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*** It certainly helps that Mayumi Morinaga, a prominent BEMANI vocalist, is also a vocalist for ''Touhou'' arrange circle Yuuhei Satellite.
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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltex II'', it gets an [[HarderThanHard Infinite]] chart. And it's rated a ''15.''
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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltex II'', it gets an [[HarderThanHard Infinite]] chart.[[http://www.youtube.com/watch?v=m7KT0hc-B-k chart]]. And it's rated a ''15.''
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* AscendedMeme: The [[http://p.eagate.573.jp/game/sdvx/sv/p/booth_contents/contents_02_05.html cover art for "Second Heaven Lamaze-REMIX"]] depicts a 3-scoop ice-cream cone as a reference to the line "Somebody scream!" being {{Mondegreen}}'ed into "San-bai ice cream!" ("3-scoop ice cream!")
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* {{Doujinshi}}: Doujin music is a major staple of the series.
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** ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and over 50 ''Touhou'' arranges.
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** ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and over 50 ''Touhou'' arranges. In fact, ''Sound Voltex II'' had a location test at the ''Touhou''-centric Reitaisai 10 convention in 2013.
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** Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''.
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]], and [[VideoGame/PopnMusic "BabeL ~Next Story~"]].
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]], and [[VideoGame/PopnMusic "BabeL ~Next Story~"]].
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** Generally ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and over 50 ''Touhou'' arranges.
** As far as BEMANI crossovers go, generally subverted in that mostBEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''.
** *** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]], and [[VideoGame/PopnMusic "BabeL ~Next Story~"]].
** As far as BEMANI crossovers go, generally subverted in that most
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** Occasionally, using the knobs will cause the track to ''DoABarrelRoll!''
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** Occasionally, using the knobs will cause the track to ''DoABarrelRoll!''''DoABarrelRoll!'' The crossover boss song "VALLIS-NERIA" is infamous for doing this many times during the chart.
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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltexd II'', it gets an [[HarderThanHard Infinite]] chart. And it's rated a ''15.''
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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltexd Voltex II'', it gets an [[HarderThanHard Infinite]] chart. And it's rated a ''15.''
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Unlike ''Booth'', where bottom notes can only be hold notes and top notes can only be tap notes, both rows of notes can either be tap or hold notes.
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Released as an online update, making it the first BEMANI game to be released in this manner rather than through an upgrade kit. Unlike ''Booth'', where bottom notes can only be hold notes and top notes can only be tap notes, both rows of notes can either be tap or hold notes.
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** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]], and [[VideoGame/PopnMusic BabeL ~Next Story~]].
to:
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]], and [[VideoGame/PopnMusic BabeL "BabeL ~Next Story~]].Story~"]].
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** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over two songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]] and [[VideoGame/{{jubeat}} "I'm So Happy"]].
to:
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over two three songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]] and "VALLIS-NERIA"]], [[VideoGame/{{jubeat}} "I'm So Happy"]].Happy"]], and [[VideoGame/PopnMusic BabeL ~Next Story~]].
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*** Failing a song results in a TRACK CRASH "error" message.
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
to:
*** Failing Stage failure is referred to as a song results in a TRACK CRASH "error" message.
"TRACK CRASH".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN". Getting all CRITICAL judgements results in a "PERFECT ULTIMATE CHAIN".
*** ''Sound Voltex II'' just gives you a "PERFECT" instead, averting this instance of the trope.
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN". Getting all CRITICAL judgements results in a "PERFECT ULTIMATE CHAIN".
*** ''Sound Voltex II'' just gives you a "PERFECT" instead, averting this instance of the trope.
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* DoubleUnlock: Infinite-difficulty charts require you to fulfill another condition before you are allowed to purchase them.
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* LostForever: POLICY BREAK songs can only be unlocked for two weeks each. Fail to unlock a song during its availability period and you're screwed.
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* {{Crossover}}: Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''. Played straight with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] in ''Sound Voltex II'', which is left in its original form (excluding in-game filters).
to:
* {{Crossover}}: {{Crossover}}:
** Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound VoltexFloor''. Floor''.
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over two songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]]in ''Sound Voltex II'', which is left in its original form (excluding in-game filters).and [[VideoGame/{{jubeat}} "I'm So Happy"]].
** Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex
** Played straight with the [[MeaningfulName POLICY BREAK]] event in SDVX II, in which songs are crossed over from other BEMANI games and left in original form (excluding in-game filters). So far, the event has crossed over two songs: [[VideoGame/ReflecBeat "VALLIS-NERIA"]]
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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltexd II'', it gets an [[HarderThanHard Infinite]] chart. And it's rated a ''15.''
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* IdiosyncraticDifficultyLevels: Novice, Advanced, Exhaust
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* HarderThanHard: Exhaust difficulty. ''Sound Voltex II'' ups the ante by introducing the Infinite difficulty, which is only available for select songs.
* IdiosyncraticDifficultyLevels: Novice, Advanced,ExhaustExhaust, Infinite.
* IdiosyncraticDifficultyLevels: Novice, Advanced,
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* {{Crossover}}: Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''. Played straight with "VALLIS-NERIA" in ''Sound Voltex II'', which is left in its original form (excluding in-game filters).
to:
* {{Crossover}}: Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''. Played straight with "VALLIS-NERIA" [[VideoGame/ReflecBeat "VALLIS-NERIA"]] in ''Sound Voltex II'', which is left in its original form (excluding in-game filters).
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'''SOUND VOLTEX''' is the newest member of {{Konami}}'s {{Bemani}} series of RhythmGames. Its a variation of {{beatmania}} with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but thenagain, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).
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'''SOUND VOLTEX''' (officially abbreviated as SDVX) is the newest member of {{Konami}}'s {{Bemani}} series of RhythmGames. Its a variation of {{beatmania}} with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but thenagain, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).
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* {{Crossover}}: Generally subverted in that most BEMANI songs that make it over to SDVX get remixed, often by a artist contributing via ''Sound Voltex Floor''. Played straight with "VALLIS-NERIA" in ''Sound Voltex II'', which is left in its original form (excluding in-game filters).
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*** Failing a song results in a TRACK CRASH "error" message.
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* {{Sampling}}: ''Dreamin' feat Ryu'' has a lot of samples. (fittingly, some of them are from other Ryu songs such as [[VideoGame/{{Beatmania}} Second Heaven]] or [[VideoGame/ReflecBeat Thunderbolt]])
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* CallARabbitASmerp:
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
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!!This series provides examples of
to:
!!This series provides examples ofof:
* CallARabbitASmeerp:
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
** The LifeMeter is known as the "Effective Rate".
* CallARabbitASmeerp:
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
** The LifeMeter is known as the "Effective Rate".
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* CallARabbitASmerp:
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
** The judgements are called CRITICAL (perfect), NEAR (slightly off), and ERROR (way off or missing outright).
** Combo is referred to as Chain, though this is a fairly mild example as the two terms are interchangable in many games.
** A stage/song is referred to as a "track".
** Clearing a track with no ERROR judgements, known as a Full Combo in other BEMANI games, yields the message "ULTIMATE CHAIN".
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* InterfaceScrew: When using a knob, the playfield tilts accordingly. Sound Voltex II (if the trailer is any indication) will play this straight with charts requiring the knobs to be held at a certain state (thus keeping it tilted)
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* InterfaceScrew: InterfaceScrew:
** When using a knob, the playfield tilts accordingly.Sound ''Sound Voltex II (if the trailer is any indication) II'' will play this straight with charts requiring the knobs to be held at a certain state (thus keeping it tilted)tilted).
** Occasionally, using the knobs will cause the track to ''DoABarrelRoll!''
** When using a knob, the playfield tilts accordingly.
** Occasionally, using the knobs will cause the track to ''DoABarrelRoll!''
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There are currently two games in the series:
* ''Sound Voltex Booth'' (2012)
* ''Sound Voltex II: [[AddedAlliterativeAppeal Infinite Infection]]'' (2013) \\
Unlike ''Booth'', where bottom notes can only be hold notes and top notes can only be tap notes, both rows of notes can either be tap or hold notes.
* ''Sound Voltex Booth'' (2012)
* ''Sound Voltex II: [[AddedAlliterativeAppeal Infinite Infection]]'' (2013) \\
Unlike ''Booth'', where bottom notes can only be hold notes and top notes can only be tap notes, both rows of notes can either be tap or hold notes.
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The newest member of {{Konami}}'s {{Bemani}} series of RhythmGames. Its a variation of {{beatmania}} with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but thenagain, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).
to:
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The newest member of {{Konami}}'s {{Bemani}} series of RhythmGames. Its a variation of {{beatmania}} with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but thenagain, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).
The other big distinction is that most of its soundtrack consists mostly of remixes of songs from other Bemani games by doujin musicians; but through DownloadableContent, this aspect quickly went out of control as the game began to be flooded with {{Vocaloid}} songs and VideoGame/{{Touhou}} remixes (and even long-time meme songs like "Bad Apple", "Help me, ERINNNNNN!!", and even the Nyan Cat song!).
!!This series provides examples of
* IdiosyncraticDifficultyLevels: Novice, Advanced, Exhaust
* InterfaceScrew: When using a knob, the playfield tilts accordingly. Sound Voltex II (if the trailer is any indication) will play this straight with charts requiring the knobs to be held at a certain state (thus keeping it tilted)
* OddlyNamedSequel: The second version is actually "Sound Voltex II: [[AddedAlliterativeAppeal Infinite Infection]]"
* OfficialFanSubmittedContent: The primary gimmick of the game, as artists can submit tracks for [[ContestWinnerCameo possible inclusion]] through contests held via the Sound Voltex Floor microsite.
* PunnyName: The title "Sound Voltex" is a subversion of JapaneseRanguage; given the electronic/futuristic look of the game, its a worthy pun.
* RequiredSpinoffCrossover: "FLOWER", though remixed by [=REDALiCE=].
** Also ''凛として咲く花の如く'', but also remixed, this time by Machigerita-P.
* Music/{{Vocaloid}}: as noted above some of the songs use them.
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The other big distinction is that most of its soundtrack consists mostly of remixes of songs from other Bemani games by doujin musicians; but through DownloadableContent, this aspect quickly went out of control as the game began to be flooded with {{Vocaloid}} songs and VideoGame/{{Touhou}} remixes (and even long-time meme songs like "Bad Apple", "Help me, ERINNNNNN!!", and even the Nyan Cat song!).
!!This series provides examples of
* IdiosyncraticDifficultyLevels: Novice, Advanced, Exhaust
* InterfaceScrew: When using a knob, the playfield tilts accordingly. Sound Voltex II (if the trailer is any indication) will play this straight with charts requiring the knobs to be held at a certain state (thus keeping it tilted)
* OddlyNamedSequel: The second version is actually "Sound Voltex II: [[AddedAlliterativeAppeal Infinite Infection]]"
* OfficialFanSubmittedContent: The primary gimmick of the game, as artists can submit tracks for [[ContestWinnerCameo possible inclusion]] through contests held via the Sound Voltex Floor microsite.
* PunnyName: The title "Sound Voltex" is a subversion of JapaneseRanguage; given the electronic/futuristic look of the game, its a worthy pun.
* RequiredSpinoffCrossover: "FLOWER", though remixed by [=REDALiCE=].
** Also ''凛として咲く花の如く'', but also remixed, this time by Machigerita-P.
* Music/{{Vocaloid}}: as noted above some of the songs use them.
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