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Trope was cut/disambiguated due to cleanup
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The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[UsefulNotes/JuliusCaesar Caesar]], [[UsefulNotes/AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[UsefulNotes/JuliusCaesar Caesar]], [[UsefulNotes/AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] archers beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
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None
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* RedplicaBaron: In ''The Ancient Art of War in the Skies'', the player makes aerial assaults against opponents, being one of them Richthofer himself, even appearing his classic Fokker Dr.I triplane in the game cover.
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None
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One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) adapts the world's oldest military treatise, Sun Tzu's ''Literature/TheArtOfWar''.
to:
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) adapts the world's oldest military treatise, Sun Tzu's ''Literature/TheArtOfWar''.
''Literature/{{The Art of War|SunTzu}}''.
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None
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The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[UsefulNotes/AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar [[UsefulNotes/JuliusCaesar Caesar]], [[UsefulNotes/AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
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None
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* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and possible opponents are identical.
to:
* AnachronismStew -- AnachronismStew: Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and possible opponents are identical.
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* CaptainsLog -- Introduces "Running the Gauntlet" in ''War at Sea''.
* CaptureTheFlag -- Taking all of the enemy's flags is an InstantWinCondition.
* ColorCodedArmies -- The black and white sides' soldiers are {{Palette Swap}}s.
* DefogOfWar -- Some scenarios give you spies, who can observe the enemy over long distances. They look like barbarians, but can't put up a fight.
* TheDrunkenSailor -- Your crew in ''War at Sea''. If you lose, it's "What Shall We Do With a Drunken Sailor?" If you win, it's "Pass the grog, matey!"
* EasyLogistics -- It's up to you how easy they are: supply line length is one of the difficulty settings.
* {{Epigraph}} -- Each match begins with a quote from Sun Tzu.
* FogOfWar -- Also an optional difficulty setting.
* ForeignLookingFont -- The title screen on some platforms used Chinese-esque lettering.
* FriendlyFireProof -- Averted. Archers frequently hit their allies from behind.
* CaptureTheFlag -- Taking all of the enemy's flags is an InstantWinCondition.
* ColorCodedArmies -- The black and white sides' soldiers are {{Palette Swap}}s.
* DefogOfWar -- Some scenarios give you spies, who can observe the enemy over long distances. They look like barbarians, but can't put up a fight.
* TheDrunkenSailor -- Your crew in ''War at Sea''. If you lose, it's "What Shall We Do With a Drunken Sailor?" If you win, it's "Pass the grog, matey!"
* EasyLogistics -- It's up to you how easy they are: supply line length is one of the difficulty settings.
* {{Epigraph}} -- Each match begins with a quote from Sun Tzu.
* FogOfWar -- Also an optional difficulty setting.
* ForeignLookingFont -- The title screen on some platforms used Chinese-esque lettering.
* FriendlyFireProof -- Averted. Archers frequently hit their allies from behind.
to:
* CaptainsLog -- CaptainsLog: Introduces "Running the Gauntlet" in ''War at Sea''.
*CaptureTheFlag -- CaptureTheFlag: Taking all of the enemy's flags is an InstantWinCondition.
*ColorCodedArmies -- ColorCodedArmies: The black and white sides' soldiers are {{Palette Swap}}s.
*DefogOfWar -- DefogOfWar: Some scenarios give you spies, who can observe the enemy over long distances. They look like barbarians, but can't put up a fight.
*TheDrunkenSailor -- TheDrunkenSailor: Your crew in ''War at Sea''. If you lose, it's "What Shall We Do With a Drunken Sailor?" If you win, it's "Pass the grog, matey!"
*EasyLogistics -- EasyLogistics: It's up to you how easy they are: supply line length is one of the difficulty settings.
*{{Epigraph}} -- {{Epigraph}}: Each match begins with a quote from Sun Tzu.
*FogOfWar -- FogOfWar: Also an optional difficulty setting.
*ForeignLookingFont -- ForeignLookingFont: The title screen on some platforms used Chinese-esque lettering.
* FriendlyFireProof-- : Averted. Archers frequently hit their allies from behind.
*
*
*
*
*
*
*
*
* FriendlyFireProof
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* GameplayAutomation -- The computer resolves engagements automatically, unless you choose to take command yourself with the "zoom" feature.
* GeoEffects -- Forests, mountains, and water interfere with troop movements, to an extent determined on the pre-game options screen.
* HereThereBeDragons -- The [[OverworldNotToScale overworld maps]] in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
* GeoEffects -- Forests, mountains, and water interfere with troop movements, to an extent determined on the pre-game options screen.
* HereThereBeDragons -- The [[OverworldNotToScale overworld maps]] in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
to:
* GameplayAutomation -- GameplayAutomation: The computer resolves engagements automatically, unless you choose to take command yourself with the "zoom" feature.
*GeoEffects -- GeoEffects: Forests, mountains, and water interfere with troop movements, to an extent determined on the pre-game options screen.
*HereThereBeDragons -- HereThereBeDragons: The [[OverworldNotToScale overworld maps]] in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
*
*
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* JokeCharacter -- Each game has one (with a PunnyName) as its easiest opponent: Crazy Ivan, Thor Foote, and Helmut von Spike.
to:
* JokeCharacter -- JokeCharacter: Each game has one (with a PunnyName) as its easiest opponent: Crazy Ivan, Thor Foote, and Helmut von Spike.
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* PublicDomainSoundtrack -- "What Shall We Do With a Drunken Sailor?" in ''Sea''; "It's a Long Road to Tipperary" in ''Skies.''
* UnitsNotToScale -- The icon for a unit is a single man, who looks like a giant next to the icon for a village.
* VictoryPose -- Surviving soldiers grin and raise a fist in the air.
* WoodenShipsAndIronMen -- The setting of ''War at Sea.''
* YeOldeButcheredeEnglishe -- ''War at Sea'' has "Ye Olde Options Shoppe."
* UnitsNotToScale -- The icon for a unit is a single man, who looks like a giant next to the icon for a village.
* VictoryPose -- Surviving soldiers grin and raise a fist in the air.
* WoodenShipsAndIronMen -- The setting of ''War at Sea.''
* YeOldeButcheredeEnglishe -- ''War at Sea'' has "Ye Olde Options Shoppe."
to:
* PublicDomainSoundtrack -- PublicDomainSoundtrack: "What Shall We Do With a Drunken Sailor?" in ''Sea''; "It's a Long Road to Tipperary" in ''Skies.''
*UnitsNotToScale -- UnitsNotToScale: The icon for a unit is a single man, who looks like a giant next to the icon for a village.
*VictoryPose -- VictoryPose: Surviving soldiers grin and raise a fist in the air.
*WoodenShipsAndIronMen -- WoodenShipsAndIronMen: The setting of ''War at Sea.''
*YeOldeButcheredeEnglishe -- YeOldeButcheredeEnglishe: ''War at Sea'' has "Ye Olde Options Shoppe."
*
*
*
*
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None
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The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat [[UsefulNotes/AlexanderTheGreat Alexander]], [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
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None
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There were two sequels, ''The Ancient Art of War at Sea'' and ''The Ancient Art of War in the Skies''. The authors, Dave and Barry Murry, are also known for the ''VideoGame/{{Manhunter}}'' AdventureGame series.
to:
There were two sequels, ''The Ancient Art of War at Sea'' and ''The Ancient Art of War in the Skies''. The authors, Dave and Barry Murry, are also known for along with their sister Dee Dee Murry, would later go on to create the ''VideoGame/{{Manhunter}}'' AdventureGame series.
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None
Changed line(s) 5,6 (click to see context) from:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology [[Myth/ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
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Moving YMMV item
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* ContestedSequel -- ''War in the Skies'' was criticized for emphasizing arcade-style action over strategy.
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None
Changed line(s) 5,6 (click to see context) from:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: archers beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: archers [[ArcherArchetype archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
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* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and opponent roster are identical.
to:
* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and opponent roster possible opponents are identical.
Changed line(s) 32 (click to see context) from:
* PublicDomainSoundtrack -- "What Shall We Do With a Drunken Sailor?" in ''Sea'', "It's a Long Road to Tipperary" in ''Skies.''
to:
* PublicDomainSoundtrack -- "What Shall We Do With a Drunken Sailor?" in ''Sea'', ''Sea''; "It's a Long Road to Tipperary" in ''Skies.''
Is there an issue? Send a MessageReason:
Changed line(s) 5,6 (click to see context) from:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[TheArcher archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
to:
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[TheArcher archers]] archers beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
Is there an issue? Send a MessageReason:
None
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* HereThereBeDragons -- The world map in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
to:
* HereThereBeDragons -- The world map [[OverworldNotToScale overworld maps]] in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
Is there an issue? Send a MessageReason:
World Map is a disambiguation.
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* HereThereBeDragons -- The {{World Map}}s in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
to:
* HereThereBeDragons -- The {{World Map}}s world map in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and roster of opponents are identical.
to:
* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and opponent roster of opponents are identical.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) [[TheGameOfTheBook adapts the world's oldest military treatise]], Sun Tzu's ''Literature/TheArtOfWar''.
to:
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) [[TheGameOfTheBook adapts the world's oldest military treatise]], treatise, Sun Tzu's ''Literature/TheArtOfWar''.
Added DiffLines:
* TheGameOfTheBook
* GameplayAutomation -- The computer resolves engagements automatically, unless you choose to take command yourself with the "zoom" feature.
* GameplayAutomation -- The computer resolves engagements automatically, unless you choose to take command yourself with the "zoom" feature.
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None
Changed line(s) 3,4 (click to see context) from:
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) adapts the world's oldest military treatise, Sun Tzu's ''Literature/TheArtOfWar''.
to:
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) [[TheGameOfTheBook adapts the world's oldest military treatise, treatise]], Sun Tzu's ''Literature/TheArtOfWar''.
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None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/AncientArtOfWar_7808.gif]]
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) adapts the world's oldest military treatise, Sun Tzu's ''Literature/TheArtOfWar''.
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[TheArcher archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
There were two sequels, ''The Ancient Art of War at Sea'' and ''The Ancient Art of War in the Skies''. The authors, Dave and Barry Murry, are also known for the ''VideoGame/{{Manhunter}}'' AdventureGame series.
!! Tropes featured include:
* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and roster of opponents are identical.
* AttractMode
* CaptainsLog -- Introduces "Running the Gauntlet" in ''War at Sea''.
* CaptureTheFlag -- Taking all of the enemy's flags is an InstantWinCondition.
* ColorCodedArmies -- The black and white sides' soldiers are {{Palette Swap}}s.
* ContestedSequel -- ''War in the Skies'' was criticized for emphasizing arcade-style action over strategy.
* DefogOfWar -- Some scenarios give you spies, who can observe the enemy over long distances. They look like barbarians, but can't put up a fight.
* TheDrunkenSailor -- Your crew in ''War at Sea''. If you lose, it's "What Shall We Do With a Drunken Sailor?" If you win, it's "Pass the grog, matey!"
* EasyLogistics -- It's up to you how easy they are: supply line length is one of the difficulty settings.
* {{Epigraph}} -- Each match begins with a quote from Sun Tzu.
* FogOfWar -- Also an optional difficulty setting.
* ForeignLookingFont -- The title screen on some platforms used Chinese-esque lettering.
* FriendlyFireProof -- Averted. Archers frequently hit their allies from behind.
* GeoEffects -- Forests, mountains, and water interfere with troop movements, to an extent determined on the pre-game options screen.
* HereThereBeDragons -- The {{World Map}}s in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
* HitAndRunTactics
--> GERONIMO uses hit and run tactics but doesn't like to be caught in the open.
* JokeCharacter -- Each game has one (with a PunnyName) as its easiest opponent: Crazy Ivan, Thor Foote, and Helmut von Spike.
* LevelEditor
* PublicDomainSoundtrack -- "What Shall We Do With a Drunken Sailor?" in ''Sea'', "It's a Long Road to Tipperary" in ''Skies.''
* UnitsNotToScale -- The icon for a unit is a single man, who looks like a giant next to the icon for a village.
* VictoryPose -- Surviving soldiers grin and raise a fist in the air.
* WoodenShipsAndIronMen -- The setting of ''War at Sea.''
* YeOldeButcheredeEnglishe -- ''War at Sea'' has "Ye Olde Options Shoppe."
----
One of the earliest RealTimeStrategy games, ''The Ancient Art of War'' (1984) adapts the world's oldest military treatise, Sun Tzu's ''Literature/TheArtOfWar''.
The player is a NonEntityGeneral whose opposite number is a [[HistoricalDomainCharacter historical]] or [[PublicDomainCharacter mythological]] tactician, such as [[Creator/GaiusJuliusCaesar Caesar]], [[AlexanderTheGreat Alexander]], [[ClassicalMythology Athena]], or the ultimate challenge, Sun Tzu himself. The three unit types follow a TacticalRockPaperScissors model: [[TheArcher archers]] beat knights, [[KnightInShiningArmor knights]] beat barbarians, and [[BarbarianHero barbarians]] literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and GeoEffects.
There were two sequels, ''The Ancient Art of War at Sea'' and ''The Ancient Art of War in the Skies''. The authors, Dave and Barry Murry, are also known for the ''VideoGame/{{Manhunter}}'' AdventureGame series.
!! Tropes featured include:
* AnachronismStew -- Regardless of campaign setting, from Zhou Dynasty China to Sherwood Forest to Custer's Last Stand, the graphics, gameplay, and roster of opponents are identical.
* AttractMode
* CaptainsLog -- Introduces "Running the Gauntlet" in ''War at Sea''.
* CaptureTheFlag -- Taking all of the enemy's flags is an InstantWinCondition.
* ColorCodedArmies -- The black and white sides' soldiers are {{Palette Swap}}s.
* ContestedSequel -- ''War in the Skies'' was criticized for emphasizing arcade-style action over strategy.
* DefogOfWar -- Some scenarios give you spies, who can observe the enemy over long distances. They look like barbarians, but can't put up a fight.
* TheDrunkenSailor -- Your crew in ''War at Sea''. If you lose, it's "What Shall We Do With a Drunken Sailor?" If you win, it's "Pass the grog, matey!"
* EasyLogistics -- It's up to you how easy they are: supply line length is one of the difficulty settings.
* {{Epigraph}} -- Each match begins with a quote from Sun Tzu.
* FogOfWar -- Also an optional difficulty setting.
* ForeignLookingFont -- The title screen on some platforms used Chinese-esque lettering.
* FriendlyFireProof -- Averted. Archers frequently hit their allies from behind.
* GeoEffects -- Forests, mountains, and water interfere with troop movements, to an extent determined on the pre-game options screen.
* HereThereBeDragons -- The {{World Map}}s in ''War at Sea'' are fancifully decorated with sea serpents, Neptune, etc.
* HitAndRunTactics
--> GERONIMO uses hit and run tactics but doesn't like to be caught in the open.
* JokeCharacter -- Each game has one (with a PunnyName) as its easiest opponent: Crazy Ivan, Thor Foote, and Helmut von Spike.
* LevelEditor
* PublicDomainSoundtrack -- "What Shall We Do With a Drunken Sailor?" in ''Sea'', "It's a Long Road to Tipperary" in ''Skies.''
* UnitsNotToScale -- The icon for a unit is a single man, who looks like a giant next to the icon for a village.
* VictoryPose -- Surviving soldiers grin and raise a fist in the air.
* WoodenShipsAndIronMen -- The setting of ''War at Sea.''
* YeOldeButcheredeEnglishe -- ''War at Sea'' has "Ye Olde Options Shoppe."
----