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2%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bannersaga1.png]]
5[[caption-width-right:350:Only the sun has stopped.]]
6
7[[center:[[AC:The gods are dead.\
8\
9In their wake, man and giant\
10survived through a tenuous\
11alliance, driving black\
12destroyers called dredge deep\
13into the northern wastes.\
14\
15Now is an era of growth\
16and trade. Life goes on.\
17\
18Only one thing has stopped.\
19The sun.]]]]
20
21''The Banner Saga'' is a tactical RPG developed by Stoic Studios. It is a series of tales set in a fantasy north, where humans struggle to coexist with the varl, a race of horned giants. They live in the shadow of a race of armored beings known as the Dredge, forcing them into an uneasy alliance. One day, the Dredge attack again, threatening all of mortal civilization.
22
23The game can be described as a mixture of [[WesternRPG Western RPGs]], [[StrategyRPG tactical RPGs]] and ''VideoGame/TheOregonTrail''. Although the focus is on RPG elements, the choices the player makes (including difficult moral ones) can have a large effect on the story.
24
25There is also a free-to-play spinoff named ''The Banner Saga: Factions'' focused entirely on player-versus-player combat.
26
27A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. The final game in the trilogy, ''VideoGame/TheBannerSaga3'' was Kickstarted and was later released on July 26, 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
28
29----
30!!This video game provides examples of the following tropes:
31
32* ActionGirl: All of the female characters, of course.
33* AlienGenderConfusion: The stone-like Dredge have such incomprehensible biology compared to the setting's other, mammalian races that they initially assume every combatant they encounter is male. [[spoiler: It's only when they realize some of them have children strapped to them that they realize the Dredge army comprises both sexes and are actually InvadingRefugees]].
34* AllThereInTheManual: There's a lot of lore and worldbuilding on the in-game map, and characters' pages on the roster contain their backgrounds. There's also a lot of information only accessible at the godstones.
35* AlwaysChaoticEvil: The Dredge, silent and alien. [[TheGreatOffscreenWar They murdered thousands during the second Great War]]; [[spoiler: third one put Varl on the brink of extinction and reduced human civilization to a single desperate holdout in Arberrang.]] [[spoiler:However, it is revealed that Dredge weren't invading the kingdoms of Varl and men - they were ''running'', trying to save themselves from the Darkness.]]
36** And then utterly subverted in [[VideoGame/TheBannerSaga3 3]], when it's revealed by Juno that [[spoiler:the Valka]] are indirectly responsible for their angry suicide rage against the other races: [[spoiler:At the climax of the second Great War, when the Valka learned that the Dredge's homeworld was powered by a miniature black sun that supercharged weaving, they went behind the alliance's back and forged a peace treaty with the Dredge, teaching them weaving and creating females for their race to reproduce in exchange for access to the black sun. Unfortunately, one of their number went rogue and attempted an unstable experiment with the black sun. It caused the mutant apocalypse, and the Dredge homeworld was ground zero. They think it was a genocidal first strike and are hellbent on getting revenge]].
37* AmbidextrousSprite: Played with candidly throughout the series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. It's his left arm according to canon and cutscenes, though it switches depending on where he's facing in battle/conversations.]]
38* AntiArmor: Characters have both strength and armor stats. You can attack armor instead of health, making it easier to damage their strength; notably, damage to armor is dependent on the Break stat, not strength -- strength varies as the unit takes damage, but Break remains fixed.
39* AnyoneCanDie: The majority of the cast can be killed in some way or other, depending on the player's choices. There is at least one occasion where the player is forced to choose which main character(s) live and which die.
40* ArtificialStupidity: Enemy AI follow predictable patterns of decision-making that are probably deliberately designed to be exploited. Enemies will continuously pile attacks onto a character that they know is immune to damage for that round. They will walk through tiles they know are trapped. They will use area of effect attacks that they know will cause more harm to their side than the player's. They will move units in such a way as to deny their side opportunities for attacks.
41* AssholeVictim: Rafnsvartr, a drunkard from Skogr, ends up this way one way or another. At first he's causing trouble with his drunkenness, but when he frightens the caravan with a drunken joke about seeing dredge, you either banish him from the caravan or some of your people take care of the problem themselves. As the narration says, if he disappears, nobody searches for him or even cares that he's gone.
42* AsskickingLeadsToLeadership: Sure enough, glory in battle is important for Varl society.
43* BeardOfBarbarism: It's a game about fantasy vikings. So, of course, a lot of them will have epic beards to go with their battle prowess.
44* BigDamnHeroes: [[spoiler:Hakon's caravan arrives at Boersgard just when it looks like the city is about to fall to the forces of Bellower.]]
45* BittersweetEnding: [[spoiler:The Dredge army was routed with the defeat of Bellower, at the cost of either Alette or Rook, not to mention all who died along the way.]] And while we're at it, [[spoiler:Bellower's not really dead - he's just tricked into thinking he is.]]
46* {{BFS}}: Varl naturally have weapons appropriate to their size, which includes swords as long as a man is tall.
47* TheCavalry: Hakon's army arrives at Boersgard just before Bellower finally crushes its defenses.
48* CompetitiveBalance: The following classes could be divided into these categories:
49** GlassCannon / SquishyWizard: Archers and Menders; have the lowest strength and armor but the highest willpower, mostly skilled with range combat.
50** FragileSpeedster / JackOfAllStats: Raiders, Landsmen and Spearmen; possess average strength, armor and willpower, and mostly skilled with melee combat.
51** MightyGlacier: Varl Warriors; possess the highest strength and average armor, but very low willpower.
52** StoneWall: Varl Shieldbangers; possesses the highest armor and average strength, but have the lowest willpower in the game.
53* CrapsackWorld: The copious amounts of lore paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and kingdoms of humans and Varl are being overrun by Dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow called "The Darkness" by those few in the know]]. Oh, and what appears to be the World Serpent is roaming about, casually destroying ''entire mountains'' and complaining it was supposed to destroy the world instead.]]
54* DarkIsEvil: [[spoiler:There is a vague "Darkness" consuming/corrupting the land from the north, so dark that it even scares the Dredge and the world-eating serpent.]]
55* DeathOfAThousandCuts: The Thrasher class's active ability, Bloody Flail, hits several times for 1 damage each time to either health or armor.
56* DecapitatedArmy: [[spoiler:Once Bellower falls, the Dredge following him immediately rout.]] [[spoiler: Same thing happens if Eyeless is killed at Old Ford in the second game]].
57* {{Disneyesque}}: The style of the series, overall.
58* DivineAssistance: If you play your cards right, you can get an item from every single Godstone, including some unique high-tier items.
59* DoomedHometown: Skogr, which is abandoned in Chapter 1 when it's attacked by the dredge.
60* DyingRace: Unlike the humans, Varls were individually made by the god Hadrborg without their female counterparts that resulted in their inability to reproduce once the gods were dead. This meant that their numbers are constantly depleting despite their strength, immortality, and resilience. [[spoiler: The destruction of Grofheim--their major population and political center--along with the apocalypse meant that the Varls in your party would most likely be the last of their race]].
61* EliteMook: Any enemy Varl, and all large-sized dredge.
62* EndOfTheWorldAsWeKnowIt: If what the serpent says is true, the creeping darkness that's driving the dredge south will cause this. The serpent doesn't want this because ''he'' is the one that's supposed to destroy the world.
63* EurekaMoment: [[spoiler:If Rook attempts to solve the puzzle box, then decides to take a rest, he has a flash of inspiration in the middle of the night and manages to solve it.]]
64* EvenEvilHasLovedOnes: [[spoiler:In second game, Dredge slingers can be seen carrying their children in the background.]]
65* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varl into monsters, specifically to oppose the two races. [[spoiler:Downplayed since the Dredge aren't exactly evil, but they ''do'' have a history of clashing bloodily with everybody else.]]
66* EvilTwin: Dredge are one to the Varl and humanity, having been "created" by another god that was jealous of the Loom-mother. The dredge also have one to the menders, in the form of their stonesingers, which seem to also be part of some kind of priesthood.
67* FieryRedhead: Averted in the case of Alette, one of the few redheads in the game. She refuses to StayInTheKitchen like other girls in her village, but she is not HotBlooded and has a very sweet and caring personality. [[WarriorPrince Ludin]], on the other hand...
68* {{Foreshadowing}}: The game will often subtly hint at the long-term consequences of any given major decision. For instance, [[spoiler:Onef will invariably betray the player if recruited. This is hinted at both by his class name -- "Backbiter" -- and by pre-order exclusive Tryggvi near the start of the game, who will tell the player, "do not trust a man, just because they have faces and use their mouths. A man will look at your (''sic'') right through his helmet and lie."]]
69* FullHealthBonus: More than a mere "bonus", a unit's strength is equal to their health. The more wounded they get, the less damage they'll be able to deal, generally making them nigh-useless at low health (barring special abilities and armor breaking).
70* GiantMook: Not only any large dredge, but also any Varl as well.
71* GodIsDead: All of the pantheon has died somehow (they apparently all killed each other), and now the sun has stopped in the sky.
72* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa [[spoiler:, and in some cases Oddleif,]] also has a scar across her face, though it isn't as pronounced as Mogun's.
73* GoryDiscretionShot: When the time comes, [[spoiler:Bellower will grab the person who shot the arrow towards him,]] they will dangle in the air... and a sickening crunch can be heard but the crushing motion itself is not shown on-screen.
74* {{Gotterdammerung}}: The sun is stuck in the sky, robbing the world of all concept of time. The gods themselves are dead, and the Serpent lurks, plotting to devour the whole world. [[FromBadToWorse This is before the apocalyptic army of the Dredge arrived.]]
75* GreyAndGrayMorality: There are no easy choices. Men and Varl do what they can to survive, and sometimes this appears to conflict with your own needs, but there are no completely right answers.
76* GreatOffscreenWar: Two of them. The first was between humans and varl and ended in a stalemate at what would become the Red River, the second was between humans, varl and dredge when the dredge appeared in the north. The humans and varl made peace and turned on the dredge, and the war eventually ended with the dredge being driven north.
77* GrimUpNorth: Not only is the entire land grim, but north is said to be where the dredge make their homes after the second great war.
78* GuestStarPartyMember: Sigbjorn, if you save him, joins you for one battle. He's a level 5 [[HerdHittingAttack warhawk]] with an item that reduces agro and increases movement.
79* GuideDangIt:
80** Certain characters can only be recruited by following a very specific chain of events.
81** Egil, one of the most sturdy characters the player has access to in battles, can die permanently on at least four different occasions throughout the game, usually as a random casualty from a poor judgement made much earlier. Keeping him alive is as much luck as anything -- there is even an Achievement in the Steam version for keeping him alive throughout the entire game, and it is one of the rarest unlocked.
82* GuysSmashGirlsShoot: With the exception of Rook (who also uses an axe), all archers are female. Likewise, the Dredge slingers (whom the Varl veterans have never encountered before) are eventually revealed to be females, many with children bundled on their backs.
83* HalfHumanHybrid: The Varl were made as a combination of man and beast, possibly Yox. There are also the horseborn, which appear in this game as only rough sketches on the world map.
84* HandicappedBadass: [[spoiler:Iver barely even seems to notice it when he loses an arm to Bellower. After a few days unconscious, he returns in full force, both as a party member and as an important member of the cast.]]
85* HeroicSacrifice: It's possible for Egil to run in front of a dredge's mace, sacrificing himself to save Alette.
86** Then there's [[spoiler:Rook/Alette]] when they [[spoiler:shoot Bellower with the silver arrow]].
87* HoldTheLine: There are many moments where you may choose to hold the line, rather than attack or retreat. [[spoiler:Also, fighting endlessly on the bridge at Einartoft, and surviving the final siege at Boersgard.]]
88* HollywoodHealing: AvertedTrope on higher difficulties, where heroes that go down in battle will have their strength penalized over some days...mostly averted that is, since heroes will still fully recover from apparent injuries that incapacitated them in five days (probably on the march) at most.
89* HopelessBossFight: [[spoiler:Iver vs Bellower at the bridge to Einhartoft, where you control Iver by himself. The game even uses different stats for Iver for this part.]]
90* HornedHumanoid: The Varl are gigantic humanoids, and they all have a pair of horns, which vary between individuals. They're not just for show, either: a varl can easily [[UseYourHead headbutt]] with them.
91* ImprobableAccessoryEffect: Magic items and superstitious charms could reasonably provide combat bonuses, as well as items with actual tangible and practical effects like the padded undercoat. But how does a narwhal horn provide break damage, especially when some characters seem incapable of using it alongside a regular weapon? And how exactly does a studded pommel provide knockback for archers? The sequel takes it further. The barter shade is described as being wielded in the fist, which once again makes little sense for archers, and Yox Nauts, a pair of regular cow testicles, is inexplicably a higher level and more powerful than arcane and divine artifacts, and once again it doesn't make sense for its buffs to effect archers.
92* InterspeciesAdoption: At Godstone Ingrid, [[spoiler:you find a dead female dredge and her baby. You can argue to take the baby with you, and though it isn't popular the rest of the caravan will defer to your judgement.]]
93* InvadingRefugees: [[spoiler: The Dredge are being driven out of their homeland by something only known as "Darkness" and have no other choice than attacking settlements and caravans if they don’t want to starve.]]
94* [[spoiler: ItCanThink: Dredge seem to just be mindless monsters at first, and you learn that about their complex society as the game progresses.]]
95* LawOfChromaticSuperiority: Bellower, a giant in blood-red armor and one of the Sundr, that is also apparently immortal. There are also red slag slingers, who are more powerful than their other variants.
96* LongLived: Varl live for hundreds of years, and nobody knows exactly what their natural lifespan is, mostly because they're more likely to fall in battle before they die of old age.
97* LuckilyMyShieldWillProtectMe: In general, units who have shields will have high Armor (blue number), and therefore excellent survivability. They also have higher chances of deflecting attacks outright.
98* LudicrousPrecision: War sequences start describing the enemy with the words "You take a quick head count. There must be at least 515 of them." Apparently, Varl possess not only great size, near-agelessness and extreme strength, they also have superhuman counting skills.
99* TheManBehindTheMan: [[spoiler:Onef, not Ekkil, is the actual leader of the bandits who ran Frostvellr.]]
100* NoodleIncident: Krumr promises to one day tell you of the time his men filled a dead yox with whale teeth and the reason they did it.
101* {{Mythopoeia}}: The world has a vast mythology and two unseen great wars before the beginning of the main game.
102* OhCrap: The caravan flying the Banner of the Prince has a collective one when they crest a hill to see that [[spoiler:Grofheim, capital of the Varl, has been besieged and destroyed by the Dredge.]]
103* OldSaveBonus: Saves from the first ''Banner Saga'' can be imported into [[VideoGame/TheBannerSaga2 the sequel]].
104* OneGenderRace: The varl, since each of them are made individually by Hadrborg, the god that created them. Now that Hadrborg is dead, no more varl will be made. [[spoiler: Averted with the Dredge - everyone only sees the males, which are normally the only ones that go to war.]]
105* OnlyMostlyDead: [[spoiler:The plan to take down Bellower in the end is to injure him with a special arrow made of silver that Juno can use to influence his mind into thinking he's dying. He'll be like that for a period of time before he realizes he ''isn't'' dead.]]
106* OurGiantsAreBigger: Varl are giants twice the height of a man, and who [[HornedHumanoid spot horns on their foreheads]].
107* OurHeroIsDead: Whoever you choose to [[spoiler:shoot the arrow to wound Bellower]] in the finale, whether it be [[spoiler:Rook or Alette, the chosen one will die.]]
108* PracticalTaunt: Fasolt's active ability, Malice, forces the targeted enemy to attack him on its next turn.
109* ProudWarriorRaceGuy: All of the varl, who love battle a lot.
110* PutOnABus: The chieftain of Skogr (who never even gets a name), is wounded if he isn't killed in the evacuation of the village. Depending on your choices, you may never explicitly find out what happens to him. [[spoiler:He [[BusCrash dies of his wounds]] while the party is at Einartoft]].
111* {{Pyromaniac}}: How the Varl view Ludin's bodyguard Yrsa, given her slightly unsettling presence and [[KillItWithFire preferred method of battle]]. Her conversation with Hakon suggests she might be playing it up a bit just to mess with them, though.
112* RagtagBunchOfMisfits: The Banner of Skogr (i.e. Rook's party), since it is a caravan of starving refugees and whoever is crazy enough to join them.
113* RainOfArrows: Oddleif's active ability. Any enemy stepping on the trapped square gets 1-3 arrows dropped on them, for ever-increasing damage.
114* ReptilesAreAbhorrent: [[spoiler:The massive serpent that slithers around the land, and speaks to Juno later in the story.]]
115* RobotWar: The Dredge don't even seem to be organic, and are referred to as "Stone Men". They also summon help by using their weapons as tuning forks. [[spoiler:{{Subverted}} - they have women and children among their species. Flesh can clearly be seen under Bellower's armour, and in the release trailer for the sequel their breath can be seen misting.]]
116* SadisticChoice: You'll be given many, such as during the escape from Skogr. The dredge are attacking the caravan and things are falling apart: do you save as many supplies as you can, try and keep people together, or help the chieftain and other warriors fight off a group of dredge?
117* SceneryGorn: Various scenes of destruction, such as [[spoiler:the Serpent bringing down mountains and the view of the burning ruins of Grofheim.]]
118* SceneryPorn: The backdrops to the traveling montages are beautiful.
119* TheSiege: [[spoiler:The siege of Einhartoft. Even if you [[GodzillaThreshold destroy its giant bridge to delay the Dredge]], [[AllForNothing they'll just flank the city several days later and annihilate everybody in it.]] The town of Boersgard is also put under siege, but here, unlike then, you have no way out.]]
120* ShieldBash: The special ability of many a shield-bearing unit. Dredge Stoneguards have a particularly nasty area-of-effect one.
121* ShieldBearingMook: Dredge Stoneguards, whocarry giant tower shields in addition to their maces.
122* ShipTease: Rook's wife died some time ago, and Oddleif becomes a widow with no children, so naturally people start assuming things about them.
123* ShoutOut: There is a section where you must cross a big lake, taken straight from Oregon Trail.
124** The character Eyvind is named after Eyvind Earle, a famous animator.
125* SoLongAndThanksForAllTheGear: A party member who dies or otherwise leaves the caravan will take any item they had equipped with them and all the renown spent ranking them up.
126* SplashDamageAbuse:
127** Archers with the [[KillItWithFire Slag and Burn]] ability can attack enemies out of their normal range by laying down flaming coals which blow up when deployed. The damage from the explosion also ignores armour and will always hit, making it a better option than going for a scratch damage hit when your target has more armour than you do strength.
128** Varl using two-handed weapons do bonus damage to enemies adjacent to their targets on a strength attack, which also ignores armour. The Sundering Impact ability is all about this trope, specifically designed to do greater and greater splash damage at higher levels to punish grouped enemies.
129** Humans of the Raider class can get the Grudge ability, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
130** The sequel introduces enemies and allies who can cloak themselves, making them invisible and unable to be targeted - however, the cloak is broken if they either attack or take any sort of damage.
131* StoutStrength: It's pretty clear the Varl are towering giants much stronger than any human being, but they also tend to have a paunch.
132* SurvivorsGuilt: [[spoiler:Rook or Alette develops this for each other, depending on who shoots Bellower. Alette has a more standard reaction, while Rook is too emotionally shattered to express almost anything.]]
133* TheBackwardsR: A mix of fake and real runes are used on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.
134* TimedMission: Food and caravan members are finite, so you must hurry along.
135* TitleDrop: A "banner saga" is a story woven into a banner. There's also the Menders, the Tapestry of the World, the Loom-mother god, etc.
136* UnbreakableWeapons: In spite of characters explicitly talking about breaking off Dredges' armor in combat to fight them, all of their axes, swords and occasional spear don't seem to have any problems with edges being worn down.
137* VideoGameCaringPotential: Several achievements reward you for this: ''Quartermaster'' (not letting anyone starve), ''High Spirits'' (never letting morale drop below normal), and ''Innocent'' (never forcing Alette to harm humans or varl). More honorable choices may also reward you with Renown bonuses.
138* VideoGameCrueltyPotential: On the other hand, the game has no KarmaMeter, allowing you to act like a total dick to everyone around you with relatively few repercussions. Perhaps things have gotten ''so desperate'' that almost any action can be explained with "IDidWhatIHadToDo"...
139* VikingFuneral: The game ends with one.
140* ViolationOfCommonSense: [[FullHealthBonus Base damage is equal to hit points]], in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.
141* WhamShot: Bellower [[spoiler:holding the archer who shot him with the silver arrow, right beofre killing them]].
142* WizardNeedsFoodBadly: Your party needs food, or else morale will suffer and people will start dying.
143* WhyDidItHaveToBeSnakes: The Dredge and Varl alike are afraid of fire. This gives it a tenuous tactical use, as fire can be used to drive or divert Dredge forces, but it may also incapacitate Varl allies.
144* YouHaveOutlivedYourUsefulness: [[spoiler:This is the real reason why Onef tells Rook's caravan where his bandits stash their supplies - Onef was done with Frostvellr and figured that his chances of survival were better with Rook. He later pulls this on Rook when Onef starts to believe that Rook's new allies will put him in danger.]]

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