Is there an issue? Send a MessageReason:
None
Changed line(s) 84 (click to see context) from:
* ThrowingYourSwordAlwaysWorks: The {{Pirate}} [[DemBones Skeleton]] enemies attack Lomax by throwing their sword at him. Unfortunately for them, a simple SpinAttack from Lomax will knock the sword away harmlessly.
to:
* ThrowingYourSwordAlwaysWorks: The {{Pirate}} [[DemBones Skeleton]] enemies attack Lomax by throwing their sword at him. Unfortunately for them, they only can do this once, and a simple SpinAttack from Lomax will knock the sword away harmlessly.harmlessly, rendering them weaponless unless they go offscreen.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThrowingYourSwordAlwaysWorks: The {{Pirate}} [[DemBones Skeleton]] enemies attack Lomax by throwing their sword at him. Unfortunately for them, a simple SpinAttack from Lomax will knock the sword away harmlessly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
* OurWerewolvesAreDifferent: The werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming. They do turn back into their werewolf self after a bit of time, however.
to:
* OurWerewolvesAreDifferent: The werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming. They do lemming who will turn back into their werewolf self after a bit of time, however.time. Hitting them when they're tiny will turn them back to normal.
Is there an issue? Send a MessageReason:
None
* BeatTheCurseOutOfHim: The Lemmings that have been turned into monsters are turned back to normal Lemmings when Lomax "kills" them.
Changed line(s) 34 (click to see context) from:
* DemBones: The skeleton enemies from the haunted ship levels.
to:
* DemBones: The skeleton enemies from the haunted ship levels. They're also one of the few enemies that ''aren't'' Lemmings that have been turned into monsters.
Added DiffLines:
* GhostPirate: Some of the second world's sections invoke this trope, with pirate skeletons, shipwrecks, and sharks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* IncendiaryExponent: One helmet ability allows Lomax to throw his helmet except on fire. This kills all regular enemies in one hit, even the cowboys who normally take two.
to:
* IncendiaryExponent: One helmet ability allows Lomax to throw his helmet except on fire. This kills all regular enemies in one hit, even the cowboys who normally take two. It also [[OneHitPolykill penetrates enemies]] instead of rebounding off the first it hits.
Added DiffLines:
* OneHitPolykill: Lomax's Fire Helmet ability does this as opposed to his regular helmet which rebounds off the first enemy it hits.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* IncendiaryExponent: One helmet ability allows Lomax to throw his helmet except on fire. This kills all regular enemies in one hit, even the cowboys who normally take two.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time. You can, however, kill those that pop out of the ground/coffins (since they start out in "angry" mode).
to:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time. You can, however, kill one-shot those that pop out of the ground/coffins (since since they start out in "angry" mode).mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* HoistByHisOwnPetard: Evil Ed causes boulders to appear on the stage, and you need to throw them at him in order to defeat him.
to:
* HoistByHisOwnPetard: HoistByHisOwnPetard:
** The airship's evil lemmings on rockets will explode if they hit a background rock, causing the lemmings to fly back at it and hit the balloon.
** Evil Ed causes boulders to appear on the stage, and you need to throw them at him in order to defeat him.
** The airship's evil lemmings on rockets will explode if they hit a background rock, causing the lemmings to fly back at it and hit the balloon.
** Evil Ed causes boulders to appear on the stage, and you need to throw them at him in order to defeat him.
* InvulnerableAttack: Lomax's spin is this against most enemies. It prevents CollisionDamage with Mooks with the exception of cowboy exploding bullets.
Changed line(s) 50 (click to see context) from:
* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet. It comes with a certain annoyance: if you get hit, your spare helmet that is placed in the slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
to:
* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet. It comes with a certain annoyance: if you get hit, your spare helmet that is placed in the slot at the top of the screen starts falling down; down ala ''VideoGame/SuperMarioWorld''; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
* NintendoHard: There's ''lots'' of precarious platforming segments and a good number of respawning, dangerous enemies in the game. Expect to lose a lot of lives.
Changed line(s) 57 (click to see context) from:
* OurWerewolvesAreDifferent: The werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming.
to:
* OurWerewolvesAreDifferent: The werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming. They do turn back into their werewolf self after a bit of time, however.
Added DiffLines:
* SpikesOfDoom:
** Patches of spikes found on the ground/ceiling will hurt Lomax no matter what direction he touches them from.
** Long spikes that poke out of the ground at intervals start appearing from the Wild West stage onwards. They only hurt Lomax if the sharp end pokes him, if he touches the sides, he'll be unharmed although they block his movement.
** Patches of spikes found on the ground/ceiling will hurt Lomax no matter what direction he touches them from.
** Long spikes that poke out of the ground at intervals start appearing from the Wild West stage onwards. They only hurt Lomax if the sharp end pokes him, if he touches the sides, he'll be unharmed although they block his movement.
Added DiffLines:
* TennisBoss: Evil Ed causes boulders to roll around the screen, and Lomax needs to spin them back into him to hurt him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 69 (click to see context) from:
* TacticalSuicideBoss: The Airship. It fires evil lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging it instead.
to:
* TacticalSuicideBoss: TacticalSuicideBoss:
** The Airship. It fires evil lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging itinstead.instead.
** Evil Ed himself. If he didn't summon rolling boulders that Lomax could spin back into him, he'd be completely invincible.
** The Airship. It fires evil lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging it
** Evil Ed himself. If he didn't summon rolling boulders that Lomax could spin back into him, he'd be completely invincible.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of either.
to:
* AntiFrustrationFeatures: AntiFrustrationFeatures:
** The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out ofeither.either.
** If Lomax dies during an Airship boss, the boss will retain its damage after Lomax respawns.
** The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of
** If Lomax dies during an Airship boss, the boss will retain its damage after Lomax respawns.
Is there an issue? Send a MessageReason:
None
Changed line(s) 57 (click to see context) from:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time. You can, however, kill them in one hit if you hit them when they're jumping out of the ground.
to:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time. You can, however, kill them in one hit if you hit them when they're jumping those that pop out of the ground.ground/coffins (since they start out in "angry" mode).
Is there an issue? Send a MessageReason:
None
Deleted line(s) 37 (click to see context) :
* FloatingPlatform: Lomax can put floating wooden platforms down in order to reach higher areas.
* ImprovisedPlatform: Lomax can put floating wooden platforms down in order to reach higher areas.
Changed line(s) 57 (click to see context) from:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time.
to:
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time. You can, however, kill them in one hit if you hit them when they're jumping out of the ground.
Is there an issue? Send a MessageReason:
None
* FloatingPlatform: Lomax can put floating wooden platforms down in order to reach higher areas.
Changed line(s) 65 (click to see context) from:
* SuperDrowningSkills: If Lomax falls into water, he can still jump out once if you're fast enough. Fall into water for the second time or don't jump out fast enough, and he'll drown.
to:
* SuperDrowningSkills: If Lomax is a Lemming, and they can't swim. Downplayed, however- if Lomax falls into water, he can still jump out once if you're fast enough. Fall back again into water for the second time without getting back on land first or don't jump out fast enough, and he'll drown.drown.
* TacticalSuicideBoss: The Airship. It fires evil lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging it instead.
* TacticalSuicideBoss: The Airship. It fires evil lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging it instead.
Is there an issue? Send a MessageReason:
None
* BeeAfraid: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.
Deleted line(s) 35 (click to see context) :
* EverythingsWorseWithBees: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 17 (click to see context) :
* AWinnerIsYou: You defeat the BigBad and he falls down in a bunch of explosions. Then, [[ExpositionFairy The Old Wise Lorock]] pops in and tells you that you saved Lemmingland. Bye! Roll credits.
Deleted line(s) 67 (click to see context) :
* TheWildWest: The third world, complete with cowboy enemies.
Changed line(s) 72 (click to see context) from:
to:
* TheWildWest: The third world, complete with cowboy enemies.
* AWinnerIsYou: You defeat the BigBad and he falls down in a bunch of explosions. Then, [[ExpositionFairy The Old Wise Lorock]] pops in and tells you that you saved Lemmingland. Bye! Roll credits.
* AWinnerIsYou: You defeat the BigBad and he falls down in a bunch of explosions. Then, [[ExpositionFairy The Old Wise Lorock]] pops in and tells you that you saved Lemmingland. Bye! Roll credits.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* CharacterTitle: Especially in the European versions, where it's simply called ''"Lomax"''.
to:
* CharacterTitle: Especially in the European versions, where it's simply called ''"Lomax"''.''Lomax''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CharacterTitle: Especially in the European versions, where it's simply called ''"Lomax"''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
'''''The Adventures of Lomax''''' (known in Europe as simply ''Lomax'') is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by Creator/{{Psygnosis}} in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. It was released on the original PlayStation and on PC.
to:
'''''The Adventures of Lomax''''' (known in Europe as simply ''Lomax'') is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by Creator/{{Psygnosis}} in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. It was released on the original PlayStation UsefulNotes/PlayStation and on PC.
Changed line(s) 57 (click to see context) from:
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic PlayStation symbols. They're present ''even on PC.'' They preserve information like which level you reached and how many lives and continues you have.
to:
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic PlayStation [=PlayStation=] symbols. They're present ''even on PC.'' They preserve information like which level you reached and how many lives and continues you have.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* CheckPoint: Crossing a rope hanged between two sticks saves your progress on a level.
to:
* CheckPoint: Crossing a rope hanged between two sticks saves your progress on a the level.
Changed line(s) 47 (click to see context) from:
* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet. It comes with a certain annoyance: if you get hit, a spare helmet that is placed in a slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
to:
* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet. It comes with a certain annoyance: if you get hit, a your spare helmet that is placed in a the slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* BonusStage: When you defeat 100 enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money. The stage itself is made entirely out of money, too. No enemies to be found, and dying only brings you to the next level.
to:
* BonusStage: When you defeat 100 50 enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money. The stage itself is made entirely out of money, too. No enemies to be found, and dying only brings you to the next level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* BigBoosHaunt: The second world is a sort of a haunted forest with zombies, vampires, werewolves and such, with occasional levels near water and on haunted ship wrecks thrown in.
to:
* BigBoosHaunt: The second world is a sort of a haunted forest with zombies, vampires, werewolves and such, also with occasional levels near water and on haunted ship wrecks thrown in.wrecks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 70,71 (click to see context) from:
* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of a level with 3 additional lives.
to:
* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of a the level with 3 additional lives.
Is there an issue? Send a MessageReason:
None
Changed line(s) 64 (click to see context) from:
* SpinAttack: The only attack Lomax can use even without his helmet. Since nearly every enemy is susceptible to it and you are invincible to nearly every attack while you do it, you are very likely to keep using it without ever bothering to use the helmet attack instead.
to:
* SpinAttack: The only attack Lomax can use even without his when not wearing a helmet. Since nearly every enemy is susceptible to it and you are invincible to nearly every attack while you do it, you are very likely to keep using it without ever bothering to use the helmet attack instead.
Is there an issue? Send a MessageReason:
Minor fix
Changed line(s) 4,5 (click to see context) from:
You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills—builder and basher—as well as the magical abilities of his magic helmet.
to:
You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills—builder skills — builder and basher—as basher — as well as the magical abilities of his magic helmet.
Is there an issue? Send a MessageReason:
Giving a helping hand here.
Changed line(s) 2,5 (click to see context) from:
The Adventures of Lomax is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. It was released on the first {{Playstation}} and on PC.
You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.
You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.
to:
You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming
Changed line(s) 32 (click to see context) from:
* DreamworksFace: Just look at the game cover.
to:
* DreamworksFace: DreamWorksFace: Just look at the game cover.
Changed line(s) 57 (click to see context) from:
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic Playstation symbols. They're present ''even on PC.'' They preserve information like which level you reached and how many lives and continues you have.
to:
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic Playstation PlayStation symbols. They're present ''even on PC.'' They preserve information like which level you reached and how many lives and continues you have.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{Unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of either.
to:
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{Unwinnable}}, {{unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of either.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HoistByHisOwnPetard: Evil Ed causes boulders to appear on the stage, and you need to throw them at him in order to defeat him.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlobMonster: The enemies from the space world. They look like blobs of green goo when walking, but turn into a humanoid shape when attacking.
Added DiffLines:
* {{Cowboy}}: The enemies in TheWildWest world.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* LawOfOneHundred: Collecting 100 coins gives you an additional life. Defeating 100 enemies gives you access to a bonus level.
to:
* LawOfOneHundred: Collecting 100 coins gives you an additional life. Defeating 100 {{Averted}} with defeated enemies gives - you gain access to a bonus level.level after defeating only 50 of them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* TwoAndAHalfD: The game utilizes this at times, with you moving between various planes of the level set in the background and foreground.
to:
* TwoAndAHalfD: The game utilizes this at times, with you moving between various planes of the level set in the background and foreground. There are also some obstacles that attempt to use 3D perspective, like spiky balls that are attached to a chain and swing towards and away from the screen.
Changed line(s) 15 (click to see context) from:
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{Unwinnable}}, and in crucial moments, these pots will keep infinitely reappearing if you run out of either.
to:
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{Unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of either.
Changed line(s) 43 (click to see context) from:
* LawOfOneHundred: Collecting 100 coins gives you additional life. Defeating 100 enemies gives you access to a bonus level.
to:
* LawOfOneHundred: Collecting 100 coins gives you an additional life. Defeating 100 enemies gives you access to a bonus level.
Changed line(s) 55 (click to see context) from:
* ReforgedIntoAMinion: What Evil Ed does to all the lemmings except Lomax.
to:
* ReforgedIntoAMinion: What Evil Ed does to all the lemmings except Lomax.Lomax and The Old Wise Lorock.
Changed line(s) 65 (click to see context) from:
* ThreateningShark: In some of the levels with water present, there are sharks appearing that either start swimming in one direction and chomping continuously, or ''outright jumping out of the water to bite you.''
to:
* ThreateningShark: In some of the levels with water present, there are sharks appearing that appear from time to time to either start swimming in one direction and chomping chomp continuously, or ''outright jumping jump out of the water to bite you.''