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%%
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!!This Game Provides Examples of:
to:
!!This Game Provides Examples of:game provides examples of:
Added DiffLines:
* MadnessInducedOmnivore: One of the [[MissionControlIsOffItsMeds unsettling slideshows]] shows a crude stick figure sitting in a restaurant, with the text "My steak is not completely cooked... but the raw bits taste better. Waiter! I want my meat RAWRER!" After a transition, the stick figure is sitting cheerfully at the table again with a [[BloodyHorror splattered red smile]].
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Commented out Zero Context Examples.
Changed line(s) 21 (click to see context) from:
* EmptyRoomUntilTheTrap: Sometimes.
to:
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* InterfaceScrew[=/=]CameraScrew: in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
to:
* InterfaceScrew[=/=]CameraScrew: InterfaceScrew: in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
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* MoodSwinger: Whoever the hell controls those screens.
to:
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* RunningOnAllFours: Most of the faster Red Freaks.
to:
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* YouWakeUpInARoom: [[spoiler: One of the ''endings''.]]
to:
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* EmptyRoomPsych: The "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
to:
* EmptyRoomPsych: The "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."" The latest version (Ruffle ver) is labeled "We make our own chaos"
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Sinkhole, never change trope's name in tropes list. It's also ZCE.
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* [[GainaxEnding Gainax Beginning, Middle and End]]
to:
Changed line(s) 35,36 (click to see context) from:
* MultipleEndings
* NonstandardGameOver: If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way out is reloading the game, starting from scratch.
* NonstandardGameOver: If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way out is reloading the game, starting from scratch.
to:
* NonstandardGameOver: If you right click and choose "[[SchmuckBait
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Deleted line(s) 39 (click to see context) :
* PlayingThePlayer: The UnreliableNarrator does this. "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
Added DiffLines:
* UnreliableNarrator: "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
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Changed line(s) 13 (click to see context) from:
* TheBlank: the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
to:
* TheBlank: the The "Red Freak Museum" shows self-portraits of the Red Freaks as this.
Changed line(s) 16 (click to see context) from:
* DialogDuringGameplay: After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
to:
* DialogDuringGameplay: After clicking on a screen, it plays through it's its message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
Changed line(s) 19,23 (click to see context) from:
** You can also read [[spoiler: "What have you done?" if you click Commit suicide in any room, and stretch the window horizontally.]]
* EmptyRoomPsych: the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap: sometimes.
* FakePlatform: in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* {{Foreshadowing}}: [[spoiler: "You've already been through this".]]
* EmptyRoomPsych: the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap: sometimes.
* FakePlatform: in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* {{Foreshadowing}}: [[spoiler: "You've already been through this".]]
to:
** You can also read [[spoiler: "What have you done?" if you click Commit suicide "Commit suicide" in any room, and stretch the window horizontally.]]
* EmptyRoomPsych:the The "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap:sometimes.
Sometimes.
* FakePlatform:in In some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* {{Foreshadowing}}:[[spoiler: "You've [[spoiler:"You've already been through this".]]
* EmptyRoomPsych:
* EmptyRoomUntilTheTrap:
* FakePlatform:
* {{Foreshadowing}}:
Changed line(s) 26,27 (click to see context) from:
* HorrorHunger: the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination: the "Red Freak Museum of Art" shows the Red Freaks as this.
* HumanoidAbomination: the "Red Freak Museum of Art" shows the Red Freaks as this.
to:
* HorrorHunger: the The "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination:the The "Red Freak Museum of Art" shows the Red Freaks as this.
* HumanoidAbomination:
Changed line(s) 29,31 (click to see context) from:
* InterfaceScrew / CameraScrew: in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal: the doors at the far right of each level.
* LittleKnownFacts: the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* LevelGoal: the doors at the far right of each level.
* LittleKnownFacts: the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
to:
* InterfaceScrew / CameraScrew: InterfaceScrew[=/=]CameraScrew: in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal:the The doors at the far right of each level.
* LittleKnownFacts:the The "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* LevelGoal:
* LittleKnownFacts:
Changed line(s) 35 (click to see context) from:
* MultipleEndings:
to:
* MultipleEndings:MultipleEndings
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Changed line(s) 10 (click to see context) from:
* AndNowForSomeoneCompletelyDifferent - You play as one of the Red Freaks in one level.
to:
* AndNowForSomeoneCompletelyDifferent - AndNowForSomeoneCompletelyDifferent: You play as one of the Red Freaks in one level.
Changed line(s) 12,13 (click to see context) from:
* BlackoutBasement - In two levels it's pitch black except for some words lit up in white. You can hover the cursor over yourself to use your flashlight. [[spoiler:At least you still have your gun.]]
* TheBlank - the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
* TheBlank - the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
to:
* BlackoutBasement - BlackoutBasement: In two levels it's pitch black except for some words lit up in white. You can hover the cursor over yourself to use your flashlight. [[spoiler:At least you still have your gun.]]
*TheBlank - TheBlank: the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
*
Changed line(s) 15,18 (click to see context) from:
* ColorCodedForYourConvenience - Everything red can kill you.
* DialogDuringGameplay - After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
* DisproportionateRetribution - In the "Trash" story on some screens in the first version, a character misses the trash can, accidentally littering. The two others that witness this then proceed to beat him to death.
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like: a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages such as [[spoiler:"What did you just did"]] and [[spoiler:"HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK"]].
* DialogDuringGameplay - After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
* DisproportionateRetribution - In the "Trash" story on some screens in the first version, a character misses the trash can, accidentally littering. The two others that witness this then proceed to beat him to death.
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like: a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages such as [[spoiler:"What did you just did"]] and [[spoiler:"HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK"]].
to:
* ColorCodedForYourConvenience - ColorCodedForYourConvenience: Everything red can kill you.
*DialogDuringGameplay - DialogDuringGameplay: After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
*DisproportionateRetribution - DisproportionateRetribution: In the "Trash" story on some screens in the first version, a character misses the trash can, accidentally littering. The two others that witness this then proceed to beat him to death.
*EasterEgg / TheDevTeamThinksOfEverything - EasterEgg: If you load the [[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like: a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages such as [[spoiler:"What did you just did"]] and [[spoiler:"HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK"]].
*
*
*
Changed line(s) 20,22 (click to see context) from:
* EmptyRoomPsych - the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap - sometimes.
* FakePlatform - in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* EmptyRoomUntilTheTrap - sometimes.
* FakePlatform - in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
to:
* EmptyRoomPsych - EmptyRoomPsych: the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
*EmptyRoomUntilTheTrap - EmptyRoomUntilTheTrap: sometimes.
*FakePlatform - FakePlatform: in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
*
*
Changed line(s) 25,33 (click to see context) from:
* GameplayAutomation - the "Seems like you've completely '''lost it'''" level. You only control the screen, and "you" navigate to the next level perfectly.
* HorrorHunger - the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination - the "Red Freak Museum of Art" shows the Red Freaks as this.
* InformedEquipment - "You have a gun in your inventory."
* InterfaceScrew / CameraScrew - in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal - the doors at the far right of each level.
* LittleKnownFacts - the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* MindScrew - The game's description says, [[BlatantLies "Experience first-hand social human behavior,"]] and it only gets stranger from there.
* MissionControlIsOffItsMeds - The messages in the screens are either cryptic messages or outright lies.
* HorrorHunger - the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination - the "Red Freak Museum of Art" shows the Red Freaks as this.
* InformedEquipment - "You have a gun in your inventory."
* InterfaceScrew / CameraScrew - in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal - the doors at the far right of each level.
* LittleKnownFacts - the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* MindScrew - The game's description says, [[BlatantLies "Experience first-hand social human behavior,"]] and it only gets stranger from there.
* MissionControlIsOffItsMeds - The messages in the screens are either cryptic messages or outright lies.
to:
* GameplayAutomation - GameplayAutomation: the "Seems like you've completely '''lost it'''" level. You only control the screen, and "you" navigate to the next level perfectly.
*HorrorHunger - HorrorHunger: the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
*HumanoidAbomination - HumanoidAbomination: the "Red Freak Museum of Art" shows the Red Freaks as this.
*InformedEquipment - InformedEquipment: "You have a gun in your inventory."
* InterfaceScrew /CameraScrew - CameraScrew: in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
*LevelGoal - LevelGoal: the doors at the far right of each level.
*LittleKnownFacts - LittleKnownFacts: the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
*MindScrew - MindScrew: The game's description says, [[BlatantLies "Experience first-hand social human behavior,"]] and it only gets stranger from there.
*MissionControlIsOffItsMeds - MissionControlIsOffItsMeds: The messages in the screens are either cryptic messages or outright lies.
*
*
*
* InterfaceScrew /
*
*
*
*
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* NonstandardGameOver - If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way out is reloading the game, starting from scratch.
to:
* NonstandardGameOver - NonstandardGameOver: If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way out is reloading the game, starting from scratch.
Changed line(s) 39,41 (click to see context) from:
* PlayingThePlayer - The UnreliableNarrator does this. "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
* PressXToDie - "Red buttons. They hurt you." They are useful if you get stuck and need to die to restart the level, though.
* DepartmentOfRedundancyDepartment - "Red Freak Fact #2: Red Freaks learn trough(sic) repetition." "Red Freak Fact #3: Red Freaks learn trough(sic) repetition."
* PressXToDie - "Red buttons. They hurt you." They are useful if you get stuck and need to die to restart the level, though.
* DepartmentOfRedundancyDepartment - "Red Freak Fact #2: Red Freaks learn trough(sic) repetition." "Red Freak Fact #3: Red Freaks learn trough(sic) repetition."
to:
* PlayingThePlayer - PlayingThePlayer: The UnreliableNarrator does this. "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
*PressXToDie - PressXToDie: "Red buttons. They hurt you." They are useful if you get stuck and need to die to restart the level, though.
*DepartmentOfRedundancyDepartment - DepartmentOfRedundancyDepartment: "Red Freak Fact #2: Red Freaks learn trough(sic) repetition." "Red Freak Fact #3: Red Freaks learn trough(sic) repetition."
*
*
Changed line(s) 43,45 (click to see context) from:
* SchmuckBait - "Don't press A though. A is bad." "Some of these guys are really angry." "Don't touch red walls." "I don't reccomend(sic) considering suicide." Among others.
* SilenceIsGolden - There are no sound effects for most of the game.
* TeasedWithAwesome - You have a gun that automatically kills any Red Freaks you click on for a while in the middle of the game, but it gets taken away from you [[spoiler:once the lights are back on.]]
* SilenceIsGolden - There are no sound effects for most of the game.
* TeasedWithAwesome - You have a gun that automatically kills any Red Freaks you click on for a while in the middle of the game, but it gets taken away from you [[spoiler:once the lights are back on.]]
to:
* SchmuckBait - SchmuckBait: "Don't press A though. A is bad." "Some of these guys are really angry." "Don't touch red walls." "I don't reccomend(sic) considering suicide." Among others.
*SilenceIsGolden - SilenceIsGolden: There are no sound effects for most of the game.
*TeasedWithAwesome - TeasedWithAwesome: You have a gun that automatically kills any Red Freaks you click on for a while in the middle of the game, but it gets taken away from you [[spoiler:once the lights are back on.]]
*
*
Changed line(s) 47 (click to see context) from:
* ZombieGait - The slower Red Freaks walk this way.
to:
* ZombieGait - ZombieGait: The slower Red Freaks walk this way.
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This is the last edit in a row, I swear. I forgot some quotation marks.
Changed line(s) 18 (click to see context) from:
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages like [[spoiler:What did you just did]] and [[spoiler:HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK]].
to:
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like like: a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages like [[spoiler:What such as [[spoiler:"What did you just did]] did"]] and [[spoiler:HOW [[spoiler:"HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK]].FREAK"]].
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None
Changed line(s) 18 (click to see context) from:
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly] and stretch the window way too much in one direction, you can see some counter-glitching measures, like a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages like [[spoiler:What did you just did]] and [[spoiler:HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK]].
to:
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [http://uploads.[[http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly] directly]] and stretch the window way too much in one direction, you can see some counter-glitching measures, like a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages like [[spoiler:What did you just did]] and [[spoiler:HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK]].
Is there an issue? Send a MessageReason:
Easter Eggs and counterg-litching measures
Changed line(s) 12 (click to see context) from:
* BlackoutBasement - In two levels it's dark except for some words lit up in white and a flashlight you can click on yourself to use. [[spoiler:At least you still have your gun.]]
to:
* BlackoutBasement - In two levels it's dark pitch black except for some words lit up in white and a flashlight you white. You can click on hover the cursor over yourself to use.use your flashlight. [[spoiler:At least you still have your gun.]]
Changed line(s) 15 (click to see context) from:
* ColorCodedForYourConvenience - All the enemies in the game are red.
to:
* ColorCodedForYourConvenience - All the enemies in the game are red.Everything red can kill you.
* EasterEgg / TheDevTeamThinksOfEverything - If you load the [http://uploads.ungrounded.net/469000/469443_Bright_clean_FINAL.swf SWF file directly] and stretch the window way too much in one direction, you can see some counter-glitching measures, like a deadly red wall underneath all levels, red buttons to kill yourself in normally unreachable places, and informative messages like [[spoiler:What did you just did]] and [[spoiler:HOW YOU DARE GLITCHING MY GAME YOU LITTLE RED FREAK]].
** You can also read [[spoiler: "What have you done?" if you click Commit suicide in any room, and stretch the window horizontally.]]
** You can also read [[spoiler: "What have you done?" if you click Commit suicide in any room, and stretch the window horizontally.]]
Changed line(s) 34 (click to see context) from:
* NonstandardGameOver - If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way to continue is reload the game.
to:
* NonstandardGameOver - If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way to continue out is reload reloading the game.game, starting from scratch.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''[[http://www.newgrounds.com/portal/view/469443 The Bright In the Screen]]'' is a 2008 horror AdobeFlash game.
to:
''[[http://www.newgrounds.com/portal/view/469443 The Bright In the Screen]]'' is a 2008 horror AdobeFlash UsefulNotes/AdobeFlash game.
Is there an issue? Send a MessageReason:
Added image.
Changed line(s) 1,2 (click to see context) from:
->Trust me and everything will be fine. I am a good person.
to:
->''Trust me and everything will be fine. I am a good
Changed line(s) 32 (click to see context) from:
* MultipleEndings
to:
* MultipleEndingsMultipleEndings:
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None
Added DiffLines:
->Trust me and everything will be fine. I am a good person.
''[[http://www.newgrounds.com/portal/view/469443 The Bright In the Screen]]'' is a 2008 horror AdobeFlash game.
You are a stick figure. You are in an empty facility of some kind. You cannot remember why you're here or how you got here. The facility is totally empty except for you, a mysterious entity sending you messages through the many screens scattered throughout the facility, and the "red freaks", insane red stick figures that attack you on sight.
----
!!This Game Provides Examples of:
* AndNowForSomeoneCompletelyDifferent - You play as one of the Red Freaks in one level.
* AndThenJohnWasAZombie: Uh, not exactly. [[spoiler: A screen informs you that "You are red when you are not looking". And then later on "You are a happy smiling Red Freak." Towards the end of the "goodbye" screen, you begin flashing red.]]
* BlackoutBasement - In two levels it's dark except for some words lit up in white and a flashlight you can click on yourself to use. [[spoiler:At least you still have your gun.]]
* TheBlank - the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
* BookEnds: At least in one version, [[spoiler: the ending literally takes you right back to the start. "Your new assignment" indeed.]]
* ColorCodedForYourConvenience - All the enemies in the game are red.
* DialogDuringGameplay - After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
* DisproportionateRetribution - In the "Trash" story on some screens in the first version, a character misses the trash can, accidentally littering. The two others that witness this then proceed to beat him to death.
* EmptyRoomPsych - the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap - sometimes.
* FakePlatform - in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* {{Foreshadowing}}: [[spoiler: "You've already been through this".]]
* [[GainaxEnding Gainax Beginning, Middle and End]]
* GameplayAutomation - the "Seems like you've completely '''lost it'''" level. You only control the screen, and "you" navigate to the next level perfectly.
* HorrorHunger - the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination - the "Red Freak Museum of Art" shows the Red Freaks as this.
* InformedEquipment - "You have a gun in your inventory."
* InterfaceScrew / CameraScrew - in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal - the doors at the far right of each level.
* LittleKnownFacts - the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* MindScrew - The game's description says, [[BlatantLies "Experience first-hand social human behavior,"]] and it only gets stranger from there.
* MissionControlIsOffItsMeds - The messages in the screens are either cryptic messages or outright lies.
* MoodSwinger: Whoever the hell controls those screens.
* MultipleEndings
* NonstandardGameOver - If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way to continue is reload the game.
** [[spoiler:Do this during the ending, and you'll get a message saying "What have you done?" [[DownerEnding That's the closest you'll get from a Happy Ending, all circumstances considered]]...]]
* OntologicalMystery
* PlayingThePlayer - The UnreliableNarrator does this. "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
* PressXToDie - "Red buttons. They hurt you." They are useful if you get stuck and need to die to restart the level, though.
* DepartmentOfRedundancyDepartment - "Red Freak Fact #2: Red Freaks learn trough(sic) repetition." "Red Freak Fact #3: Red Freaks learn trough(sic) repetition."
* RunningOnAllFours: Most of the faster Red Freaks.
* SchmuckBait - "Don't press A though. A is bad." "Some of these guys are really angry." "Don't touch red walls." "I don't reccomend(sic) considering suicide." Among others.
* SilenceIsGolden - There are no sound effects for most of the game.
* TeasedWithAwesome - You have a gun that automatically kills any Red Freaks you click on for a while in the middle of the game, but it gets taken away from you [[spoiler:once the lights are back on.]]
* YouWakeUpInARoom: [[spoiler: One of the ''endings''.]]
* ZombieGait - The slower Red Freaks walk this way.
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''[[http://www.newgrounds.com/portal/view/469443 The Bright In the Screen]]'' is a 2008 horror AdobeFlash game.
You are a stick figure. You are in an empty facility of some kind. You cannot remember why you're here or how you got here. The facility is totally empty except for you, a mysterious entity sending you messages through the many screens scattered throughout the facility, and the "red freaks", insane red stick figures that attack you on sight.
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!!This Game Provides Examples of:
* AndNowForSomeoneCompletelyDifferent - You play as one of the Red Freaks in one level.
* AndThenJohnWasAZombie: Uh, not exactly. [[spoiler: A screen informs you that "You are red when you are not looking". And then later on "You are a happy smiling Red Freak." Towards the end of the "goodbye" screen, you begin flashing red.]]
* BlackoutBasement - In two levels it's dark except for some words lit up in white and a flashlight you can click on yourself to use. [[spoiler:At least you still have your gun.]]
* TheBlank - the "Red Freak Museum" shows self-portraits of the Red Freaks as this.
* BookEnds: At least in one version, [[spoiler: the ending literally takes you right back to the start. "Your new assignment" indeed.]]
* ColorCodedForYourConvenience - All the enemies in the game are red.
* DialogDuringGameplay - After clicking on a screen, it plays through it's message independent of everything else. Because of this you can walk off from the "dialog" and miss things, watch multiple screens of dialog at once, or have to dodge Red Freaks if you want to read all of a message.
* DisproportionateRetribution - In the "Trash" story on some screens in the first version, a character misses the trash can, accidentally littering. The two others that witness this then proceed to beat him to death.
* EmptyRoomPsych - the "game" you can play while the game is loading. You can move around and shoot powerful-looking beams... but there's really nothing to shoot and nowhere to go. The old version had this room labeled "Red Therapy" and the new version tells you "You are red when you're not looking."
* EmptyRoomUntilTheTrap - sometimes.
* FakePlatform - in some areas, screens and places that are black fool you into thinking there's a nice solid place to walk. They sometimes drop you into a room with Red Freaks. There's also an unavoidable one in the beginning. "I told you to mind the gap."
* {{Foreshadowing}}: [[spoiler: "You've already been through this".]]
* [[GainaxEnding Gainax Beginning, Middle and End]]
* GameplayAutomation - the "Seems like you've completely '''lost it'''" level. You only control the screen, and "you" navigate to the next level perfectly.
* HorrorHunger - the "Meat" stories shown on some screens in the second version. "This is AWFUL! I need it RAWRER!" *next screen shows blood all over* "Delicious."
* HumanoidAbomination - the "Red Freak Museum of Art" shows the Red Freaks as this.
* InformedEquipment - "You have a gun in your inventory."
* InterfaceScrew / CameraScrew - in one level the screen jumps around as if glitching. Throughout the game the screen seems to vibrate just a tiny bit.
* LevelGoal - the doors at the far right of each level.
* LittleKnownFacts - the "Red Freak Facts" on some of the screens. "Fact: Red Freaks are all the same. But they don't care." "Fact: [[BlatantLies Opinion = fact. This is a fact.]]"
* MindScrew - The game's description says, [[BlatantLies "Experience first-hand social human behavior,"]] and it only gets stranger from there.
* MissionControlIsOffItsMeds - The messages in the screens are either cryptic messages or outright lies.
* MoodSwinger: Whoever the hell controls those screens.
* MultipleEndings
* NonstandardGameOver - If you right click and choose "[[SchmuckBait commit]] [[PressXToDie suicide]]", the entire game screen turns gray and the only way to continue is reload the game.
** [[spoiler:Do this during the ending, and you'll get a message saying "What have you done?" [[DownerEnding That's the closest you'll get from a Happy Ending, all circumstances considered]]...]]
* OntologicalMystery
* PlayingThePlayer - The UnreliableNarrator does this. "This world was not made for you." "You can close the game whenever you want to." "If I were you... I would stop doing this." [[spoiler:"YOU NEVER LISTEN!"]]
* PressXToDie - "Red buttons. They hurt you." They are useful if you get stuck and need to die to restart the level, though.
* DepartmentOfRedundancyDepartment - "Red Freak Fact #2: Red Freaks learn trough(sic) repetition." "Red Freak Fact #3: Red Freaks learn trough(sic) repetition."
* RunningOnAllFours: Most of the faster Red Freaks.
* SchmuckBait - "Don't press A though. A is bad." "Some of these guys are really angry." "Don't touch red walls." "I don't reccomend(sic) considering suicide." Among others.
* SilenceIsGolden - There are no sound effects for most of the game.
* TeasedWithAwesome - You have a gun that automatically kills any Red Freaks you click on for a while in the middle of the game, but it gets taken away from you [[spoiler:once the lights are back on.]]
* YouWakeUpInARoom: [[spoiler: One of the ''endings''.]]
* ZombieGait - The slower Red Freaks walk this way.
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