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[[quoteright:319:[[VideoGame/SuperMarioMaker http://static.tvtropes.org/pmwiki/pub/images/cc828348267aec0b045153489397b56f.png]]]]

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[[quoteright:319:[[VideoGame/SuperMarioMaker http://static.[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/cc828348267aec0b045153489397b56f.png]]]]png]]
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[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/cc828348267aec0b045153489397b56f.png]]

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[[quoteright:319:http://static.[[quoteright:319:[[VideoGame/SuperMarioMaker http://static.tvtropes.org/pmwiki/pub/images/cc828348267aec0b045153489397b56f.png]]png]]]]
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* ShoutOut: The Mystery Mushroom powerup, made by scanning a comparable amiibo, will turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[Franchise/FireEmblem Marth]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.

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* ShoutOut: The Mystery Mushroom powerup, made by scanning a comparable amiibo, Toys/{{Amiibo}}, will turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[Franchise/FireEmblem Marth]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.
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[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/cc828348267aec0b045153489397b56f.png]]
[[caption-width-right:319:[[GameMod Lunar Magic]], eat your heart out.]]
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unnecessary and too america-centric


The game is set for release on September 11th, 2015 in America. Never forget.

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The game is set for release on September 11th, 2015 in America. Never forget.worldwide.
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The game is set for release on September 11th, 2015 in America.

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The game is set for release on September 11th, 2015 in America. Never forget.
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* ShoutOut: The Mystery Mushroom powerup, made by scanning a comparable amiibo, will turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.

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* ShoutOut: The Mystery Mushroom powerup, made by scanning a comparable amiibo, will turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[Franchise/FireEmblem Marth]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.
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That makes it sound like it\'s random.


* ShoutOut: The Mystery Mushroom powerup will occasionally turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.

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* ShoutOut: The Mystery Mushroom powerup powerup, made by scanning a comparable amiibo, will occasionally turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.
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* ShoutOut: The Mystery Mushroom powerup will occasionally turn Mario into a character from a different Nintendo series, with some being [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle]], and even the VideoGame/WiiFit Trainer.
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The game is set for release on September 11th, 2015 in America.
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* ComboPlatterPowers: It's possible to combine many different power ups to get crazy new ones, as well as create new power ups in the editor. Spiny helmet fire flower Koppa car Mario is honestly one of the more ''tame'' things you can do with it.

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* ComboPlatterPowers: It's possible to combine many different power ups to get crazy new ones, as well as create new power ups in the editor. Spiny helmet fire flower Koppa car Fire Flower Koopa Clown Car Mario is honestly one of the more ''tame'' things you can do with it.
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'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/{{Protonjon}}'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirborneMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonanza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPlatterPowers Fire Caped Hammer Bros. suit.]]

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'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/{{Protonjon}}'' go even more incoherent than some of the hacks he's played in the past.give ''Kaizo Mario'' a run for its money. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirborneMook with wings]]? That's one of the easier things to make. Giant shoot power up Goomba's Shoe with a spiny Spiny helmet to match? Totally normal. [[BossBonanza Fighting Boswer, three giant Bowsers stacked upon one another, surrounded by multiple Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPlatterPowers Fire Caped Hammer Bros. suit.]]
's?]] ''Good luck.''



* DegradedBoss: Bowser himself is an enemy to use in the level editor, and can even be scaled and attached to other enemies. One of the levels featured in the NWC 2015 had ''three Bowsers'' stacking on top of each other.

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* DegradedBoss: Bowser himself is an enemy and Bowser Jr. are both enemies to use in the level editor, and can even be scaled and attached to other enemies. One of the levels featured in the NWC 2015 had ''three Bowsers'' stacking on top of each other.



* LevelGoal: The usual flag pole is present, though the second trailer shows that the Roulette Box from ''Super Mario Bros. 3'' returns as well. The NWC 2015 showed that the goal from ''Super Mario World'' returns, too. There's no word on whether the mechanics behind each are retained or not, however.

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* LevelGoal: The usual flag pole is present, though the second trailer shows that Goal Pole from ''Super Mario Bros.'' and ''New Super Mario Bros. U'' returns, along with the Roulette Box from ''Super Mario Bros. 3'' returns as well. The NWC 2015 showed that and the goal Giant Gate from ''Super Mario World'' returns, too. There's no word on whether World''. It's unknown if the mechanics behind each are retained or not, retained, however.
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* AttackOfTheFiftyFootWhatever: ''Anything and every single enemy'' should you so choose.

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* AttackOfTheFiftyFootWhatever: ''Anything ''Any and every single enemy'' should you so choose.
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* AttackOfTheFiftyFootWhatever: ''Anything and every single enemy'' should you so choose.
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* ComboPlatterPowers: It's possible to combine many different power ups to get crazy new ones, as well as create new power ups in the editor. Spiny helmet fire flower Koppa car Mario is honestly one of the more ''tame'' things you can do with it.
Is there an issue? Send a MessageReason:
None


'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/Protonjon'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirborneMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonanza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPlatterPowers Fire Caped Hammer Bros. suit.]]

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'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/Protonjon'' ''LetsPlay/{{Protonjon}}'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirborneMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonanza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPlatterPowers Fire Caped Hammer Bros. suit.]]
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Nintendo's 30th anniversary celebration of the ''Franchise/SuperMarioBros'' franchise[[note]]That is, ''VideoGame/SuperMarioBros1'', not ''VideoGame/DonkeyKong''[[/note]] is their official alternative to ''[[Franchise/SuperMarioBros Mario]]'' {{ROM Hack}}s which [[UpToEleven takes there already]] PlatformHell designs and possibilities to their LogicalExtreme by offering an ''even larger'' level of chaos than even the likes of ''VideoGame/SuperKaizoWorld''.

'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/Protonjon'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirbornMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonaza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPowerPlatter Fire Caped Hammer Bros. suit.]]

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Nintendo's 30th anniversary celebration of the ''Franchise/SuperMarioBros'' franchise[[note]]That is, ''VideoGame/SuperMarioBros1'', not ''VideoGame/DonkeyKong''[[/note]] is their official alternative to ''[[Franchise/SuperMarioBros Mario]]'' {{ROM Hack}}s which [[UpToEleven takes there already]] PlatformHell designs and possibilities to their LogicalExtreme by offering an ''even larger'' level of chaos than even the likes of ''VideoGame/SuperKaizoWorld''.''VideoGame/KaizoMarioWorld''.

'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/Protonjon'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirbornMook [[AirborneMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonaza [[BossBonanza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPowerPlatter [[ComboPlatterPowers Fire Caped Hammer Bros. suit.]]

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Nintendo's 30th anniversary celebration of the ''Franchise/SuperMarioBros'' franchise[[note]]That is, ''VideoGame/SuperMarioBros1'', not ''VideoGame/DonkeyKong''[[/note]] is their official alternative to ''[[Franchise/SuperMarioBros Mario]]'' {{ROM Hack}}s. '''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''.

Additionally, users can decide to shift between various graphic styles, including the classic 8-bit style from the first ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros3'', the 16-bit graphics of ''VideoGame/SuperMarioWorld'', or the 3D vectors from ''VideoGame/NewSuperMarioBrosU'', with other graphical styles confirmed to be in development. The physics are always the same (''[=SMB1=]'' with some modifications dependent on level style) regardless of graphics. Needless to say, [[SturgeonsLaw quality of the courses made in this may vary.]]

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Nintendo's 30th anniversary celebration of the ''Franchise/SuperMarioBros'' franchise[[note]]That is, ''VideoGame/SuperMarioBros1'', not ''VideoGame/DonkeyKong''[[/note]] is their official alternative to ''[[Franchise/SuperMarioBros Mario]]'' {{ROM Hack}}s. Hack}}s which [[UpToEleven takes there already]] PlatformHell designs and possibilities to their LogicalExtreme by offering an ''even larger'' level of chaos than even the likes of ''VideoGame/SuperKaizoWorld''.

'''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''. \n\nAdditionally, Players can combine things to create new objects, enemies, and levels that would make even ''LetsPlay/Protonjon'' go even more incoherent than some of the hacks he's played in the past. [[UndergroundMonkey Above water]] [[AttackOfTheFiftyFootWhatever mega Bloopers]] [[AirbornMook with wings]]? That's one of the easier things to make. Giant shoot power up with a spiny helmet to match? Totally normal. [[BossBonaza Fighting Boswer, Bowser Jr., and the Koopalings at the same time, all while Boswer towers over everything?]] [[NintendoHard Hope you brought the]] [[ComboPowerPlatter Fire Caped Hammer Bros. suit.]]

In addition to all this chaos the editor allows,
users can decide to shift between various graphic styles, including the classic 8-bit style from the first ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros3'', the 16-bit graphics of ''VideoGame/SuperMarioWorld'', or the 3D vectors from ''VideoGame/NewSuperMarioBrosU'', with other graphical styles confirmed to be in development. The physics are always the same (''[=SMB1=]'' with some modifications dependent on level style) regardless of graphics. Needless to say, [[SturgeonsLaw quality of the courses made in this may vary.]]
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* AntiFrustrationFeatures: Players have to actually ''beat'' the levels they make before they can share them with others, which at least prevents UnwinnableByDesign levels from being made.


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* VideoGameCrueltyPotential: Part of the fun of designing levels is to watch people try to play through sadistic levels with all kinds of nasty surprises. The levels featured in the 2015 Nintendo World Championships provides several prime examples.
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* SpringsSpringsEverywhere: Anything placed on top of trampolines will bounce off of it, including other trampolines.

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* SpringsSpringsEverywhere: Anything placed on top of trampolines will bounce off of it, including other trampolines. Also, Bill Blasters can be made to shoot trampolines.
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* DegradedBoss: Bowser himself is an enemy to use in the level editor, and can even be scaled and attached to other enemies. One of the levels featured in the Nintendo World Championships 2015 had ''three Bowsers'' stacking on top of each other.

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* DegradedBoss: Bowser himself is an enemy to use in the level editor, and can even be scaled and attached to other enemies. One of the levels featured in the Nintendo World Championships NWC 2015 had ''three Bowsers'' stacking on top of each other.
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None

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* DegradedBoss: Bowser himself is an enemy to use in the level editor, and can even be scaled and attached to other enemies. One of the levels featured in the Nintendo World Championships 2015 had ''three Bowsers'' stacking on top of each other.
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Don\'t do Chained Sinkholes. Just pick the best trope to describe the concept and stick with it.


Additionally, users can decide to shift between various graphic styles, including the classic 8-bit style from the first ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros3'', the 16-bit graphics of ''VideoGame/SuperMarioWorld'', or the 3D vectors from ''VideoGame/NewSuperMarioBrosU'', with other graphical styles confirmed to be in development. The physics are always the same (''[=SMB1=]'' with some modifications dependent on level style) regardless of graphics. Needless to say, [[SturgeonsLaw quality]] [[PlatformHell of the courses made]] [[NintendoHard in this may vary.]]

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Additionally, users can decide to shift between various graphic styles, including the classic 8-bit style from the first ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros3'', the 16-bit graphics of ''VideoGame/SuperMarioWorld'', or the 3D vectors from ''VideoGame/NewSuperMarioBrosU'', with other graphical styles confirmed to be in development. The physics are always the same (''[=SMB1=]'' with some modifications dependent on level style) regardless of graphics. Needless to say, [[SturgeonsLaw quality]] [[PlatformHell quality of the courses made]] [[NintendoHard made in this may vary.]]
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Minor edit.


* LevelGoal: The usual flag pole is present, though the second trailer shows that the Roulette Box from ''Super Mario Bros. 3'' returns as well. The NWC 2015 showed that the goal from ''Mario World'' returns, too. There's no word on whether the mechanics behind each are retained or not, however.

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* LevelGoal: The usual flag pole is present, though the second trailer shows that the Roulette Box from ''Super Mario Bros. 3'' returns as well. The NWC 2015 showed that the goal from ''Mario ''Super Mario World'' returns, too. There's no word on whether the mechanics behind each are retained or not, however.
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in that case it shouldnt be here


* {{Cap}}: It's currently unknown how many sprites can occupy the screen at once (the original earlier games would fail to generate a sprite if too many were on the screen already), but custom levels have shown 40+ goombas at once and 10+ hammer brothers once without issues.
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* MythologyGag: Naturally, being an anniversary title.
** Concept artwork and interviews revealed that Yoshi was originally supposed to debut in the NES ''Super Mario Bros.'' -- hardware constraints of the time prevented this from happening until ''Super Mario World''. However, in this game, Yoshi is readily available in each theme, including the classic ''SMB'' theme.
** [[http://www.mariowiki.com/images/b/bf/Super_Mario_Maker_-_Artwork.png The game's promotional artwork]] features Mario in a construction suit. The suit's colors are the same as his original ''SMB'' palette: red overalls with a brown-orange shirt. Additionally, the helmet itself hearkens back to Mario's outfit in ''VideoGame/WreckingCrew''.
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* StylisticSuck: Overlaps with {{Retraux}}. The new assets created for the different themes, particularly the original ''Super Mario Bros.'' theme, are drawn similarly to the poorly-animated and oftentimes OffModel sprites of the original games.
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* TheBusCameBack: Kuribo's Shoe finally makes its return after its last and previously only appearance in ''Super Mario Bros. 3''.

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* TheBusCameBack: Kuribo's Shoe finally makes its return after its last and previously only appearance in ''Super Mario Bros. 3''.3''... and in additional giant and high-heel forms.

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* HelpfulMook: One can make enemies like Bill Blasters fire coins instead of enemies.

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* HelpfulMook: HelpfulMook:
**
One can make enemies like Bill Blasters fire coins instead of enemies.enemies.
** Additionally, having a Spiny or Buzzy Beetle drop onto Mario's head will turn them into a helmet for Mario (the Spiny giving the added protection of killer spikes capable of giving Thwomps a OHKO).
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Nintendo's 30th anniversary celebration of the ''Franchise/SuperMarioBros'' franchise[[note]]That is, ''VideoGame/SuperMarioBros1'', not ''VideoGame/DonkeyKong''[[/note]] is their official alternative to ''[[Franchise/SuperMarioBros Mario]]'' {{ROM Hack}}s. '''''Super Mario Maker''''' is a GameMaker engine for Wii U based around 2D ''Mario'' platformers, specifically ''VideoGame/SuperMarioBros1''. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of ''VideoGame/MarioPaint''.

Additionally, users can decide to shift between various graphic styles, including the classic 8-bit style from the first ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros3'', the 16-bit graphics of ''VideoGame/SuperMarioWorld'', or the 3D vectors from ''VideoGame/NewSuperMarioBrosU'', with other graphical styles confirmed to be in development. The physics are always the same (''[=SMB1=]'' with some modifications dependent on level style) regardless of graphics. Needless to say, [[SturgeonsLaw quality]] [[PlatformHell of the courses made]] [[NintendoHard in this may vary.]]

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!! This game contains the following tropes:

* AbnormalAmmo: Bill Blasters can be made to fire anything from enemies to coins.
* AscendedGlitch: The Luigi Mushroom power up. It was originally a glitch the dev team found when they were making the game that made Mario skinny, but they found it so entertaining they decided to make it an official power-up in the game. Using it makes Mario big, thin, and changes his physics to that of Luigi.
* AsteroidsMonster: The giant Goombas that split into smaller Goombas from ''VideoGame/NewSuperMarioBrosWii'' are back.
* AirborneMook: ''Everyone'', once you apply wings to the enemies.
* BlackBeadEyes: {{Averted|Trope}} with the [[{{Retraux}} SMB1 versions]] of Wiggler and Bowser Jr., who usually don't have sclera.
* BulletHell: Due to the game's high enemy cap, it's entirely possible to stack Hammer Brothers on top of each other and create projectile hell. The same can be said for other enemies, such as Spinies, who can shoot spikes in this game.
* TheBusCameBack: Kuribo's Shoe finally makes its return after its last and previously only appearance in ''Super Mario Bros. 3''.
* {{Cap}}: It's currently unknown how many sprites can occupy the screen at once (the original earlier games would fail to generate a sprite if too many were on the screen already), but custom levels have shown 40+ goombas at once and 10+ hammer brothers once without issues.
* CombinatorialExplosion: A lot of the fun advertised in the trailer revolves around putting things together that don't go together in the normal games, and the game having updated physics/rules to deal with it. Any enemy can have wings applied to it, anything can bounce on springboards, and different objects can be in previews stacked upon one another in unorthodox permutations.
* EasterEgg:
** The Luigi Mushroom appears infrequently.
** During editing, a fly from the Coffee Break minigame in ''MarioPaint'' can appear. It can be swatted with the stylus, and the player is applauded for it.
* FakeDifficulty: Given SturgeonsLaw, this is bound to happen with some user created levels, especially since people can share levels to other players.
* GameMaker: Designed to be this for 2D ''Mario'' platformers, as the game is confirmed to be [[http://nintendoeverything.com/mario-maker-getting-more-graphical-styles-tezuka-wants-non-mario-graphics-composition-feature-confirmed/ getting more graphical styles and objects from other games in the series]].
* HelpfulMook: One can make enemies like Bill Blasters fire coins instead of enemies.
* JumpPhysics: The first trailer showed the physics engine from the original game (albeit with tweaks), even if you select sprites from ''Mario 3'' and ''World'', but later trailers have shown wall-jumping when in New Super Mario Bros mode, so it's currently unknown just how much the physics change based on which graphics are chosen.
* KaizoTrap: It wouldn't be a ''Mario'' level editor without them. The trailer gets in on the fun by encasing the castle at the end of a level in blocks so that Mario can't enter the castle after he slides down the flag pole.
* LevelGoal: The usual flag pole is present, though the second trailer shows that the Roulette Box from ''Super Mario Bros. 3'' returns as well. The NWC 2015 showed that the goal from ''Mario World'' returns, too. There's no word on whether the mechanics behind each are retained or not, however.
* PaletteSwap: It is possible to change graphical styles from ''Super Mario Bros''., ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros U.'', however, all styles use slightly modified ''Super Mario Bros.'' physics (for example the original didn't have a GoombaSpringboard feature, nor did they have wall jumping or ground pounding). More graphical styles have been confirmed to be in the making, some of which might not even be from the Mario series at all.
* PlatformHell: It's a game maker based on 2D Mario games. Going off of most {{ROM Hack}}s alone, it's inevitable stages like this will pop up a lot, especially given the level of chaos the editor allows.
* PoisonMushroom: It's possible to rig ? blocks so they release enemies instead of power-ups.
* PowerupMount: Yoshi is confirmed for this game.
* {{Retraux}}: Assets that didn't debut in -- or otherwise absent from -- certain games have new sprites to fit within the appropriate graphical styles, allowing things such as Thwomps in ''Super Mario Bros.'', Wigglers in ''Super Mario Bros. 3'', and Hammer Bros in ''Super Mario World'' to be possible.
* SpiritualSuccessor: To ''VideoGame/MarioPaint'' on the [=SNES=].
* SpringsSpringsEverywhere: Anything placed on top of trampolines will bounce off of it, including other trampolines.
* VideoGameFlight: The Raccoon Leaf from ''Super Mario Bros. 3'' and the Cape from ''Super Mario World'' are available as power-ups.
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