Follow TV Tropes

Following

History VideoGame / TheBizarreAdventuresOfWoodruffAndTheSchnibble

Go To

OR

Is there an issue? Send a MessageReason:
Moved to Trivia


DummiedOut content from the game can be found on [[https://tcrf.net/Woodruff_and_the_Schnibble_of_Azimuth the Cutting Room Floor wiki]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


DummiedOut content from the game can be found on [[https://tcrf.net/Woodruff_and_the_Schnibble_of_Azimuth the Cutting Room Floor wiki]].
Is there an issue? Send a MessageReason:
None


* MockGuffin: [[spoiler:The mysterious Schnibble, a mysterious object/person that can save the city and which everyone was after, turns out not to exist; it was invented by Professor Azimuth to give people hope. In a FakeRealTurn, Woodruff takes down the corrupt government and assumes the throne as a benevolent ruler, effectively ''becoming'' the Schnibble.]]

to:

* MockGuffin: [[spoiler:The mysterious titular Schnibble, a mysterious object/person that can which could save the city and which everyone was after, turns turned out not to exist; it was had been invented by Professor Azimuth to give people hope. In a FakeRealTurn, Woodruff takes down the corrupt government and assumes the throne as a benevolent ruler, effectively ''becoming'' the Schnibble.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MockGuffin: [[spoiler:The mysterious Schnibble, a mysterious object/person that can save the city and which everyone was after, turns out not to exist; it was invented by Professor Azimuth to give people hope. In a FakeRealTurn, Woodruff takes down the corrupt government and assumes the throne as a benevolent ruler, effectively ''becoming'' the Schnibble.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: The gong sequence in the Schnibble Cult is always the same on every playthrough. If you learn/memorize it you can totally ditch negotiating with the cult leader and the cult computer as well as save some of your precious strulls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Psychometry}}: The Past Formula. When used on a statue of a commander, Woodruff is transported to a scene representing both the war where the commander fought, and the creation of the statue itself. Woodruff can also change how the statue looks and save a Bouzouk's life, both of which affect the future/present, combining this trope with TimeTravel.
Is there an issue? Send a MessageReason:
removing NWML from work pages



NeedsWikiMagicLove.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThemedParty: Near the end of the game, Woodruff attends a party hosted by Coh Cott, themed around eyes.


Added DiffLines:

* YouShouldntKnowThisAlready: You cannot call plot-important tobozon numbers until you learn about them in-game.

Added: 740

Removed: 103

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Many puzzles require money to solve, and the only way to earn more money beyond your first coin is through gambling. Fortunately, you are guaranteed to win if you are down to your last coin.



* ChekhovsBoomerang: The chewing gum, which is required twice (the second one at the end of the game).



** ChekhovsBoomerang: The chewing gum, which is required twice (the second one at the end of the game).


Added DiffLines:

* LimitedAnimation: Parodied when Woodruff places a stone 'A' into an indentation. Instead of showing him doing this, an animator pops up (conveniently obscuring Woodruff) and complains about how hard to animate the scene is, especially because of all the nonsensical words.


Added DiffLines:

* SpellMyNameWithAnS: The game can't decide if the native mutants are called "Boozooks" or "Bouzouks". Both spellings are used in different places.
Is there an issue? Send a MessageReason:
None


''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision and published by Creator/{{Sierra}}. The game was created and written by artist Pierre Gilhodes, the creator of the ''VideoGame/{{Gobliiins}}'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.

to:

''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision and published by Creator/{{Sierra}}.Vision. The game was created and written by artist Pierre Gilhodes, the creator of the ''VideoGame/{{Gobliiins}}'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.
Creator/{{Sierra}}.
Is there an issue? Send a MessageReason:
None


''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision. The game was created and written by artist Pierre Gilhodes, the creator of the ''VideoGame/{{Gobliiins}}'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.

to:

''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision.Vision and published by Creator/{{Sierra}}. The game was created and written by artist Pierre Gilhodes, the creator of the ''VideoGame/{{Gobliiins}}'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RightOutOfMyClothes: If Woodruff steps into the acid river without boots, he leaps out of his clothes (and then falls back into them).

Added: 103

Changed: 76

Is there an issue? Send a MessageReason:
None


* ChekhovsGun: Several. For example, the chewing gum, which is required twice (the second one at the end of the game).

to:

* ChekhovsGun: Several. For example, the underwear button.
** ChekhovsBoomerang: The
chewing gum, which is required twice (the second one at the end of the game).
Is there an issue? Send a MessageReason:
None


''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision. The game was created and written by artist Pierre Gilhodes, the creator of the ''Gobliiins'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.

to:

''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision. The game was created and written by artist Pierre Gilhodes, the creator of the ''Gobliiins'' ''VideoGame/{{Gobliiins}}'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiotHero: Woodruff, who begins the game somewhere between minutes to days after being turned from an infant into an adult.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LightAndMirrorsPuzzle: One such puzzle appears at the beginning, in the shop. You must position two mirrors so that they're able to correctly deflect a light beam and hit a nose, making it visible.

Added: 4

Changed: 96

Is there an issue? Send a MessageReason:
None


----



* ChekovsGun: Several.

to:

* ChekovsGun: Several.ChekhovsGun: Several. For example, the chewing gum, which is required twice (the second one at the end of the game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyBirdCameo: [[spoiler:The Beast]] is on a poster at the very start of the game.

Added: 810

Changed: 35

Is there an issue? Send a MessageReason:
None


* CerebusSyndrome: The early phase of the game is extremely silly, with multiple breakages of the fourth wall. By the time Woodruff learns about Coh Cott, the game (while still humorous) reshapes itself into a study of racism and cultural interaction.



* {{Cult}}: The Schnibble Cult.

to:

* ChekovsGun: Several.
* {{Cult}}: The Schnibble Cult. They're backed by the Bigwig, who's exploiting the concept of the Schnibble for his own gain.


Added DiffLines:

* InherentlyFunnyWords: The main theme behind the names of everything.


Added DiffLines:

* ItsAWonderfulFailure: The bad endings have elements of this.


Added DiffLines:

* NeverLearnedToRead: Woodruff, having literally just left infancy, doesn't know how to read at the start of the game. One of your first tasks is learning how.


Added DiffLines:

* TeleportersAndTransporters: Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
Is there an issue? Send a MessageReason:
None


* WhatKindOfLamePowerIsHeartAnyway: After you go back in time and save an injured bazouk, a Chinese-stereotype "guru" (whose existence you've caused) will periodically show up and give you such powers as... the ability to control your hair growth. Subverted when Woodruff asks what use these powers are and is told, [[spoiler:"Individually, they are useless. But once you have mastered them all, you will gain the ability to leviatate!" And indeed, levitation is necessary to complete the game]].

to:

* WhatKindOfLamePowerIsHeartAnyway: After you go back in time and save an injured bazouk, a Chinese-stereotype "guru" (whose existence you've caused) will periodically show up and give you such powers as... the ability to control your hair growth. Subverted when Woodruff asks what use these powers are and is told, [[spoiler:"Individually, they are useless. But once you have mastered them all, you will gain the ability to leviatate!" levitate!" And indeed, levitation is necessary to complete the game]].
Is there an issue? Send a MessageReason:
None


[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Woodruff_1517.png]]



* WordsCanBreakMyBones: The nine Syllables originally known by the seven Wisemen.

to:

* WordsCanBreakMyBones: The nine Syllables originally known by the seven Wisemen.Wisemen.
----
Is there an issue? Send a MessageReason:
None


* SpellConstruction: Once you've learned some the Wiemen's Syllables, you must enter a special screen, where you make specific groups of three Syllables (using some instructions you find in the Bouzouk throne room) to create some magic Formulas.

to:

* SpellConstruction: Once you've learned some of the Wiemen's Wisemen's Syllables, you must enter a special screen, where you make specific groups of three Syllables (using some instructions you find in the Bouzouk throne room) to create some magic Formulas.
Is there an issue? Send a MessageReason:
None


* Cult: The Schnibble Cult.

to:

* Cult: {{Cult}}: The Schnibble Cult.

Added: 1319

Changed: 1

Is there an issue? Send a MessageReason:
None


* CharacterNameAndTheNounPhrase
* Cult: The Schnibble Cult.



* FantasticRacism: Humans towards Bouzouks.
* GameplayAndStorySegregation: Using the Discerning Formula on the three cup man makes Woodruff realize that the man is cheating, and how he does it. However, up until that point is completely possible to win him by abuse of SaveScumming, which shouldn't be possible if he was actually cheating.



* InsideAComputerSystem: The Health Wiseman is trapped inside the virtual trip until Woodruff frees him.



* MagicalIncantation: The seven Formulas you learn to use.
* MindControlDevice: The hypnotic CD you get in the Schnibble cult.



* PuppeteerParasite: [[spoiler:The Beast, who controls the Bigwig.]]



* SecretCircleOfSecrets: You find one inside the Schnibble Cult.
* SpellConstruction: Once you've learned some the Wiemen's Syllables, you must enter a special screen, where you make specific groups of three Syllables (using some instructions you find in the Bouzouk throne room) to create some magic Formulas.
* SuperStrength: Woodruff gets this power once you make the Strength Formula. It also seems to be permanent, as Woodruff doesn't need to repeat the Formula each time he needs to use this power, as he needs to do with all other Formulas.



* WidgetSeries.

to:

* WidgetSeries.WidgetSeries
* WordsCanBreakMyBones: The nine Syllables originally known by the seven Wisemen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HalfHumanHybrid: [[spoiler:Woodruff is half-human and half-Bazouk.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicPossession: [[spoiler:The Bigwig was a decent man until he opened a sealed Bazouk artifact, freeing the Beast and being overtaken by its evil. Two of the bad endings have Woodruff suffer the same fate.]]
* EldritchAbomination: [[spoiler:The Beast, an ancient Bazouk devil-figure.]]


Added DiffLines:

* RunningGag: The little man who pops up and questions whether you've paid your taxes.
* SealedEvilInACan: [[spoiler:The Beast was one, and the final puzzle is putting it back into a can.]]
* WeaksauceWeakness: [[spoiler:Woodruff can repel the Beast from his body by... eating bouzuhouli, an old Bozouk dish.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheGhost: The game has the eponymous Schnibble, the savior of the city, who everybody the player meets says is just around the corner. Near the end, it's revealed that [[spoiler: the Schnibble was a fictional person invented by Professor Azimuth to give the people hope, and inspire people to action, helping the less fortunate. Since the player has done exactly that, he has effectively become the Schnibble.]]
* HeroesWantRedHeads: Coh Cott.
* ICantReachIt: Woodruff has to go past an acid liquid river but is barefoot. If he has one boot (which is acid-resistant), he says that he can cross it by hopping on one leg. But not being the sharpest pencil in the drawer, he hops in the acid with his bare foot and is forced to go back. He could simply try again and hop on the booted foot this time, learning from his mistake (even an idiot can think this), but no, he will repeat the same mistake again and again. The player is meant to find another boot so he can cross the river full-booted every time. But then, Woodruff is an IdiotHero.


Added DiffLines:

* PlotRelevantAgeUp: The game starts with Woodruff, a toddler, aging into an adult after his adoptive father Azimuth sticks a device on his head. This device turns out to be [[spoiler:an age-adjusting device Azimuth had built as part of a plot to kill the Bigwig. When the Bigwig's men came to capture him, he used it to age Woodruff up so that he could carry on the work; when you meet the (newly-teenaged) Azimuth later, he gives it to you, and you yourself use it to age the Bigwig to dust.]]
* PoorCommunicationKills: The backstory of the game has a shining example: when humans first arrived at the Hill, the Bouzouks decided to scare them off. Their means was a giant statue of an armed, armored Bouzouk warrior. The humans read this as a threat, and the resulting war began a long history of mistreatment for the Bouzouks.
* WhatKindOfLamePowerIsHeartAnyway: After you go back in time and save an injured bazouk, a Chinese-stereotype "guru" (whose existence you've caused) will periodically show up and give you such powers as... the ability to control your hair growth. Subverted when Woodruff asks what use these powers are and is told, [[spoiler:"Individually, they are useless. But once you have mastered them all, you will gain the ability to leviatate!" And indeed, levitation is necessary to complete the game]].
* WidgetSeries.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LayeredMetropolis: The great vertical city of Vlurxtrznbnaxl. The citizens live in different parts of the city according to their socio-economic status: the poor live on the lower levels, the rich and powerful live on the higher levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Bizarre Adventures of Woodruff and the Schnibble'' (European title ''Woodruff and the Schnibble of Azimuth'') is a 1994 French adventure game developed by Coktel Vision. The game was created and written by artist Pierre Gilhodes, the creator of the ''Gobliiins'' series, of which ''Woodruff'' shares its visual style, gameplay and offbeat humor, though is not an official part of the ''Gobliiins'' series or canon. ''Woodruff'' was distributed in North America in 1995 by Sierra Entertainment.

The game begins where a great city has since devolved into a nightmarish dystopia, ruled by a bureaucratic and totalitarian government. Heading the government is The President, accompanied by his corrupt and maniacal advisor the [=BigWig=], who enacts excessive taxation (including taxes on breathing and walking) and fear-based propaganda upon the city citizens, including a peculiar warning about a nocturnal beast who feeds upon those who oppose their government's regulations. In the lower levels of the city, relations between humans and Bouzouks have grown to their most tense, giving rise to a group known as the Bouzouk Freedom Party, a terrorist organization who, being natural pacifists, have yet to commit any actual acts of terrorism.

Professor Azimuth, an eminent political and scientific human personality known for his work on manipulating the aging process of cells, sympathizes with the plight of the Bouzouks and becomes determined to help end their oppression. In his research, he discovers the legend of the Schnibble, a mystical entity that is believed to have the ability to cause peace and prosperity to flourish, and begins work on finding a way to unleash it. Word spreads about his work, and Azimuth is hailed as a hero by the Bouzouk community. Unfortunately, word of the Schnibble also reaches the ears of the [=BigWig=]. To stave off any chance of a revolution, the [=BigWig=] and his thugs storm the home of Azimuth and his young, adopted half-human, half-Bouzouk son, Woodruff.

Professor Azimuth barely has time to hide Woodruff before the [=BigWig=] breaks into their house, kidnapping the professor and ruthlessly gunning down Woodruff's beloved teddy bear in the process, but not before befitting him with a Viblefrotzer, an invention of his own design that can speed up the aging process (and looks eerily similar to a Sony Walkman). Within seconds, Woodruff ages about fifteen years, finding himself now prepared for an epic quest: rescue his adopted father, avenge the death of his teddy bear by extracting revenge on the evil [=BigWig=] and find a way to unleash the Schnibble and bring peace back to the city.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

Top