Follow TV Tropes

Following

History VideoGame / TheBannerSaga

Go To

OR

Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Sure enough, glory in battle is important for Varl society.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Sure enough, glory in battle is important for Varl society.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: Rook has one as his melee weapon, with a bow for ranged attacks. Many other characters have one as well.

Added: 122

Changed: 166

Is there an issue? Send a MessageReason:
None


* HornedHumanoid: The Varl all have horns.

to:

* HornedHumanoid: The Varl are gigantic humanoids, and they all have horns.a pair of horns, which vary between individuals. They're not just for show, either: a varl can easily [[UseYourHead headbutt]] with them.



* OurGiantsAreBigger: Varl are giants twice the height of a man, and who [[HornedHumanoid spot horns on their foreheads]].



* ProudWarriorRaceGuy: All of the Varl, who love battle a lot.

to:

* ProudWarriorRaceGuy: All of the Varl, varl, who love battle a lot.
Is there an issue? Send a MessageReason:
None


* AntiArmor: Characters have a health and armor stat. You can attack armor instead of health, making it easier to damage their health. As pretty much all Dredge have heavy armor, this is essentially a requirement to do significant damage.

to:

* AntiArmor: Characters have a health both strength and armor stat. stats. You can attack armor instead of health, making it easier to damage their health. As pretty much all Dredge have heavy armor, this strength; notably, damage to armor is essentially a requirement to do significant damage.dependent on the Break stat, not strength -- strength varies as the unit takes damage, but Break remains fixed.
Is there an issue? Send a MessageReason:
None


* OldSaveBonus: Saves from the first ''Banner Saga'' can be imported into ''[[VideoGame/TheBannerSaga2]]''.

to:

* OldSaveBonus: Saves from the first ''Banner Saga'' can be imported into ''[[VideoGame/TheBannerSaga2]]''.[[VideoGame/TheBannerSaga2 the sequel]].
Is there an issue? Send a MessageReason:
Dewicked trope


* LoadsAndLoadsOfCharacters: As a SRPG with multiple parties, naturally the game has a lot of characters.

Added: 913

Changed: 253

Is there an issue? Send a MessageReason:
added a few tropes and corrected some typos. Some example expansion


** And then utterly subverted in 3, when it's revealed by Juno that [[spoiler:the Valka]] are indirectly responsible for their angry suicide rage against the other races: [[spoiler:At the climax of the second Great War, when the Varka learned that the Dredge's homeworld was powered by a miniature black sun that supercharged weaving, they went behind the alliance's back and forged a peace treaty with the Dredge, teaching them weaving and creating females for their race to reproduce in exchange for access to the black sun. Unfortunately, one of their number went rogue and attempted an unstable experiment with the black sun. It caused the mutant apocalypse, and the Dredge homeworld was ground zero. They think it was a genocidal first strike and are hellbent on getting revenge]].

to:

** And then utterly subverted in 3, [[VideoGame/TheBannerSaga3 3]], when it's revealed by Juno that [[spoiler:the Valka]] are indirectly responsible for their angry suicide rage against the other races: [[spoiler:At the climax of the second Great War, when the Varka Valka learned that the Dredge's homeworld was powered by a miniature black sun that supercharged weaving, they went behind the alliance's back and forged a peace treaty with the Dredge, teaching them weaving and creating females for their race to reproduce in exchange for access to the black sun. Unfortunately, one of their number went rogue and attempted an unstable experiment with the black sun. It caused the mutant apocalypse, and the Dredge homeworld was ground zero. They think it was a genocidal first strike and are hellbent on getting revenge]].



* AnAxeToGrind: Rook has one as his melee weapon, with a bow for ranged attacks. Many other characters have a one-handed version.

to:

* AnAxeToGrind: Rook has one as his melee weapon, with a bow for ranged attacks. Many other characters have a one-handed version.one as well.



* AssholeVictim: Rafnsvartr, a drunkard from Skorge, ends up this way one way or another. At first he's causing trouble with his drunkenness, but when he frightens the caravan with a drunken joke about seeing dredge, you either banish him from the caravan or some of your people take care of the problem themselves. As the narration says, if he disappears, nobody searches for him or even cares that he's gone.
* AsskickingEqualsAuthority: Sure enough, glory in battle is important for Varl society.

to:

* AssholeVictim: Rafnsvartr, a drunkard from Skorge, Skogr, ends up this way one way or another. At first he's causing trouble with his drunkenness, but when he frightens the caravan with a drunken joke about seeing dredge, you either banish him from the caravan or some of your people take care of the problem themselves. As the narration says, if he disappears, nobody searches for him or even cares that he's gone.
gone.
* AsskickingEqualsAuthority: Sure enough, glory in battle is important for Varl society.



* DeathOfAThousandCuts: The Thrasher class's active ability, Bloody Flail, hits several times for 1 damage each time to either health or armor.



* DoomedHometown: Skogr, which is abandoned when it's attacked by the dredge.

to:

* DoomedHometown: Skogr, which is abandoned in Chapter 1 when it's attacked by the dredge.



* GuideDangIt:

to:

* GuideDangIt: GuestStarPartyMember: Sigbjorn, if you save him, joins you for one battle. He's a level 5 [[HerdHittingAttack warhawk]] with an item that reduces agro and increases movement.
* GuideDangIt:



** Then there's [[spoiler:Rook/Alette]] when they [[spoiler:shoot Bellower with the silver arrow]].



* OldSaveBonus: Saves from the first ''Banner Saga'' can be imported into ''The Banner Saga 2''.

to:

* OldSaveBonus: Saves from the first ''Banner Saga'' can be imported into ''The Banner Saga 2''.''[[VideoGame/TheBannerSaga2]]''.



* PracticalTaunt: Fasolt's active ability, Malice, forces the targeted enemy to attack him on its next turn.



* PutOnABus: The chieftain of Skogr (who never even gets a name), is wounded if he isn't killed in the evacuation of the village. Depending on your choices, you may never explicitly find out what happens to him. [[spoiler:He [[BusCrash dies of his wounds]] while the party is at Einartoft]].



* RainOfArrows: Oddleif's active ability. Any enemy stepping on the trapped square gets 1-3 arrows dropped on them, for ever-increasing damage.



** Humans of Raider class can get the Grudge ability, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.

to:

** Humans of the Raider class can get the Grudge ability, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.



* TheBackwardsR: A mix of fake and real runes are used on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.

to:

* TheBackwardsR: A mix of fake and real runes are used on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.


Added DiffLines:

* WhamShot: Bellower [[spoiler:holding the archer who shot him with the silver arrow, right beofre killing them]].
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Only the sun has stopped]]

to:

[[caption-width-right:350:Only the sun has stopped]]
stopped.]]
Is there an issue? Send a MessageReason:
None


* BadassBeard: It's a game about fantasy vikings. So, of course, a lot of them will have epic beards to go with their battle prowess.

to:

* BadassBeard: BeardOfBarbarism: It's a game about fantasy vikings. So, of course, a lot of them will have epic beards to go with their battle prowess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssholeVictim: Rafnsvartr, a drunkard from Skorge, ends up this way one way or another. At first he's causing trouble with his drunkenness, but when he frightens the caravan with a drunken joke about seeing dredge, you either banish him from the caravan or some of your people take care of the problem themselves. As the narration says, if he disappears, nobody searches for him or even cares that he's gone.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: The copious amounts of ilore paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and kingdoms of humans and Varl are being overrun by Dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow called "The Darkness" by those few in the know]]. Oh, and what appears to be the World Serpent is roaming about, casually destroying ''entire mountains'' and complaining it was supposed to destroy the world instead.]]

to:

* CrapsackWorld: The copious amounts of ilore lore paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and kingdoms of humans and Varl are being overrun by Dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow called "The Darkness" by those few in the know]]. Oh, and what appears to be the World Serpent is roaming about, casually destroying ''entire mountains'' and complaining it was supposed to destroy the world instead.]]
Is there an issue? Send a MessageReason:
None


* AlienGenderConfusion: The stone-like Dredge have such incomprehensible biology compared to the setting's other, mammalian races that they initially assume every combatant they encounter is male. It's only when they realize some of them have children strapped to them that they realize the Dredge army comprises both sexes and are actually InvadingRefugees.

to:

* AlienGenderConfusion: The stone-like Dredge have such incomprehensible biology compared to the setting's other, mammalian races that they initially assume every combatant they encounter is male. [[spoiler: It's only when they realize some of them have children strapped to them that they realize the Dredge army comprises both sexes and are actually InvadingRefugees.InvadingRefugees]].
Is there an issue? Send a MessageReason:
None


* ViolationOfCommonSense: [[FullHealthDamage Base damage is equal to hit points]], in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.

to:

* ViolationOfCommonSense: [[FullHealthDamage [[FullHealthBonus Base damage is equal to hit points]], in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.
Is there an issue? Send a MessageReason:
None


* ViolationOfCommonSense: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.

to:

* ViolationOfCommonSense: [[FullHealthDamage Base damage is equal to hit points, points]], in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.

Added: 254

Removed: 288

Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Averted for once, as the unit's strength, whether allied or hostile, is equal to their health. The more wounded they get, the less damage they'll be able to deal, generally making them nigh-useless at low health (barring special abilities and armor breaking).


Added DiffLines:

* FullHealthBonus: More than a mere "bonus", a unit's strength is equal to their health. The more wounded they get, the less damage they'll be able to deal, generally making them nigh-useless at low health (barring special abilities and armor breaking).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: Enemy AI follow predictable patterns of decision-making that are probably deliberately designed to be exploited. Enemies will continuously pile attacks onto a character that they know is immune to damage for that round. They will walk through tiles they know are trapped. They will use area of effect attacks that they know will cause more harm to their side than the player's. They will move units in such a way as to deny their side opportunities for attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlienGenderConfusion: The stone-like Dredge have such incomprehensible biology compared to the setting's other, mammalian races that they initially assume every combatant they encounter is male. It's only when they realize some of them have children strapped to them that they realize the Dredge army comprises both sexes and are actually InvadingRefugees.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* {{Disneyesque}}: The style of the series, overall.

Changed: 207

Is there an issue? Send a MessageReason:
None


* DyingRace: Unlike the humans, Varls were individually made by Hadrborg but the lack of females meant that they had no way to repopulate after the death of gods. [[spoiler: The destruction of Grofheim--their major population and political center--along with the apocalypse meant that the Varls in your party would most likely be the last of their race]].

to:

* DyingRace: Unlike the humans, Varls were individually made by the god Hadrborg but without their female counterparts that resulted in their inability to reproduce once the lack of females gods were dead. This meant that they had no way to repopulate after the death of gods.their numbers are constantly depleting despite their strength, immortality, and resilience. [[spoiler: The destruction of Grofheim--their major population and political center--along with the apocalypse meant that the Varls in your party would most likely be the last of their race]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DyingRace: Unlike the humans, Varls were individually made by Hadrborg but the lack of females meant that they had no way to repopulate after the death of gods. [[spoiler: The destruction of Grofheim--their major population and political center--along with the apocalypse meant that the Varls in your party would most likely be the last of their race]].
Is there an issue? Send a MessageReason:
None


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/banner_saga.jpg]]
[[caption-width-right:250:Only the sun has stopped]]

to:

[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banner_saga.jpg]]
[[caption-width-right:250:Only
org/pmwiki/pub/images/bannersaga1.png]]
[[caption-width-right:350:Only
the sun has stopped]]
Is there an issue? Send a MessageReason:
None


The game can be described as a mixture of [[WesternRPG Western RPGs]], [[StrategyRPG tactical RPGs]] and ''VideoGame/TheOregonTrail''. Although the focus is on RPG elements, the choices the player makes (including difficult moral ones) can have a large affect on the story.

to:

The game can be described as a mixture of [[WesternRPG Western RPGs]], [[StrategyRPG tactical RPGs]] and ''VideoGame/TheOregonTrail''. Although the focus is on RPG elements, the choices the player makes (including difficult moral ones) can have a large affect effect on the story.

Top