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* BittersweetEnding [[spoiler:While the party saves Nazamil from herself, she decides to journey on her own to find her own happiness without having to rely on the party. Without Nazamil to look after, the party goes their separate ways once more, but they know they will see each other and Nazamil again one day, especially with Alphen about to propose to Shionne.]]

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* BittersweetEnding BittersweetEnding: [[spoiler:While the party saves Nazamil from herself, she decides to journey on her own to find her own happiness without having to rely on the party. Without Nazamil to look after, the party goes their separate ways once more, but they know they will see each other and Nazamil again one day, especially with Alphen about to propose to Shionne.]]
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** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.

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** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans Dahnans' bitterness over being enslaved.
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* ThemeSongPowerup: During the final battle, [[spoiler:the first opening song, Hibana, plays as the party becomes invincible and enters permanent overlimit.]]

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* ThemeSongPowerup: ThemeMusicPowerUp: [[LastEpisodeThemeReprise During the final battle, battle]], [[spoiler:the first opening song, Hibana, plays as the party becomes invincible and enters permanent overlimit.]]
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* AnAesop: It can be ''really'' appealing sometimes to simplify all racial and cultural grievances down to the idea that conflict arising from the two can be answered by making everyone think and be the same. However, true unity and order can only truly arise from all sides recognizing and, more importantly, ''accepting'' each other. Difference not only defines each individual human and makes them unique and special, it can also be celebrated. The cities that are the best off following the formation of the New World are the ones that openly promote coexistence between Renans and Dahnans, such as Viscint. Towns like Niez suffer from the cultural clash by comparison. [[spoiler:Nazamil's ideal world, where everyone thinks the same and act in perfect sync with each other, horrifies the rest of the party because it's just another form of the slavery they worked so hard to overcome because its simplistic approach to solving the racial divide only manages to remove the uniqueness and free thought that makes people ''people.'' As if to drive the point home, most of the cities that still face problems based on coexistence actually manage to come together to contest the threat Nazamil's Cal Beisel cultists are.]]
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* HopelessBossFight: Zigzagged and justified. During the fight with [[spoiler:Nazamil, the heroes constantly mention trying to hold back because they don't want to seriously hurt her, and Nazamil ends up overusing her Astral Artes to the point of mania. She ends the fight by summoning her own Blazing Sword, but is immediately shown to stumble and pant in exhaustion. The automatic loss for the party is more to signify that the two groups tied - the party held back to avoid hurting Nazamil and Nazamil burnt herself out, and neither has the strength to make another attack in the following cutscene.]]

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** Law's playstyle, in a nutshell. His "Awakening" mechanic gives him vastly improved attack speed and damage after dealing enough consecutive attacks to an enemy but deactivates the moment he gets hit and not to mention, Law himself can barely take many hits before he dies. If you can master dodging, the timing of casting Artes to ensure you don't leave yourself open, and more importantly, how to keep that combo counter going high, you can easily destroy regular enemies or knock huge chunks off a boss's health bar with ''just'' Law.

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** Law's playstyle, in a nutshell. His "Awakening" mechanic gives him vastly improved attack speed and damage after dealing enough consecutive attacks to an enemy but deactivates the moment he gets hit and not to mention, Law himself can barely take many hits before he dies.dies and despite his high penetration has a difficult time breaking enemies so he can safely combo. If you can master dodging, the timing of casting Artes to ensure you don't leave yourself open, and more importantly, how to keep that combo counter going high, you can easily destroy regular enemies or knock huge chunks off a boss's health bar with ''just'' Law.


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* MascotMook: A rare in-universe example attempted by a character. A woman in Pelegion wants to inspire national pride in the people of Ganath Haros, and has taken a shine to Boomy zeugles. A sidequest the player can do follows her efforts to start merchandizing their adorable appearance for profit and recognition among everyone else. Come the [=DLC=], she's finally made all the dolls she intends to sell, and simply lacks a storefront to sell ''from.''
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* WeAreStrugglingTogether: The greatest thing holding the Renan lords back is Lenegis' MightMakesRight philosophy as applied to the Crown Contest. Namely, come hell or high water, these five Renans are competing with each other to harvest the most astral energy from their regions, and nothing actually stops any of the lords from sabotaging each other. Because of this, the lords can ''never'' appear weak or request aid from each other because it's a massive indication that they're vulnerable enough to exploit or undermine. Though their Zeugle bioweapons, magic, and advanced technology does allow each individual lord and their subordinate forces to crack down on resistance forces, Shionne and Alphen represent a unique threat none of them can handle on their own, which becomes a problem as Alphen's crew begins hunting them down one by one. By the time the Renan lords wise up and decide to try pooling resources, [[spoiler:Almeidrea and Vholran are the only lords in the contest left, and Vholran's hatred for all life leads him to kill Almeidrea while she's vulnerable at the same moment he comes to back up her forces.]]
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* LampshadeHanging: Used for humor value. As an outsider to the group dynamic, once Nazamil officially joins the party outside Viscint, she'll occasionally bring up various insights regarding how the party fights while she observes from a safe distance. Among other things, she has a ''lot'' of context-sensitive dialogue about Boost Strikes, where she'll call out the implausability of some of the techniques used. One example has Nazamil comment on Shionne's ImprobableAimingSkills during her Boost Strike with Dohalim, questioning how they time their strike so Dohalim can catch the grenade Shionne fires, to which Shionne replies she just shoots intending to ''hit Dohalim,'' which gives the former Lord pause.

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* SurprisinglyRealisticOutcome: The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
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The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.enslaved.
** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls, as remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistence between Renans and Dahnans coming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear any fruit.

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* FantasticRacism: The Dahnan and Renan feud returns, being a prominant story element of the DLC. With the Renans having been forced to live alongside Dahnans now, both sides are in a tense state, with some Dahnans rejecting co-existence with their former oppressors, and some Renans refusing to "lower themselves" to live alongside Dahnans. Nazamil being half-Dahnan and half-Renan also is explored in depth, as neither side accepts her.

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* FantasticRacism: The Dahnan and Renan feud returns, being a prominant prominent story element of the DLC. With the Renans having been forced to live alongside Dahnans now, both sides are in a tense state, with some Dahnans rejecting co-existence with their former oppressors, oppressors and some Renans refusing to "lower themselves" to live alongside Dahnans. Nazamil being half-Dahnan and half-Renan also is explored in depth, as neither side accepts her.



* HappyEndingOverride: Downplayed. The end credits of the main game implied that Alphen and company's efforts in the merged world succeed in creating peace between Dahna and Rena in the merged world. ''Beyond the Dawn'' shows a glimpse of their efforts, which are lukewarm at best as few Renans and Dahnans are willing to co-exist peacefully with each other. Alphen in particular is shown to be struggling under the weight of trying to appease both sides.



* SurprisinglyRealisticOutcome: The DLC shows that while relations between the Renans and the Dahnans have improved, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.

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* SurprisinglyRealisticOutcome: The DLC shows that while relations between the Renans and the Dahnans have improved, improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.
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* KarmicDeath: [[spoiler:Nazamil's father treated her as a living weappon and would regularly beat her. He died because Nazamil ignored his orders to defend him from Vholran.]]

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* KarmicDeath: [[spoiler:Nazamil's father treated her as a living weappon weapon and would regularly beat her. He died because Nazamil ignored his orders to defend him from Vholran.]]
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* KarmicDeath: [[spoiler:Nazamil's father treated her as a living weappon and would regularly beat her. He died because Nazamil ignored his orders to defend him from Vholran.]]
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* BittersweetEnding [[spoiler:While the party saves Nazamil from herself, she decides to journey on her own to find her own happiness without having to rely on the party. Without Nazamil to look after, the party goes their separate ways once more, but they know they will see each other and Nazamil again one day, especially with Alphen about to propose to Shionne.]]


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* DuelBoss: The Tales Series tradition continues, this time in sidequests:
** Dohalim has a friendly match with Lagill.
** In Law's second character quest [[spoiler:he has a dream where he fights his father Zephyr one-on-one.]]
** In Alphen's second character quest, [[spoiler:he has a dream where he fights Vholran one-on-one. This time, Vholran is level 100 and Alphen does not become invincible half-way through.]]


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* ThemeSongPowerup: During the final battle, [[spoiler:the first opening song, Hibana, plays as the party becomes invincible and enters permanent overlimit.]]
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Yes there is, though? He was in that room in the preceding cutscene! He had a conversation with Kisara there!


** Following the one month time skip after [[spoiler:defeating Vholran]], the game resumes with giving you playable control of Alphen in the area where you defeated the boss, even though there's no stated reason for him to just be standing around there.

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** %%** Following the one month time skip after [[spoiler:defeating Vholran]], the game resumes with giving you playable control of Alphen in the area where you defeated the boss, even though there's no stated reason for him to just be standing around there.
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* FantasticRacism: The Dahnan and Renan feud returns, being a prominant story element of the DLC. With the Renan's having been forced to live alongside Dahnan's now, both sides are in a tense state, with some Dahnan's rejecting them, and some Renan's refusing to "lower themselves" to live alongside Dahnans. Nazamil being half-Dahnan and half-Renan also is explored in depth, as neither side accepts her.

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* FantasticRacism: The Dahnan and Renan feud returns, being a prominant story element of the DLC. With the Renan's Renans having been forced to live alongside Dahnan's Dahnans now, both sides are in a tense state, with some Dahnan's Dahnans rejecting them, co-existence with their former oppressors, and some Renan's Renans refusing to "lower themselves" to live alongside Dahnans. Nazamil being half-Dahnan and half-Renan also is explored in depth, as neither side accepts her.

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* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same of became ''stronger''.

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* AntiFrustrationFeatures: The OldSaveBonus features carries over things like arte usage, on top of the bonuses it gives for carrying over one, making learning hidden artes quicker and less frustrating than if the player didn't already learn them.
* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same of became ''stronger''. The story doesn't draw attention to it aside from Rinwell off-handedly commenting she hasn't been as active lately.


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* BrokenBridge: The only areas the party can initially go to are Niez, Aqfotle Hills, and Adan Lake, with the game blocking the other areas either because of rock slides or zeugles. Its only after clearing the Adan Lake mausoleum that the party can leave Mahag Saar.
* FantasticRacism: The Dahnan and Renan feud returns, being a prominant story element of the DLC. With the Renan's having been forced to live alongside Dahnan's now, both sides are in a tense state, with some Dahnan's rejecting them, and some Renan's refusing to "lower themselves" to live alongside Dahnans. Nazamil being half-Dahnan and half-Renan also is explored in depth, as neither side accepts her.
* {{Foreshadowing}}: In her introduction scene, Nazamil manages to hide herself from the Dahnan's searching for her by using something that looks like a crest. Its later revealed she has an incomplete soverign and maiden crest due to her heritage.
* MythologyGag: The feuding between Dahnan and Renan's post world mergers draws elements from ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', which had a similar plot point.
* OffscreenMomentOfAwesome: Its mentioned that the party has been venturing into other mausoleums prior to the start of the DLC, mentioning as well they tend to be dangerous.

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* SurprisinglyRealisticOutcome: ''Beyond the Dawn'' is set a year after the main game concludes. [[spoiler:While relations between Renans and Dahnans are slowly improving, there's still a lot of lingering resentment and tension between both people. One year of reforms isn't going to erase three centuries worth of prejudice.]]






* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definetely regressed, but for everyone else they remained the same of became ''stronger''.

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* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definetely definitely regressed, but for everyone else else, they remained the same of became ''stronger''.



* OldSaveBonus: You can load a clear save or a save from EndgamePlus and receive some money, SP, and CP. If you party was at level 100, you'll get golden, slightly stronger versions of their weapons as well.

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* OldSaveBonus: You can load a clear save or a save from EndgamePlus and receive some money, SP, and CP. If you your party was at level 100, you'll get golden, slightly stronger versions of their weapons as well.well.
* SurprisinglyRealisticOutcome: The DLC shows that while relations between the Renans and the Dahnans have improved, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans bitterness over being enslaved.
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[[folder:Tropes in ''Beyond the Dawn'']]
* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definetely regressed, but for everyone else they remained the same of became ''stronger''.
* BlingBlingBang: Golden versions of weapons that you get as OldSaveBonus. They're slightly stronger than their basic versions.
* OldSaveBonus: You can load a clear save or a save from EndgamePlus and receive some money, SP, and CP. If you party was at level 100, you'll get golden, slightly stronger versions of their weapons as well.
[[/folder]]
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* SurprisinglyRealisticOutcome: ''Beyond the Dawn'' is set a year after the main game concludes. [[spoiler:While relations between Renans and Dahnans are slowly improving, there's still a lot of lingering resentment and tension between both people. One year of reforms isn't going to erase decades, if not centuries worth of prejudice.]]

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* SurprisinglyRealisticOutcome: ''Beyond the Dawn'' is set a year after the main game concludes. [[spoiler:While relations between Renans and Dahnans are slowly improving, there's still a lot of lingering resentment and tension between both people. One year of reforms isn't going to erase decades, if not three centuries worth of prejudice.]]
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* SurprisinglyRealisticOutcome: ''Beyond the Dawn'' is set a year after the main game concludes. [[spoiler:While relations between Renans and Dahnans are slowly improving, there's still a lot of lingering resentment and tension between both people. One year of reforms isn't going to erase decades, if not centuries worth of prejudice.]]
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In September 2023 (the game's second anniversary), a DownloadableContent titled "Beyond the Dawn" was announced for release in November of the same year. [[PostAdventureAdventure Set one year after the original game]], it sees the playable cast reuniting to deal with a mysterious newcomer Nazamil, a child of a Renan Lord and a Dahnan, who seemingly threatens the new peace created by their actions.

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In September 2023 (the game's second anniversary), a DownloadableContent titled "Beyond the Dawn" was announced for release in November of the same year. [[PostAdventureAdventure Set one year after the original game]], it sees the playable cast reuniting to deal with a mysterious newcomer Nazamil, a child of a Renan Lord and a Dahnan, who seemingly threatens the new peace created by their actions. ''Beyond the Dawn'' released on November 8, 2023.
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* FamilyOfChoice: This is a common trope in the Tales Series, but it’s especially relevant to this game. Alphen has no known family since [[spoiler: he’s from 300 years ago]]. Shionne is implied to live alone because of her Thorns. Law's mother died of illness when he was young, leaving him with only one remaining relative: his father [[spoiler: Zephyr]], who [[spoiler:is poisoned to death by Ganabelt]]. Kisara is an orphan who grew up with her older brother Migal, who [[spoiler: sacrifices himself to warn Dohalim of the conspiracy in Elde Menancia]]. Rinwell is also an orphan, the last surviving member of her mage clan. Dohalim is likely the only party member whose entire family is still intact, but we don’t learn much about them. So with few, if any, ties to living relatives, these six become each other’s new family. In one skit, Rinwell even assigns roles to each of them: Alphen as the big brother, Shionne the big sister, Kisara the mom, Dohalim the uncle (or grandfather in the Japanese version), herself as the little sister, Hootle as the little brother, and Law as the pet dog.

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* FamilyOfChoice: This is a common trope in the Tales Series, but it’s especially relevant to this game. Alphen has no known family left since [[spoiler: he’s from 300 years ago]]. Shionne is implied to live alone because of her Thorns. Law's mother died of illness when he was young, leaving him with only one remaining relative: his father [[spoiler: Zephyr]], who [[spoiler:is poisoned to death by Ganabelt]]. Kisara is an orphan who grew up with her older brother Migal, who [[spoiler: sacrifices himself to warn Dohalim of the conspiracy in Elde Menancia]]. Rinwell is also an orphan, the last surviving member of her mage clan. Dohalim is likely the only party member whose entire family is still intact, but we don’t learn much about them. So with few, if any, ties to living relatives, these six become each other’s new family. In one skit, Rinwell even assigns roles to each of them: Alphen as the big brother, Shionne the big sister, Kisara the mom, Dohalim the uncle (or grandfather in the Japanese version), herself as the little sister, Hootle as the little brother, and Law as the pet dog.
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** When Alphen's memories have come back, he speaks of his experiences [[spoiler:up on Rena, being tested as the Sovereign]] and a great accident that occurred during that time. Dohalim states that this ancient event nearly destroyed everything, taking years and numerous laborers to rebuild, soon leading to:

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** When Alphen's memories have come back, he speaks of his experiences [[spoiler:up on Rena, Lenegis, being tested as the Sovereign]] and a great accident that occurred during that time. Dohalim states that this ancient event nearly destroyed everything, taking years and numerous laborers to rebuild, soon leading to:
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* WeddingFinale: The CreativeClosingCredits depict the wedding of [[spoiler:Alphen and Shionne]].

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* WeddingFinale: The CreativeClosingCredits depict depict, among other things, the wedding of [[spoiler:Alphen and Shionne]].

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* ShownTheirWork: The writers are aware that binary planet systems like Dahna and Rena will by definition be mutually [[TidallyLockedPlanet tidally locked]]. If the writers had gotten this detail wrong, [[spoiler:the WhamShot revealing Rena's [[ShatteredWorld true condition]] would have completely failed.]]

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* ShownTheirWork: The writers are well aware that binary planet systems like Dahna and Rena will by definition be mutually [[TidallyLockedPlanet tidally locked]]. If the writers had gotten this detail wrong, As such, it helps make [[spoiler:the WhamShot revealing Rena's [[ShatteredWorld true condition]] would have completely failed.all the more effective.]]



** The origins of both Renans and Dahnans is treated with some gravitas by the narrative, since it turns a lot of the oppression and corrupt system into a mystery.

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** When Alphen's memories have come back, he speaks of his experiences [[spoiler:up on Rena, being tested as the Sovereign]] and a great accident that occurred during that time. Dohalim states that this ancient event nearly destroyed everything, taking years and numerous laborers to rebuild, soon leading to:
--->'''Kisara:''' By 'ancient', you mean...?
--->'''Dohalim:''' It predates the Crown Contest, to a time even before the first Renan invasion of Dahna. [[ReallySevenHundredYearsOld More than three hundred years ago.]]
** The origins of both Renans and Dahnans is treated with some gravitas by the narrative, since it turns a lot of casts an entirely different light on not only the oppression and corrupt system into a mystery.systems, but also the history we've gotten familiar with.



** After the party obtains the five Master Cores, [[spoiler: one of the Red Women suddenly appears behind them with uncanny movements and a sixth Master Core to represent Darkness, then delivers the real wham shot when gets in Alphen's face and reveals that her eyes are [[BlackEyesOfEvil solid black]], revealing that something neither Dahnan nor Renan is behind everything.]]

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** After the party obtains the five Master Cores, [[spoiler: one of the Red Women suddenly appears behind them with uncanny movements and a sixth Master Core to represent Darkness, then delivers the real wham shot when she gets in Alphen's face and reveals that her eyes are [[BlackEyesOfEvil solid black]], revealing black]]. Meaning that something neither Dahnan nor Renan is behind everything.]]
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LaResistance: Each of the provinces on Dahna, save Ganath Haros, has some form of a Dahnan rebel organization seeking to overthrow their Renan rulers and save their people. Specifically:

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* LaResistance: Each of the provinces on Dahna, save Ganath Haros, has some form of a Dahnan rebel organization seeking to overthrow their Renan rulers and save their people. Specifically:

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* LesCollaborateurs: The Civil Observation Bureau in Cyslodia is composed of Dahnans who work for Renans in exchange for better living conditions and easier job. In fact, it was founded [[ExploitedTrope specifically]] to sow distrust between Dahnans and make resistance attempts less effective.



* LaResistance: Each of the provinces on Dahna, save Ganath Haros, has some form of a Dahnan rebel organization seeking to overthrow their Renan rulers and save their people. Specifically:
** Calaglia has the Crimson Crows, lead by Zephyr. They want to push the Renans out by liberating small groups of Dahnan people to join their cause, and fight by primarily attacking through guerrilla methods.
** Cyslodia has the Silver Swords, lead by Meneck. They operate in secret, using hideouts and secret tunnels to avoid the Snake Eyes, and prefer to have their members infiltrate key spots in order to pass along information.
** Viscint has the Gold Dust Cats, lead by Migal. They are a collection of people who want to protect the peace Dohalim has created from his more abusive direct subordinates, as well as expose TheConspiracy to oust him. They operate out of a hidden mine in the forest near the capital.
** Mahag Saar has the Dark Wings, lead by Dedyme. Unlike the others, they have already successfully fought back their Renan rulers and claimed back the area, but their brutal methods have made things worse.


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LaResistance: Each of the provinces on Dahna, save Ganath Haros, has some form of a Dahnan rebel organization seeking to overthrow their Renan rulers and save their people. Specifically:
** Calaglia has the Crimson Crows, lead by Zephyr. They want to push the Renans out by liberating small groups of Dahnan people to join their cause, and fight by primarily attacking through guerrilla methods.
** Cyslodia has the Silver Swords, lead by Meneck. They operate in secret, using hideouts and secret tunnels to avoid the Snake Eyes, and prefer to have their members infiltrate key spots in order to pass along information.
** Viscint has the Gold Dust Cats, lead by Migal. They are a collection of people who want to protect the peace Dohalim has created from his more abusive direct subordinates, as well as expose TheConspiracy to oust him. They operate out of a hidden mine in the forest near the capital.
** Mahag Saar has the Dark Wings, lead by Dedyme. Unlike the others, they have already successfully fought back their Renan rulers and claimed back the area, but their brutal methods have made things worse.

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* AlienInvasion: While Renans are human, they pretty much did this 300 years ago to Dahna--[[VillainWorld and very successfully.]] [[spoiler:It's eventually revealed the Renans are not so much aliens as much as they are Dahnans capable of Astral Artes, kidnapped by the Helganquil, modified, and made to live in Lenegis; as such, the invasion could be said to be an alien invasion by proxy for the benefit of the Helganquil after the first Spirit Channeling ceremony failed.]]

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* AlienInvasion: While Renans are human, they pretty much did this 300 years ago to Dahna--[[VillainWorld and very successfully.]] successfully]]. [[spoiler:It's eventually revealed the Renans are not so much aliens as much as they are Dahnans capable of Astral Artes, kidnapped by the Helganquil, modified, and made to live in Lenegis; as such, the invasion could be said to be an alien invasion by proxy for the benefit of the Helganquil after the first Spirit Channeling ceremony failed.]]



* DarkerAndEdgier: This game portrays the Dark Wings, [[RecurringCharacter a series-wide recurring group]], in a darker light. Instead of a group of bumbling and usually sympathetic comic reliefs, they are now [[TheRevolutionWillNotBeCivilized brutal revolutionists led by a dictator]], Dedyme. They gleefully sacrificed their own people for a shot of revenge against the Renan Lord that they opposed. Ironically, they maintain their bumbling and inept attitude; [[PlayedForDrama they're just inept at making a revolution good and worthwhile, as opposed to the other resistance leaders that are kind and insightful.]] Even if said Renan Lord, Almeidrea, just happens to be [[HateSink one of the most despicable people ever]], [[EvilVersusEvil it doesn't help their stance.]] Their actions instead makes the Mahag Saar arc darker than the previous arcs, and Dedyme and his supporters are [[spoiler:horrifically killed by Almeidrea's Fruit of Helgan.]] Though the group becomes less dark when Baephon's more moderate faction takes over and works with the other resistance groups, although it's a matter of 'becoming much more amicable' rather than reverting to [[PlayedForLaughs how the recurring group is treated series-wide]].

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* DarkerAndEdgier: This game portrays the Dark Wings, [[RecurringCharacter a series-wide recurring group]], in a darker light. Instead of a group of bumbling and usually sympathetic comic reliefs, they are now [[TheRevolutionWillNotBeCivilized brutal revolutionists led by a dictator]], Dedyme. They gleefully sacrificed their own people for a shot of revenge against the Renan Lord that they opposed. Ironically, they maintain their bumbling and inept attitude; [[PlayedForDrama they're just inept at making a revolution good and worthwhile, as opposed to the other resistance leaders that are kind and insightful.]] insightful]]. Even if said Renan Lord, Almeidrea, just happens to be [[HateSink one of the most despicable people ever]], [[EvilVersusEvil it doesn't help their stance.]] stance]]. Their actions instead makes the Mahag Saar arc darker than the previous arcs, and Dedyme and his supporters are [[spoiler:horrifically killed by Almeidrea's Fruit of Helgan.]] Though the Helgan]]. The group eventually becomes less dark when Baephon's more moderate faction takes over and works starts working with the other resistance groups, although but it's still a matter of 'becoming "becoming much more amicable' amicable", rather than reverting to [[PlayedForLaughs how the recurring group is treated series-wide]].



** For Non-Cameo Superbosses there are the rematches with each of the Renan Lords during The Reminiscence Device sidequest which leads up to a brutal BossRush against all four of them at the [[OhCrap same time]] Afterwards there's one last fight against [[spoiler: Zephyr.]]

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** For Non-Cameo Superbosses there are the rematches with each of the Renan Lords during The Reminiscence Device sidequest which leads up to a brutal BossRush against all four of them at the [[OhCrap same time]] Afterwards there's one last fight against [[spoiler: Zephyr.]][[spoiler:Zephyr]].
** Yet another superboss is found on the arena, as the "Ultimate" option for group battles. It's the Sword Ranker, a [[UndergroundMonkey recolor]] of the series' recurring OptionalBoss Sword Dancer. While less dangerous than aforementioned bosses, it's still level 99 and is a formidable opponent.
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* DarkerAndEdgier: This game portrays the Dark Wings, [[RecurringCharacter a series-wide recurring group]], in a darker light. Instead of a group of bumbling and usually sympathetic comic reliefs, they are now [[TheRevolutionWillNotBeCivilized brutal revolutionists led by a dictator]], Dedyme. They gleefully sacrificed their own people for a shot of revenge against the Renan Lord that they opposed. Ironically, they maintain their bumbling and inept attitude; [[PlayedForDrama they're just inept at making a revolution good and worthwhile, as opposed to the other resistance leaders that are kind and insightful.]] Even if said Renan Lord, Almeidrea, just happens to be [[HateSink one of the most despicable people ever]], [[EvilVersusEvil it doesn't help their stance.]] Their actions instead makes the Mahag Saar arc darker than the previous arcs, and Dedyme and his supporters are [[spoiler:horrifically killed by Almeidrea's Fruit of Helgan.]] Though the group becomes less dark when Baephon's more moderate faction takes over and works with the other resistance groups.

to:

* DarkerAndEdgier: This game portrays the Dark Wings, [[RecurringCharacter a series-wide recurring group]], in a darker light. Instead of a group of bumbling and usually sympathetic comic reliefs, they are now [[TheRevolutionWillNotBeCivilized brutal revolutionists led by a dictator]], Dedyme. They gleefully sacrificed their own people for a shot of revenge against the Renan Lord that they opposed. Ironically, they maintain their bumbling and inept attitude; [[PlayedForDrama they're just inept at making a revolution good and worthwhile, as opposed to the other resistance leaders that are kind and insightful.]] Even if said Renan Lord, Almeidrea, just happens to be [[HateSink one of the most despicable people ever]], [[EvilVersusEvil it doesn't help their stance.]] Their actions instead makes the Mahag Saar arc darker than the previous arcs, and Dedyme and his supporters are [[spoiler:horrifically killed by Almeidrea's Fruit of Helgan.]] Though the group becomes less dark when Baephon's more moderate faction takes over and works with the other resistance groups.groups, although it's a matter of 'becoming much more amicable' rather than reverting to [[PlayedForLaughs how the recurring group is treated series-wide]].
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In September 2023 (the game's second anniversary), A DownloadableContent titled "Beyond the Dawn" was announced for release in November of the same year. [[PostAdventureAdventure Set one year after the original game]], it sees the playable cast reuniting to deal with a mysterious newcomer Nazamil, a child of a Renan Lord and a Dahnan, who seemingly threatens the new peace created by their actions.

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In September 2023 (the game's second anniversary), A a DownloadableContent titled "Beyond the Dawn" was announced for release in November of the same year. [[PostAdventureAdventure Set one year after the original game]], it sees the playable cast reuniting to deal with a mysterious newcomer Nazamil, a child of a Renan Lord and a Dahnan, who seemingly threatens the new peace created by their actions.

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