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** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment (the only exception being ''Super Circuit'', which had four Bowser Castle courses). Additionally, all of the tracks except for Mario Circuit, Koopa Beach, and Rainbow Road were explicitly based off settings from Super Mario World, while later games were a bit more creative on tracks were set up.

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** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment (the only exception being ''Super Circuit'', which had four Bowser Castle courses). Additionally, all of the tracks except for Mario Circuit, Koopa Beach, and Rainbow Road were explicitly based off settings from Super Mario World, while later games were a bit more creative on where tracks were set up.
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** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment (the only exception being ''Super Circuit'', which had four Bowser Castle courses).

to:

** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment (the only exception being ''Super Circuit'', which had four Bowser Castle courses). Additionally, all of the tracks except for Mario Circuit, Koopa Beach, and Rainbow Road were explicitly based off settings from Super Mario World, while later games were a bit more creative on tracks were set up.
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** Both the Special Cup and 150cc mode have to be unlocked in this game. Furthermore, [[EasyModeMockery you have to play in 100cc mode]], and win all three cups to unlock the Special Cup. You also have to win the Special Cup in the same mode to unlock 150cc mode.

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** Both the Special Cup and 150cc mode have to be unlocked in this game. Furthermore, [[EasyModeMockery you have to play in 100cc mode]], and win all three cups to unlock the Special Cup. You also have to win the Special Cup in the same mode to unlock 150cc mode. The Switch Online version has an SP version[[note]]which is currently the only Super Nintendo game to have this[[/note]] that lets you play 150cc and the Special Cup from the get-go.

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''Super Mario Kart'' (1992) is a DrivingGame for the UsefulNotes/SuperNES that started the ''VideoGame/MarioKart'' series and, with it, a whole slew of MascotRacer imitators.

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''Super Mario Kart'' (1992) is a DrivingGame RacingGame for the UsefulNotes/SuperNES that started the ''VideoGame/MarioKart'' series and, with it, a whole slew of MascotRacer imitators.



* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and traction, they CantCatchUp at higher levels because of their poor top speed and lightweight.



* ExclusiveEnemyEquipment: The [=AI=] versions of Bowser can throw out fireballs that can be difficult to avoid due to its circular movement pattern while Peach and Toad have Poison Mushrooms, which shrink the victim like Lightning Bolts. Yoshi can toss his signature Eggs, which acts like a Green Shell if ran into.

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* ExclusiveEnemyEquipment: The [=AI=] versions of Bowser can throw out fireballs that can be difficult to avoid due to its circular movement pattern while Peach and Toad have Poison Mushrooms, which shrink the victim like Lightning Bolts. Yoshi can toss his signature Eggs, which acts act like a Green Shell if ran into.


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* SkillGateCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and traction, they CantCatchUp at higher levels because of their poor top speed and light weight.

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** There is no goal gate at the finish line. (''VideoGame/MarioKartWii'' and onwards start adding goal gates to Finish Lines to courses that come from this game, one example being Mario Circuit 3.

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** There is no goal gate at the finish line. (''VideoGame/MarioKartWii'' and onwards start adding goal gates to Finish Lines to courses that come from this game, one example being Mario Circuit 3.)
** Item boxes (or panels, in this case) were one-time-only uses. In all future games, item boxes respawn after use.
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* EarnYourBadEnding: Because finishing below 4th results in the loss of a life, you have to try to finish in 4th as much as possible in order to end a Grand Prix off the podium. It's far more challenging than it sounds.
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Merged per TRS


* UnwinnableByMistake: While item panels on the Battle Mode courses will refresh after they've all been used, there's an oversight on Course 3, which has two such panels in areas you need a feather to get to. Use all the other panels and don't have feathers? You're stuck.

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* UnwinnableByMistake: UnintentionallyUnwinnable: While item panels on the Battle Mode courses will refresh after they've all been used, there's an oversight on Course 3, which has two such panels in areas you need a feather to get to. Use all the other panels and don't have feathers? You're stuck.
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* CreepyCircusMusic: The losing fanfare plays a DarkReprise of "Entry of the Gladiators" at 240 beats per minute for two seconds before dragging out the last note.
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** There is no goal gate at the finish line. (''VideoGame/MarioKartWii'' and onwards start adding goal gates to Finish Lines to courses that come from this game, one example being Mario Circuit 3.
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[[caption-width-right:350:Think that the big red plumber has done everything he has the opportunity to do? Try putting four wheels, an engine, and an incomprehensible amount of cement on him.]]

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[[caption-width-right:350:Think [[caption-width-right:349:Think that the big red plumber has done everything he has the opportunity to do? Try putting four wheels, an engine, and an incomprehensible amount of cement on him.]]
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[[caption-width-right:350:Think that the big red plumber has done everything he has the opportunity to do? Try putting four wheels, an engine, and an incomprehensible amount of cement on him.]]
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** While this game has hints of the sliding scale {{Competitive Balance}} between precise but slow lightweights and powerful but slippy heavyweights, there are also the acceleration class characters who, unlike following games, are less precise than all-around characters.
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* TheComputerIsACheatingBastard:

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* TheComputerIsACheatingBastard:TheComputerIsACheatingBastard: Somewhat enforced; the limited processing power of the time meant that treating all the AI racers like human players would have been very taxing on the system, so their algorithms had to remain very simple (they drive on a fixed path they can only deviate from in very limited manners). In order to make up for their shortcomings, they have a number of abilities the human players do not:
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* OneStatToRuleThemAll: While all stats actually have their importance, top speed becomes the central value in 150cc because of the RubberBandAI and time trial (if you want to beat a world record). On the other hand, handling is the most important value in battle mode.
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* HomeStage: While some tracks have a character's name in it, the credits associate the eight final versions of the tracks to one character:
** Luigi has Mario Circuit 4.
** Peach has Donut Plains 3.
** Yoshi has Ghost Valley 3
** Bowser, obviously, has Bowser Castle 3.
** Donkey Kong Jr. has Choco Island 2.
** Koopa has, of course, Koopa Beach 2.
** Toad has Vanilla Lake 2.
** Mario has Rainbow Road.

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* JackOfAllStats: Mario and Luigi have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is better than Peach and Yoshi, but not as good as DK Jr. and Bowser.

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* JackOfAllStats: JackOfAllStats:
**
Mario and Luigi have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is better than Peach and Yoshi, but not as good as DK Jr. and Bowser.Bowser.
** Peach and Yoshi also fall into this trope: their slippery makes them hard to drive, but it is also a good introduction to heavyweights' controls.



* PalmtreePanic: Koopa Beach tracks actually lack palmtrees, but happens on a beach, implies to race on water, and deeper water sections are bottomless pits here.
* TheRival: Depending on who the player drives as, there will be certain characters that perform better and try their best to annoy the player. The rival will always be the same for each character, and that rival will do their best to not let you win. For example, pick Koopa Troopa and the CPU giving you the most trouble will be Luigi, but pick Luigi and Yoshi will suddenly give you the most grief, and so on.[[note]]The position of each character is always determined based on who you pick and your rival is always the racer in 1st or 2nd place, depending on whether you're 1st or 2nd on the leader board. Should your rival fall behind in the standings, whoever is next on the list will become the new rival. In the above image, if Luigi were to fall severely behind, then, assuming he doesn't fall behind in the same race as well, Yoshi would be the new rival.[[/note]]

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* PalmtreePanic: Koopa Beach tracks actually lack palmtrees, but happens happen on a beach, implies imply to race on water, and deeper water sections are the equivalent of bottomless pits here.
pits.
* TheRival: Depending on who the player drives as, there will be certain characters that perform better and try their best to annoy the player. The rival will always be the same for each character, and that rival will do their best to not let you win. For example, pick Koopa Troopa and the CPU giving you the most trouble will be Luigi, but pick Luigi and Yoshi will suddenly give you the most grief, and so on.[[note]]The position of each character is always determined based on who you pick and your rival is always the racer in 1st or 2nd place, depending on whether you're 1st or 2nd on the leader board. Should your rival fall behind in the standings, whoever is next on the list will become the new rival. In the above image, example, if Luigi were to fall severely behind, then, assuming he doesn't fall behind in the same race as well, Yoshi would be the new rival.[[/note]][[/note]]
** Every character is the rival of another, and the selectable characters on the upper half of the menu have a stronger rival than the one below[[note]]For example, Mario's rival is the heavy Donkey Kong Jr. while Luigi's is the nervous but imprecise Yoshi[[/note]].



* VideoGameLives: The only ''Mario Kart'' game alongside ''Super Circuit'' to use them. Rank in lower than 4th, and you lose a life. Lose all your lives, and it's GameOver, forcing you to start the cup over.

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* VideoGameLives: The only ''Mario Kart'' game alongside ''Super Circuit'' to use them.them [[note]]''64'' also allows you to retry a course you failed, but unlike these games, you don't have limits to it[[/note]]. Rank in lower than 4th, and you lose a life. Lose all your lives, and it's GameOver, forcing you to start the cup over.

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* FragileSpeedster: Peach and Yoshi are the racing game variant, having the best acceleration, but average weight and top speed. Unlike the following games, they are also as hard to control as heavyweighets.

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* FragileSpeedster: This game has two examples of the "quick to start, hard to catch up" racing game variant.
**
Peach and Yoshi are the racing game variant, having have the best acceleration, but average weight and top speed. Unlike the following games, they are also have a traction as hard to control bad as heavyweighets.heavyweights.



* JackOfAllStats: Mario and Luigi, have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is better than Peach and Yoshi, but not as high as DK Jr. and Bowser.

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* JackOfAllStats: Mario and Luigi, Luigi have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is better than Peach and Yoshi, but not as high good as DK Jr. and Bowser.



* LightningBruiser: Donkey Kong Jr. and Bowser have the heaviest karts which are also slow to accelerate, however this is balanced by having the highest top speed in the game.

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* LightningBruiser: Donkey Kong Jr. and Bowser have the heaviest karts which are also slow to accelerate, however this is balanced by having the highest top speed in the game.game, making them this trope at the hands of well-trained players.



* MightyGlacier: Bowser and Donkey Kong Jr. are standard examples of the racing game variant of this trope. While their top speed is high, their slow acceleration and [[DifficultButAwesome poor handling]] make it tough for them to actually reach and maintain it. However, their heavy weight means they can smack lighter characters around the track.

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* MightyGlacier: Bowser and Donkey Kong Jr. are standard examples of the "slow to start, hard to stop" racing game variant of this trope. While their top speed is high, their slow acceleration and [[DifficultButAwesome poor handling]] make it tough for them to actually reach and maintain it. However, their heavy weight means they can smack lighter characters around the track.

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* FragileSpeedster: Peach and Yoshi are the racing game variant, having the best acceleration, but an average top speed. Unlike the following games, they are also as hard to control as heavyweighets.

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* FragileSpeedster: Peach and Yoshi are the racing game variant, having the best acceleration, but an average weight and top speed. Unlike the following games, they are also as hard to control as heavyweighets.heavyweighets.
** Koopa and Toad are more classical examples, having the best traction and the second to best acceleration in the game, but being the lightest characters and the slowest racers on long term.
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* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and traction, they Can'tCatchUp at higher levels because of their poor top speed and lightweight.

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* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and traction, they Can'tCatchUp CantCatchUp at higher levels because of their poor top speed and lightweight.
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* AstralFinale: Rainbow Road starts the series' tradition.

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* AstralFinale: Rainbow Road starts settles the series' tradition.

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* AstralFinale: Rainbow Road starts the series' tradition.



* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and handling, they {{can't catch up}} at higher levels because of their poor top speed and lightweight.

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* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and handling, traction, they {{can't catch up}} Can'tCatchUp at higher levels because of their poor top speed and lightweight.



* GreenHillZone: The four Mario Circuits.

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* GreenHillZone: The four Mario Circuits.Circuits are located somewhere in the greens. The three Donut Plains tracks play this trope straighter: the track actually is dirt and Monty Moles can stop your progression.



* JackOfAllStats: Mario and Luigi, have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is slightly better than Peach and Yoshi, but not as high as DK Jr. and Bowser.

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* JackOfAllStats: Mario and Luigi, have middle-of-the-road acceleration, off-road performance, weight, and handling. Their top speed actually is slightly better than Peach and Yoshi, but not as high as DK Jr. and Bowser.



* TheRival: Depending on who the player drives as, there will be certain characters that perform better and try their best to annoy the player. The rival will always be the same for each character, and that rival will do their best to not let you win. As shown in the page picture above, pick Koopa Troopa and the CPU giving you the most trouble will be Luigi, but pick Luigi and Yoshi will suddenly give you the most grief, and so on.[[note]]The position of each character is always determined based on who you pick and your rival is always the racer in 1st or 2nd place, depending on whether you're 1st or 2nd on the leader board. Should your rival fall behind in the standings, whoever is next on the list will become the new rival. In the above image, if Luigi were to fall severely behind, then, assuming he doesn't fall behind in the same race as well, Yoshi would be the new rival.[[/note]]

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* PalmtreePanic: Koopa Beach tracks actually lack palmtrees, but happens on a beach, implies to race on water, and deeper water sections are bottomless pits here.
* TheRival: Depending on who the player drives as, there will be certain characters that perform better and try their best to annoy the player. The rival will always be the same for each character, and that rival will do their best to not let you win. As shown in the page picture above, For example, pick Koopa Troopa and the CPU giving you the most trouble will be Luigi, but pick Luigi and Yoshi will suddenly give you the most grief, and so on.[[note]]The position of each character is always determined based on who you pick and your rival is always the racer in 1st or 2nd place, depending on whether you're 1st or 2nd on the leader board. Should your rival fall behind in the standings, whoever is next on the list will become the new rival. In the above image, if Luigi were to fall severely behind, then, assuming he doesn't fall behind in the same race as well, Yoshi would be the new rival.[[/note]]



* SlippySlideyIceWorld: The Vanilla Lake tracks.

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* SlippySlideyIceWorld: The Vanilla Lake tracks.tracks have ice blocks disturbing your progression and the second one implies you avoiding to fall in the giant cold water lake.

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* CrutchCharacter: While Koopa and Toad are perfect for beginners because of their good acceleration and handling, they {{can't catch up}} at higher levels because of their poor top speed and lightweight.



* FragileSpeedster: Peach and Yoshi are the racing game variant, having the best acceleration, but an average top speed. Unlike the following games, they are also as hard to control as heavyweighets.



* JackOfAllStats: Mario and Luigi have middle-of-the-road top speed, acceleration, off-road performance, weight, and handling.

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* JackOfAllStats: Mario and Luigi Luigi, have middle-of-the-road top speed, acceleration, off-road performance, weight, and handling.handling. Their top speed actually is slightly better than Peach and Yoshi, but not as high as DK Jr. and Bowser.
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* ContinuingIsPainful: Not only does losing a race (or opting for the "Give Up" option) require you to spend a life to replay the course, any position you entered the first attempt with is disregarded and you start at the back of the pack again.

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* ContinuingIsPainful: Not only does losing a race (or opting for the "Give Up" option) require you to spend a life to replay the course, any position you entered the first attempt with is disregarded and so you start at in the back middle (or even the rear) of the pack again.pack.
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* ContinuingIsPainful: Not only does losing a race (or opting for the "Give Up" option) require you to spend a life to replay the course, any position you entered the first attempt with is disregarded and you start at the back of the pack again.
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** [=AI=] karts have special powers discussed above under TheComputerIsACheatingBastard, the deck is nowhere near as stacked against you if you're ahead, there's a coin-for-speed boost mechanic that wouldn't be touched upon again until Super Circuit and 7, and the Blue Shell didn't exist (which the European VC release trailer [[https://www.youtube.com/watch?v=mLixS7ZNV_c mercilessly lampshades.]]) Also there are twenty tracks with five laps rather than sixteen tracks with three laps.

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** [=AI=] karts have special powers discussed above under TheComputerIsACheatingBastard, the deck is nowhere near as stacked against you if you're ahead, there's a coin-for-speed boost mechanic that wouldn't be touched upon again until Super Circuit ''Super Circuit'' and 7, ''7'', and the Blue Shell didn't exist (which the European VC release trailer [[https://www.youtube.com/watch?v=mLixS7ZNV_c mercilessly lampshades.]]) Also there are twenty tracks with five laps rather than sixteen tracks with three laps.]])
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** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment.

to:

** There are only a handful of racing environments and instead a single setting can host several track configurations. Later games set each course in its own unique environment.environment (the only exception being ''Super Circuit'', which had four Bowser Castle courses).
Is there an issue? Send a MessageReason:
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** Each race has 5 laps, which hasn't been used in future games that opted for a standard of 3 laps due to the first game having simpler track designs and shorter length. Each cup also had five races as opposed to four.

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** Each race has 5 laps, which hasn't been used in future games that opted for a standard of 3 laps due to the first game having simpler track designs and shorter length. Each cup also had featured five races as opposed courses instead of four, which gave this game the oddball total of twenty courses (future games always had course counts in multiples of eight due to four.the redesigned cup structure).
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** There are only a handful of racing environments and instead each host several track configurations. Later games have unique settings for every track.

to:

** There are only a handful of racing environments and instead each a single setting can host several track configurations. Later games have set each course in its own unique settings for every track.environment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are only a handful of racing environments and instead each host several track configurations. Later games have unique settings for every track.
Is there an issue? Send a MessageReason:
None


** Each race has 5 laps, which hasn't been used in future games that opted for 3 laps due to the first game having simpler track designs and shorter length. Each cup also had five races as opposed to four.

to:

** Each race has 5 laps, which hasn't been used in future games that opted for a standard of 3 laps due to the first game having simpler track designs and shorter length. Each cup also had five races as opposed to four.

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