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One of the earliest video games, ''Spacewar!'' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before UsefulNotes/TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.

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One of the earliest video games, ''Spacewar!'' was developed on the [[UsefulNotes/MainframesAndMinicomputers PDP-1 computer]] at MIT in 1962, fifteen years before UsefulNotes/TheGoldenAgeOfVideoGames.MediaNotes/TheGoldenAgeOfVideoGames. It was also an important early prototype of computer graphics techniques that later became standard in the industry.



Ten years later, two electrical engineers/computer science students/entrepreneurs by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind UsefulNotes/TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.

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Ten years later, two electrical engineers/computer science students/entrepreneurs by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind UsefulNotes/TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari [[Platform/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.



* TrainingStage: Specific to the UsefulNotes/Atari2600 port, Game 14 is included as movement practice.

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* TrainingStage: Specific to the UsefulNotes/Atari2600 Platform/Atari2600 port, Game 14 is included as movement practice.
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* TechDemoGame: Back in 1961, some guys at MIT were trying to work out how best to demonstrate the capabilities of the new PDP-1 computer they'd got from DEC. They decided to cook up a test program; quoth the author, "the team’s PDP-1 test program was built upon three fundamental tenets. Firstly, the program had to use as many of the computer’s resources as possible and push it to the limit. Secondly, it had to be interesting and, as much as possible, unique upon every run. Thirdly, it had to be engaging and interactive. In short, it had to be a game." This is the game.
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dewicking cut trope
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* ExcitedShowTitle: The full title according to Website/TheOtherWiki is ''Spacewar!''
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Ten years later, two electrical engineer/computer science student/entrepreneur by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind UsefulNotes/TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.

to:

Ten years later, two electrical engineer/computer engineers/computer science student/entrepreneur students/entrepreneurs by the names of Nolan Bushnell and Ted Dabney adapted a clone of the game and developed it into the world's first coin-operated arcade video game, called ''VideoGame/ComputerSpace''. The game was a commercial flop, but the company they founded, Creator/{{Atari}}, became one of the main driving forces behind UsefulNotes/TheGoldenAgeOfVideoGames. One of Atari's early successes, ''VideoGame/{{Asteroids}}'', borrowed ''Spacewar!'''s ships and mechanics, and adapted the game for one player by setting the battle in [[TheAsteroidThicket an asteroid field]]. In 1978, Atari ported ''Spacewar!'' itself to the [[UsefulNotes/{{Atari 2600}} 2600]] game console. Another company, Cinematronics, adapted the game in 1977 as ''Space Wars'', the first VectorGame.
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* ArbitraryMaximumRange

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* ArbitraryMaximumRange%%* ArbitraryWeaponRange
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* ExcitedShowTitle: The full title according to Wiki/TheOtherWiki is ''Spacewar!''

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* ExcitedShowTitle: The full title according to Wiki/TheOtherWiki Website/TheOtherWiki is ''Spacewar!''
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* OneHitPointWonder: Both ships. Later ports would often give the ships SubsystemDamage if it on certain locations (one hit would reduce maneuverability destroying part of the ship, two would destroy the ship's engines and leave it with no capacity to thrust or maneuver, and the last one would finally destroy it).

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* OneHitPointWonder: Both ships. Later ports would often give the ships SubsystemDamage if it on certain locations (one hit would reduce maneuverability destroying part of the ship, two would destroy the ship's engines and leave it with no capacity to thrust or maneuver, maneuver and just with its inertia (''very'' bad for your health if the planet or star caught you), and the last one would finally destroy it).

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