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* EnemyEatsYourLunch: The cause of 80% of ant-on-ant violence is red ants stealing food from black ants and vice versa.
to:
* DidYouJustPunchOutCthulhu:
** As dangerous as spiders are, basically being TheJuggernaut, they are killable by a determined enough ZergRush of player-controlled ants. They are then able to be foraged for food.
** Driving out the humans is a straighter example, since humans are essentially a godlike presence and otherwise unkillable.
* EnemyEatsYourLunch: The cause of80% of most ant-on-ant violence is red ants stealing food from black ants and vice versa.
** As dangerous as spiders are, basically being TheJuggernaut, they are killable by a determined enough ZergRush of player-controlled ants. They are then able to be foraged for food.
** Driving out the humans is a straighter example, since humans are essentially a godlike presence and otherwise unkillable.
* EnemyEatsYourLunch: The cause of
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** When you are eaten by a spider...
to:
** When you are eaten by a spider...spider:
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** When you are run over by an "evil" lawn mower..
to:
** When you are run over by an "evil" lawn mower..mower:
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* InfiniteLives: See WeHaveReserves. As long as the Queen is alive, you're immortal.
to:
* InfiniteLives: InfiniteOneUps: See WeHaveReserves. As long as the Queen is alive, you're immortal.
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* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you. At least in the PC version your ant gets more combat effective the hungrier it is.
to:
* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you. At least in the PC version version, your ant gets more combat effective the hungrier it is.
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** The physical layout of Scenario 6 (SNES Version) is notorious for having constrictive bottlenecks which makes it very difficult to get access to food as a large number of AI controlled ants will get jammed up in one area. You can turn this to your advantage by quickly building pebble walls to cordon off the red ants from the middle area which is usually enough to starve them to death.
to:
** The physical layout of Scenario 6 (SNES Version) is notorious for having constrictive bottlenecks which makes it very difficult to get access to food as a large number of AI controlled AI-controlled ants will get jammed up in one area. You can turn this to your advantage by quickly building pebble walls to cordon off the red ants from the middle area which is usually enough to starve them to death.
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''[=SimAnt=]'' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super NES.
to:
''[=SimAnt=]'' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, game published for MS-DOS, Amiga, and then ported to Windows, the game was also ported to given a console port on the Super NES.
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Compare this to more modern ant games, such as ''VideoGame/EmpireOfTheAnts'' and ''VideoGame/EmpiresOfTheUndergrowth''.
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* AntAssault: You play as the black ant colony. Your goal is to wipe out a neighboring red ant colony, take over the yard, and drive the humans out of their house.
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Adding humour.
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* WorkInfoTitle: The "Sim" in the title lets you know it's a SimulationGame.
to:
* WorkInfoTitle: The "Sim" in the title lets you know it's a SimulationGame.SimulationGame, though you obviously can't work as an ant otherwise.
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-->''"As the spider's venom courses through your veins, you feel like you have been set on fire."''
to:
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-->''"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."''
to:
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* HaveANiceDeath:
** When you are eaten by a spider...
-->''"As the spider's venom courses through your veins, you feel like you have been set on fire."''
** When you are run over by an "evil" lawn mower..
-->''"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."''
** When you are eaten by a spider...
-->''"As the spider's venom courses through your veins, you feel like you have been set on fire."''
** When you are run over by an "evil" lawn mower..
-->''"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."''
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* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter. Although if you gather a large enough ant army, you can take on the antlions and turn them into food. [[CaptainObvious This doesn't work with power sockets.]]
to:
* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter. Although if you gather a large enough ant army, you can take on the antlions and turn them into food. [[CaptainObvious This doesn't work with power sockets.]]
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* EvilCounterpart: The Avenger is the red ant colony's version of your yellow ant. It always leads any attacks by the reds on the black nest, and if it is killed, the red ants will disperse. However, the ant is visually indistinguishable from the others and can only be spotted by highlighting it (the ant's "behavior" will be listed as "Avenger"). The Avenger also knows which ant ''you'' are and will always seek you out in a battle in an attempt to take you down - this is a good way to find it if you're looking for it.
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* AntWar: The premise of the game is a black ant colony (probably specimens of ''[[https://en.wikipedia.org/wiki/Black_garden_ant Lasius niger]]'') wiping out a neighboring red ant colony (probably ''[[https://en.wikipedia.org/wiki/Red_harvester_ant Pogonomyrmex barbatus]]'', as the red ants in question are native to the Southwestern US and were particular pests to the developers at Maxis), taking over the yard, and driving the humans out of their house.
to:
* AntWar: The premise of the game is a black ant colony (probably specimens of ''[[https://en.wikipedia.org/wiki/Black_garden_ant Lasius niger]]'') wiping out a neighboring red ant colony (probably ''[[https://en.wikipedia.org/wiki/Red_imported_fire_ant Solenopsis invicta]]'' or ''[[https://en.wikipedia.org/wiki/Red_harvester_ant Pogonomyrmex barbatus]]'', as the red ants in question are native to the Southwestern US and were particular pests to the developers at Maxis), barbatus]]''), taking over the yard, and driving the humans out of their house.
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* AntWar: The premise of the game is a black ant colony wiping out a neighboring red ant colony, taking over the yard, and driving the humans out of their house.
to:
* AntWar: The premise of the game is a black ant colony (probably specimens of ''[[https://en.wikipedia.org/wiki/Black_garden_ant Lasius niger]]'') wiping out a neighboring red ant colony, colony (probably ''[[https://en.wikipedia.org/wiki/Red_harvester_ant Pogonomyrmex barbatus]]'', as the red ants in question are native to the Southwestern US and were particular pests to the developers at Maxis), taking over the yard, and driving the humans out of their house.
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* WorkInfoTitle: The "Sim" in the title lets you know it's a SimulationGame.
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* InfiniteLives: See WeHaveReserves. As long as the Queen is alive, you're immortal.
--> ''"You are reborn!"''
--> ''"You are reborn!"''
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* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter. Although if you gather a large enough ant army, you can take on the antlions and turn them into food. This doesn't work with power sockets.
to:
* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter. Although if you gather a large enough ant army, you can take on the antlions and turn them into food. [[CaptainObvious This doesn't work with power sockets.]]
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''[=SimAnt=]'' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
to:
''[=SimAnt=]'' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
NES.
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Work titles should be italicized, but not boldfaced
Changed line(s) 6,7 (click to see context) from:
'''''[=SimAnt=]''''' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
to:
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* DoubleEntendre: One of the quotes when two ants are fighting in [[SillinessSwitch comedic mode]]: "Better dead than red."
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* GettingCrapPastTheRadar: see SillinessSwitch, one of the quotes when two ants are fighting with the comic bubbles on is "'''[[DoubleEntendre Better Dead Then Red]]'''"
* GiantSpider: The Spider gives this impression to the ants.
* GiantSpider: The Spider gives this impression to the ants.
to:
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* HurricaneOfPuns: The manual is ''full'' of ant puns. Quite f''ant''astic, don't you think?
to:
* HurricaneOfPuns: The manual is ''full'' full of f''ant''astic ant puns. Quite f''ant''astic, don't you think?
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'''''[=SimAnt=]''''' 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
to:
'''''[=SimAnt=]''''' is a 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
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A 1991 SimulationGame in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
to:
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* AntWar
to:
* AntWarAntWar: The premise of the game is a black ant colony wiping out a neighboring red ant colony, taking over the yard, and driving the humans out of their house.
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* EnemyEatsYourLunch: The cause of 80% of ant-on-ant violence.
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* EnemyEatsYourLunch: The cause of 80% of ant-on-ant violence.violence is red ants stealing food from black ants and vice versa.
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* GrandTheftMe: (PC/Mac Version) You can swap bodies with any other ant at will, including the Queen or the useless breeders. Can be good for ditching a starving body at the last moment, or avoiding enemy ants as a form of crude teleportation.
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* GrandTheftMe: (PC/Mac Version) You can swap bodies with any other ant at will, including the Queen or the useless breeders. Can be good for ditching a starving body at the last moment, or avoiding enemy ants as a form of crude teleportation. You can even take over red ants or the spider.
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* BigBallOfViolence: What ant-on-ant combat looks like.
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* HoldYourHippogriffs: With the "funny" captions on, many ants will provide dialogue in this style, as if they were fresh out of a HannaBarbera cartoon.
to:
* HoldYourHippogriffs: With the "funny" captions on, many ants will provide dialogue in this style, as if they were fresh out of a HannaBarbera Creator/HannaBarbera cartoon.
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Image to the right
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http://static.tvtropes.org/pmwiki/pub/images/SimAnt_SNES_box.jpg
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Early if you were born yesterday, I guess
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An early game in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
to:
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* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter.
** Not quite. If you gather a large enough ant army, you can take on the antlions and turn them into food.
** Not quite. If you gather a large enough ant army, you can take on the antlions and turn them into food.
to:
* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter.
** Not quite. Ifenter. Although if you gather a large enough ant army, you can take on the antlions and turn them into food.food. This doesn't work with power sockets.
** Not quite. If
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alphabetisation
* HumansAreCthulhu: The human inhabitant of the house often commits genocide for seemingly arbitrary reasons, such as using bug spray and the lawn mower, or even just walking around outside. If you proliferate enough, though, you can win the game by [[DidYouJustPunchOutCthulhu punching out Cthulhu]].
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* HumansAreCthulhu: The human inhabitant of the house often commits genocide for seemingly arbitrary reasons, such as using bug spray and the lawn mower, or even just walking around outside. If you proliferate enough, though, you can win the game by [[DidYouJustPunchOutCthulhu punching out Cthulhu]].
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-->--the introduction to SimAnt on the SNES
to:
-->--the introduction to SimAnt [=SimAnt=] on the SNES
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* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you.
** At least in the PC version your ant gets more combat effective the hungrier it is.
** At least in the PC version your ant gets more combat effective the hungrier it is.
to:
* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you. \n** At least in the PC version your ant gets more combat effective the hungrier it is.
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http://static.tvtropes.org/pmwiki/pub/images/SimAnt_SNES_box.jpg
->''"Few ant colonies last very long, but maybe, with your help, this one will survive."''
-->--the introduction to SimAnt on the SNES
An early game in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
----
!!This game provides examples of:
* AnimateInanimateObject: [[http://farm3.staticflickr.com/2782/4260818498_afb2f3ce28.jpg The evil lawn mower]]
-->"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."
* AntlionMonster: Antlions are an obstacle. Basically, they force you to be more careful with the auto-pathing since your ant has no real sense of self-preservation.
* AntWar
* ArbitraryHeadcountLimit: The game cannot emulate more than 100 ants while you're looking at the surface.
* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter.
** Not quite. If you gather a large enough ant army, you can take on the antlions and turn them into food.
* ColorCodedForYourConvenience: You play as the black ants, the enemies are the red ants. Your character is the yellow ant. Pure and simple.
* EnemyEatsYourLunch: The cause of 80% of ant-on-ant violence.
* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you.
** At least in the PC version your ant gets more combat effective the hungrier it is.
* GettingCrapPastTheRadar: see SillinessSwitch, one of the quotes when two ants are fighting with the comic bubbles on is "'''[[DoubleEntendre Better Dead Then Red]]'''"
* GiantSpider: The Spider gives this impression to the ants.
* GrandTheftMe: (PC/Mac Version) You can swap bodies with any other ant at will, including the Queen or the useless breeders. Can be good for ditching a starving body at the last moment, or avoiding enemy ants as a form of crude teleportation.
* HoldYourHippogriffs: With the "funny" captions on, many ants will provide dialogue in this style, as if they were fresh out of a HannaBarbera cartoon.
* HurricaneOfPuns: The manual is ''full'' of ant puns. Quite f''ant''astic, don't you think?
* HumansAreCthulhu: The human inhabitant of the house often commits genocide for seemingly arbitrary reasons, such as using bug spray and the lawn mower, or even just walking around outside. If you proliferate enough, though, you can win the game by [[DidYouJustPunchOutCthulhu punching out Cthulhu]].
* JumpScare: Getting killed by the spider while wearing headphones may result in spine-chilling emotional trauma.
* KeystoneArmy: You can conquer an area or win a scenario just by being lucky enough to kill the red queen in one shot.
* LuckBasedMission: The primary law of playing Full Game Mode and Scenario Mode is this: If you don't get to the food first, your colony WILL become outnumbered and die off from starvation. Simple as that.
** Full Game Mode is very disappointing for the fact that it's basically a race to colonize all 49 areas of the house which means that winning and losing the entire game all boils down to whoever gets their breeders up in the air first.
** The physical layout of Scenario 6 (SNES Version) is notorious for having constrictive bottlenecks which makes it very difficult to get access to food as a large number of AI controlled ants will get jammed up in one area. You can turn this to your advantage by quickly building pebble walls to cordon off the red ants from the middle area which is usually enough to starve them to death.
** Scenario 7 (SNES Version) is almost impossible to win as most of the food falls on the red side of the Porch. However, a quick way to win is to [[LeeroyJenkins run to the Red Nest]] and kill the Queen yourself.
** Scenario 8 (SNES Version) is basically a death race towards armageddon as there is tons and TONS of food everywhere. The first colony that collects 70% of the food will eventually win by sheer weight of numbers alone.
* NotSoWeak: A queen still has a good chance of winning against a worker, but not such a good chance against a soldier ant.
* OffscreenTeleportation: The Spider will always respawn on the map in an area where you're not looking.
* SillinessSwitch: The PC and Mac versions include an option to add silly sound effects to the game, and word balloon commentary from the ants.
* TheSwarm: You can lead one in a colony of sufficient size. Select an ant, move into a populated area, use the gather command, and pretty soon you will have a horde of them following you and ready to attack any hostile you come across.
* VideoGameCrueltyPotential: As mentioned above, you can change your player to be any other ant in the game. This means you can make yourself into the Queen and deliberately walk into the path of the spider. Hell, you can even ''be the spider''.
* WeCannotGoOnWithoutYou: Scenario Mode requires extra caution when playing as you only have three lives. Lose all of those needlessly and the colony perishes without you.
* WeHaveReserves: If and when you die, you immediately gain control of an ant that newly hatches. If the death images haven't scared you off.
----
->''"Few ant colonies last very long, but maybe, with your help, this one will survive."''
-->--the introduction to SimAnt on the SNES
An early game in which you control an ant colony by manipulating pie charts and selectively controlling the actions of individual ants whom you choose (e.g. moving the queen out of danger or leading a group of other ants into battle as a member of the soldier caste). The objective is genocide: kill the red ants, and then ''[[TakeOverTheWorld drive out the humans and take over their house]]'', and you win. Originally a computer game, the game was also ported to the Super Nintendo.
----
!!This game provides examples of:
* AnimateInanimateObject: [[http://farm3.staticflickr.com/2782/4260818498_afb2f3ce28.jpg The evil lawn mower]]
-->"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."
* AntlionMonster: Antlions are an obstacle. Basically, they force you to be more careful with the auto-pathing since your ant has no real sense of self-preservation.
* AntWar
* ArbitraryHeadcountLimit: The game cannot emulate more than 100 ants while you're looking at the surface.
* BoobyTrap: Antlion nests outdoors, power sockets in the house. Death to all who enter.
** Not quite. If you gather a large enough ant army, you can take on the antlions and turn them into food.
* ColorCodedForYourConvenience: You play as the black ants, the enemies are the red ants. Your character is the yellow ant. Pure and simple.
* EnemyEatsYourLunch: The cause of 80% of ant-on-ant violence.
* ForgetsToEat: As your ant walks around, your hunger meter goes down extremely fast. It is quite easy to starve to death in mere seconds. Even more ridiculous when you starve to death while carrying food to the nest (in your mouth). Luckily, if you have recruited other ants to follow you, they will take the initiative and feed you.
** At least in the PC version your ant gets more combat effective the hungrier it is.
* GettingCrapPastTheRadar: see SillinessSwitch, one of the quotes when two ants are fighting with the comic bubbles on is "'''[[DoubleEntendre Better Dead Then Red]]'''"
* GiantSpider: The Spider gives this impression to the ants.
* GrandTheftMe: (PC/Mac Version) You can swap bodies with any other ant at will, including the Queen or the useless breeders. Can be good for ditching a starving body at the last moment, or avoiding enemy ants as a form of crude teleportation.
* HoldYourHippogriffs: With the "funny" captions on, many ants will provide dialogue in this style, as if they were fresh out of a HannaBarbera cartoon.
* HurricaneOfPuns: The manual is ''full'' of ant puns. Quite f''ant''astic, don't you think?
* HumansAreCthulhu: The human inhabitant of the house often commits genocide for seemingly arbitrary reasons, such as using bug spray and the lawn mower, or even just walking around outside. If you proliferate enough, though, you can win the game by [[DidYouJustPunchOutCthulhu punching out Cthulhu]].
* JumpScare: Getting killed by the spider while wearing headphones may result in spine-chilling emotional trauma.
* KeystoneArmy: You can conquer an area or win a scenario just by being lucky enough to kill the red queen in one shot.
* LuckBasedMission: The primary law of playing Full Game Mode and Scenario Mode is this: If you don't get to the food first, your colony WILL become outnumbered and die off from starvation. Simple as that.
** Full Game Mode is very disappointing for the fact that it's basically a race to colonize all 49 areas of the house which means that winning and losing the entire game all boils down to whoever gets their breeders up in the air first.
** The physical layout of Scenario 6 (SNES Version) is notorious for having constrictive bottlenecks which makes it very difficult to get access to food as a large number of AI controlled ants will get jammed up in one area. You can turn this to your advantage by quickly building pebble walls to cordon off the red ants from the middle area which is usually enough to starve them to death.
** Scenario 7 (SNES Version) is almost impossible to win as most of the food falls on the red side of the Porch. However, a quick way to win is to [[LeeroyJenkins run to the Red Nest]] and kill the Queen yourself.
** Scenario 8 (SNES Version) is basically a death race towards armageddon as there is tons and TONS of food everywhere. The first colony that collects 70% of the food will eventually win by sheer weight of numbers alone.
* NotSoWeak: A queen still has a good chance of winning against a worker, but not such a good chance against a soldier ant.
* OffscreenTeleportation: The Spider will always respawn on the map in an area where you're not looking.
* SillinessSwitch: The PC and Mac versions include an option to add silly sound effects to the game, and word balloon commentary from the ants.
* TheSwarm: You can lead one in a colony of sufficient size. Select an ant, move into a populated area, use the gather command, and pretty soon you will have a horde of them following you and ready to attack any hostile you come across.
* VideoGameCrueltyPotential: As mentioned above, you can change your player to be any other ant in the game. This means you can make yourself into the Queen and deliberately walk into the path of the spider. Hell, you can even ''be the spider''.
* WeCannotGoOnWithoutYou: Scenario Mode requires extra caution when playing as you only have three lives. Lose all of those needlessly and the colony perishes without you.
* WeHaveReserves: If and when you die, you immediately gain control of an ant that newly hatches. If the death images haven't scared you off.
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