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* AmbiguousCloneEnding: The major role of the Shadow Androids and [[spoiler:Eggman convincing Shadow he is one of them]] in the Neutral paths make the ambiguity over whether the playable Shadow is the original or not a significant part of the game's apparent ending. Only if the player takes a long time to defeat [[spoiler:Devil Doom]] is this ultimately [[SubvertedTrope subverted]], as Eggman eventually calls out on the radio and confesses that Shadow is the real thing.
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** In the same level, you can also punch or shoot Cream if you're feeling particularly dastardly. Notably, the player's dark meter goes up ''extremely'' quickly if they do this.

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** In the same level, you can also [[WouldHurtAChild punch or shoot Cream the Rabbit]] if you're feeling particularly dastardly. Notably, the player's dark meter goes up ''extremely'' quickly if they do this.



* WhatMeasureIsANonHuman: Dark and edgy the game may be, but while tearing the Black Arms to pieces is fine you can only defeat human G.U.N. minions via NonLethalKO. The story also goes out of its way to mention that little, if any, casualties have occured despite the destruction of whole cities. The possible exception is the pilot of the Blue Falcon, who plummets offscreen in horror upon defeat.

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* WhatMeasureIsANonHuman: Dark and edgy the game may be, but while tearing the Black Arms to pieces is fine you can only defeat human G.U.N. minions via NonLethalKO. The story also goes out of its way to mention that little, if any, casualties have occured despite the destruction of whole cities. The possible exception is the pilot of the Blue Falcon, who plummets offscreen to burn up in horror the atmosphere upon defeat.
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* BittersweetEnding: The True Ending. [[spoiler:Shadow defeats Black Doom, saves the world and moves on with his life from Maria and the Professor... but Westopolis and several other cities are severely trashed as a result of the Black Arms invasion. And, as usual, Eggman is ''still'' at large with little to no comeuppance or redemption in sight.]]
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Very famously, no you can't


** In the opening FMV, we can see that the moon is still broken as per ''Sonic Adventure 2''.

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* GameplayAndStorySegregation: If you have a dark/hero side character following you, they will obviously get mad if you attack soldiers that are on their side; however, [[ViolenceIsTheOnlyOption sometimes you are forced to do so in order to proceed in the mission.]] Also, ''all'' enemies will attack you on any level, regardless of whose side Shadow's on. The worst case of this is Black Doom. You can repeatedly go against him and even battle him, [[WelcomeBackTraitor yet later missions still have him try to get Shadow to work for him]].
** When a second player takes control of your ally, they can attack any soldiers, including ones on their own side. [[NeverMyFault They'll still chew out Shadow for attacking the enemies they themselves defeated]].
* In both the cutscenes leading up to Space Gadget and Lost Impact, Shadow is riding into space along with Sonic (and presumably an off-screen Tails.) Lost Impact occurs when Shadow steals the cyan Emerald powering the spaceship, seen in a container, and the alarm triggers his flashback. On the other hand, Space Gadget has Sonic and Shadow notice Black Arms around the ARK and prepare to confront them. During the ensuing race, Sonic and Shadow are competing for said cyan Emerald, which is on the outside of the ARK in this scenario. The only problem? The *exact* same scene was used for the inside of the ship in both cutscenes, so the cyan Emerald can still be seen at the very end of the Space Gadget cutscene, apparently in the heroes' possession *before* they've found it.
** For another example involving the same Emerald, in order for Shadow to complete the Neutral mission of Space Gadget, the Hero mission must fail. This is because they share the same objective: the cyan Emerald. Despite Sonic ostensibly racing Shadow for the Emerald, it remains there indefinitely after Sonic has "won." What's more, Sonic himself is never seen in the stage in any capacity. Since Shadow ends up obtaining the Emerald no matter which route is chosen, it can be assumed that story-wise, the Neutral path involves Shadow simply claiming the Emerald but ignoring the idea of allying with Sonic, rather than Sonic obtaining the Emerald himself as the level suggests.

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* GameplayAndStorySegregation: If GameplayAndStorySegregation:
**If
you have a dark/hero side character following you, they will obviously get mad if you attack soldiers that are on their side; however, [[ViolenceIsTheOnlyOption sometimes you are forced to do so in order to proceed in the mission.]] Also, ''all'' enemies will attack you on any level, regardless of whose side Shadow's on. The worst case of this is Black Doom. You can repeatedly go against him and even battle him, [[WelcomeBackTraitor yet later missions still have him try to get Shadow to work for him]].
** *** When a second player takes control of your ally, they can attack any soldiers, including ones on their own side. [[NeverMyFault They'll still chew out Shadow for attacking the enemies they themselves defeated]].
* ** In both the cutscenes leading up to Space Gadget and Lost Impact, Shadow is riding into space along with Sonic (and presumably an off-screen Tails.) Lost Impact occurs when Shadow steals the cyan Emerald powering the spaceship, seen in a container, and the alarm triggers his flashback. On the other hand, Space Gadget has Sonic and Shadow notice Black Arms around the ARK and prepare to confront them. During the ensuing race, Sonic and Shadow are competing for said cyan Emerald, which is on the outside of the ARK in this scenario. The only problem? The *exact* same scene was used for the inside of the ship in both cutscenes, so the cyan Emerald can still be seen at the very end of the Space Gadget cutscene, apparently in the heroes' possession *before* they've found it.
** *** For another example involving the same Emerald, in order for Shadow to complete the Neutral mission of Space Gadget, the Hero mission must fail. This is because they share the same objective: the cyan Emerald. Despite Sonic ostensibly racing Shadow for the Emerald, it remains there indefinitely after Sonic has "won." What's more, Sonic himself is never seen in the stage in any capacity. Since Shadow ends up obtaining the Emerald no matter which route is chosen, it can be assumed that story-wise, the Neutral path involves Shadow simply claiming the Emerald but ignoring the idea of allying with Sonic, rather than Sonic obtaining the Emerald himself as the level suggests.
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* In both the cutscenes leading up to Space Gadget and Lost Impact, Shadow is riding into space along with Sonic (and presumably an off-screen Tails.) Lost Impact occurs when Shadow steals the cyan Emerald powering the spaceship, seen in a container, and the alarm triggers his flashback. On the other hand, Space Gadget has Sonic and Shadow notice Black Arms around the ARK and prepare to confront them. During the ensuing race, Sonic and Shadow are competing for said cyan Emerald, which is on the outside of the ARK in this scenario. The only problem? The *exact* same scene was used for the inside of the ship in both cutscenes, so the cyan Emerald can still be seen at the very end of the Space Gadget cutscene, apparently in the heroes' possession *before* they've found it.
** For another example involving the same Emerald, in order for Shadow to complete the Neutral mission of Space Gadget, the Hero mission must fail. This is because they share the same objective: the cyan Emerald. Despite Sonic ostensibly racing Shadow for the Emerald, it remains there indefinitely after Sonic has "won." What's more, Sonic himself is never seen in the stage in any capacity. Since Shadow ends up obtaining the Emerald no matter which route is chosen, it can be assumed that story-wise, the Neutral path involves Shadow simply claiming the Emerald but ignoring the idea of allying with Sonic, rather than Sonic obtaining the Emerald himself as the level suggests.
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Despite the game's rather tumultuous legacy, elements of the game will return for the 2024 UpdatedRerelease of ''VideoGame/SonicGenerations'', ''Sonic X Shadow Generations'', with Black Doom making a return as the main antagonist of Shadow's campaign.
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* MindScrewDriver: The game fixes a lot of continuity issues and plot holes that built up after Adventure 2, most notably making the events of Sonic Battle make more sense (Shadow’s actions, how he knows about Emerl, and characterization place Battle AFTER this game)
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** The final boss of each ending is determined by the mission Shadow completes on the sixth stage. Dark path pits Shadow against Sonic and Diablon, Neutral path pits Shadow against Eggman in Egg Dealer mech, while the Hero path has Shadow fight the Black Doom.

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** The final boss of each ending is determined by the mission Shadow completes on the sixth stage. Completing the Dark path mission typically pits Shadow against Sonic and Diablon, Neutral path pits while the completing the Hero missions will usually end with Shadow against fighting Black Doom. Shadow will face Eggman in his Egg Dealer mech, while mech at both ends of the Neutral path, as well as after completing the Semi-Dark path's Hero path has Shadow fight mission and the Black Doom.Semi-Hero path's Dark mission.
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* AmbiguousSyntax: One scene presents Shadow with an easy Chaos Emerald, prompting him to declare, "This is like taking candy from a baby, which is fine by me." While the line is probably meant to indicate Shadow's fine with getting a quick emerald, the line can also be interpreted to mean [[ComedicSociopathy Shadow is fine with taking candy from babies.]]
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* ReusedCharacterDesign: The Egg Breaker's face is shared with the Egg Emperor of ''VideoGame/SonicHeroes''.

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* FaceHeelTurn: Due to the game's structure, it's possible for Shadow to help Sonic and friends in one level, then decide to help Black Doom in the very next level even when doing so makes absolutely no sense story-wise or doesn't give Shadow any advantage whatsoever. In fact, Shadow can do this ''multiple times'' depending on the player's choice. The most ridiculous example is the Pure Hero-Dark ending, where Shadow helps Sonic and G.U.N. the entire game, then randomly decides to help Black Doom at the last possible second for no reason whatsoever other than just to be a dick to Sonic.



* HeelFaceTurn: G.U.N. became much less antagonistic to Shadow after the events of this game, to the point of hiring him as an agent. A few people think Rouge may have had something to do with it.

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* HeelFaceTurn: HeelFaceTurn:
**
G.U.N. became much less antagonistic to Shadow after the events of this game, to the point of hiring him as an agent. A few people think Rouge may have had something to do with it.it.
** Like the above, it's entirely possible for Shadow to do this ''multiple times'' over the course of the story at any point.
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** Each level has keys that you can use to unlock secret doors. Some of the items are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past). But some are rather useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful! Westopolis is bad for similar reasons as you get access to the same vehicle but, while it can actually be used here, there's no reason to use it when you can move much faster than it. Black Comet and Final Haunt respectively have secret doors that grant you access to turrets to shoot down the Black Arm gunships but there's very little reason to do so as they are optional enemies to fight.

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** Each level has keys that you can use to unlock secret doors. Some of the items doors are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past).past) or Cryptic Castle where you get a really valuable short-cut to save time. But some are rather useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful! Westopolis is bad for similar reasons as you get access to the same vehicle but, vehicle, but while it can actually be used here, there's no reason to use it when you can move much faster than it. Black Comet and Final Haunt respectively have secret doors that grant you access to turrets to shoot down the Black Arm gunships but there's very little reason to do so as they are optional enemies to fight.
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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjugating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and then proceeds to subjugate the planet under himself.]]

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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjugating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and then proceeds to subjugate the planet under himself.himself, while declaring his intend to conquer the universe.]]
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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjegating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and then proceeds to subjegate the planet under himself.]]

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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjegating subjugating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and then proceeds to subjegate subjugate the planet under himself.]]
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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjegating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and proceeds to subjegate the planet under himself.]]

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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjegating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and then proceeds to subjegate the planet under himself.]]
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* ICanRuleAlone: [[spoiler:Following the Dark path all the way to the end, involves Shadow helping Black Doom by gathering the Chaos Emeralds, and ultimately joining him in subjegating the planet under the Black Arms after dispatching both the GUN Commander and Sonic. However, if the player takes the Neutral option in the final stage of the Dark path, Shadow instead betrays Black Doom by taking the Chaos Emeralds for himself, ultimately defeating Black Doom, and proceeds to subjegate the planet under himself.]]
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* TemptingFate: [[spoiler:While confronting Black Doom, Sonic says, "We can't just stand here doing nothing!" Five seconds later, he and his friends and Eggman all fall victim to an invisible paralyzing nerve gas.]]

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Changed the Bonus Feature section. As someone who's played Shadow a lot of times, these special weapons are highly useful and ammo for them is easy to come by. Also reworked the bit about the special doors.


** Each level has keys that you can use to unlock secret doors. Some of the items are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past). But some are rather useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful! Also bad are the secret doors for Westopolis (similar to Lost Impact, it gives you a bad-controlling lowrider with no special weapon which you get 75% of the way through the level) and Lethal Highway (a minigun with 80 ammo, which is pathetic if you were hoping for a MoreDakka rampage). The worst is Mad Matrix, which only gives you an alternate path to the Goal Ring. This is only remotely useful if you're trying to save some time to A-rank the neutral mission, and even then it's far from necessary.
** The weapons you unlock for completing certain endings are ''extremely'' {{Nerf}}ed [[InfinityMinusOneSword Infinity -1 Swords]], particularly the [[VideoGame/SonicAdventure2 Omochao Gun]] and [[VideoGame/BillyHatcherAndTheGiantEgg Egg Vacuum]], which are powerful but have a laughable ammunition capacity (even when leveled up!) that hardly makes it worth the effort.[[note]]Unless you want to easily A-rank Lethal Highway's Hero mission, or Air Fleet's Dark mission.[[/note]]

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** Each level has keys that you can use to unlock secret doors. Some of the items are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past). But some are rather useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful! Also Westopolis is bad are for similar reasons as you get access to the same vehicle but, while it can actually be used here, there's no reason to use it when you can move much faster than it. Black Comet and Final Haunt respectively have secret doors for Westopolis (similar to Lost Impact, it gives you a bad-controlling lowrider with no special weapon which you get 75% of the way through the level) and Lethal Highway (a minigun with 80 ammo, which is pathetic if you were hoping for a MoreDakka rampage). The worst is Mad Matrix, which only gives you an alternate path to the Goal Ring. This is only remotely useful if you're trying to save some time to A-rank the neutral mission, and even then it's far from necessary.
** The weapons you unlock for completing certain endings are ''extremely'' {{Nerf}}ed [[InfinityMinusOneSword Infinity -1 Swords]], particularly the [[VideoGame/SonicAdventure2 Omochao Gun]] and [[VideoGame/BillyHatcherAndTheGiantEgg Egg Vacuum]], which are powerful but have a laughable ammunition capacity (even when leveled up!)
that hardly makes it worth grant you access to turrets to shoot down the effort.[[note]]Unless you want Black Arm gunships but there's very little reason to easily A-rank Lethal Highway's Hero mission, or Air Fleet's Dark mission.[[/note]]do so as they are optional enemies to fight.
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** Cryptic Castle features the Black Arms as the bad guys and Dr. Eggman's robots as the ''good guys'', but Eggman is the ''Dark'' questgiver of the stage. So then he'll be constantly complaining about Shadow destroying his robots even though that is what gives points for the mission!
** In a cutscene example, before the Sonic and Diablon boss fights, Sonic calls out Shadow for siding with the Black Arms.

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** Cryptic Castle features the Black Arms as the bad guys and Dr. Eggman's robots as the ''good guys'', but Eggman is the ''Dark'' questgiver of the stage. So then he'll be constantly complaining about Shadow destroying his robots even though that is what gives points for the mission!
mission! Even worse, ''Amy'' (who's firmly on the side of good with Sonic and friends) will even yell at you for destroying them, so you'll have to hear your ally complain no matter which side you pick!
** In a cutscene example, before the Sonic and Diablon boss fights, Sonic calls out Shadow for siding with the Black Arms. Subverted in the Pure Hero-Dark ending where Shadow clarifies that he's not siding with them, he just doesn't want to side with ''Sonic'' (although you still have to fight Diablon).
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* WhatHappenedToTheMouse:
** Certain pathways have major characters that inexplicitly disappear from the story completely with no explanation or resolution. For example, the Pure Hero ending introduces the player to the GUN Commander, the President, and Eggman's subplot respectively. However, the former two completely vanish from the story after the halfway point, with the GUN Commander still believing Shadow is evil despite how much he's helped them, and he never actually confronts Shadow outside of Diablon and learns about his amnesia with the sole exception of the Semi-Hero route (meaning this plot point is never resolved on the Pure Hero route). Eggman, meanwhile, only appears for one level where Shadow helps Tails collect rings, and the whole thing has absolutely nothing to do with GUN or the alien invasion, while the doctor himself is completely forgotten about after the fact in favor of stopping Black Doom.
** The most blatant example is the Neutral pathway, where both GUN and the Black Arms vanish completely from the story in favor of Shadow going after Eggman. Even after defeating Eggman, no explanation is made as to what happened with the other two sides, or how Shadow's actions play a part in it.
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** In the same level, you can also punch Cream if you're feeling particularly dastardly.

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** In the same level, you can also punch or shoot Cream if you're feeling particularly dastardly.dastardly. Notably, the player's dark meter goes up ''extremely'' quickly if they do this.
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* FightingBackIsWrong: A major complaint about the game is that even though all enemies of all sides will attack you even when you are helping them, your partners will still reprimand you for killing their allies even though they are trying to kill you and you are defending yourself. Sonic and his friends call you out on attacking the GUN soldiers even though the GUN soldiers are attacking you, Eggman and Black Doom get mad when you destroy/kill their robots/henchmen while [[NeverMyFault making no attempt to get their forces to stop trying to kill you]], and Maria even calls you out for attacking the GUN soldiers in her level even though they are trying to kill you both.

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* FightingBackIsWrong: A major complaint about the game is that even though all enemies of all sides will attack you even when you are helping them, your partners will still reprimand you for killing their allies even though they are trying to kill you and you are defending yourself. Sonic and his friends call you out on attacking the GUN soldiers even though the GUN soldiers are attacking you, you ([[DoubleStandard but will encourage you to destroy GUN robots]], and then [[{{Hypocrite}} call you out on it]]), Eggman and Black Doom get mad when you destroy/kill their robots/henchmen while [[NeverMyFault making no attempt to get their forces to stop trying to kill you]], and Maria even calls you out for attacking the GUN soldiers in her level even though they are trying to kill you both.
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** When a second player takes control of your ally, they can attack any soldiers, including ones on their own side. [[NeverMyFault They'll still chew out Shadow for attacking the enemies they themselves defeated]].

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