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[[folder:List of maps]]






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* NostalgiaLevel: Flame Warp in Inferno Mines is a safer version of Planar Warp from Kaizo Caverns. Inferno Mines also has The Blackened Archive, a harder version of Spellbound Caves' Blackened Library.

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* NostalgiaLevel: Flame Warp NostalgiaLevel:
** Two
in Inferno Mines is a safer version of Mines: Flame Warp, which references Planar Warp from in Kaizo Caverns. Inferno Mines also has Caverns, and The Blackened Archive, a harder version of which references The Blackened Library in Spellbound Caves' Blackened Library.Caves.


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** In Super Hostile Online, multiple player housing areas (such as the Legendary district or the Infernal Sky district) directly reference previous Super Hostile maps. The areas leading up to them are also reminiscent of areas in the maps that the districts reference.

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* EarlyInstallmentWeirdness: The first three maps, Sea of Flame, Endless Deep and Infernal Sky were originally designed as standard survival maps, to see how long players could last in a harsher than normal landscape, with the Victory Monument only featuring as an optional quest. From Kaizo Caverns onwards, all maps aimed towards the Victory Monument as a primary objective: one of the main reasons why Vechs revised the first three maps into Sea of Flame II, Fallen Kingdom and Infernal Sky II.
* EasyExp: Super Hostile throws so many monsters at you that you will gain much more XP points than usual. You will need them.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first three maps, Sea of Flame, Endless Deep and Infernal Sky were originally designed as standard survival maps, to see how long players could last in a harsher than normal landscape, with the Victory Monument only featuring as an optional quest. From Kaizo Caverns onwards, all maps aimed towards the Victory Monument as a primary objective: one of the main reasons why Vechs revised the first three maps into Sea of Flame II, Fallen Kingdom and Infernal Sky II.
** The earliest maps that started using the Victory Monument didn't have normal fleecy boxes (the ones made out of brick, glass, and glowstone). Instead, there were just normal chests which contained the wool.
* EasyExp: Super Hostile throws so many Between the heaps of monsters at you that to slay and abundance of EXP bottles, you will gain much more XP points levels than usual.usual, and faster. You will need them.



* LethalLavaLand: Sea of Flame might as well have been a rebuilt version of [[VideoGame/SuperMario64 the trope namer]].



* MultiMookMelee: The final area of Legendary, [[spoiler: Face of Evil throws waves of monsters at you. The longer you idle, the more will appear. This area is basically impossible to finish by fighting them ]]

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* MultiMookMelee: The final area of Legendary, [[spoiler: Face of Evil throws waves of monsters at you. The longer you idle, the more will appear. This area is basically impossible to finish by fighting them ]]them]].



* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Vechs lampshades this in Waking Up's Legion Halls area: he basically jokes about wanting a programmer to create a naming program.

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* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Vechs lampshades this in Waking Up's Legion Halls area: he basically jokes about wanting a programmer someone to create make a naming program.dungeon name generator.


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** In Sea of Flame II, there's a lava-themed area called [[{{VideoGame/Metroid}} Vrinstar]].
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** Infernal Sky II features an area named [[YouHaveToBurnTheRope You Have To Burn The Wood]].

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** Infernal Sky II features an area named [[YouHaveToBurnTheRope [[VideoGame/YouHaveToBurnTheRope You Have To Burn The Wood]].
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* AscendedFanboy: Many players, such as {{Zisteau}} and [=ZombieCleo=] are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the [[LethalJokeItem Zistonian Battlesign]]. Later maps such as Inferno Mines even have [[EliteMooks Zistykins]] [[{{Zisteau}} wearing Leather Manpance and]] [[LethalJokeItem wielding Battlesigns.]]

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* AscendedFanboy: Many players, such as {{Zisteau}} LetsPlay/{{Zisteau}} and [=ZombieCleo=] are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the [[LethalJokeItem Zistonian Battlesign]]. Later maps such as Inferno Mines even have [[EliteMooks Zistykins]] [[{{Zisteau}} [[LetsPlay/{{Zisteau}} wearing Leather Manpance and]] [[LethalJokeItem wielding Battlesigns.]]



* EliteArmy: Inferno Mines and the yet to be released Super Hostile: {{Roguelike}} feature Zistykins as enemies. They are [[{{Zisteau}} Zombie Pigmen]] [[AscendedFanboy wielding signs and wearing manpance]]

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* EliteArmy: Inferno Mines and the yet to be released Super Hostile: {{Roguelike}} feature Zistykins as enemies. They are [[{{Zisteau}} [[LetsPlay/{{Zisteau}} Zombie Pigmen]] [[AscendedFanboy wielding signs and wearing manpance]]



* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.

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* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} LetsPlay/{{Zisteau}} had a hard time believing that, and digged up the entire fortress.



** {{Zisteau}} gets one of the most common chests in the maps dedicated to him: the Zistonian Battlesign, in reference to his decision to break off a sign in Kaizo Caverns and use it as a weapon. These chests also contain manpance.

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** {{Zisteau}} LetsPlay/{{Zisteau}} gets one of the most common chests in the maps dedicated to him: the Zistonian Battlesign, in reference to his decision to break off a sign in Kaizo Caverns and use it as a weapon. These chests also contain manpance.
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** Race for Wool map Direct Fire features Request for Pain, a direct reference to Painwater in Legendary.
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* {{Bowlderize}}: ''Inferno Mines'' features an area in reference to a cave Zisteau dug out with TNT. Zisteau originally named it "Dumbass Zisteau Cavern", and the area's name has been changed to "Dumb ''blast'' Zisteau Cavern".

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* {{Bowlderize}}: {{Bowdlerise}}: ''Inferno Mines'' features an area in reference to a cave Zisteau dug out with TNT. Zisteau originally named it "Dumbass Zisteau Cavern", and the area's name has been changed to "Dumb ''blast'' ''Blast'' Zisteau Cavern".

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* {{Bowlderize}}: ''Inferno Mines'' features an area in reference to a cave Zisteau dug out with TNT. Zisteau originally named it "Dumbass Zisteau Cavern", and the area's name has been changed to "Dumb ''blast'' Zisteau Cavern".



** The Head monument in Inferno Mines made you fight three boss monsters (Kamyu the Hidden, Codewarrior the Instigator, and Dinnerbone the Destroyer. All of the bosses were named as a tribute to Kamyu, Codewarrior, and Dinnerbone respectively). Codewarrior and Dinnerbone's areas are large and fairly easy to find. Simply ''finding'' Kamyu's without using a guide is a challenge in itself, [[spoiler: due to the fact that Kamyu's area is hidden in a wall]].

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** The Head monument in Inferno Mines made you fight three boss monsters (Kamyu the Hidden, Codewarrior the Instigator, and Dinnerbone the Destroyer. All of the bosses were named as a tribute to Kamyu, Codewarrior, and Dinnerbone respectively). Codewarrior and Dinnerbone's areas are large and fairly easy to find. Simply ''finding'' Kamyu's without using a guide is a challenge in itself, [[spoiler: due to the fact that Kamyu's area is hidden in a wall]].wall in Mellow Cavern. The wall that you have to dig is made of sand, which is very difficult to see when the whole map uses smooth sandstone]].
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* MythologyGag: Inferno Mines features little side areas courtesy of the beta testers.
** For instance, in [[https://youtu.be/loGBgg3sJpo?t=10m55s Zisteau's beta test playthrough of Inferno Mines]], Zisteau assaults a Cave Spider area by tunneling into the wall and setting up a fence blockade. [[https://youtu.be/tyJuXpJZva4?t=27m7s In the final version of the map]], Zisteau's tunnel appears in the same area, complete with a quote from him and a Zistonian Battlesign loot chest.


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** Infernal Sky II features an area named [[YouHaveToBurnTheRope You Have To Burn The Wood]].

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* ShoutOut: Several shout-outs featuring in most of the maps, normally towards Zisteau or some member of the Mindcrack community (considering most of them played at least one Super Hostile map before joining).

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* ShoutOut: Several shout-outs featuring in most Plenty of named chests reference Minecraft youtubers who play Vechs' maps; the maps, normally towards Zisteau or some member of Zistonian Battlesign ([[http://tvtropes.org/pmwiki/pmwiki.php/LetsPlay/Zisteau Zist]][[https://www.youtube.com/user/Zisteau eau]]), the Mindcrack community (considering most of them played at least one Super Hostile map before joining).Cleophian Mining Feesh ([[https://www.youtube.com/user/ZombieCleo ZombieCleo]]), and the Hillian Monument Supply Chest [[https://www.youtube.com/user/JoeHillsTSD JoeHills]]



** ZombieCleo gets a mention in Sea of Flame II, as well as the Mining Feesh (it's very effeeshant!) in Canopy Basic.
** Joe Hills gets one in Sea of Flame II.

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** ZombieCleo gets a mention in Sea of Flame II, as well as *** There's also the Mining Feesh (it's very effeeshant!) Dumb Blast Zisteau Cavern and Zistonian Warcry in Canopy Basic.
** Joe Hills gets one in Sea of Flame II.
Inferno Mines.


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** Inferno Mines is full of references to the playthroughs of the beta testers.
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* PerpetuallyStatic: ''Online'' averts this. With every update, [[https://youtu.be/BiFNuxhpTQ0?t=15m4s Vechs plans on altering the map to reflect the actions of the community]].

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[[CaptainObvious As you may have guessed by the name and description]], these maps are [[NintendoHard very difficult]], some more than others. They provide a heightened challenge from regular ''VideoGame/{{Minecraft}}'', because of the traps, density of monsters, and resource management. If you play Minecraft, and are looking for a challenge and a goal, these are the maps for you. [[http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/ All of the maps can be downloaded from their thread on the Minecraft forums.]] Also worth noting is that the Minecraft Forums thread is the longest and most-viewed thread in the "maps" subsection of the forum.

There are also multiplayer "Race for Wool" and "Capture the Wool" maps with competing teams, Mini-Hostile maps that are short but still as tough, Hostile Trails maps that involves keeping pigs in minecarts alive throughout the map, Super Docile maps which have similar ideas to the original Super Hostile maps but are more relaxed, and Super Hostile Online, a server created with cooperative multiplayer in mind.

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In May of 2016, the alpha version of Super Hostile Online was made availible to donors. In terms of gameplay, it functions like an Open-World map with parts reshaped to fit a larger focus on the multiplayer aspect.

[[CaptainObvious As you may have guessed by the name and description]], these maps are [[NintendoHard very difficult]], some more than others. They provide a heightened challenge from regular ''VideoGame/{{Minecraft}}'', because of the traps, density of monsters, and resource management. If you play Minecraft, and are looking for a challenge and a goal, these are the maps for you. [[http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/ All of the maps can be downloaded from their thread on the Minecraft forums.]] forums,]] and [[https://www.patreon.com/Vechs Super Hostile Online can be played by subscribing for the $5 tier on Vechs' Patreon page]]. Also worth noting is that the Minecraft Forums thread is the longest and most-viewed thread in the "maps" subsection of the forum.

There are also multiplayer "Race for Wool" and "Capture the Wool" maps with competing teams, Mini-Hostile maps that are short but still as tough, Hostile Trails maps that involves keeping pigs in minecarts alive throughout the map, and Super Docile maps which have similar ideas to the original Super Hostile maps but are have a more relaxed, and Super Hostile Online, a server created with cooperative multiplayer in mind.
relaxed feel.


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* RPGElements: While most of the Super Hostile series functions like default Minecraft except with an objective, Super Hostile Online adds mechanics one would find from a typical [[MassivelyMultiplayerOnlineRolePlayingGame MMO-RPG]] like a universal currency, leveling, and player class specialization.

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There are also multiplayer "Race for Wool" and "Capture the Wool" maps with competing teams, Mini-Hostile maps that are short but still as tough, Hostile Trails maps that involves keeping pigs in minecarts alive throughout the map, and Super Docile maps which have similar ideas to the original Super Hostile maps, but are more relaxed, and have a casual, easy attitude.


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There are also multiplayer "Race for Wool" and "Capture the Wool" maps with competing teams, Mini-Hostile maps that are short but still as tough, Hostile Trails maps that involves keeping pigs in minecarts alive throughout the map, and Super Docile maps which have similar ideas to the original Super Hostile maps, maps but are more relaxed, and have Super Hostile Online, a casual, easy attitude.

server created with cooperative multiplayer in mind.



[[MassivelyMultiplayerOnlineRolePlayingGame Super Hostile Online]] is its own server and doesn't have a name besides, well, [[ShapedLikeItself Super Hostile Online]].







* SerialEscalation: The first few maps were just about surviving in a hostile environment. As the maps progressed, things started to pile on - the Victory Monument, powerful traps, unique enchanted weapons, EliteMooks, and Fleecy Boss monsters.



* WhenAllElseFailsGoRight: The green wool in Waking Up [[spoiler:is hidden in a maze that is hard, but not impossible to tunnel through. The wool is about 20 blocks in the right wall]].

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* WhenAllElseFailsGoRight: The green wool in Waking Up [[spoiler:is hidden in a maze that is hard, but not impossible to tunnel through. The wool is about 20 blocks in the right wall]].wall]].

----
''I hate you, die in a fire.''

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* AbandonedMine: In many of the maps. Lots of resources can be found in them.



* ArmorIsUseless:
** Averted. Though armor chests are quite uncommon in Super Hostile, any armor found will often be enchanted, significantly increasing your chances of survival by soaking up a lot of the damage. Notably, the Flak Vest, which is a chain mail chest-piece enchanted with Projectile Protection III, countering attacks from skeletons.
** Played straight with the standard craftable armor in comparison to the map armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?
* AscendedFanboy: Many players, such as {{Zisteau}} and [=ZombieCleo=] are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the [[LethalJokeItem Zistonian Battlesign]]. Later maps such as Inferno Mines even have [[EliteMooks Zistykins]] [[{{Zisteau}} wearing Leather Manpance and]] [[LethalJokeItem wielding Battlesigns.]]
* AbandonedMine: In many of the maps. Lots of resources can be found in them.
* AntiFrustrationFeatures: Vechs has [[https://youtu.be/INEmsnYfOnk?t=9m43s stated before]] that he prefers actual challenge to things just being annoying. His maps be difficult, but convenient for the player when an oppertunity presents itself:

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* ArmorIsUseless:
** Averted. Though armor chests are quite uncommon in Super Hostile, any armor found will often be enchanted, significantly increasing your chances of survival by soaking up a lot of the damage. Notably, the Flak Vest, which is a chain mail chest-piece enchanted with Projectile Protection III, countering attacks from skeletons.
** Played straight with the standard craftable armor in comparison to the map armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?
* AscendedFanboy: Many players, such as {{Zisteau}} and [=ZombieCleo=] are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the [[LethalJokeItem Zistonian Battlesign]]. Later maps such as Inferno Mines even have [[EliteMooks Zistykins]] [[{{Zisteau}} wearing Leather Manpance and]] [[LethalJokeItem wielding Battlesigns.]]
* AbandonedMine: In many of the maps. Lots of resources can be found in them.
* AntiFrustrationFeatures: Vechs has [[https://youtu.be/INEmsnYfOnk?t=9m43s stated before]] that he prefers actual challenge to things just being annoying. His maps may be difficult, but are still convenient for the player when an oppertunity opportunity presents itself:


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* ArmorIsUseless:
** Averted. Though armor chests are quite uncommon in Super Hostile, any armor found will often be enchanted, significantly increasing your chances of survival by soaking up a lot of the damage. Notably, the Flak Vest, which is a chain mail chest-piece enchanted with Projectile Protection III, countering attacks from skeletons.
** Played straight with the standard craftable armor in comparison to the map armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?
* AscendedFanboy: Many players, such as {{Zisteau}} and [=ZombieCleo=] are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the [[LethalJokeItem Zistonian Battlesign]]. Later maps such as Inferno Mines even have [[EliteMooks Zistykins]] [[{{Zisteau}} wearing Leather Manpance and]] [[LethalJokeItem wielding Battlesigns.]]
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** The final area of Inferno Mines, Eternal Battle, is a giant cavern absolutely full of both enemies and allied mobs. If your computer just cannot handle that however, you can play Minor Conflict instead: there are less monsters, but the monsters that are present are stronger to keep the approximate difficulty the same.

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** The final area of Inferno Mines, Eternal Battle, is a giant cavern absolutely full of both enemies and allied mobs. If your computer just cannot handle that however, you can play Minor Conflict instead: there are less monsters, making it easier on the framerate, but the monsters that are present are stronger to keep the approximate difficulty is approximately the same.same as the smaller army of monsters has been made stronger.
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* AntiFrustrationFeatures: Vechs has [[https://youtu.be/INEmsnYfOnk?t=9m43s stated before]] that he prefers actual challenge to things just being annoying. His maps be difficult, but convenient for the player when an oppertunity presents itself:
** In the Linear-Branching maps, railways are present to make backtracking quicker. Upon reaching an area, a tunnel with a railway may be present that leads to a previous intersection after a short bit of digging. The majority of the track tends to be finished too, so players don't have to spend an hour just setting up the railway itself.
*** On maps that support Command Blocks, a one-way teleporter system also exists. Granted, you're still going to have to walk back to the VM normally, but the minecart system you probably set up will still work.
** Zistykins spawn invisible and invulnerable. The invisibility serves no benefit to the pigmen, since [[InvisibleStreaker their manpance and battlesigns are still visible]]. However, the duration of invisibility and invincibility is identical, so the invisibility serves to tell observant players when the Zistykin becomes vulnerable.
** Vechs likes to hold raw resources from the player until a certain point. However, when he does give the player those resources, he gives it to them in higly-visible abundance. No longer do players have to dig for hours on end to find themselves a full set of Iron armor, as a lifetime supply of it is wide out in the open. Take Inferno Mines, for example: raw Iron is completely withheld from the player until about halfway through the map. In the first area where the ore is found though, not only is it in abundance, the ore itself hides a large chunk of pure Iron blocks, eliminating the need to smelt the Iron Ore before use ''and'' speeding up ingot collection 9x faster.
*** On a similar note: whenever a large vein of Coal ore is present, expect to find a Power Miner 1000 [[labelnote:Note]]A Wooden Pickaxe with Efficiency 10 and Unbreaking 3 on it[[/labelnote]] nearby. You're intended to use the Power Miner to scoop up the large sum of coal quickly, saving you time from mining out the vein normally.
*** There's also getting wooden logs. Whenever you find your first tree, there is usually a chest with some saplings inside of it. This prevents you from being completely screwed over by the [=RNG=] if the tree you cut down did not drop any saplings.
** The final area of Inferno Mines, Eternal Battle, is a giant cavern absolutely full of both enemies and allied mobs. If your computer just cannot handle that however, you can play Minor Conflict instead: there are less monsters, but the monsters that are present are stronger to keep the approximate difficulty the same.
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* CarryingTheAntidote: Most of the custom monsters. Flamevenom Spiders drop enchanted books of Fire Protection, Boomers (read: stronger Creepers) drop Blast Protection boots, et cetera.

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* DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. [[https://www.youtube.com/watch?v=aPZJCenVQyA Deathblooms]], [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs]] are a few of these strategies.



* DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. [[https://www.youtube.com/watch?v=aPZJCenVQyA Deathblooms]], [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs]] are a few of these strategies.

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* DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs NostalgiaLevel: Flame Warp in Inferno Mines is a safer version of Planar Warp from Kaizo Caverns. Inferno Mines also has started developing counter-strategies to make this more difficult. [[https://www.youtube.com/watch?v=aPZJCenVQyA Deathblooms]], [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs]] are The Blackened Archive, a few harder version of these strategies.Spellbound Caves' Blackened Library.

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** Two words: Nightmare Realm. The map is probably the only one that can bear this trope as its name.



** The final area of Kaizo Caverns, which features [[spoiler: several pillars, each containing four Zombie spawners and four Skeleton spawners, a huge diamond mine and a final showdown: a bedrock castle that floats above the void, with several Ghast, Blaze and Skeleton spawners. ]]
** Also, the final area of Sunburn Islands: a complete bedrock fortress, featuring several spawners for the four normal mobs, plus regularly spawning Nether mobs. [[spoiler: There's also a chest containing 16 diamond and several stacks of unbreakable bedrock. There's even a warning for anyone silly enough to play with the [[SchmuckBait bed]][[UnwinnableByMistake rock]] ]].
** The Black Heart Citadel from Spellbound Caves, featuring a full army of Blaze and Ghast spawners, a treacherous area above lava made mostly of obsidian, making tunneling less of a viable option, a small bedrock room with 4 creeper spawners and a blaze spawner. [[spoiler: Completely concealed in the bedrock fog.]]

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** The final area of Kaizo Caverns, Citadel of Demons, which features [[spoiler: several pillars, each containing four Zombie spawners and four Skeleton spawners, a huge diamond mine and a final showdown: a bedrock castle that floats above the void, with several Ghast, Blaze and Skeleton spawners. ]]
** Also, the final area of Sunburn Islands: Islands, Netherstrom Citadel: a complete bedrock fortress, featuring several spawners for the four normal mobs, plus regularly spawning Nether mobs. [[spoiler: There's also a chest containing 16 diamond and several stacks of unbreakable bedrock. There's even a warning for anyone silly enough to play with the [[SchmuckBait bed]][[UnwinnableByMistake rock]] ]].
** The Black Heart Citadel from Spellbound Caves, featuring a full army of Blaze and Ghast spawners, a treacherous area above lava made mostly of obsidian, making tunneling less of a viable option, a small bedrock room with 4 creeper spawners and a blaze spawner. [[spoiler: Completely concealed in Caves.
** Waking Up's Deathshallow Ruins. Inventory Wipe Horror Festival seemingly parodies it, but
the bedrock fog.]] dungeon itself [[ExactlyWhatItSaysOnTheTin lives up to its name quite well]].



*** Played with, in Legendary. It's possible to find an {{Easter Egg}} sign that reads [[spoiler:"I guess I can tell you the truth up here. I don't hate you. I hope you like the map. I worked really hard on it."]]



** Played with, in Legendary. It's possible to find an {{Easter Egg}} sign that reads [[spoiler:"I guess I can tell you the truth up here. I don't hate you. I hope you like the map. I worked really hard on it."]]


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* TheVeryDefinitelyFinalDungeon:
** Spellbound Caves has Black Heart Citadel: a giant castle with obsidian veins sprawling from the highest tower.
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* DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. Ghast spawners, [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs]] are a few of these strategies.

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* DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. Ghast spawners, [[https://www.youtube.com/watch?v=aPZJCenVQyA Deathblooms]], [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs]] are a few of these strategies.

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* ClothingDamage: Normal for armor in ''VideoGame/{{Minecraft}}'', though it can be slowed down if the armor in question has Unbreaking enchantments applied to it.

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* ClothingDamage: Normal for armor in ''VideoGame/{{Minecraft}}'', though it can be slowed down if the armor in question has Unbreaking enchantments applied to it.''VideoGame/{{Minecraft}}''.



* LeeroyJenkins: This can get you killed. A lot.



* NotTheIntendedUse: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. Silverfish, Ghast Spawners in the walls, and Proximity Bombs are a few of these strategies.

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* NotTheIntendedUse: DungeonBypass: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult. Silverfish, Ghast Spawners in the walls, spawners, [[https://www.youtube.com/watch?v=zpb2LjxAWQI Anti-Bridging Bombs]], and [[https://www.youtube.com/watch?v=pQ7PNAOQSj4 Proximity Bombs Bombs]] are a few of these strategies.



* RedOniBlueOni: Super Hostile and Super Docile. The Super Hostile maps are rage-inducing, harsh, sometimes unforgiving maps designed to challenged the average Minecraft enthusiast. Super Docile maps provide a calmer experience, with the ability to use Peaceful difficulty, and with plenty of resources available.



** There are quite a few chests which each contain a single stick.

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** There are quite a few chests which each contain a single stick.stick, usually called a "Diamond Sword Hilt".


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* SequelDifficultyDrop: Earlier maps like Kaizo Caverns, Sea of Flame, and Nightmare Realm are brutally hard. Later ones such Inferno Mines and Spellbound Caves are still challenging, but not as tough, though the series isn't especially prone to this - Waking Up was the second-latest map released to date, and it's far tougher than the maps that follow and precede it.

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* BoringYetPractical: Many of the non-weapon weapons such as the Zistonian Battlesign and Andrean Papercutter. The highest level of Zistonian Battlesign, for example, is basically an iron sword with huge knockback and fire damage added, along with being unbreakable. As long as, in the later updates, [[DamnYouMuscleMemory you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]

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* BoringYetPractical: Many of the special non-weapon weapons such as weapons. Their main upside is that they don't need to be repaired, though at the cost being generally weaker than a powerfully enchanted normal weapon.
** The
Zistonian Battlesign and Andrean Papercutter. The highest level of Zistonian Battlesign, for example, is basically an iron sword with huge knockback and fire damage added, along with being unbreakable. As long as, notable - Battlesigns are often found in the later updates, early game, have useful Fire Aspect and Knockback enchantments, and do not break. Very useful, as long as [[DamnYouMuscleMemory you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]

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* AwesomeYetPractical: Many of the enchanted items found in chests. The highest level of Zistonian Battlesign, for example,is basically an iron sword with huge knockback and fire damage added, along with being unbreakable. As long as, in the later updates, [[CripplingOverspecialization you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]


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* BoringYetPractical: Many of the non-weapon weapons such as the Zistonian Battlesign and Andrean Papercutter. The highest level of Zistonian Battlesign, for example, is basically an iron sword with huge knockback and fire damage added, along with being unbreakable. As long as, in the later updates, [[DamnYouMuscleMemory you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]

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Badass is no longer a trope per se. Improved indentation.


These maps provide examples of:
* AnInteriorDesignerIsYou: Of course, this is Minecraft.
* ArmorIsUseless: Averted. Though armor chests are quite uncommon in Super Hostile, any armor found will often be enchanted, significantly increasing your chances of survival by soaking up a lot of the damage. Notably, the Flak Vest, which is a chain mail chest-piece enchanted with Projectile Protection III, countering attacks from skeletons.

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!! These maps provide examples of:
of:

* AnInteriorDesignerIsYou: Of course, this is Minecraft.
Minecraft, so you can decorate any place however you like, with the blocks you like.
* ArmorIsUseless: ArmorIsUseless:
**
Averted. Though armor chests are quite uncommon in Super Hostile, any armor found will often be enchanted, significantly increasing your chances of survival by soaking up a lot of the damage. Notably, the Flak Vest, which is a chain mail chest-piece enchanted with Projectile Protection III, countering attacks from skeletons.



* AwesomeYetPractical: Many of the enchanted items found in chests. The highest level of Zistonian Battlesign, for example,is basically an iron sword with huge knockback and fire damage added, along with being unbreakable.
** As long as, in more recent updates, [[CripplingOverspecialization you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]

to:

* AwesomeYetPractical: Many of the enchanted items found in chests. The highest level of Zistonian Battlesign, for example,is basically an iron sword with huge knockback and fire damage added, along with being unbreakable.
**
unbreakable. As long as, in more recent the later updates, [[CripplingOverspecialization you don't try to block.]] [[note]]This is because blocking with a sword is right-click, and you place signs if you right-click with them in your hand. And the enchants don't come back if you break it off a wall.[[/note]]



* BadAss: Anyone who is able to conquer at least one of these maps.
** Moreso if they completed it without dieing.



* NotTheIntendedUse: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult.
** Silverfish, Ghast Spawners in the walls, and Proximity Bombs are a few of these strategies.

to:

* NotTheIntendedUse: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started developing counter-strategies to make this more difficult.
**
difficult. Silverfish, Ghast Spawners in the walls, and Proximity Bombs are a few of these strategies.



* RunningGag: "I hate you, die in a fire" and "Tacos are delicious." There are also quite a few chests which each contain a single stick.

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* RunningGag: RunningGag:
**
"I hate you, die in a fire" and fire."
**
"Tacos are delicious." "
**
There are also quite a few chests which each contain a single stick.



* ScratchDamage: You may feel overpowered or invincible, there are always ways to kill you. Especially when you feel overpowered or invincible.

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* ScratchDamage: You may feel overpowered or invincible, but there are always ways to kill you. Especially when you feel overpowered or invincible.



* WhenAllElseFailsGoRight: The green wool in Waking Up [[spoiler: is hidden in a maze that is hard, but not impossible to tunnel through. The wool is about 20 blocks in the right wall]]

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* WhenAllElseFailsGoRight: The green wool in Waking Up [[spoiler: is [[spoiler:is hidden in a maze that is hard, but not impossible to tunnel through. The wool is about 20 blocks in the right wall]]wall]].
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* RunningGag: "I hate you, die in a fire" and "Tacos are delicious."

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* RunningGag: "I hate you, die in a fire" and "Tacos are delicious."" There are also quite a few chests which each contain a single stick.
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[[CaptainObvious As you may have guessed by the name and description]], these maps are [[NintendoHard very difficult]], some more than others. They provide a heightened challenge from regular {{Minecraft}}, because of the traps, density of monsters, and resource management. If you play Minecraft, and are looking for a challenge and a goal, these are the maps for you. [[http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/ All of the maps can be downloaded from their thread on the Minecraft forums.]] Also worth noting is that the Minecraft Forums thread is the longest and most-viewed thread in the "maps" subsection of the forum.

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[[CaptainObvious As you may have guessed by the name and description]], these maps are [[NintendoHard very difficult]], some more than others. They provide a heightened challenge from regular {{Minecraft}}, ''VideoGame/{{Minecraft}}'', because of the traps, density of monsters, and resource management. If you play Minecraft, and are looking for a challenge and a goal, these are the maps for you. [[http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/ All of the maps can be downloaded from their thread on the Minecraft forums.]] Also worth noting is that the Minecraft Forums thread is the longest and most-viewed thread in the "maps" subsection of the forum.
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# [[WorldInTheSky Infernal Skies II]]
# [[UndergroundLevel Kaizo Caverns]]

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# [[WorldInTheSky Infernal Skies Sky II]]
# [[UndergroundLevel The Kaizo Caverns]]



# [[UnderTheSea Endless Deep II]]

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# [[UnderTheSea Endless Deep II]]
II]]

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** Inferno Mines also features three types of ghosts; Chars (burning, invisible zombies that set people on fire), Wraiths (invisible skeletons with punch bows), and Boomers (invisible, charged creepers with slower movespeed but a higher blast power).* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.

to:

** Inferno Mines also features three types of ghosts; Chars (burning, invisible zombies that set people on fire), Wraiths (invisible skeletons with punch bows), and Boomers (invisible, charged creepers with slower movespeed but a higher blast power).power).
* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.

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* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.

to:

** Inferno Mines also features three types of ghosts; Chars (burning, invisible zombies that set people on fire), Wraiths (invisible skeletons with punch bows), and Boomers (invisible, charged creepers with slower movespeed but a higher blast power).* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.



** Inferno Mines also features three types of ghosts; Chars (burning, invisible zombies that set people on fire), Wraiths (invisible skeletons with punch bows), and Boomers (invisible, charged creepers with slower movespeed but a higher blast power).

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* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.


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* EmptyRoomPsych: In the first Intersection of Legendary you will find a castle filled with mobs. [[spoiler: You expect a wool block to be in there, but in reality you'll only find a stick]]. {{Zisteau}} had a hard time believing that, and digged up the entire fortress.
*EverythingIsTryingToKillYou: The monsters in the dungeons aren't the only things trying to kill you. Vechs is very resourceful with game mechanics to create terrain that seems peaceful, but is actually a deadly trap.

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