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* OneHitPointWonder: Both ships. Later ports would often give the ships [[SubsystemDamage]] if it on certain locations (one hit would reduce maneuverability destroying part of the ship, two would destroy the ship's engines and leave it with no capacity to thrust or maneuver, and the last one would finally destroy it).
to:
* OneHitPointWonder: Both ships. Later ports would often give the ships [[SubsystemDamage]] SubsystemDamage if it on certain locations (one hit would reduce maneuverability destroying part of the ship, two would destroy the ship's engines and leave it with no capacity to thrust or maneuver, and the last one would finally destroy it).
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* OneHitPointWonder: Both ships.
to:
* OneHitPointWonder: Both ships. Later ports would often give the ships [[SubsystemDamage]] if it on certain locations (one hit would reduce maneuverability destroying part of the ship, two would destroy the ship's engines and leave it with no capacity to thrust or maneuver, and the last one would finally destroy it).
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* TheSixties
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* TheSixties
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* TrainingStage: Specific to the UsefulNotes/Atari2600 port, Game 14 is included as movement practice.
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* VideoGames
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* ExcitedShowTitle: The full title according to TheOtherWiki is ''Spacewar!''
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* ExcitedShowTitle: The full title according to TheOtherWiki Wiki/TheOtherWiki is ''Spacewar!''
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* ShootEmUp: Maybe the UrExample, depends [[SpaceInvaders on how you define the genre.]]
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* ShootEmUp: Maybe the UrExample, depends [[SpaceInvaders [[VideoGame/SpaceInvaders on how you define the genre.]]
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One of the earliest video games, ''Spacewar!'' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
to:
One of the earliest video games, ''Spacewar!'' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
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Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
to:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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Changed line(s) 11,12 (click to see context) from:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
to:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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One of the earliest video games, '''''Spacewar!''''' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
to:
One of the earliest video games, '''''Spacewar!''''' ''Spacewar!'' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
* TwoDSpace
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* {{Two-D Space}}
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You can play the original ''Spacewar!'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the Computer History Museum]] in Mountain View, California (just south of SanFrancisco) and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar!'' on that PDP-1 itself.
to:
You can play the original ''Spacewar!'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the Computer History Museum]] in Mountain View, California (just south of SanFrancisco) UsefulNotes/SanFrancisco) and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar!'' on that PDP-1 itself.
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* TimedMission: The arcade version would give you 90 or 120 seconds per round, but inserting more quarters could buy you more time to play, up to 20 hours.
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Changed line(s) 3,4 (click to see context) from:
One of the earliest video games, '''''Spacewar!''''' was developed on the [[MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
to:
One of the earliest video games, '''''Spacewar!''''' was developed on the [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
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* NoPlotNoProblem
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* PlotWhatPlot
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Changed line(s) 11,12 (click to see context) from:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
to:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, {{Atari}}, Creator/{{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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Changed line(s) 11,12 (click to see context) from:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
to:
Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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You can play the original ''Spacewar!'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar!'' on that PDP-1 itself.
to:
You can play the original ''Spacewar!'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] in Mountain View, California (just south of SanFrancisco) and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar!'' on that PDP-1 itself.
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* ShootEmUp: The UrExample.
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* ShootEmUp: The UrExample.Maybe the UrExample, depends [[SpaceInvaders on how you define the genre.]]
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!!Being one of the first ever VideoGames, ''Spacewar!'' is the [[TropeMakers Trope Maker]] for several VideoGameTropes:
* CosmeticallyDifferentSides: The "Needle" and the "Wedge".
* GameMod: Various programmers added features like realistic star map for background (dubbed the Expensive Planetarium), mines or cloaking devices.
* OneHitPointWonder: Both ships.
* WrapAround
* CosmeticallyDifferentSides: The "Needle" and the "Wedge".
* GameMod: Various programmers added features like realistic star map for background (dubbed the Expensive Planetarium), mines or cloaking devices.
* OneHitPointWonder: Both ships.
* WrapAround
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* CosmeticallyDifferentSides: The [[TropeMakers Trope Maker]].
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].
to:
* CosmeticallyDifferentSides: The [[TropeMakers Trope Maker]].
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].EveryBulletIsATracer
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].
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* GameMod: The [[TropeMakers Trope Maker]]. Various programmers added features like realistic star map for background (dubbed the Expensive Planetarium), mines or cloaking devices.
* GravityScrew: The planet-type. Probably [[TropeMakers Trope Maker]].
* GravityScrew: The planet-type. Probably [[TropeMakers Trope Maker]].
to:
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* OneHitPointWonder: Both ships. Probably another [[TropeMakers Trope Maker]].
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* WrapAround: The [[TropeMakers Trope Maker]].
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Removed hyphen
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The game pitted two players, each commanding [[CosmeticallyDifferentSides cosmetically different]] spaceships armed with torpedoes against each other around the gravity well of a planet. The ships and their torpedoes obeyed correct Newtonian physics (in [[{{Two-D Space}} two dimensions]]), and players navigated their ships by rotating them and applying thrust. [[OneHitPointWonder One hit]] would destroy each ship.
to:
The game pitted two players, each commanding [[CosmeticallyDifferentSides cosmetically different]] spaceships armed with torpedoes against each other around the gravity well of a planet. The ships and their torpedoes obeyed correct Newtonian physics (in [[{{Two-D Space}} [[TwoDSpace two dimensions]]), and players navigated their ships by rotating them and applying thrust. [[OneHitPointWonder One hit]] would destroy each ship.
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* Two-DSpace
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* GameMod: The [[TropeMakers Trope Maker]]. Various programmers added features like realistic star map for background (dubbed the Expensive Planetarium), mines or cloaking devices.
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Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
to:
Ten years later, an two electrical engineer/computer science student/entrepreneur by the name names of Nolan Bushnell and Ted Dabney adapted a clone of the game that he and developed it into the world's first coin-operated arcade video game, which he called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company he they founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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Changed line(s) 11,12 (click to see context) from:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari 2600}} 2600]] game console.
to:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[{{Atari 2600}} 2600]] game console.
console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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I wrote up Computer Space, and I thought I\'d contract the Atari 2600 link.
Changed line(s) 11,12 (click to see context) from:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the {{Atari 2600}} game console.
to:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''.''VideoGame/ComputerSpace''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the {{Atari [[{{Atari 2600}} 2600]] game console.
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Changed line(s) 1,2 (click to see context) from:
http://static.tvtropes.org/pmwiki/pub/images/spacewar2_675.jpg One of the earliest video games, ''Spacewar'' was developed on the [[MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
to:
One of the earliest video games,
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The game quickly spread and by the beginning of 1963, any company or school who had the money to buy the PDP-1 (only 55 were ever manufactured, in the [[TheSixties 1960s]] that was an almost ridiculously large run) had a copy of ''Spacewar'' on it. In fact, by the end of the run of the computer, its manufacturer DEC had a copy pre-loaded on every new PDP-1. It was a good diagnostic of the computer and its display during factory testing, and even back then they saw the value of an entertainment program.
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar'' itself to the {{Atari 2600}} game console.
You can play the original ''Spacewar'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar'' on that PDP-1 itself.
!!''Spacewar'' provides examples of:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar'' itself to the {{Atari 2600}} game console.
You can play the original ''Spacewar'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar'' on that PDP-1 itself.
!!''Spacewar'' provides examples of:
to:
The game quickly spread and by the beginning of 1963, any company or school who had the money to buy the PDP-1 (only 55 were ever manufactured, in the [[TheSixties 1960s]] that was an almost ridiculously large run) had a copy of ''Spacewar'' ''Spacewar!'' on it. In fact, by the end of the run of the computer, its manufacturer DEC had a copy pre-loaded on every new PDP-1. It was a good diagnostic of the computer and its display during factory testing, and even back then they saw the value of an entertainment program.
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed''Spacewar'''s ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar'' ''Spacewar!'' itself to the {{Atari 2600}} game console.
You can play the original''Spacewar'' ''Spacewar!'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar'' ''Spacewar!'' on that PDP-1 itself.
!!''Spacewar'' !!''Spacewar!'' provides examples of:
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed
You can play the original
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lead -> led
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The game was created between 1961 and 1962 by a bunch of nerdy model railroad/computer enthusiasts that were students at MIT, lead by Steve "Slug" Russell, who is often given sole credit for the game as he was the one that came up with most of the idea.
to:
The game was created between 1961 and 1962 by a bunch of nerdy model railroad/computer enthusiasts that were students at MIT, lead led by Steve "Slug" Russell, who is often given sole credit for the game as he was the one that came up with most of the idea.
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Added DiffLines:
http://static.tvtropes.org/pmwiki/pub/images/spacewar2_675.jpg One of the earliest video games, ''Spacewar'' was developed on the [[MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.
The game was created between 1961 and 1962 by a bunch of nerdy model railroad/computer enthusiasts that were students at MIT, lead by Steve "Slug" Russell, who is often given sole credit for the game as he was the one that came up with most of the idea.
The game pitted two players, each commanding [[CosmeticallyDifferentSides cosmetically different]] spaceships armed with torpedoes against each other around the gravity well of a planet. The ships and their torpedoes obeyed correct Newtonian physics (in [[{{Two-D Space}} two dimensions]]), and players navigated their ships by rotating them and applying thrust. [[OneHitPointWonder One hit]] would destroy each ship.
The game quickly spread and by the beginning of 1963, any company or school who had the money to buy the PDP-1 (only 55 were ever manufactured, in the [[TheSixties 1960s]] that was an almost ridiculously large run) had a copy of ''Spacewar'' on it. In fact, by the end of the run of the computer, its manufacturer DEC had a copy pre-loaded on every new PDP-1. It was a good diagnostic of the computer and its display during factory testing, and even back then they saw the value of an entertainment program.
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar'' itself to the {{Atari 2600}} game console.
You can play the original ''Spacewar'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar'' on that PDP-1 itself.
!!''Spacewar'' provides examples of:
* ArbitraryMaximumRange
* CosmeticallyDifferentSides: The [[TropeMakers Trope Maker]].
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].
* ExcitedShowTitle: The full title according to TheOtherWiki is ''Spacewar!''
* GravityScrew: The planet-type. Probably [[TropeMakers Trope Maker]].
* LeadTheTarget
* OneHitPointWonder: Both ships. Probably another [[TropeMakers Trope Maker]].
* PlayerVersusPlayer
* ShootEmUp: The UrExample.
* TheSixties
* {{Two-D Space}}
* WrapAround: The [[TropeMakers Trope Maker]].
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The game was created between 1961 and 1962 by a bunch of nerdy model railroad/computer enthusiasts that were students at MIT, lead by Steve "Slug" Russell, who is often given sole credit for the game as he was the one that came up with most of the idea.
The game pitted two players, each commanding [[CosmeticallyDifferentSides cosmetically different]] spaceships armed with torpedoes against each other around the gravity well of a planet. The ships and their torpedoes obeyed correct Newtonian physics (in [[{{Two-D Space}} two dimensions]]), and players navigated their ships by rotating them and applying thrust. [[OneHitPointWonder One hit]] would destroy each ship.
The game quickly spread and by the beginning of 1963, any company or school who had the money to buy the PDP-1 (only 55 were ever manufactured, in the [[TheSixties 1960s]] that was an almost ridiculously large run) had a copy of ''Spacewar'' on it. In fact, by the end of the run of the computer, its manufacturer DEC had a copy pre-loaded on every new PDP-1. It was a good diagnostic of the computer and its display during factory testing, and even back then they saw the value of an entertainment program.
Ten years later, an electrical engineer/computer science student/entrepreneur by the name of Nolan Bushnell adapted a clone of the game that he developed into the world's first coin-operated arcade video game, which he called ''Computer Space''. The game was a commercial flop, but the company he founded, {{Atari}}, became one of the main driving forces behind TheGoldenAgeOfVideoGames. One of Atari's early successes, ''{{Asteroids}}'', borrowed ''Spacewar'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar'' itself to the {{Atari 2600}} game console.
You can play the original ''Spacewar'' on the web: http://spacewar.oversigma.com or you go to [[http://www.computerhistory.org/hours/ the San Francisco Computer History Museum]] and see a demonstration of the only PDP-1 still working (coincidentally that PDP-1 was the 55th and final one manufactured). If you're lucky, you might be able to play ''Spacewar'' on that PDP-1 itself.
!!''Spacewar'' provides examples of:
* ArbitraryMaximumRange
* CosmeticallyDifferentSides: The [[TropeMakers Trope Maker]].
* EveryBulletIsATracer: Another [[TropeMakers Trope Maker]].
* ExcitedShowTitle: The full title according to TheOtherWiki is ''Spacewar!''
* GravityScrew: The planet-type. Probably [[TropeMakers Trope Maker]].
* LeadTheTarget
* OneHitPointWonder: Both ships. Probably another [[TropeMakers Trope Maker]].
* PlayerVersusPlayer
* ShootEmUp: The UrExample.
* TheSixties
* {{Two-D Space}}
* WrapAround: The [[TropeMakers Trope Maker]].
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