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* LongBusTrip: Only Ryu, Ken, and Sagat would return in ''Street Fighter II'', while Birdie, Adon, and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, and Lee have yet to make a return appearance as fighters in any further game. [[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe has it the worst as he isn't mentioned even in speculative canonicity. Mike was clearly Mike Bison (whose name was changed to "Balrog" in the US to avoid trouble with Mike Tyson, upon whom he was based), but CAPCOM has since retconned this Mike and Mike Bison/Balrog as being the same person as of the ''VideoGame/StreetFighterV'' era. [[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's -- the latter is seen in her ''[[ComicBook/StreetFighter Legends]]'' miniseries.[[/note]]

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* LongBusTrip: Only Ryu, Ken, and Sagat would return in ''Street Fighter II'', while Birdie, Adon, and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, and Lee have yet to make a return appearance as fighters in any further game. [[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe has it the worst as he isn't mentioned even in speculative canonicity. Mike was clearly originally the character known as Mike Bison from Street Fighter II onward (whose name was changed to "Balrog" in the US to avoid trouble with Mike Tyson, upon whom he was based), but CAPCOM has since retconned this Mike and Mike Bison/Balrog as being the same person as of the ''VideoGame/StreetFighterV'' era. [[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's -- the latter is seen in her ''[[ComicBook/StreetFighter Legends]]'' miniseries.[[/note]]



* {{Shoryuken}}: [[RuleOfThree Good luck pulling off this too]], but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a [[OneHitKill One-Hit K.O.]] on the opponent. [[note]]It's actually three, as each hit takes off 1/3 of the opponent's LifeMeter.[[/note]]

to:

* {{Shoryuken}}: [[RuleOfThree Good luck pulling off this this, too]], but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a [[OneHitKill One-Hit K.O.]] on the opponent. [[note]]It's actually three, as it can hit up to three times with each hit takes off 1/3 of the opponent's LifeMeter.[[/note]]
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* LongBusTrip: Only Ryu, Ken and Sagat would return in ''Street Fighter II'', while Birdie, Adon and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game. [[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have it worse, as they aren't mentioned even in speculative canon, aside from the theory that Mike may be Balrog--a theory Capcom has debunked as of the ''VideoGame/StreetFighterV'' era. [[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's -- the latter is seen in her ''[[ComicBook/StreetFighter Legends]]'' miniseries.[[/note]]

to:

* LongBusTrip: Only Ryu, Ken Ken, and Sagat would return in ''Street Fighter II'', while Birdie, Adon Adon, and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game. [[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have has it worse, the worst as they aren't he isn't mentioned even in speculative canon, aside from the theory that canonicity. Mike may be Balrog--a theory Capcom was clearly Mike Bison (whose name was changed to "Balrog" in the US to avoid trouble with Mike Tyson, upon whom he was based), but CAPCOM has debunked since retconned this Mike and Mike Bison/Balrog as being the same person as of the ''VideoGame/StreetFighterV'' era. [[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's -- the latter is seen in her ''[[ComicBook/StreetFighter Legends]]'' miniseries.[[/note]]
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** "What stwength! But don't fowget dewe awe many guys wike you, aww ovah da wowld!"
** Ryu and Ken's "Awwight!"

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** "What stwength! "Wha dength! But don't fowget dewe awe many guys wike you, aww ovah da wowld!"
** Ryu and Ken's "Awwight!""Ouuwight!"

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* ChuckCunninghamSyndrome: A few of the characters introduced here (Joe, Lee, Retsu, and Geki) never showed up again. Mike (last name Bison) is an unusual case where he's clearly the character Western audiences know from Street Fighter II onward as "Balrog," but CAPCOM has treated him as a different character due to the name switch, which occurred to avoid potential legal trouble with Creator/MikeTyson, on whom the character was based.

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* ChuckCunninghamSyndrome: A few of the characters introduced here (Joe, Lee, Retsu, and Geki) never showed up again. Mike (last name Bison) is an unusual case where case, as he's clearly the character Western audiences know from Street Fighter II onward as "Balrog," (which is the claw-wielding character's name in Japan, while "Vega" is the dictator character's name in Japan) but CAPCOM has treated him as a different character due to the name switch, which only occurred to avoid potential legal trouble with Creator/MikeTyson, on whom the character was based.



** Ryu and Ken are the only playable characters, with each of them assigned by the control panel; Player 1 is always Ryu, while Player 2 is always Ken. There are no female fighters either.

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** Ryu and Ken are the only playable characters, with each of them assigned by the control panel; Player 1 is always Ryu, while Player 2 is always Ken. Rather than playing similarly with slight differences as in later games, here they both play the exact same.
**
There are no female fighters either.fighters.



** Every CPU opponent except Sagat has the same quotes.
** [[EarlyInstallmentCharacterDesignDifference Ryu is quite different in terms of design]]; his hair is red and he wears a pair of shoes. ''VideoGame/StreetFighterAlpha'', in line with its status as an {{interquel}}, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in [[VideoGame/StreetFighterII the sequel]], but would not reverse [[DoesNotLikeShoes Ryu's preference for going barefoot]] that was established in ''SFII''.

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** Every CPU opponent except Sagat has the same quotes.
post-match voice and quotes. Only their in-match victory quotes differ.
** [[EarlyInstallmentCharacterDesignDifference Ryu is quite different in terms of design]]; his hair is red and he wears a pair of red shoes. ''VideoGame/StreetFighterAlpha'', in line with its status as an {{interquel}}, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in [[VideoGame/StreetFighterII the sequel]], but would not reverse [[DoesNotLikeShoes Ryu's preference for going barefoot]] that was established in ''SFII''.
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* CreditsGag: Many of the developers' names were partially replaced with combat terms.

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* CreditsGag: Many of the developers' names were partially replaced with combat terms.random things like "Punch" and "Radish."
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* ChuckCunninghamSyndrome: A few of the characters introduced here (Joe, Mike, Lee, Retsu, and Geki) never showed up again.

to:

* ChuckCunninghamSyndrome: A few of the characters introduced here (Joe, Mike, Lee, Retsu, and Geki) never showed up again.again. Mike (last name Bison) is an unusual case where he's clearly the character Western audiences know from Street Fighter II onward as "Balrog," but CAPCOM has treated him as a different character due to the name switch, which occurred to avoid potential legal trouble with Creator/MikeTyson, on whom the character was based.
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fixing repetitive language


''Street Fighter'' is a FightingGame which was released in arcades in 1987 and the first installment in the ''Franchise/StreetFighter'' series. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

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''Street Fighter'' is a FightingGame which was released in arcades in 1987 and the first installment in the ''Franchise/StreetFighter'' series. The game features two martial artists, Ryu and Ken, who travel around the world globe taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

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* TheComputerIsACheatingBastard: The A.I. opponents, even as early as your very first battle, [[PerfectPlayAI have high reaction times]] [[FakeDifficulty that seem to be reading your inputs]], and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either be obscenely good at fighting with the ''terrible'' controls, abuse the hell out of your special moves to K.O. them in only three hits, or use the AIBreaker strategies above. This rapidly goes FromBadToWorse in the Sagat battle, because he has special moves too -- and they can K.O. you ''in two hits''.

to:

* TheComputerIsACheatingBastard: The A.I. opponents, even as early as your very first battle, [[PerfectPlayAI have high reaction times]] [[FakeDifficulty that seem to be reading your inputs]], and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either be obscenely good at fighting with the ''terrible'' controls, abuse the hell out of your special moves to K.O. them in only three hits, or use the aforementioned AIBreaker strategies above.strategies. This rapidly goes FromBadToWorse in the Sagat battle, because he has special moves too -- and they can K.O. you ''in two hits''.

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[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/street_fighter_game_flyer_6.png]]
[[caption-width-right:265:[[SequelDisplacement I thought]] ''VideoGame/StreetFighterII'' [[SequelDisplacement was the first one...]]]]

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[[quoteright:265:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1650840493045778000&page=1
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/street_fighter_game_flyer_6.png]]
[[caption-width-right:265:[[SequelDisplacement
org/pmwiki/pub/images/bab39829_87db_45b6_b362_534565853451.jpeg]]
[[caption-width-right:350:[[SequelDisplacement
I thought]] ''VideoGame/StreetFighterII'' [[SequelDisplacement was the first one...]]]]
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''Street Fighter'' is a FightingGame which was released in arcades in 1987. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

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''Street Fighter'' is a FightingGame which was released in arcades in 1987.1987 and the first installment in the ''Franchise/StreetFighter'' series. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.
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* TitleDrop: After defeating [[FinalBoss Sagat]], he crowns you as the "strongest street fighter in the world!"

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* TitleDrop: After defeating [[FinalBoss Sagat]], he crowns you as the "strongest street fighter '''street fighter''' in the world!"

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[[caption-width-right:265:[[SequelDisplacement I thought Street Fighter II was the first one...]]]]

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[[caption-width-right:265:[[SequelDisplacement I thought Street Fighter II thought]] ''VideoGame/StreetFighterII'' [[SequelDisplacement was the first one...]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/street-fighter-original-arc_3899.png]]
[[caption-width-right:350:[[SequelDisplacement Stop us if you've seen this one...]]]]

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[[quoteright:350:https://static.[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/street-fighter-original-arc_3899.png]]
[[caption-width-right:350:[[SequelDisplacement Stop us if you've seen this
org/pmwiki/pub/images/street_fighter_game_flyer_6.png]]
[[caption-width-right:265:[[SequelDisplacement I thought Street Fighter II was the first
one...]]]]
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Added DiffLines:

--> ''"I wish you good luck!"''
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This trope is In-Universe Examples Only.


* {{Mondegreen}}: The player victory shout sounds more like "Oh Lamb!"

Removed: 275

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E. Honda isn't in this game.


* KabukiTheatre: Edmund Honda is a famous [[SumoWrestling Sumo wrestler]] in ''Franchise/StreetFighter'' who's very patriotic and a fan of Kabuki theatre. He paints red lines on his face, similar to Kabuki makeup, and his public bathroom stage has some kabuki elements on it.
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* ChromosomeCasting: There are no female characters whatsoever.
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crosswicking

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* KabukiTheatre: Edmund Honda is a famous [[SumoWrestling Sumo wrestler]] in ''Franchise/StreetFighter'' who's very patriotic and a fan of Kabuki theatre. He paints red lines on his face, similar to Kabuki makeup, and his public bathroom stage has some kabuki elements on it.

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Removed: 433

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* GameMod:
** There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.
** Through the use of VideoGame/{{MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd good editions]]" of the game, which also [[GuestFighter include]] [[VideoGame/FinalFight Cody]] and all of their own endings. Both of these remakes also acknowledge the aforementioned retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.

to:

* GameMod:
** There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.
**
FanRemake: Through the use of VideoGame/{{MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd good editions]]" of the game, which also [[GuestFighter include]] [[VideoGame/FinalFight Cody]] and all of their own endings. Both of these remakes also acknowledge the aforementioned retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.hollow.
* GameMod: There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.

Added: 96

Changed: 1175

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It's a far cry from [[VideoGame/StreetFighterII the sequel]] that revolutionized the industry, but it did feature many of the staples of the series: a six-button control setup, the best-out-of-three match structure, Ryu and Ken, naturally, and even many of the now-common motions for special attacks. Alternate arcade cabinets could be found that were also the first to use a two-button, pressure sensitive layout rather than the standard cherry switch six button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use and more expensive to maintain than most standard cabinets, so a version that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.

to:

It's a far cry from [[VideoGame/StreetFighterII the sequel]] that revolutionized the industry, but it did feature many of the staples of the series: a six-button control setup, setup; the best-out-of-three match structure, structure; Ryu and Ken, naturally, naturally; and even many of the now-common motions for special attacks. Alternate arcade cabinets could be found that were also the first to use a two-button, pressure sensitive layout rather than the standard cherry switch six button six-button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use and more expensive to maintain than most standard cabinets, so a version that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.



* AIBreaker: [[https://www.youtube.com/watch?v=q7SRcUrpU-s As demonstrated in this walkthrough,]] every opponent [[LuckBasedMission with the exception of]] [[AIRoulette Sagat]] can be locked into easily-countered patterns in ''Fighting Street''. For Lee, Gen (with the exception of one attack of his), Birdie, and Adon, a viable strategy is to hit them once, back up all the way to the end of the screen, and block until the timer runs down to 0.

to:

* AIBreaker: [[https://www.youtube.com/watch?v=q7SRcUrpU-s As demonstrated in this walkthrough,]] every opponent [[LuckBasedMission with the exception of]] [[AIRoulette Sagat]] can be locked into easily-countered easily countered patterns in ''Fighting Street''. For Lee, Gen (with the exception of (barring one attack of his), Birdie, and Adon, a viable strategy is to hit them once, back up all the way to the end of the screen, and block until the timer runs down to 0.



* TheComputerIsACheatingBastard: The AI opponents, even as early as your very first battle, have high reaction times that seem to be reading your inputs, and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either be obscenely good at fighting with the ''terrible'' controls, abuse the hell out of your special moves to KO them in only three hits, or use the AIBreaker strategy above. This rapidly goes FromBadToWorse in the Sagat battle, because he has special moves too - and they can KO you ''in two hits''.

to:

* TheComputerIsACheatingBastard: The AI A.I. opponents, even as early as your very first battle, [[PerfectPlayAI have high reaction times times]] [[FakeDifficulty that seem to be reading your inputs, inputs]], and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either be obscenely good at fighting with the ''terrible'' controls, abuse the hell out of your special moves to KO K.O. them in only three hits, or use the AIBreaker strategy strategies above. This rapidly goes FromBadToWorse in the Sagat battle, because he has special moves too - -- and they can KO K.O. you ''in two hits''.



* DifficultButAwesome: All three special moves are hard to pull off, but take off 1/3 of the enemy's entire LifeMeter for each hit; the main issue arises from the game processing input not on button press but on button ''release''. The classic {{Shoryuken}} is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits--i.e. an ''instant KO'' if all of them connect--it's ''{{unblockable|Attack}}''. Mastering the Shoryuken allows you to cheese the entire game.

to:

* DifficultButAwesome: All three special moves are hard to pull off, but take off 1/3 of the enemy's entire LifeMeter for each hit; the main issue arises from the game processing input not on button press but on button ''release''. The classic {{Shoryuken}} is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits--i.e. an ''instant KO'' K.O.'' if all of them connect--it's ''{{unblockable|Attack}}''. Mastering the Shoryuken allows you to cheese the entire game.



** Ryu is quite different in terms of design; his hair is red and he wears a pair of shoes.

to:

** [[EarlyInstallmentCharacterDesignDifference Ryu is quite different in terms of design; design]]; his hair is red and he wears a pair of shoes.shoes. ''VideoGame/StreetFighterAlpha'', in line with its status as an {{interquel}}, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in [[VideoGame/StreetFighterII the sequel]], but would not reverse [[DoesNotLikeShoes Ryu's preference for going barefoot]] that was established in ''SFII''.



** If you're expecting the game to end with Ryu defeating Sagat with his Shoryuken, leaving Sagat with his iconic chest scar that served as the foundation of his heated rivalry with Ryu for sequels to come, then you'll be disappointed to learn that there's no such ending in this game. That was purely a retcon from ''Street Fighter II''. Not only is there no scar, Sagat takes his defeat quite well. Later on, this too gets retconned. Ryu ''didn't'' win the tournament, Sagat did. However, Ryu's darker instincts took over and he scarred Sagat with a cheap shot Metsu Shoryuken after the match ended.

to:

** If you're expecting the game to end with Ryu defeating Sagat with his Shoryuken, [[EveryScarHasAStory leaving Sagat with with]] [[GoodScarsEvilScars his iconic chest scar scar]] that served as the foundation of his heated rivalry with Ryu for sequels to come, then you'll be disappointed to learn that there's no such ending in this game. That was purely a retcon {{retcon}} from ''Street Fighter II''. Not only is there no scar, [[GracefulLoser Sagat takes his defeat quite well. well]]. [[VideoGame/StreetFighterAlpha Later on, this too gets retconned. would be retconned]]: Ryu ''didn't'' win the tournament, Sagat did. However, Ryu's darker instincts [[TheDarkSide darker]] [[KillingIntent instincts]] took over and he scarred Sagat with a cheap shot [[DangerousForbiddenTechnique Metsu Shoryuken Shoryuken]] after the match ended.



** Through the use of {{VideoGame/MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd Good editions]]" of the game, which also include [[GuestFighter Cody]] and all of their own endings. Both of these remakes also acknowledge the retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.

to:

** Through the use of {{VideoGame/MUGEN}}, VideoGame/{{MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd Good good editions]]" of the game, which also include [[GuestFighter include]] [[VideoGame/FinalFight Cody]] and all of their own endings. Both of these remakes also acknowledge the aforementioned retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.



* KamehameHadoken: Maybe they thought you deserved a prize for the effort of pulling it off. It takes off a humongous chunk of damage from your opponent's health bar.
* LongBusTrip: Only Ryu, Ken and Sagat would return in ''Street Fighter II'', while Birdie, Adon and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game.[[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have it worse, as they aren't mentioned even in speculative canon, aside from the theory that Mike may be Balrog.[[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's - the latter is seen in her ''Legends'' miniseries.[[/note]]

to:

* KamehameHadoken: Maybe they thought you deserved a prize for the effort of pulling it off. It Albeit in its usual, non-{{crossover}} EnergyBall form, which takes off a humongous chunk of damage from your opponent's health bar.
bar regardless. Maybe the devs thought you deserved a prize for [[SomeDexterityRequired the effort of pulling it off]].
* LongBusTrip: Only Ryu, Ken and Sagat would return in ''Street Fighter II'', while Birdie, Adon and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game. [[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have it worse, as they aren't mentioned even in speculative canon, aside from the theory that Mike may be Balrog.Balrog--a theory Capcom has debunked as of the ''VideoGame/StreetFighterV'' era. [[note]]Geki is hinted to either have trained Vega, or be a member of Ibuki's clan, or a member of a rival clan to Ibuki's - -- the latter is seen in her ''Legends'' ''[[ComicBook/StreetFighter Legends]]'' miniseries.[[/note]]



* {{Shoryuken}}: [[RuleOfThree Good luck pulling off this too]], but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a OneHitKO on the opponent.[[note]]It's actually three, as each hit takes off 1/3 of the opponent's LifeMeter.[[/note]]

to:

* {{Shoryuken}}: [[RuleOfThree Good luck pulling off this too]], but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a OneHitKO [[OneHitKill One-Hit K.O.]] on the opponent.opponent. [[note]]It's actually three, as each hit takes off 1/3 of the opponent's LifeMeter.[[/note]]



--> ''"What strength! But don't forget that there are many guys like you all over the world!"''

to:

--> ** Most opponents in the game provide this quote when defeated:
--->
''"What strength! But don't forget that there are many guys like you all over the world!"''



--> ''"You've outlasted the best. You are now the strongest [[TitleDrop street fighter]] in the world!"''

to:

--> ---> ''"You've outlasted the best. You are now the strongest [[TitleDrop street fighter]] in the world!"''
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** Executing the special moves requires precise timing, and they're absurdly powerful -- the devs are on record that they were meant more like CheatCodes than balanced parts of a character's moveset.

to:

** Executing the special moves requires precise timing, and they're absurdly powerful -- the devs are on record that they were meant more like CheatCodes {{Cheat Code}}s than balanced parts of a character's moveset.
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** Executing the special moves requires precise timing.

to:

** Executing the special moves requires precise timing.timing, and they're absurdly powerful -- the devs are on record that they were meant more like CheatCodes than balanced parts of a character's moveset.

Changed: 11

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* DifficultButAwesome: All three special attacks are hard to pull off but take off 1/3 of the enemy's entire LifeMeter for each hit; the main issue arises from the game processing input not on button press but on button ''release''. The classic {{Shoryuken}} is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits--i.e. an ''instant KO'' if all of them connect--it's ''{{unblockable|Attack}}''. Mastering the Shoryuken allows you to cheese the entire game.

to:

* DifficultButAwesome: All three special attacks moves are hard to pull off off, but take off 1/3 of the enemy's entire LifeMeter for each hit; the main issue arises from the game processing input not on button press but on button ''release''. The classic {{Shoryuken}} is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits--i.e. an ''instant KO'' if all of them connect--it's ''{{unblockable|Attack}}''. Mastering the Shoryuken allows you to cheese the entire game.
Is there an issue? Send a MessageReason:
None


''Street Fighter'' is a FightingGame that was released in arcades in 1987. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

to:

''Street Fighter'' is a FightingGame that which was released in arcades in 1987. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

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''Street Fighter'' is a {{fighting game}} that was released in arcades in 1987. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

to:

''Street Fighter'' is a {{fighting game}} FightingGame that was released in arcades in 1987. The game features two martial artists, Ryu and Ken, who travel around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.



* HaveANiceDeath: When you are defeated by an opponent, the game cuts to the Continue screen, which features a 10-second time bomb for some reason.

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* HaveANiceDeath: When you are defeated by an opponent, the game cuts to the Continue screen, which features a 10-second time bomb for some reason. If you don't continue, the bomb goes off.

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* HaveANiceDeath: "You've got a lot to learn before you beat me. Try again kiddo! Eh, heh, heh, heh!"[[note]]Cut to a 10-second time bomb for some reason.[[/note]]

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* HaveANiceDeath: "You've got a lot to learn before When you beat me. Try again kiddo! Eh, heh, heh, heh!"[[note]]Cut are defeated by an opponent, the game cuts to the Continue screen, which features a 10-second time bomb for some reason.[[/note]]
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Added DiffLines:

* GameMod:
** There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.
** Through the use of {{VideoGame/MUGEN}}, there are at least two "[[WebVideo/TheAngryVideoGameNerd Good editions]]" of the game, which also include [[GuestFighter Cody]] and all of their own endings. Both of these remakes also acknowledge the retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.
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* LongBusTrip: Only Ryu, Ken and Sagat would return in ''Street Fighter II'', while Birdie, Adon and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game.[[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have it worse, as they aren't mentioned even in speculative canon, aside from the theory that Mike may be Balrog.[[note]]Geki is hinted to either have trained Vega, or being a member of Ibuki's clan, or a member of a rival clan to Ibuki's - the latter is seen in her ''Legends'' miniseries.[[/note]]

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* LongBusTrip: Only Ryu, Ken and Sagat would return in ''Street Fighter II'', while Birdie, Adon and Gen would not come back until the ''VideoGame/StreetFighterAlpha'' series along with Eagle in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game.[[note]]Retsu and Lee have their own character cards in the original ''[[VideoGame/SNKVsCapcom Card Fighters Clash]]'' for the Neo Geo Pocket and its sequel.[[/note]] Joe and Mike have it worse, as they aren't mentioned even in speculative canon, aside from the theory that Mike may be Balrog.[[note]]Geki is hinted to either have trained Vega, or being be a member of Ibuki's clan, or a member of a rival clan to Ibuki's - the latter is seen in her ''Legends'' miniseries.[[/note]]
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''You've outlasted the best! You are now the strongest trope fighter in the world!''

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''You've outlasted the best! You are now the strongest trope fighter street troper in the world!''
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''What tropes! But don't forget there are many tropers like you all over the world!''

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''What tropes! But don't forget there ''You've outlasted the best! You are many tropers like you all over now the strongest trope fighter in the world!''

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