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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superhexagon-350px_8119.png]]
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[[quoteright:350:https://static.tvtropes.
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* CameraScrew: Part of the difficulty comes from the way the screen is constantly moving -- sometimes very quickly.
* InterfaceScrew: Part of the difficulty comes from the way the screen is constantly moving -- sometimes very quickly. Hexagonest in particular will suddenly spin very quickly, basically requiring you to react to the patterns with memories.
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* NowDoItAgainBackwards: The first time you beat Hyper Hexagonest, after you die in the black and white Hexagon you'll not get the usual "Game Over" screen but the ending where the game slowly plays out all the stages in reverse from black and white Hexagon to the original ''Hexagon'', with a reversed "Focus" playing.
* OneHitPointWonder
* OneHitPointWonder
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* NowDoItAgainBackwards: The first time you beat Hyper Hexagonest, after you die in the black and white Hexagon you'll not get the usual "Game Over" screen but the ending where the game slowly plays out all the stages in reverse from black and white Hexagon OneHitPointWonder: As NintendoHard games tend to the original ''Hexagon'', with a reversed "Focus" playing.
* OneHitPointWonderhave your character be.
* OneHitPointWonder
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* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die. [[spoiler:The changing backgrounds goes like this: The level you picked -> That level's hyper mode -> The next level's hyper mode until you reach Hyper Hexagonest.]]
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* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die. [[spoiler:The changing backgrounds goes like this: The level you picked -> That level's hyper mode -> The next level's hyper mode until you reach Hyper Hexagonest.Hexagonest, and finally the black and white Hexagon.]]
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* NowDoItAgainBackwards: The first time you beat Hyper Hexagonest, after you die in the black and white Hexagon you'll not get the usual "Game Over" screen but the ending where the game slowly plays out all the stages in reverse from black and white Hexagon to the original ''Hexagon'', with a reversed "Focus" playing.
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[[http://superhexagon.com/ Super Hexagon]] is a game designed by Creator/TerryCavanagh as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.
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-->--'''LetsPlay/NerdCubed Plays... [[http://youtu.be/iaeK9ZTh_OY Super Hexagon]]'''
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Up To Eleven is a defunct trope
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* HarderThanHard: Every level beyond the first one[[note]]Harder, Hardest[[/note]] -- and the Hyper modes take it UpToEleven[[note]]Hardester, Hardestest, Hardestestest[[/note]].
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* HarderThanHard: Every level beyond the first one[[note]]Harder, Hardest[[/note]] -- and the Hyper modes take it UpToEleven[[note]]Hardester, up to eleven[[note]]Hardester, Hardestest, Hardestestest[[/note]].
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TTE is IUEO
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%%* TheTetrisEffect
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* AmazingTechnicolorBattlefield: The "''Battle''field" part is debatable, but there's no doubt about "Amazing" and "Technicolor".
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* AmazingTechnicolorBattlefield: The "''Battle''field" part is debatable, but there's no doubt about "Amazing" and "Technicolor".
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See also ''VideoGame/RFLEX'' for simplistic yet difficult and reflex-oriented gameplay.
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See also ''VideoGame/RFLEX'' ''VideoGame/{{RFLEX}}'' for simplistic yet difficult and reflex-oriented gameplay.