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* EvilLaugh: Shadow gets one in the dark endings.
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* [[ClusterFBomb Cluster D Bomb]]: Damn damn damn, dadamn damn damn, hell hell damn,` damn damn damn damn damn. ''[[OverlyLongGag Damn]]''. This game is really the only Sonic game with swearing, and boy does it do it a lot.

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* [[ClusterFBomb Cluster D Bomb]]: Damn damn damn, dadamn damn damn, hell hell damn,` damn, damn damn damn damn damn. ''[[OverlyLongGag Damn]]''. This game is really the only Sonic game with swearing, and boy does it do it a lot.
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* PromotedToUnlockable: Maria is playable in The Doom and Lost Impact.

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* PromotedToUnlockable: PromotedToPlayable: Maria is playable in The Doom and Lost Impact.
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Figured I\'d add a quote.

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--> "''Shadow the Hedgehog... Why does that name haunt me? It's the only thing I can remember. [[DarkAndTroubledPast And that gruesome image]]. [...] [[LaserGuidedAmnesia Who am I? And why can't I remember anything?]]''"
-->-- '''Shadow The Hedgehog'''
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* [[ClusterFBomb Cluster D Bomb]]: Damn damn damn, dadamn damn damn, hell hell damn,` damn damn damn damn damn. ''[[OverlyLongGag Damn]]''. This game is really the only Sonic game with swearing, and boy does it do it a lot.

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* DarkerAndEdgier: More so than ''VideoGame/SonicAdventure2''. In general tone, anyway. YMMV though.
** To elaborate, for all it's posturing, there really isn't anything in this game as unnervingly morbid as Gerald's diary and execution speech from [=SA2=]. Most of the "darkness" is brought about by a darker colour pallet, environments and the use of mild cursing and guns. The majority of the darkness within the plot (Black Doom's CompleteMonster behaviour and ToServeMan plan notwithstanding) was already present in Sonic Adventure 2.

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* DarkerAndEdgier: More so than ''VideoGame/SonicAdventure2''. In general tone, anyway. YMMV though.
** To elaborate, for
For all it's posturing, there really isn't anything in this game as unnervingly morbid as Gerald's diary and execution speech from [=SA2=]. Most of the "darkness" is brought about by a darker colour pallet, environments and the use of mild cursing and guns. The majority of the darkness within the plot (Black Doom's CompleteMonster behaviour and ToServeMan plan notwithstanding) was already present in Sonic Adventure 2.
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* BigBadEnsemble: Dr. Eggman and Black Doom.

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* BigBadEnsemble: Dr. Eggman and Black Doom. By the end of the game it's clear that Black Doom is the real {{Big bad}}, though.
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While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its DarkerAndEdgier tone, Shadow's constant {{Wangst}}ing, and frequent [[ContemplateOurNavels navel-gazing]] turned many fans of the franchise away, and the game was thoroughly thrashed by critics. On another note, this game marks the debut of the [[FourKidsEntertainment 4Kids]] cast from ''SonicX'' into the video games. Ironically, they started off doing the Sonic game that's the ''least'' kid-friendly.

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While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its DarkerAndEdgier tone, Shadow's constant {{Wangst}}ing, and frequent [[ContemplateOurNavels navel-gazing]] turned many fans of the franchise away, and the game was thoroughly thrashed disliked by most critics. On another note, this game marks the debut of the [[FourKidsEntertainment 4Kids]] cast from ''SonicX'' into the video games. Ironically, they started off doing the Sonic game that's the ''least'' kid-friendly.
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The line is actually \"Don\'t touch the red FRUIT,\" a reference to the glowing polyps Black Arms lays down.


** Taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[labelnote:the red brute!"]]referring to Shadow[[/labelnote]] whenever you run past them.

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** Taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[labelnote:the red brute!"]]referring to Shadow[[/labelnote]] whenever you run past them.
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** Taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[hottip:the red brute!":referring to Shadow]] whenever you run past them.

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** Taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[hottip:the [[labelnote:the red brute!":referring brute!"]]referring to Shadow]] Shadow[[/labelnote]] whenever you run past them.
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I literally cannot find any reference to his name being Brutus outside of this article. It seems to refer to a robot from the Fleetway comics.


* NoNameGiven: The GUN Commander, though supplemental material claims his name is Brutus.

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* NoNameGiven: The GUN Commander, though supplemental material claims his name is Brutus.Commander.
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* EmptyRoomPsyche: The Doom and Lost Impact have quite a few of these.

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* EmptyRoomPsyche: EmptyRoomPsych: The Doom and Lost Impact have quite a few of these.
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* EmptyRoomPsyche: The Doom and Lost Impact have quite a few of these.

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Removed natter; this is a wiki, not a forum.


* VideoGameCaringPotential: Sure, the Heal Cannon may not be that useful and can't kill anyone, but use it on a downed/injured GUN soldier. Not only will they attack any enemy of yours and not ever aim at you, but you will get quite a few heartwarming thank yous from the soldiers (who will salute you as you pass by).
** It might just be this troper's experience, but taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[hottip:the red brute!":referring to Shadow]] whenever you run past them.
* VideoGameCrueltyPotential: In the Creepy Castle Stage you'll come to a room full of little Chao. You can beat up all of these Chao and make them bawl their little eyes out.

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* VideoGameCaringPotential: Sure, VideoGameCaringPotential:
** Use
the Heal Cannon may not be that useful and can't kill anyone, but use it on a downed/injured GUN soldier. Not only will they attack any enemy of yours and not ever aim at you, but you will get quite a few heartwarming thank yous from the soldiers (who will salute you as you pass by).
** It might just be this troper's experience, but taking Taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like "Don't touch [[hottip:the red brute!":referring to Shadow]] whenever you run past them.
* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
In the Creepy Castle Stage you'll come to a room full of little Chao. You can beat up all of these Chao and make them bawl their little eyes out.
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** It might just be this troper's experience, but taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like [[hottip:"Don't touch the red brute!":referring to Shadow]] whenever you run past them.

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** It might just be this troper's experience, but taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like [[hottip:"Don't "Don't touch the [[hottip:the red brute!":referring to Shadow]] whenever you run past them.
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** It might just be this troper's experience, but taking either of the Slight or Pure paths also affects how each side's forces react to your presence. Take [=Slight/Pure=] Hero, and GUN forces will never attack you from the start if they're on the stage; take [=Slight/Pure=] Dark, and the Black Arms will do the same. With the GUN soldiers, you'll even occasionally hear them say things like [[hottip:"Don't touch the red brute!":referring to Shadow]] whenever you run past them.


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** You can still attack allied forces whenever they're present. Do this enough times, and they ''will'' start shooting you in response.
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* CoolBike: ''All'' of the trailers for this game shamelessly used the fact that Shadow can drive a motorbike in the game as a selling point. In fact, in some of the trailers, that was all he ''did''. In-game, said bike only appeared in Lethal Highway, handled poorly, and is far slower than Shadow's normal running speed.

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* CoolBike: ''All'' of the trailers for this game shamelessly used the fact that Shadow can drive a motorbike in the game as a selling point. In fact, in some of the trailers, that was all he ''did''. In-game, said bike only appeared in Lethal Highway, handled poorly, and is far slower than Shadow's normal running speed. Made worse when the intro proudly displays Shadow driving full speed into a monster and jumping off at the last second cueing a Hollywood explosion, try this in game... and you quickly learn that the 'jump off' and 'break' buttons are the same... you'll slow to a stop in front of your target, calmly step off the bike, and get slapped in the face for your efforts.
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* WoobieDestroyerOfWorlds: In one ending, specifically the slightly heroic path's hero ending, Shadow will regain his memories after defeating Black Doom, and says in a remorse-filled tone that he was good at nothing more than destruction, and he was better off not being created, despite Vector's attempts at telling him otherwise, indicating that one of his paths would end in this trope.

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the Namespace. - also, sorted a bit


''Shadow the Hedgehog'' is a 2005 game in the ''SonicTheHedgehog'' series that focuses on the AntiHero black hedgehog, Shadow. The game begins with Shadow on the outskirts of Westopolis, just as the sky turns blood red and aliens begin swooping in to invade. Shadow is [[SomebodyElsesProblem about to turn away, uncaring,]] but a strange creature with a terrible voice speaks his name, calling on him to bring the alien leader - by the name of [[ObviouslyEvil Black]] [[DoomyDoomsOfDoom Doom]] - the [[{{MacGuffin}} Chaos Emeralds]]. Thus begins Shadow's personal quest of self-discovery, which can take any one of 326 (!!!) paths through the game's 22 levels.

While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its DarkerAndEdgier tone, Shadow's constant {{Wangst}}ing, and frequent [[ContemplateOurNavels navel-gazing]] turned many fans of the franchise away, and the game was thoroughly thrashed by critics. On another note, this game marks the debut of the [[FourKidsEntertainment 4Kids]] cast from ''SonicX'' into the video games. Ironically, they started off doing the Sonic game that's the ''least'' kid-friendly.

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''Shadow the Hedgehog'' is a 2005 game in the ''SonicTheHedgehog'' series that focuses on the AntiHero black hedgehog, Shadow. The game begins with Shadow on the outskirts of Westopolis, just as the sky turns blood red and aliens begin swooping in to invade. Shadow is [[SomebodyElsesProblem about to turn away, uncaring,]] but a strange creature with a terrible voice speaks his name, calling on him to bring the alien leader - by the name of [[ObviouslyEvil Black]] [[DoomyDoomsOfDoom Doom]] - the [[{{MacGuffin}} [[MacGuffin Chaos Emeralds]]. Thus begins Shadow's personal quest of self-discovery, which can take any one of 326 (!!!) paths through the game's 22 levels.

While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its DarkerAndEdgier tone, Shadow's constant {{Wangst}}ing, and frequent [[ContemplateOurNavels navel-gazing]] turned many fans of the franchise away, and the game was thoroughly thrashed by critics. On another note, this game marks the debut of the [[FourKidsEntertainment 4Kids]] cast from ''SonicX'' into the video games. Ironically, they started off doing the Sonic game that's the ''least'' kid-friendly.
kid-friendly.



* AllPowerfulBystander: [[spoiler:Shadow becomes this at the end of the Slightly Hero - Dark Ending]].
* AllThereInTheManual: Expert Mode reveals that the GUN Commander recently became a Grandfather.



* AllThereInTheManual: Expert Mode reveals that the GUN Commander recently became a Grandfather.
* AllPowerfulBystander: [[spoiler:Shadow becomes this at the end of the Slightly Hero - Dark Ending]].



** The game did get a T rating before it was edited down to an E10.

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** The game did get a T rating before it was edited down to an E10.



* CallBack:

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* CallBack: CallBack:



* DarkerAndEdgier: More so than ''VideoGame/SonicAdventure2''. In general tone, anyway. YMMV though.

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* DarkerAndEdgier: More so than ''VideoGame/SonicAdventure2''. In general tone, anyway. YMMV though.



* GravityScrew: Space Gadget is full of green... [[BuffySpeak blocky things]] that shift the gravity around. There are several points throughout the stage where Shadow is standing on the ceiling.



* GravityScrew: Space Gadget is full of green... [[BuffySpeak blocky things]] that shift the gravity around. There are several points throughout the stage where Shadow is standing on the ceiling.
* HeelFaceRevolvingDoor: Shadow was the bad guy in ''[=SA2=]'', but became good at the end. He remained essentially neutral through ''Sonic Heroes''. In this game, for some of the routes you can take, you can switch sides up to six times.



* HeelFaceRevolvingDoor: Shadow was the bad guy in ''[=SA2=]'', but became good at the end. He remained essentially neutral through ''Sonic Heroes''. In this game, for some of the routes you can take, you can switch sides up to six times.



* HoistByHisOwnPetard: The Blue Falcon/Heavy Dog has a number of attached guns. Knock one off, and you can pick up the Bazooka weapon, which also has lock-on capabilities. Once you've done that, you can do serious damage, and knock off more of the bazookas, making this a pretty quick fight. Similarly, while there are guns provided in the arena for the Egg Dealer, it's much quicker to simply home in on its slot-machine style buttons, which can either result in instantly filling your Chaos Blast gauge or turning the robot's Missile Fever or Bomb Fever techniques against it.

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* HoistByHisOwnPetard: The Blue Falcon/Heavy Dog has a number of attached guns. Knock one off, and you can pick up the Bazooka weapon, which also has lock-on capabilities. Once you've done that, you can do serious damage, and knock off more of the bazookas, making this a pretty quick fight. Similarly, while there are guns provided in the arena for the Egg Dealer, it's much quicker to simply home in on its slot-machine style buttons, which can either result in instantly filling your Chaos Blast gauge or turning the robot's Missile Fever or Bomb Fever techniques against it.



** Its an issue when there are no other ways to get weapons or to open up springs.

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** Its an issue when there are no other ways to get weapons or to open up springs.



* PragmaticVillainy: Eggman, in response to the Black Arms' assault on Westopolis.

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* PragmaticVillainy: Eggman, in response to the Black Arms' assault on Westopolis.



* [[RidiculouslyHumanRobots Ridiculously Hedgehog Robots]]: In the Iron Jungle and Lava Shelter levels, [[MadScientist Eggman]] Robots that look exactly like Shadow appear as enemies, and Shadow is uncertain if he is a robot too. If you stick around in the fight against Devil Doom long enough, however, Robotnik will contact Shadow and [[spoiler:explain that he rescued Shadow with his robots and chucked him into a pod while he healed, and Robotnik just let him think he was a 'bot to screw with his head.]] Most people who find out about this tend to treat it as canon, although this very important piece of information has a very good chance of not being heard in-game by many players.

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* [[RidiculouslyHumanRobots Ridiculously Hedgehog Robots]]: In the Iron Jungle and Lava Shelter levels, [[MadScientist Eggman]] Robots that look exactly like Shadow appear as enemies, and Shadow is uncertain if he is a robot too. If you stick around in the fight against Devil Doom long enough, however, Robotnik will contact Shadow and [[spoiler:explain that he rescued Shadow with his robots and chucked him into a pod while he healed, and Robotnik just let him think he was a 'bot to screw with his head.]] Most people who find out about this tend to treat it as canon, although this very important piece of information has a very good chance of not being heard in-game by many players.



* ShoutOut: Two enemies are called "Blue Falcon" and "Black Bull", the names of two of the racing vehicles in the ''{{F-Zero}}'' series. It probably helps that Sega developed ''F-Zero GX''.

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* ShoutOut: Two enemies are called "Blue Falcon" and "Black Bull", the names of two of the racing vehicles in the ''{{F-Zero}}'' ''VideoGame/{{F-Zero}}'' series. It probably helps that Sega developed ''F-Zero GX''.



* TronLines: Used in the layouts for Digital Circuit and Mad Matrix.

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* TronLines: Used in the layouts for Digital Circuit and Mad Matrix.



* WastedSong: The game contains a rather neat remix of ''E.G.G.M.A.N'' by Paul Shortino. Unfortunately, the segment used in the game is less than 30 seconds long, only used in one cutscene and is buried in the {{sound test}} behind the anonymous "Event" title. The full version of the track did eventually appear on the [[http://www.youtube.com/watch?v=H34JxbKDCYA "Lost And Found"]] soundtrack CD, however.

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* WastedSong: The game contains a rather neat remix of ''E.G.G.M.A.N'' by Paul Shortino. Unfortunately, the segment used in the game is less than 30 seconds long, only used in one cutscene and is buried in the {{sound test}} SoundTest behind the anonymous "Event" title. The full version of the track did eventually appear on the [[http://www.youtube.com/watch?v=H34JxbKDCYA "Lost And Found"]] soundtrack CD, however.



* YourMindMakesItReal: The Doom and Lost Impact takes place in Shadow's memory.

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* YourMindMakesItReal: The Doom and Lost Impact takes place in Shadow's memory.
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** Continuity can be achieved in some instances. For instance, help Charmy find the Discs in one level and Shadow will be with Espio in the next level. Buddy up with him, and Shadow will find himself with Vector in the next level. Also, the Discs have significance in the Last Story.

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** Continuity With the way the story scenes are set up, continuity can be achieved in some instances. For instance, help Charmy find the Discs in one level and Shadow will be with Espio in the next level. Buddy up with him, and Shadow will can find himself with Vector in if you go the neutral route for the next level. Also, the Discs have significance in the Last Story.
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* TheDayOfRecoking: [[InvokedTrope Invoked]] by Black Doom: "Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised."

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* TheDayOfRecoking: TheDayOfReckoning: [[InvokedTrope Invoked]] by Black Doom: "Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised."
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* TheDayOfRecoking: [[InvokedTrope Invoked]] by Black Doom: "Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised."
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** "Not here!" when he dies. As if there's a good place to die...

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** "Not "Damn, not here!" when he dies. As if there's a good place to die...
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Unnecessary.


->'"[[AvoidTheDreadedGRating Damn]], not here..."
--->'''Shadow''', every single time the player loses a life
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* AvoidTheDreadedGRating: The word "damn" is constantly peppered through the dialogue. Shadow says it ''every time he gets hit'' or dies.
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->'"[[AvoidTheDreadedGRating Damn]], not here..."
--->'''Shadow''', every single time the player loses a life
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** [[FridgeBrilliance Given how many attacks they've suffered from Eggman and other threats, it's likely they've become somewhat routine.]]
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* GravityScrew: Space Gadget is full of green... [[BuffySpeak blocky things]] that shift the gravity around. There are several points throughout the stage where Shadow is standing on the ceiling.
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* MoodWhiplash: The game as a whole can be considered this to the entire Sonic series, considering it came out after the incredibly kiddy and bright [[spoiler:(ending notwithstanding)]] ''SonicHeroes''.

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* MoodWhiplash: The game as a whole can be considered this to the entire Sonic series, considering it came out after the incredibly kiddy and bright [[spoiler:(ending notwithstanding)]] ''SonicHeroes''.''VideoGame/SonicHeroes''.



** It ''does'' explain why, at the start of ''SonicHeroes'', he was in a tank hidden deep underground, in the same place where Omega was abandoned, while the other Shadow 'bots seemed to come from huge cloning facilities with dozens of tanks side-by-side.

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** It ''does'' explain why, at the start of ''SonicHeroes'', ''VideoGame/SonicHeroes'', he was in a tank hidden deep underground, in the same place where Omega was abandoned, while the other Shadow 'bots seemed to come from huge cloning facilities with dozens of tanks side-by-side.
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Moved page contents from its original page.

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http://static.tvtropes.org/pmwiki/pub/images/shadow.jpg
[[caption-width:300:[[BondJamesBond He's Shadow - Shadow the Hedgehog.]]]]

''Shadow the Hedgehog'' is a 2005 game in the ''SonicTheHedgehog'' series that focuses on the AntiHero black hedgehog, Shadow. The game begins with Shadow on the outskirts of Westopolis, just as the sky turns blood red and aliens begin swooping in to invade. Shadow is [[SomebodyElsesProblem about to turn away, uncaring,]] but a strange creature with a terrible voice speaks his name, calling on him to bring the alien leader - by the name of [[ObviouslyEvil Black]] [[DoomyDoomsOfDoom Doom]] - the [[{{MacGuffin}} Chaos Emeralds]]. Thus begins Shadow's personal quest of self-discovery, which can take any one of 326 (!!!) paths through the game's 22 levels.

While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its DarkerAndEdgier tone, Shadow's constant {{Wangst}}ing, and frequent [[ContemplateOurNavels navel-gazing]] turned many fans of the franchise away, and the game was thoroughly thrashed by critics. On another note, this game marks the debut of the [[FourKidsEntertainment 4Kids]] cast from ''SonicX'' into the video games. Ironically, they started off doing the Sonic game that's the ''least'' kid-friendly.

----
This game provides examples of:

* AntiHero: Shadow, [[SlidingScaleOfAntiHeroes Type III -> V]] depending on the path taken.
* AllThereInTheManual: Expert Mode reveals that the GUN Commander recently became a Grandfather.
* AllPowerfulBystander: [[spoiler:Shadow becomes this at the end of the Slightly Hero - Dark Ending]].
* BadassMustache: Dr. Eggman, as always.
* TheBadGuyWins: Aside from the obvious endings where [[spoiler:Shadow turns evil and takes over the world (or outright destroys it)]], there's a rather subtle one for the Slightly Hero - Dark Ending.
* {{BFG}}: Well, obviously, when compared to Shadow, whose entire body is as tall as an assault rifle is long. It gets pretty ridiculous, though, when he gets his hands on a minigun the length of a car.
* BigBadEnsemble: Dr. Eggman and Black Doom.
* BigNo: Used during some of the endings by [[spoiler:Eggman]].
* BlackScreenOfDeath: On almost all the Shadow vs. Eggman endings, it's implied that [[spoiler:Shadow broke Eggman's neck.]]
* BonusFeatureFailure: Each level has keys that you can use to unlock secret doors. Some of the items are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past). But most are completely useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful!
* {{Bowdlerise}}: The original idea for the game was to be much darker, with GUN soldiers actually dying, Black Arms bleeding red blood, and use of the word "piss" (by ''[[{{Badbutt}} Sonic]]'', no less). However, during production, the ESRB announced they were creating an E10+ category, so Sonic Team toned down the game to get an E10+ instead. It still was pretty edgy, as could be witnessed from the [[ClusterFBomb frequent]] use of "damn" and "hell" in the final product, with even [[{{Badbutt}} Sonic]], Espio, and other established characters cursing.
** The game did get a T rating before it was edited down to an E10.
* BreakableWeapons: This is essentially used in the place of standard ammunition for melee weapons.
* CallBack:
** Several areas return from VideoGame/SonicAdventure2, namely Prison Island, now derelict & overgrown with plant life after it was destroyed in [=SA2=]. Numerous levels also take place on the Space Colony ARK, which is breaking apart after the events of [=SA2=], such as Cosmic Fall, Space Gadget (which Sonic states is the remains of the area Sonic & Shadow has the final boss battles in Hero & Dark stories in [=SA2=]), The ARK (which follows the same route as Final Chase, Shadow's final level in [=SA2=]; both stage themes are quite similar, furthering the connection), The Doom, and Lost Impact (both of which are flashback levels which depict Shadow's life before Maria's death).
* CaptainObvious: [[AvoidTheDreadedGRating DAMN!]] Due to an attempt to write the script around teaching the game's mechanics to newcomers, [[http://www.youtube.com/watch?v=Id4Y11-CBGs it looks like]] almost every single character in the game is bound to do this. [[GuiltBasedGaming I feel so sorry for them...]]dammit!
* {{Catchphrase}}: "This is '''who I am!'''"
** "Not here!" when he dies. As if there's a good place to die...
** "Find the computer room!" from Vector
* CharacterDevelopment: It's in this game that the loose ends in Shadow's past are dealt with and he declares that he's put his past behind him. Indeed, he would lose pretty much all of his {{Wangst}} in the next games he would appear in, even having his share of [[SugarWiki/MomentOfAwesome Crowning Moments]] in ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''. In a rare example of this trope, he actually got ''better'' after losing a key personality trait.
* ChekhovsBoomerang: Two from VideoGame/SonicAdventure2 in this game's Last Story. [[spoiler: The Chaos Spear, which Shadow only used when you fought him as Sonic, is Super Shadow's method of attacking Devil Doom. The second is the Eclipse Cannon, which was made for the purpose of destroying the Black Comet.]]
* ChekhovsGun: Those five top secret discs and the data terminals from the Chaotix missions? [[spoiler:It's never outright stated, but there's a good possibility that they're actually bits and pieces of the entry in Prof. Gerald's diary that appears in the last story. It's especially likely since it's possible to help out all three Chaotix members in two of the stories.]]
* CollectionSidequest: Most of the non-neutral missions involve some sort of collection. This can range from killing every enemy of a certain type to sucking up twenty small bombs with the vacuum gun.
* ContemplateOurNavels
* CoolBike: ''All'' of the trailers for this game shamelessly used the fact that Shadow can drive a motorbike in the game as a selling point. In fact, in some of the trailers, that was all he ''did''. In-game, said bike only appeared in Lethal Highway, handled poorly, and is far slower than Shadow's normal running speed.
** That bike is now Shadow's canon method of driving.
* CorridorCubbyholeRun: Many, many levels, such as the abandoned base with its vast acid lakes, or Eggman's fortress, which will fill with lava if you choose to side with Eggman and protect it.
* CutscenePowerToTheMax: Inverted. An early cutscene in the game shows that Maria was killed by one gun shot. However, in the two levels where she acts as an assist character, getting hit by bullets doesn't kill her, mostly because assist characters aren't designed to die (or at least respawn if they fall too far into a bottomless pit or stray from the player).
* {{Cyberspace}}: Digital Circuit and Mad Matrix.
* DarkerAndEdgier: More so than ''VideoGame/SonicAdventure2''. In general tone, anyway. YMMV though.
** To elaborate, for all it's posturing, there really isn't anything in this game as unnervingly morbid as Gerald's diary and execution speech from [=SA2=]. Most of the "darkness" is brought about by a darker colour pallet, environments and the use of mild cursing and guns. The majority of the darkness within the plot (Black Doom's CompleteMonster behaviour and ToServeMan plan notwithstanding) was already present in Sonic Adventure 2.
* DoesntLikeGuns: Sonic states this outright as soon as you find one in Westopolis, [[TakeThatAudience in a way that implies you're a loser for needing it]]. Why he (or any other support character) can't pick up melee weapons either, nobody knows, though Tails does gush about a particularly well-designed gun turret.
* DontLookBack: The general theme of the final ending song, "Never Turn Back".
* DrivingQuestion: Who is Shadow, and is he even the original?
* EarnYourHappyEnding
* EngineeredPublicConfession: Inverted in the ending. Gerald Robotnik made a video at some point between Shadow's creation and GUN's attack on ARK, where he tells Shadow about it being his fault that Black Doom is going to attack Earth, and that he intends for Shadow to save it by destroying the Black Arms, and that the Eclipse Cannon was originally designed to destroy their homeworld, the Black Comet, which, upon Charmy activating the message, was transmitted throughout the world, and especially Black Doom's ship while Black Doom was attempting to break Shadow's will. It's also implied that the reason why Gerald didn't tell them sooner about the reason was because Black Doom would have seen it.
* EvenEvilHasStandards: When Eggman learns in the final chapter that [[spoiler:his grandfather apparently sold out his planet for research, for ''Black Doom'',]] he was legitimately horrified.
** Which is odd, seeing as he'd already gotten the impression that Gerald was a psychopath after what happened in [=SA2=].
* EvilerThanThou: The level "Sky Troops" has both Eggman and Black Arms missions. Eggman counts as the "Hero" side.
** Omega is considered the Hero side in his missions, which usually involve his desire to kill Eggman. In fact, the main difference between the outcomes of the Hero and Dark "neutral" endings is that Omega appears in the Hero one.
* EvilSoundsDeep: Black Doom.
* FantasticRacism: Black Doom's general opinion of humans. In some endings, Shadow has a tendency to agree with him.
* FreudianExcuse: The GUN Commander, arguably, [[spoiler:going by his relationship with Maria.]]
* GoryDiscretionShot: Several endings that have the Egg Dealer as the final boss have Shadow ''kill'' Eggman. The scene cuts to black just as Shadow karate chops the Doctor's head, as he lets out a BigNo.
* GottaCatchThemAll: A number of missions are find or KillThemAll.
* HeelFaceTurn: G.U.N. became much less antagonistic to Shadow after the events of this game, to the point of hiring him as an agent.
* HeelRealization: In the true ending, the GUN Commander realizes what a douchebag/KnightTemplar he's been and that Shadow wasn't nearly as responsible for the ARK disaster as he thought.
* HeelFaceRevolvingDoor: Shadow was the bad guy in ''[=SA2=]'', but became good at the end. He remained essentially neutral through ''Sonic Heroes''. In this game, for some of the routes you can take, you can switch sides up to six times.
* HeroAntagonist: G.U.N., no matter whose side you're on.
* HoistByHisOwnPetard: The Blue Falcon/Heavy Dog has a number of attached guns. Knock one off, and you can pick up the Bazooka weapon, which also has lock-on capabilities. Once you've done that, you can do serious damage, and knock off more of the bazookas, making this a pretty quick fight. Similarly, while there are guns provided in the arena for the Egg Dealer, it's much quicker to simply home in on its slot-machine style buttons, which can either result in instantly filling your Chaos Blast gauge or turning the robot's Missile Fever or Bomb Fever techniques against it.
** The whole endgame is a case of this, with Doom being hoist by Shadow, who's meant to be his tool.
* IFellForHours: The "Cosmic Fall" stage.
* InfinityMinusOneSword: Most of the unlockable weapons, acquired by watching certain endings, are like this. If you see both the Hero and Dark endings for a particular endgame level, you can "upgrade" your unlockables to Level 2, where they can become slightly more powerful, but hardly worth the effort.
** DifficultButAwesome: The level 2 Samurai Blade launches a SwordBeam that does as much damage as a regular strike (and the katana is the strongest melee weapon). Well used, it can clear an entire level without needing a reload.
** InfinityPlusOneSword: The Shadow Rifle can kill nearly anything in the game with [[OneHitKill a single shot.]]
* IronicEcho: After the fight with Sonic and the GUN Commander's Diablon Mech on the Pure Hero - Dark Ending, Shadow says, "Game over, Sonic!", a direct CallBack to what Sonic said to Shadow after their second battle in ''VideoGame/SonicAdventure2'': "Game over, Shadow!"
* JerkAss: Doom, Eggman and the GUN Commander. The GUN Commander orders his soldiers to kill Shadow, even when you're doing Doom's missions his aliens shoot at you, and in all of the levels where you can assist Eggman, regardless of the path you take you ''still'' end up fighting him as a sub-boss. EverythingIsTryingToKillYou.
* KatanasAreJustBetter: The Samurai Blade, the unlockable melee weapon, is stronger than any other. In addition, its upgraded form [[RazorWind fires a shockwave that does just as much damage as a slash]] [[AwesomeYetPractical and doesn't use up one of its uses]].
* KillSat: The Eclipse Cannon and [[spoiler:the unlockable Satellite Laser weapon]].
* LaserGuidedAmnesia: Shadow, carried over from ''VideoGame/SonicHeroes'', the prequel of sorts to this game.
* LevelsTakeFlight: Air Fleet, where Shadow has the option to either cover the President's escape from the Black Arms (Hero), find the Chaos Emerald (Neutral), or assassinate the big man himself (Dark).
* LukeIAmYourFather: [[spoiler:As found out in the Last Story, Shadow was created from Black Doom's blood.]]
* MassMonsterSlaughterSidequest: Kill all aliens, soldiers, etc.
* MeleeATrois: Black Arms versus Team Sonic/GUN versus The Eggman Empire.
* MismatchedEyes: The GUN Commander.
* MissionControl: Every level has one or more characters that give you orders. Dr. Eggman doesn't follow you, instead using a hovering video transceiver drone and a VoiceWithAnInternetConnection.
** Black Doom does something similar with his "familiar" Doom's Eye. [[spoiler:Which turns out to be his weak point during the final battle with Devil Doom.]]
* MoodWhiplash: The game as a whole can be considered this to the entire Sonic series, considering it came out after the incredibly kiddy and bright [[spoiler:(ending notwithstanding)]] ''SonicHeroes''.
* MoralDissonance: Shadow often does things that don't make sense for his current moral path, which is occasionally [[WhatTheHellHero called out by his partner character]]. Even when it's vital to complete the mission.
** Its an issue when there are no other ways to get weapons or to open up springs.
* MoreDakka: The gatling gun equipped on the Bigfoot mechs.
* MultipleEndings: ''Ten'', all of which need to be seen in order to get to the PerfectRunFinalBoss.
* MyGodWhatHaveIDone: Shadow's initial reaction when he realizes that he was used by Black Doom in the final story.
** The GUN Commander also gives a similar reaction to what he nearly did when Shadow, after hearing about his apparent involvement in the destruction of the ARK and Maria from the Commander, says "if what you say is true, then I will face the consequences", making it very clear that he really ''cannot'' remember it.
* NamesToRunAwayFromReallyFast: [[DoomyDoomsofDoom Black Doom]].
* NoEndorHolocaust: Apparently, the Sonic universe has a ''really'' efficient system for city evacuation. Central City is evacuated in about a day, and Westopolis is evacuated in the time it takes Shadow to run down a hill to it.
** Though, Westopolis did still suffer "heavy casualties", according to the cutscene after the first level.
* NoNameGiven: The GUN Commander, though supplemental material claims his name is Brutus.
* NoPointsForNeutrality: Averted. There's a "neutral" objective in every stage but the last one on any path, which is just "get to the end of the stage" every time. Going TrueNeutral in the war between the heroes and Black Doom results in Shadow having his own fight with Dr. Eggman. Said war still goes on, but Shadow doesn't affect the outcome of it.
* ObligatorySwearing: Not just Shadow - nice guys like Sonic and Espio get in on the act too.
* OneWingedAngel: Devil Doom.
* TheOtherDarrin: The first game that had the actors from 4KidsEntertainment.
* PercussiveMaintenance: Shadow's preferred method of computer hacking, as demonstrated to the Chaotix at the beginning of one mission. [[BrickJoke Charmy takes it to heart during the True Ending]].
* PlayingAgainstType: Black Doom is voiced by SeanSchemmel, a.k.a. [[DragonBall Son Goku]] and [[{{Pokemon}} Lucario]].
* PragmaticVillainy: Eggman, in response to the Black Arms' assault on Westopolis.
--> '''Eggman:''' How can I take over the city and begin building the Eggman Empire if there ''IS'' no city?!
* PromotedToUnlockable: Maria is playable in The Doom and Lost Impact.
* RandomEventsPlot: Since most of the scenes are designed to fit a variety of moral alignments and plotlines, many of the paths tend to involve Shadow warping around doing arbitrary and frequently contradictory things before having some kind of epiphany at the very end.
** Continuity can be achieved in some instances. For instance, help Charmy find the Discs in one level and Shadow will be with Espio in the next level. Buddy up with him, and Shadow will find himself with Vector in the next level. Also, the Discs have significance in the Last Story.
* [[RidiculouslyHumanRobots Ridiculously Hedgehog Robots]]: In the Iron Jungle and Lava Shelter levels, [[MadScientist Eggman]] Robots that look exactly like Shadow appear as enemies, and Shadow is uncertain if he is a robot too. If you stick around in the fight against Devil Doom long enough, however, Robotnik will contact Shadow and [[spoiler:explain that he rescued Shadow with his robots and chucked him into a pod while he healed, and Robotnik just let him think he was a 'bot to screw with his head.]] Most people who find out about this tend to treat it as canon, although this very important piece of information has a very good chance of not being heard in-game by many players.
** It ''does'' explain why, at the start of ''SonicHeroes'', he was in a tank hidden deep underground, in the same place where Omega was abandoned, while the other Shadow 'bots seemed to come from huge cloning facilities with dozens of tanks side-by-side.
* RuleOfCool: [[FridgeLogic Why does Shadow need a gun? Or vehicles?]] Because of this trope.
* ScoringPoints: You have three different meters keeping track of your points - your neutral points, your hero points, and your dark points. If you finish a hero mission, your hero points are added to your neutral points, and your dark points are subtracted for your final score; the converse is true for a dark mission. On neutral missions, only the neutral points count. It's a good thing the neutral missions pretty much only involve getting to the end of the level, because your time bonus will probably account for most of your score - neutral points are hard to come by. And, yes, the points matter. [[ScoreScreen You get]] [[RankInflation ranked]].
* ShadesOfConflict: Black vs. White vs. Gray - Shadow is very much "gray", and it's up to the player to decide whether to take him down the white path, the black path, or leave him gray.
* ShoutOut: Two enemies are called "Blue Falcon" and "Black Bull", the names of two of the racing vehicles in the ''{{F-Zero}}'' series. It probably helps that Sega developed ''F-Zero GX''.
** Occasionally, one of the GUN soldiers will shout out "Mr. Yuji Naka is alright!" in the ARK flashback levels.
** The president of the United Federations looks a heck of a lot like [[TheIronGiant Kent Mansley]].
* SlaveMooks: The Shadow Androids.
* TomatoInTheMirror: It's revealed that Shadow's at least partially [[spoiler:a Black Arm]].
* TronLines: Used in the layouts for Digital Circuit and Mad Matrix.
* TrueFinalBoss: Unlocked after seeing the first ten endings.
* VideoGameCaringPotential: Sure, the Heal Cannon may not be that useful and can't kill anyone, but use it on a downed/injured GUN soldier. Not only will they attack any enemy of yours and not ever aim at you, but you will get quite a few heartwarming thank yous from the soldiers (who will salute you as you pass by).
* VideoGameCrueltyPotential: In the Creepy Castle Stage you'll come to a room full of little Chao. You can beat up all of these Chao and make them bawl their little eyes out.
* WastedSong: The game contains a rather neat remix of ''E.G.G.M.A.N'' by Paul Shortino. Unfortunately, the segment used in the game is less than 30 seconds long, only used in one cutscene and is buried in the {{sound test}} behind the anonymous "Event" title. The full version of the track did eventually appear on the [[http://www.youtube.com/watch?v=H34JxbKDCYA "Lost And Found"]] soundtrack CD, however.
* WhatTheHellHero: If you pick a non-neutral story path, killing your allies or completing incorrect story objectives will earn you a rebuke from your Mission Character.
* WildCard: You can change Shadow's allegiance at any time, even during a mission. Sometimes your allegiance will be changed for you if you accidentally collide with a different Mission Character.
* YouKilledMyFather: The Commander has a vendetta against Shadow, blaming him for the death of everyone aboard the ARK fifty years ago, especially Maria.
* YourMindMakesItReal: The Doom and Lost Impact takes place in Shadow's memory.
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