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* SaveScumming: Content of containers are randomized when you enter an area the first time. If you truly want a particular item, be prepare to reload a lot of times.
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* LowLevelAdvantage:
** In the ''Lost Valley'', if you tackle sidequests early in the game, you have an easier time with weaker monsters. One example is entering the Manachalon Palace and you'll face an air elemental, wind snakes and a clay golem. Enter it at higher level and you'll face instead [[OhCrap a fire elemental, fire ospreys and an iron golem]].
** This also apply to RandomEncounters on the map. At max level, it's not uncommon [[ThisIsGonnaSuck to fight many hags, dryads and dire wolves all at the same time]] or [[FromBadToWorse a party of giants]].
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: The Dragonborn race, as is common in depictions in D&D and similar content. The characters can still equip footwear on Dragonborn characters, it just doesn't show up on their character model.
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* FullCircleRevolution: The Rebellion in the Lost Valley causes this if they end up ruling. The achievement is even called "The cycle continues."
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** This also factors into the Lost Valley campaign as well. However, here it's a lot easier to make the varying factions hostile so they join your enemies in combat or even attack you on sight.


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** This is true of the final level of Palace of Ice as well. You won't be able to long rest once you enter, and your party will also be under an unremovable debuff for the whole run through.
** A downplayed example for the Lost Valley expansion, the Research Complex is a very long level, but there are rest spots and you can leave and come back later if you need to.


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** This also applies to the Palace of Ice expansion, when you are ready to challenge the Palace of Ice. You similarly get a warning that it will be a point of no return so you'd better rest up and prepare beforehand.
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* KillerGorilla: Gorillas are introduced in the ''Lost Valley''. They have two attacks: a melee attack and a boulder throwing. The Druid can also shapeshift into one.

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* KillerGorilla: Gorillas are introduced in the ''Lost Valley''. They have two attacks: a melee attack and a boulder throwing. The Druid druid can also shapeshift into one.
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* KillerGorilla: Gorillas are introduced in the ''Lost Valley''. They have two attacks: a melee attack and a boulder throwing. The Druid can also shapeshift into one.
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Grammar corrections.


*** [[spoiler:It's continued in Palace of Ice and brought up, when seeing a closed down Antiquarian Hall, one of your characters will mention that Halan Summer was never found, and express interest in finding them.]]

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*** [[spoiler:It's continued [[spoiler:This continues in Palace of Ice and brought up, up by one of your characters when seeing you stop by a closed down Antiquarian Hall, one of your characters who will mention that Halan Summer was never found, and express interest in finding them.found.]]
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*** [[spoiler:It's continued in Palace of Ice and brought up, when seeing a closed down Antiquarian Hall, one of your characters will mention that Halan Summer was never found, and express interest in finding them.]]
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: The game has a full rotation camera and obstacles will fade when you want a full view of the action. Still, there will be instances when this will fail and you'll get something blocking your sights.
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* OldSaveBonus: The newest DLC, the ''Palace of Ice'', allows you to import your saved game from the main campaign or the ''Lost Valley'' DLC. Your wealth, equipment and skills will follow for your characters' newest adventure.

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* OldSaveBonus: The newest DLC, the ''Palace of Ice'', allows you to import your saved game from the main campaign or the ''Lost Valley'' DLC. Your wealth, equipment and skills will follow for your characters' newest adventure.
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* OldSaveBonus: The newest DLC, the ''Palace of Ice'', allows you to import your saved game from the main campaign or the ''Lost Valley'' DLC. Your wealth, equipment and skills will follow for your characters' newest adventure.
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Using more correct terminology


* HoldTheLine: The vision that the crownbearer witnesses is one lone paladin holding off a ton of Soraks while the wizards behind him are closing the portal. [[spoiler:This happens at the end of the game where the first phase of the battle has the players assisted by dragons, who unfortunately aren't at full health and will die at some point due to the Soraks rolling pretty high against the dragons even with a 19 Armor Class. The second phase will have the spirit of the emperor who used to own the crown to close the portal, requiring the party to hold off for four turns before the portal closes.]]

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* HoldTheLine: The vision that the crownbearer witnesses is one lone paladin holding off a ton of Soraks while the wizards behind him are closing the portal. [[spoiler:This happens at the end of the game where the first phase of the battle has the players assisted by dragons, who unfortunately aren't at full health and will die at some point due to the Soraks rolling pretty high against the dragons even with a 19 Armor Class. The second phase will have the spirit of the emperor who used to own the crown to close the portal, requiring the party to hold off for four turns rounds before the portal closes.]]

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* HalfHumanHybrid: Half-elves and half-orcs are all offsprings of human mating with an elf and orc respectively. Averted in case of dragonborn - unlike their generic D&D counterpart, Solasta ones are hybrids of (polymorphed) dragons and high elves, not humans.

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* HalfHumanHybrid: HalfHumanHybrid:
**
Half-elves and half-orcs are all offsprings of human mating with an elf and orc respectively. respectively.
**
Averted in case of dragonborn - unlike their generic D&D counterpart, Solasta ones are hybrids of (polymorphed) dragons and high elves, not humans.humans.
** Tieflings are half-human and half-demon offsprings.
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** Failing at crafting will not waste any materials. It just mean that you'll take longer to finish creating the item.
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* MonsterCompendium: The game has a page with all the monsters and bosses that you've fought. After slaying a monster, your characters will make a DC to see if they improve the monster's lore. Success will give you more entries in the log with additional information, such as feats, skills, saving throws, spells, special abilities, etc.

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* MonsterCompendium: The game has a page with all the monsters and bosses that you've fought. After slaying a monster, your characters will make a DC to see if they can improve the monster's lore. Success will give you more entries in the log with additional information, such as feats, skills, saving throws, spells, special abilities, etc.

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* TimeAbyss: [[spoiler:Kythaela is at least 1000 years old. All she remembers is the old empire of Manacalon when you wake her in present day.]]

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* TimeAbyss: TimeAbyss:
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[[spoiler:Kythaela is at least 1000 years old. All she remembers is the old empire of Manacalon when you wake her in present day.]]
** This apply to [[spoiler:most dragons who were also from the pre-rift era.
]]
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* PreviouslyOn: The opening of the ''Palace of Ice'' DLC start with a recap of your actions in the main campaign.
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In April 2022, the game received a second campaign DLC, ''Lost Valley''. This expansion also came with new Sub-Classes and a multiplayer mode. In November 2022, another DLC added [[QuirkyBard the Bard]], [[BareFistedMonk the Monk]], [[DealWithTheDevil the Warlock]] as playable classes and the Dragonborn as an ancestry. Tactical Adventures announced that another DLC, ''Palace of Ice'' will come out on May 2023 and is the continuation of the ''Crown of the Magister'' campaign. The DLC will also feature the Gnome and Tiefling races to play as.

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In April 2022, the game received a second campaign DLC, ''Lost Valley''. This expansion also came with new Sub-Classes and a multiplayer mode. In November 2022, another DLC added [[QuirkyBard the Bard]], [[BareFistedMonk the Monk]], [[DealWithTheDevil the Warlock]] as playable classes and the Dragonborn as an ancestry. Tactical Adventures announced that another DLC, ''Palace of Ice'' will come came out on May 2023 and is the continuation of the ''Crown of the Magister'' campaign. The DLC will also feature features the Gnome and Tiefling races to play as.
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** [[DraconicHumanoid Dragonborns]]: White, Green, Black, Blue, Red, Brass, Copper, Bronze, Silver, Gold.

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** [[DraconicHumanoid Dragonborns]]: White, Green, Green Black, Blue, Red, Brass, Copper, Bronze, Silver, Gold.
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** A certain cave is referred to as [[Literature/ASongOfIceAndFire dark and full of terrors.]]
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** There is an area known as [[Creator/SteveEarle Copperhead Road.]] No word on moonshiners, though.

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** There is an area known as [[Creator/SteveEarle [[Music/SteveEarle Copperhead Road.]] No word on moonshiners, though.
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** There is an area known as [[Creator/SteveEarle Copperhead Road.]] No word on moonshiners, though.
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* TimeSkip: ''Palace of Ice'' takes place many months after the conclusion of the main campaign.
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* HomeworldEvacuation: A 1000 years ago, the humans of Tirmar left their world to enter the world of Solasta. They were fleeing their sworn enemies, the Soraks, who unfortunately, have followed them in their new world .

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* HalfHumanHybrid: Half-elves, half-orcs and dragonborns are all offsprings of human mating with an elf, an orc and (polymorphed) dragons respectively.

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* HalfHumanHybrid: Half-elves, Half-elves and half-orcs and dragonborns are all offsprings of human mating with an elf, an elf and orc and respectively. Averted in case of dragonborn - unlike their generic D&D counterpart, Solasta ones are hybrids of (polymorphed) dragons respectively.and high elves, not humans.
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* MonsterCompendium: The game has a page with all the monsters and bosses that you've fought. After slaying a monster, your characters will make a DC to see if they improve the monster's lore. Success will give you more entries in the log with additional information, such as feats, skills, saving throws, spells, special abilities, etc.
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Rules clarification and correction for Dual Wielding (it can be done by any class, technically).


* DualWielding: Available to Fighters, Rangers and Rogues. These classes can fight with two light weapons, one in each hands. With the Ambidexterity feat, you can dual wield with non-light weapons.

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* DualWielding: Available to Fighters, Rangers and Rogues. These classes can fight with any character who uses two light light, proficient weapons, one in each hands. With the Ambidexterity feat, you can dual wield with non-light weapons. It works better for some classes than others, as the off-hand attack won't get the ability score bonus to damage. Fighters and Rangers can take a combat style which allows the off-hand attack to have the ability score bonus to damage. Swift Blade subclass Rangers get a bonus to AC when dual wielding. Rogues get another chance to hit with sneak attack damage by using two weapons.
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** On various areas, there are several waypoints that you allow to fast travel from one point to another.
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** Dragonborns: White, Green, Black, Blue, Red, Brass, Copper, Bronze, Silver, Gold.
** Elves: High Elves, Sylvan Elves.
** Dwarves: Hill Dwarves, Snow Dwarves.
** Halflings: Island Halflings, Marsh Halflings.
** Gnomes: Rock Gnomes, Shadow Gnomes.

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** Dragonborns: [[DraconicHumanoid Dragonborns]]: White, Green, Black, Blue, Red, Brass, Copper, Bronze, Silver, Gold.
** Elves: [[OurElvesAreDifferent Elves]]: High Elves, Sylvan Elves.
** Dwarves: [[OurDwarvesAreAllTheSame Dwarves]]: Hill Dwarves, Snow Dwarves.
** Halflings: [[{{Hobbits}} Halflings]]: Island Halflings, Marsh Halflings.
** Gnomes: [[OurGnomesAreWeirder Gnomes]]: Rock Gnomes, Shadow Gnomes.

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