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** [[PlayingWithFire Lady Asari]], also from ''Sinjid'', is this as far as mini-bosses go; while the mini-bosses who preceded her had simple AI, mostly relied on simple melee attacks to do damage, and saved their special attacks for later, Asari immediately starts utilizing slow but powerful fireballs that cover a wide range in addition to dealing boatloads of damage (and they can [[OneHitKill instantly kill the player]] on higher difficulties), and she's smart enough to flee or air-lock the player when she needs to recover. She appears to be this in-universe as well, as she's the first mini-boss to have the same flashy kill screen the bosses do instead of dying unceremoniously like the aforementioned minibosses do.

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** [[PlayingWithFire Lady Asari]], also from ''Sinjid'', is this as far as mini-bosses go; while the mini-bosses who preceded her had simple AI, mostly relied on simple melee attacks to do damage, and saved their special attacks for later, Asari immediately starts utilizing slow but powerful fireballs that cover a wide range in addition to dealing boatloads of damage (and they can [[OneHitKill instantly kill the player]] on higher difficulties), and she's smart enough to flee or air-lock the player when she needs to recover. She appears to be this in-universe as well, as she's the first mini-boss to have the same flashy kill screen the bosses do instead of dying unceremoniously like the aforementioned minibosses mini-bosses do.
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* OneHitKill:
** Reaper-type enemies in ''Battle Arena'' can instantly kill Sinjid by raising their scythes into the air, then striking him with them.
** Spike pits in ''Sinjid'' will immediately kill any enemy who falls into them.
** Lady Asari's {{Fireballs}} have this effect on higher difficulties.


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* SpikesOfDoom: Spike pits can be found within the Dai'jin Mines, and they're a threat to both Sinjid and his enemies; the former will take massive damage if he falls into them while the latter will be [[OneHitKill immediately killed by them]].


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* WakeUpCallBoss:
** [[FallenHero Warlord Izumi]] in ''Sinjid'' is certainly a step-up in difficulty when compared to [[WarmUpBoss Mad Lord Yuji]], the boss who preceded him; in addition to being [[LightningBruiser very fast, powerful, and durable]], he can exemplify his power with [[StatusBuff Shadow Reflex]], which raises his Agility, and Spectral Dash, which does damage based on Agility, making it easier for him to demolish inexperienced players. He's this in-universe as well, with Sinjid saying that he was a lot more difficult to kill than Yuji was.
** [[PlayingWithFire Lady Asari]], also from ''Sinjid'', is this as far as mini-bosses go; while the mini-bosses who preceded her had simple AI, mostly relied on simple melee attacks to do damage, and saved their special attacks for later, Asari immediately starts utilizing slow but powerful fireballs that cover a wide range in addition to dealing boatloads of damage (and they can [[OneHitKill instantly kill the player]] on higher difficulties), and she's smart enough to flee or air-lock the player when she needs to recover. She appears to be this in-universe as well, as she's the first mini-boss to have the same flashy kill screen the bosses do instead of dying unceremoniously like the aforementioned minibosses do.

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* DualWielding: Sinjid and his enemies in ''Sinjid'' can wield two weapons in battle if said weapons are listed as one-handed.



* LuckilyMyShieldWillProtectMe: Both Sinjid and his enemies in ''Shadow of the Warrior'' can carry shields into battle, which [[NoSell negate all damage done to the user]] until destroyed.



* PurpleIsPowerful: The Final Demon in ''Battle Arena'' and the last Seer in ''Shadow of the Warrior'' respectively have purple skin and purple GlowingEyesOfDoom which show how powerful they are compared to their weaker counterparts.

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* PurpleIsPowerful: The Final Demon in ''Battle Arena'' and the last Seer in ''Shadow of the Warrior'' respectively have purple skin and a staff that emits purple GlowingEyesOfDoom light which show how powerful they are compared to their weaker counterparts.
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* ImperialJapan: All the games are set here.

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* DualBoss: [[spoiler: The Shadow of the Reaper in ''Battle Arena'' has a Time Bomb to assist him in battle]].



* PurpleIsPowerful: The Final Demon in ''Battle Arena'' and the last Seer in ''Shadow of the Warrior'' respectively have purple skin and purple GlowingEyesOfDoom which show how powerful they are compared to their weaker counterparts.



* SNKBoss: [[spoiler: The Shadow of the Reaper]] has extremely high stats, can instantly kill the player, and is [[spoiler: assisted by a Time Bomb in battle, which will instantly kill the player if they fail to kill the Shadow within 70000 seconds]]. Even cheat codes won't save you from this thing.



* TimeLimitBoss: The Time Bomb from ''Battle Arena''. You only have 5000 seconds to destroy it before it blows up, which kills you instantly.

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* TimeLimitBoss: The Time Bomb from ''Battle Arena''. Arena'', whether fought alone or [[spoiler: assisting the Shadow of the Reaper]]. You only have 5000 seconds [[spoiler: (70000 if fighting the Shadow)]] to destroy it before it blows up, which kills you instantly.and failing to do so results in instant death.
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* UnfortunateName: Does Lord Baka sound like a good name to you?

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* UnfortunateName: Does Lord Baka sound like a good name UndergroundMonkey: All three games to you?various extents have reskinned enemies whose colors indicated that they're stronger than the original enemies. For example, the Spirit Bug in ''Battle Arena'' is a blue version of the [[TheGoomba Purple Critter]], and the Raider in ''Shadow of the Warrior'' is a Bandit who wears green and grey clothing instead of blue and brown clothing.

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* CounterAttack:
** [[YouMakeMeSic Vengence Blade]] in the first game, which makes enemies take twice the amount of damage the player took prior to using it.
** Blood Mirror in the third game, which makes the attacker take just as much damage as the user.

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* CounterAttack:
** [[YouMakeMeSic Vengence Blade]] in the first game, which makes enemies take twice the amount of damage the player took prior to using it.
**
CounterAttack: Blood Mirror in the third game, which makes the attacker take just as much damage as the user.


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* DesperationAttack: Vengence Blade[[YouMakeMeSic (sic)]] in the first game and Avenger in the second game do more damage the lower the user's health is.
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* CheatCode: ''Battle Arena'' contains three of them: [[spoiler: thebestdress]], which maximizes base health, [[spoiler: asfastascanbe]], which maximizes base speed, and [[spoiler: mayntndbewithyou]], which maximizes base power. [[NoFairCheating You'll be denied awards if you use them]].


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* NintendoHard: ''Battle Arena'' falls into this, especially on the higher difficulty levels. [[MadeOfIron Very durable enemies]], [[GuideDangIt no visible information about foes unless one uses a certain skill or armor]], [[FakeDifficulty invisible monsters who can kill you in a single hit]], and a rather limited ability to gain skills and upgrades due to a lack of a training system.

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* ColorCodedForYourConvenience: Areas marked with a green flag in ''Sinjid'' are peaceful towns containing nothing but friendly [=NPCs=] while those marked with a red flag are battlefields filled with hostiles.



* CounterAttack: Blood Mirror, which makes the attacker take just as much damage as the user.

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* CounterAttack: CounterAttack:
** [[YouMakeMeSic Vengence Blade]] in the first game, which makes enemies take twice the amount of damage the player took prior to using it.
**
Blood Mirror, Mirror in the third game, which makes the attacker take just as much damage as the user.
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* BewareTheQuiteOnes: [[spoiler: Kazuro is a quiet man who leads a solitary lifestyle, but he's also a murderer and a master manipulator, and set off the events of ''Sinjid'' by killing the titular character's master. The Old King is well aware of this due to past experience, and warns Sinjid not to underestimate him because of his quiet nature]].

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* BewareTheQuiteOnes: BewareTheQuietOnes: [[spoiler: Kazuro is a quiet man who leads a solitary lifestyle, but he's also a murderer and a master manipulator, and set off the events of ''Sinjid'' by killing the titular character's master. The Old King is well aware of this due to past experience, and warns Sinjid not to underestimate him because of his quiet nature]].



* MortonsFork: Things will not end well for Lord Haruki no matter what choice he makes. If he reveals Kazuro's location, he'll kill him. If he doesn't, Sinjid will kill him. He chooses the latter due to Sinjid pressuring him.

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* MortonsFork: Things will not end well for Lord Haruki no matter what choice he makes. If he reveals Kazuro's location, he'll kill him. If he doesn't, Sinjid will kill him. He chooses the latter former due to Sinjid pressuring him.
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* BewareTheQuiteOnes: [[spoiler: Kazuro is a quiet man who leads a solitary lifestyle, but he's also a murderer and a master manipulator, and set off the events of ''Sinjid'' by killing the titular character's master. The Old King is well aware of this due to past experience, and warns Sinjid not to underestimate him because of his quiet nature]].


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* EvilKnockoff: [[spoiler: Kazuro was widely feared among the residents of the Old Kingdom due to his ability to create evil doppelgangers of his opponents. The Old King and his allies, unprepared for this dark art, were effectively [[CurbStompBattle curb-stomped by the doppelgangers]], who forced the former to go into hiding and killed the latter. This carries over into gameplay, where Kazuro will create clones of Sinjid who share his exact same stats and abilities to stall him]].
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** Reapers of all kinds wield scythes as weapons, and could pull off a OneHitKill with them in ''Battle Arena'' if the player failed to attack them while their scythes were raised.

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** Reapers of all kinds wield scythes as weapons, and could pull off a OneHitKill with them in ''Battle Arena'' if the player failed to attack them while when their scythes were raised.
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** [[spoiler: Kazuro's armor]] provides decent boosts to all stats and has the Solidarity skill, which boosts all stats by 5% based on how high the wearer's Vitality is, easily turning them into a MasterOfAll. You can't get it until beating the FinalBoss, though.

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** [[spoiler: Kazuro's armor]] provides decent boosts to all stats stats, and has can take this further with the Solidarity skill, which boosts all stats by 5% based on how high the wearer's Vitality is, easily turning them into a MasterOfAll. You can't get it until beating the FinalBoss, though.
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* ImperialJapan: All the games are set here.


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* PlayingWithFire: Lady Asari in ''Sinjid'' utilizes mostly {{Fireballs}} to attack, with the occasional air-lock. While they move slowly, they also pack quite a punch, and are said to be hot enough to melt human flesh. The spy found in the Dai'jin Mines will inform you about this if you convince him that you're his ally.

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* CriticalHitClass: Assassins in ''Sinjid'' have the best chances of doling out critical hits due to the chances of landing them being based on speed, which happens to be their best stat.



* HighPressureBlood: Mountain Nagas in the second game release a fountain of blood when killed. It's quite jarring when compared to how [[BloodlessCarnage the other enemies die]].



* InfinityMinusOneSword: The Kabuki Mask is a great early-game piece of equipment for Warriors thanks to the Madness skill, which converts Intellect into Strength, allowing them to hit much harder and block more effectively than usual. The only downside is that your Focus gets cut in half, limiting the amount of moves you can use at once, but the increased Focus regeneration caused by the increased Intellect makes up for it.
* InfinityPlusOneSword: The Viper Kusari and Obsidian Kunai are this for the Assassin class. They do excellent damage and provide great boosts to the holder's speed. Even better, they give the holder two skills that are quite beneficial for a class that relies on HitAndRunTactics: Precision, which increases your chances of landing critical hits, and Toxicity, which deals poison damage over time. You don't get them until really late in the game, though.

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* InfinityMinusOneSword: InfinityMinusOneSword:
**
The Kabuki Mask in ''Sinjid'' is a great early-game piece of equipment for Warriors thanks to the Madness skill, which converts Intellect into Strength, allowing them to hit much harder and block more effectively than usual. The only downside is that your Focus gets cut in half, limiting the amount of moves you can use at once, but the increased Focus regeneration caused by the increased Intellect makes up for it.
it. [[DiscOneNuke And it can be found as early as the second level]].
** The Shogun Flame Bo, also in ''Sinjid'', is a very effective tool for Priests to use. It does decent damage and provides boosts to both Intellect and defense, helping you survive bouts for longer periods of time, and comes with the Fire Jailor skill, which has the chance to completely immobilize opponents for 3 seconds, giving you time to recover or strike before they can move again. While it does get outclassed in terms of damage potential near the end of the game, its properties make it a great all-rounder weapon.
* InfinityPlusOneSword: InfinityPlusOneSword:
** The Shadow Armor in ''Shadow of the Warrior'' is this to [[MightyGlacier Warriors]]. It provides great speed boosts, which improves their accuracy and helps them keep up with their opponents [[LightningBruiser while still maintaining their power and durability]], making them much more efficient than they were at the start of the game. However, it's fairly expensive and cannot be accessed until defeating all the enemies in the Human Portal.
**
The Viper Kusari and Obsidian Kunai are this for the Assassin class. They do excellent damage and provide great boosts to the holder's speed. Even better, they give the holder two skills that are quite beneficial for a class that relies on HitAndRunTactics: Precision, which increases your chances of landing critical hits, and Toxicity, which deals poison damage over time. You don't get them until really late in the game, though.
** [[spoiler: Kazuro's armor]] provides decent boosts to all stats and has the Solidarity skill, which boosts all stats by 5% based on how high the wearer's Vitality is, easily turning them into a MasterOfAll. You can't get it until beating the FinalBoss,
though.


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* SinisterScythe:
** Reapers of all kinds wield scythes as weapons, and could pull off a OneHitKill with them in ''Battle Arena'' if the player failed to attack them while their scythes were raised.
** Scythes and sickles can be wielded by both Sinjid and his enemies in ''Sinjid''. They generally provide boosts to Intellect and Agility, making them efficient weapons for [[SquishyWizard Priests]] to use, and some come with DamageOverTime effects like [[StandardStatusEffects bleeding and poison]], which helps if you're playing as an [[FragileSpeedster Assassin]], who utilize HitAndRunTactics to their advantage.
* SnakePeople: Mountain Nagas in ''Shadow of the Warrior'' are humanoid snakes that appear as enemies in the Monster Portal.

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* CrutchCharacter:
** The [[JackOfAllStats Balanced]] class in ''Shadow of the Warrior'' starts out great due to its balanced stats and ability to utilize both physical and magical attacks, but becomes a MasterOfNone lategame due to having no particular strengths.

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* CrutchCharacter:
**
CrutchCharacter: The [[JackOfAllStats Balanced]] class in ''Shadow of the Warrior'' starts out great due to its balanced stats and ability to utilize both physical and magical attacks, but becomes a MasterOfNone lategame due to having no particular strengths.



* DeathOfAThousandCuts: Ghost Shuriken, which involves the target getting shredded with magical shurikens. Each shuriken does low damage, but they quickly hit their target for a good length of time.

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* DeathOfAThousandCuts: Ghost Shuriken, which involves the target getting shredded with magical shurikens. Each shuriken does low damage, but they quickly hit their target for a good length of time. It's quite useful for taking out enemies with a strong HealingFactor.



* TheGhost: Lord Baka and the Shadow Wolves in ''Shadow of the Warrior'' and the Emperor and Shogun in ''Sinjid'' are often alluded to, but never make proper appearances in their respective games.

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* TheGhost: Lord Baka and the Shadow Wolves in ''Shadow of the Warrior'' and the Emperor and Shogun in ''Sinjid'' are often alluded to, to in-game, but never make proper appearances in their respective games.
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* VendorTrash: Gold rings in ''Sinjid'' offer very negligible stat boosts, and are only there to be sold at a high price. Their FlavourText lampshades it.
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Date is incorrect. I played both Battle Arena and Sot W when they were new. It was years before the date that this page had. December 3, 2007 was not the original release date even if it was when they were published on Armor Games. Earliest I can find on a Google search is 2004 on such sites as Newgrounds and Mofunzone. Described as a year of effort, implying that the original was 2003.


The first game, ''Sinjid: Battle Arena'', was released on Dec. 3, 2007. The point of the game is to defeat all the monsters you can. The higher difficulty you choose, the more monsters you get to fight. You can go to a shop to buy stat increases for your character, learn new skills from a man in a green cloak, and go to your old master get advice, change your weapons and armor, and use cheat codes. [[ExcusePlot There is little plot beyond battling monsters in a portal]].

The second game, ''Sinjid: Shadow of the Warrior'', was published on the same date. An evil warlord named [[UnfortunateName Lord Baka]] has ordered an attack on Sinjid's village, and so Sinjid is taken in by a heroic ninja named Fujin and is taught the ways of the ninja by him so he can combat the warlord's Fallen Army. However, he had never killed another man in battle before, and so Fujin sends him to the Shadow Temple and orders him to kill all the warriors in the Human Portal so he can fulfill his task. Like the first game, it is turn-based, and it introduces new mechanics such as a class system, the ability to use items in battle, [[WizardNeedsFoodBadly a hunger system]], and a physical/special split.

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The first game, ''Sinjid: Battle Arena'', was released on Dec. 3, 2007.circa 2003. The point of the game is to defeat all the monsters you can. The higher difficulty you choose, the more monsters you get to fight. You can go to a shop to buy stat increases for your character, learn new skills from a man in a green cloak, and go to your old master get advice, change your weapons and armor, and use cheat codes. [[ExcusePlot There is little plot beyond battling monsters in a portal]].

The second game, ''Sinjid: Shadow of the Warrior'', was published on the same date.circa 2004. An evil warlord named [[UnfortunateName Lord Baka]] has ordered an attack on Sinjid's village, and so Sinjid is taken in by a heroic ninja named Fujin and is taught the ways of the ninja by him so he can combat the warlord's Fallen Army. However, he had never killed another man in battle before, and so Fujin sends him to the Shadow Temple and orders him to kill all the warriors in the Human Portal so he can fulfill his task. Like the first game, it is turn-based, and it introduces new mechanics such as a class system, the ability to use items in battle, [[WizardNeedsFoodBadly a hunger system]], and a physical/special split.

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* EvilConterpart: The Venomwoods residents serve as this to the Emerald Temple residents; while both groups utilize poison and have an affinity for the color green, the former are allied with [[BigBad the Shogun]] while the latter work for [[BigGood the Emperor]].

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* EvilConterpart: EvilCounterpart: The Venomwoods residents serve as this to the Emerald Temple residents; while both groups utilize poison and have an affinity for the color green, the former are allied with [[BigBad the Shogun]] while the latter work for [[BigGood the Emperor]].



* InvisibleMonsters: The Grim Reaper, Soul Reaper, and Spirit Reaper from ''Battle Arena'' are all invisible.

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* InvisibleMonsters: The Grim Reaper, Soul Reaper, and Spirit Reaper from ''Battle Arena'' are all invisible.invisible due to a glitch. This can make fighting them [[FakeDifficulty very painful]] due to them having OneHitKill attacks that would otherwise be predictable (they visibly raise their scythes in the air before dropping them on the player when the glitch isn't in effect).



** [[spoiler: The Blood Spirit]] in Shadow Of the Warrior is a combination of this and SquishyWizard; it isn't very evasive and can't use physical attacks, but makes up for it with its powerful magic attacks [[AlwaysAccurateAttack that never miss]] and its [[MadeOfIron nearly impenetrable shield]]. If you happen to be facing it with a [[FragileSpeedster Shadow Ninja]], which revolves around evasion at the cost of durability, [[ThatOneBoss you will be in for a world of hurt]].

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** [[spoiler: The Blood Spirit]] in Shadow Of the Warrior is a combination of this and SquishyWizard; it isn't very evasive despite its base speed of 35 and can't use physical attacks, but makes up for it with its powerful magic attacks [[AlwaysAccurateAttack that never miss]] and its [[MadeOfIron nearly impenetrable shield]]. If you happen to be facing it with a [[FragileSpeedster Shadow Ninja]], which revolves around evasion at the cost of durability, [[ThatOneBoss you will be in for a world of hurt]].


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* NoFairCheating: ''Battle Arena'' will deny players awards if they use cheat codes.

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* BigBad: Lord Baka in ''Shadow of the Warrior'' and [[spoiler: Kazuro]] in ''Sinjid''.

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* BigBad: Lord Baka in ''Shadow of the Warrior'' Warrior'', the Shogun in the first half of ''Sinjid'', and [[spoiler: Kazuro]] in ''Sinjid''.the second half.
* BigGood: The Emperor serves as the leader of the Imperial Army in ''Sinjid''.


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* EvilConterpart: The Venomwoods residents serve as this to the Emerald Temple residents; while both groups utilize poison and have an affinity for the color green, the former are allied with [[BigBad the Shogun]] while the latter work for [[BigGood the Emperor]].


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* TheGhost: Lord Baka and the Shadow Wolves in ''Shadow of the Warrior'' and the Emperor and Shogun in ''Sinjid'' are often alluded to, but never make proper appearances in their respective games.

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* TheBrute: The Bandit Brute, fittingly enough.

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* BrownNote: Lady Shiori's paralyzing stare, which does heavy damage and immobilizes Sinjid if he's looking in her direction. You must look away from her to avoid this effect.
* TheBrute: The Bandit Brute, Brute serves as this to Mad Lord Yuji, fittingly enough.


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* HitAndRunTactics: Both playable and enemy Assassins in ''Sinjid'' have the ability to stun or slow down their opponents, attack them while they're weakened, and then flee when they recover until they can incapacitate them again.


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* MeaningfulName: Midori's name means "green" in Japanese, and she certainly fits the part, wearing a green outfit and living in an area called the Emerald Temple.
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slight formatting error


* ActionGirl: Kasumi in ''Sinjid''. [[spoiler: She later becomes the [[DarkActionGirl dark variety]].

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* ActionGirl: Kasumi in ''Sinjid''. [[spoiler: She later becomes the [[DarkActionGirl dark variety]].variety]]]].

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* ActionGirl: Kasumi in ''Sinjid''. [[spoiler: She later becomes the [[DarkActionGirl dark variety]]]].
* AwesomeButImpractical: The Ivory Dagger in ''Sinjid''. It looks nice and is rather expensive, but it's basically a slighty stronger Shaman's Spellblade. Its FlavorText even describes it as such, stating that it's beautiful but impractical.

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* ActionGirl: Kasumi in ''Sinjid''. [[spoiler: She later becomes the [[DarkActionGirl dark variety]]]].
* AwesomeButImpractical: The Ivory Dagger in ''Sinjid''. It looks nice and is rather expensive, but it's basically a slighty stronger Shaman's Spellblade. Its FlavorText even describes it as such, stating that it's beautiful but impractical.
variety]].


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* AwesomeButImpractical: The Ivory Dagger in ''Sinjid''. It looks nice and is rather expensive, but it's basically a slighty stronger Shaman's Spellblade. Its FlavorText even describes it as such, stating that it's beautiful but impractical.

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A series of Flash games made by Krin Labs and published by Armor Games, the ''Sinjid'' series stars a {{Ninja}} named, you guessed it, Sinjid. Each game has its own standalone plot and are not related to each other.

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A series of Flash games made by Krin Labs [=KrinLabs=] and published by Armor Games, the ''Sinjid'' series stars a {{Ninja}} named, you guessed it, Sinjid. Each game has its own standalone plot and are not related to each other.



The third game, simply titled ''Sinjid'', was released in 2013. In this game, Sinjid is falsely arrested for murdering [[TheAce Fujin]], and is sentenced to seven years in prison while the real killer [[KarmaHoudini remains free]]. His captor, Lord Masaru, states that the Imperial Empire is at war with the Shogun, and that they need someone skilled enough to have killed the greatest Shinobi to fight the war for them. He promises that Sinjid will be pardoned for his alleged crimes if he cooperates with him, and he sets off on his quest to kill the Shogun's warlords and find his master's true killer. He receives assistance from Scout Eri, a scout assigned with giving him tactical information so he knows what he's going up against. The game uses a real time battling system and is more action-based than the other games, but it retains characteristics of RPGs such as the class system. Unlike the past two games, Sinjid has access to a wide array of skills, some of which are exclusive to certain classes.

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The third game, simply titled ''Sinjid'', was released in 2013. In this game, Sinjid is falsely arrested for murdering [[TheAce Fujin]], and is sentenced to seven years in prison while the real killer [[KarmaHoudini remains free]]. His captor, Lord Masaru, states that the Imperial Empire is at war with the Shogun, and that they need someone skilled enough to have killed the greatest Shinobi to fight the war for them. He promises that Sinjid will be pardoned for his alleged crimes if he cooperates with him, and he sets off on his quest to kill the Shogun's warlords and find his master's true killer. He receives assistance from Scout Eri, a scout assigned with giving him tactical information so he knows what he's going up against. The game uses a real time battling system and is more action-based than the other games, but it retains characteristics of RPGs [=RPG=]s such as the class system. Unlike the past two games, Sinjid has access to a wide array of skills, some of which are exclusive to certain classes.


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* AwesomeButImpractical: The Ivory Dagger in ''Sinjid''. It looks nice and is rather expensive, but it's basically a slighty stronger Shaman's Spellblade. Its FlavorText even describes it as such, stating that it's beautiful but impractical.


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* DistressedDude: Shigeru and Lord Masaru in ''Sinjid''. The former is held hostage by Lord Dai'jin while the latter is captured by [[EliteMook Mistwalkers]] and interrogated for information by [[TortureTechnician Lord Takeshi]].


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* HoistByHisOwnPetard:
** It's possible to lure Ryota the Sly's HomingProjectile back at him, which slows him down and does damage over time, allowing you to kill him faster and easier.
** Using Ghost Shuriken against an enemy who can use [[CounterAttack Blood Mirror]] is a deadly mistake; the former does a lot of damage over time and is used by [[SquishyWizard Priests]], and the latter causes the attacker to take just as much damage as the user does and is used by [[MightyGlacier Warriors]], who tend to be a lot more durable in comparison.


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* MookMedic: Medics and enemy Priests fill this role.


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** Warriors have an attack that involves [[Franchise/MortalKombat throwing a kunai tied to a rope at the opponent, then dragging them closer]].
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Cut this example from under Crutch Character, but I will be creating a YMMV page entry for it so it won't be lost. The reason for the edit being, that it just isn't fair to describe Assassin class as this trope when the "basic enemies" you have trouble hitting later on have advanced abilities their earlier counterparts clearly didn't have - abilities specifically designed to make them as hard to hit and as aggravating to deal with as possible for anybody. In other words, it's less a problem with the class and more a problem with the game itself getting harder as you progress, hard as it may be to imagine such a thing.


** [[FragileSpeedster Assassins]] in ''Sinjid'' start out as one of the best classes game due to their high speed and [[CriticalHitClass damage potential]]. Later in the game, they can barely take hits and have trouble damaging basic enemies.
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Cut this example from under Crutch Character, but I will be creating a YMMV page entry for it so it won't be lost. The reason for the edit being, that it just isn't fair to describe Assassin class as this trope when the "basic enemies" you have trouble hitting later on have advanced abilities their earlier counterparts clearly didn't have - abilities specifically designed to make them as hard to hit and as aggravating to deal with as possible for anybody. In other words, it's less a problem with the class and more a problem with the game itself getting harder as you progress, hard as it may be to imagine such a thing.
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Added a previously absent example under Chekhovs Gunman. Will be editing this page again shortly.

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** [[spoiler: Kasumi]], who is introduced far earlier than either of the previous two, all the way back in Ryomura Village. Introduced as the deadliest Shinobi in the Imperial army and leagues ahead of Sinjid, [[spoiler: later turns traitor and serves as the next-to-last boss]].
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* BadassBoast: Sinjid makes one when Eri tells him about Warlord Niroshi and his undead soldiers.
-->'''Sinjid''': Don't worry. If they died once, they can die again!
* BagOfHolding: Sinjid carries one in the second and third games. It enables him to hold many things, from food and empowering potions to whole weapons and armors.


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* BladeOnAStick: Both Sinjid and his enemies can use spears and glaives.
* BladeSpam: One of the Warrior's attacks involves striking the opponent multiple times with their weapon.
* BloodlessCarnage: Aside from the HighPressureBlood released from dead [[SnakePeople Mountain Nagas]], ''Shadow of the Warrior'' is bloodless.


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* BreakTheBadass: [[spoiler: When Kazuro tells Sinjid that Fujin and the Imperial Army have been murdering innocent people and forcing their children into war, he becomes distraught and begins to lose faith in his beloved master. Unfortunately for Kazuro, he has no proof of these crimes, and Sinjid pulls through, killing him and ultimately saving the day, but not without losing his idealism]].


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* {{Cooldown}}: Every attack in ''Sinjid'' has a cooldown effect. Some passive skills and equipment can reduce the cooldown effect, though.
* CounterAttack: Blood Mirror, which makes the attacker take just as much damage as the user.
* CriticalHit: In ''Sinjid'', both you and your enemies have a chance of critical hits. They're easier to land if the character is fast or if they [[InTheBack hit their opponent from behind]].


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* DeathOfAThousandCuts: Ghost Shuriken, which involves the target getting shredded with magical shurikens. Each shuriken does low damage, but they quickly hit their target for a good length of time.
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The second game, ''Sinjid: Shadow of the Warrior'', was published on the same date. An evil warlord named [[UnfortunateName Lord Baka]] has ordered an attack on Sinjid's village, and so Sinjid is taken in by a heroic ninja named Fujin and is taught the ways of the ninja by him so he can combat the warlord's Fallen Army. However, he had never killed another man in battle before, and so Fujin sends him to the Shadow Temple and orders him to kill all the warriors in the Human Portal so he can fulfill his task. Like the first game, it is turn-based, and it introduces new mechanics such as a class system, the ability to use items in battle, [[WizardNeedsFoodBadly a hunger system]], and a physical/special split similar to that of ''Franchise/{{Pokémon}}''.

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The second game, ''Sinjid: Shadow of the Warrior'', was published on the same date. An evil warlord named [[UnfortunateName Lord Baka]] has ordered an attack on Sinjid's village, and so Sinjid is taken in by a heroic ninja named Fujin and is taught the ways of the ninja by him so he can combat the warlord's Fallen Army. However, he had never killed another man in battle before, and so Fujin sends him to the Shadow Temple and orders him to kill all the warriors in the Human Portal so he can fulfill his task. Like the first game, it is turn-based, and it introduces new mechanics such as a class system, the ability to use items in battle, [[WizardNeedsFoodBadly a hunger system]], and a physical/special split similar to that of ''Franchise/{{Pokémon}}''.
split.

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