}}: Many of the Walkers' lines are thick with this. For instance, you can overhear Rebecca saying over the [=PA=] that "Like a virus, injustice must spread to survive. But as long as one person resists, injustice may be killed."
* IslandHelpMessage: Wandering off a bit from the Town itself can lead to you finding letters "[=HELP US=]" assembled out of sticks.
* NonLethalKO: Sneaking up on guards and gives you the choice to subdue by choking them out or straight-up kill.
** Similarly, at least in some playthroughs Vic will not die after getting shot by the armed followers, but get patched up on the orders of the Walkers and put in the cage, as a living proof of the US government being out to get them, as well as of Walkers' wise and benevolent leadership.
* OptionalStealth: The game is geared around stealth, but it is technically possible to go in guns blazing early on, though it'll both be difficult due to the potential number of armed followers, and due to the risk of accidentally killing Alex in that manner and/or triggering mass suicide.
* PacifistRun: Said to be possible, though far from the only option.
* ThrowingTheDistraction: Here, you can steal followers' alarm clocks from the huts, and then set them to ring soon after you drop them, so that everyone runs to check out the noise and allows you to slip by.
* YourCheatingHeart: You can find defaced "devotional cards" alleging that Isaac is this. It would certainly fit with the persona of real-life Jim Jones if true.
----