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--> ''Little brother?''
--> ''Little brother? Are you really here?''
-> ''I am trapped. I can't get out. Have you come to help me?''
->'''Your sister's voice, during the prologue.'''

A web game developed by Website/ArmorGames, ''Sequester'' follows the tale of a young boy as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.

to:

--> ''Little brother?''
-->
->''Little brother?''\\
''Little brother? Are you really here?''
->
here?''\\
''I am trapped. I can't get out. Have you come to help me?''
->'''Your -->-- '''Your sister's voice, during the prologue.'''

A web game developed by Website/ArmorGames, Armor Games, ''Sequester'' follows the tale of a young boy as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. afterlife.

Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.




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----



* BlackHumor: The narration by your sister is full of this for the first few levels after the prologue.
->''Mom and Dad planned a surprise birthday party for me, but...I never turned up. They always used to chew me out for being late for things. I would find it kind of funny if I wasn't dead.''

to:

* BlackHumor: BlackHumor:
**
The narration by your sister is full of this for the first few levels after the prologue.
->''Mom --->''Mom and Dad planned a surprise birthday party for me, but...I never turned up. They always used to chew me out for being late for things. I would find it kind of funny if I wasn't dead.''



-> ''My boyfriend was supposed to get me to the party right? But we hit traffic. Literally. I died instantly. He cracked a rib. That was just like him, you know? So insensitive.''

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-> ---> ''My boyfriend was supposed to get me to the party right? But we hit traffic. Literally. I died instantly. He cracked a rib. That was just like him, you know? So insensitive.''



* DreamLand: Each section of the world is this...for you. The little brother you are controlling starts each level from his bed, and will even yawn if you leave him idle. Getting killed simply respawns him at that bed at the start of the level. For your sister, however, this place is a MentalWorld, and soon an outright BlackBugRoom.

to:

* DreamLand: DreamLand:
**
Each section of the world is this...for you. The little brother you are controlling starts each level from his bed, and will even yawn if you leave him idle. Getting killed simply respawns him at that bed at the start of the level. For your sister, however, this place is a MentalWorld, and soon an outright BlackBugRoom.



** WrapAround: A rather convoluted example, given the above.

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** * WrapAround: A rather convoluted example, given the above.
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** Subverted again in 5:2, as she finally says "There's nowhere else to go! Did I do it? Like, dump off all my baggage?". In the next level, she reacts with "It feels like my life got tangled up with someone else's". It turns out that [[spoiler: The last levels now represent your character's attachment to his sister, and subconscious unwillingness to let her move on, which is overcome by plunging into the lava within the dream

to:

** Subverted again in 5:2, as she finally says "There's nowhere else to go! Did I do it? Like, dump off all my baggage?". In the next level, she reacts with "It feels like my life got tangled up with someone else's". It turns out that [[spoiler: The last levels now represent your character's attachment to his sister, and subconscious unwillingness to let her move on, which is overcome by plunging into the lava within the dream dream.]]



* DeathIsTheOnlyOption: Not really death, since it's all a dream for your character, but [[spoiler: You have to plunge into the lava at the end of 5:6, as this "death" in the Dream world is the only thing that'll let her go to the afterlife.]]

to:

* DeathIsTheOnlyOption: Not really death, since it's all a dream for your character, but [[spoiler: You you have to plunge into the lava at the end of 5:6, as this "death" in the Dream world is the only thing that'll let her go to the afterlife.]]



** Subverted again when [[spoiler: the last few levels first get your sister confused with "I've run out of memories, whose is this", and then slowly build up to a WhamLine, when the text colour changes from white to black, and the words are "please", "don't", "go", and finally "you're my sister" on the level 5:6, showing that it's what the brother is saying.

to:

** Subverted again when [[spoiler: the last few levels first get your sister confused with "I've run out of memories, whose is this", and then slowly build up to a WhamLine, when the text colour changes from white to black, and the words are "please", "don't", "go", and finally "you're my sister" on the level 5:6, showing that it's what the brother is saying.]]



* NoNameGiven: Since the dead sister is the narrator, she only ever calls the protagonist her little brother, and thus you never find out his name. She also has no reason to name herself to her brother, and so this trope applies to her as well. [[spoiler: until level 5:6, which has "FAITH" in the background, soon after the "you're my sister" message, implying that's what her name was.]]

to:

* NoNameGiven: Since the dead sister is the narrator, she only ever calls the protagonist her little brother, and thus you never find out his name. She also has no reason to name herself to her brother, and so this trope applies to her as well. [[spoiler: until Until level 5:6, which has "FAITH" in the background, soon after the "you're my sister" message, implying that's what her name was.]]



* WhamLine: [[spoiler: You're my sister]], which was preceded by [[spoiler: please, don't and go for the previous few levels, showing that those levels were from your protagonist's dream
** Followed with [[spoiler: Did you wonder why he never spoke?]]

to:

* WhamLine: [[spoiler: You're "You're my sister]], sister"]], which was preceded by [[spoiler: please, don't "please", "don't" and go "go" for the previous few levels, showing that those levels were from your protagonist's dream
dream.]]
** Followed with [[spoiler: Did "Did you wonder why he never spoke?]]spoke?"]]

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A web game developed by Website/ArmorGames, ''Sequester'' follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armor_sequester.png]]
--> ''Little brother?''
--> ''Little brother? Are you really here?''
-> ''I am trapped. I can't get out. Have you come to help me?''
->'''Your sister's voice, during the prologue.'''

A web game developed by Website/ArmorGames, ''Sequester'' follows the tale of a young man boy as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.



----
! ''Sequester'' contains the following tropes:
* ConvectionSchmonvection: There are lava pits in some levels that only kill the brother on contact.

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----
!


!!
''Sequester'' contains the following tropes:
* AlienGeometries: Each section of the dream world is essentially a hollow cube, and each screen represents a face of that cube. The results soon get really screwy, especially since you can still see all of those other faces in the background, in their geometrically correct location.
** When a face is rotated, its pools of water are rotated along with it, so you'll enter completely vertical waterlines.
* ArcWords: The starting point of each level past a few early ones will always bear a single quote from your sister's life inscribed in the background, whether said by her or by someone else, like her mother.
* BittersweetEnding: [[spoiler: Your sister is finally free to move on, as it wasn't just her memories that kept her in that purgatory, but also your character's blind love for her and unwillingness to let her move on, which went so far that he stopped speaking once he found out about her death.]]
* BlackBugRoom: Rooms 4-1 to 5:1 represent various stages of this. Your sister outright responds to 4-3 with "I don't want to remember this! I buried it!" in a panicked voice.
** Subverted again in 5:2, as she finally says "There's nowhere else to go! Did I do it? Like, dump off all my baggage?". In the next level, she reacts with "It feels like my life got tangled up with someone else's". It turns out that [[spoiler: The last levels now represent your character's attachment to his sister, and subconscious unwillingness to let her move on, which is overcome by plunging into the lava within the dream
* BlackHumor: The narration by your sister is full of this for the first few levels after the prologue.
->''Mom and Dad planned a surprise birthday party for me, but...I never turned up. They always used to chew me out for being late for things. I would find it kind of funny if I wasn't dead.''
** On the next few screens:
-> ''My boyfriend was supposed to get me to the party right? But we hit traffic. Literally. I died instantly. He cracked a rib. That was just like him, you know? So insensitive.''
** ''I kind of remember how my last gasp tasted. Like...Blood and breath mints.''
** ''I have been here for a year since the accident. So why are you here? Are you dead too? I doubt it, since you look as pretty as ever. Are you visiting?''
*
ConvectionSchmonvection: There are lava pits in some levels, which kill instantly on contact, but don't affect you, nor anything else at a distance.
* DeathIsCheap: In the actual game, dying to the spikes or other hazards simply respawns you in your bed at the start of each room, which is at most 3 screens from where you died. It'll reset the puzzles too, of course, but this may occasionally be to your benefit.
* DeathIsTheOnlyOption: Not really death, since it's all a dream for your character, but [[spoiler: You have to plunge into the lava at the end of 5:6, as this "death" in the Dream world is the only thing that'll let her go to the afterlife.]]
* DreamLand: Each section of the world is this...for you. The little brother you are controlling starts each level from his bed, and will even yawn if you leave him idle. Getting killed simply respawns him at that bed at the start of the level. For your sister, however, this place is a MentalWorld, and soon an outright BlackBugRoom.
** Subverted again when [[spoiler: the last few
levels first get your sister confused with "I've run out of memories, whose is this", and then slowly build up to a WhamLine, when the text colour changes from white to black, and the words are "please", "don't", "go", and finally "you're my sister" on the level 5:6, showing that only kill it's what the brother is saying.
* FlashOfPain: The brother will flash red whenever he hits the spikes or something else that kills him, and then the entire screen is immediately wiped with red as the room is reset.
* HardLight: Many levels have barriers of such light
on contact.them, which can be yellow, green, cerulean or purple. There'll be switches that'll turn the "hard" part off, and only leave the normal light so that you don't get lost. Most levels expect you turn it all off to reach the exit, though it'll often require you to turn some of the earlier switches back on in order to reach the later ones, before turning those off as well. One level actually requires you to leave a purple switch running by the end, as the door has no floor before it without the hard light.
* HeroicMime: The protagonist. [[spoiler: It is actually part of the plot, as he literally lost speech after the death of his sister.]]
* IdleAnimation: Since the game "awakens" the little brother into the dream world, his idle animation is yawning, complete with a sound. This can happen even if you simply left him still to listen to what his sister is saying.
* IronicEcho: 4:3 has two arc quotes, and both are an echo of the preceding ones. [[spoiler: First, "Kiss your father goodbye, honey" in a CallBack to "Put Apples in the ground and say goodbye" in the previous . The second, "Mummy, but we don't touch dead things" is your sister repeating what your mother said when she found her embracing the dead rabbit.]]
* LavaPit: Present and lethal. See ConvectionSchmonvection above. However, they are relatively rare and not much of a hazard. Not until 5:6, when [[spoiler: you have to fall into one to progress into the Epilogue.]]
* MacroZone: Levels 4:4 and 5:2-5:4 are much larger than the levels before and after; they still take up the same part of the screen, but the protagonist is far smaller, and there are far more steps to go through. Those levels typically few of the conventional obstacles like spikes and ghosts, and are instead dominated by the large diagonals in their design, which block off the obvious paths, and force really creative movement.
* MentalWorld: The majority of the levels are those of your sister. By 5:2, however, she reacts with "There's nowhere else to go! Did I do it? Like, dump off all my baggage?" Then, it turns out that [[spoiler: it crosses into the mental world of her brother/your protagonist, as he subconsciously doesn't want to leave her.]]
* MissingDad: Level 4:3 reveals that [[spoiler: your sister's father died early in her childhood, and that you are actually her stepbrother.]]
* NoNameGiven: Since the dead sister is the narrator, she only ever calls the protagonist her little brother, and thus you never find out his name. She also has no reason to name herself to her brother, and so this trope applies to her as well. [[spoiler: until level 5:6, which has "FAITH" in the background, soon after the "you're my sister" message, implying that's what her name was.]]



* OurSoulsAreDifferent

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* OurSoulsAreDifferentOurSoulsAreDifferent: Here, the peaceful souls appear as vaguely rectangular oily blots with little in the way of a defined shape. The evil ghosts look more humanoid.
* SpikesOfDoom: Present from the second room onwards. Luckily, they don't kill you if only touch their sides, which is necessary when they are placed horizontally relative to your location.
* SuperNotDrowningSkills: You can get completely submerged in the water, and it'll do nothing. [[JustifiedTrope Justified]] since you are in a dream. In fact, going underwater makes you invisible to the ghosts.
* WhamLine: [[spoiler: You're my sister]], which was preceded by [[spoiler: please, don't and go for the previous few levels, showing that those levels were from your protagonist's dream
** Followed with [[spoiler: Did you wonder why he never spoke?]]
* WhenItRainsItPours: The whole dream world is a place of constant rain, dark clouds, and the frequent lighting. [[spoiler: The epilogue, in contrast, is the only part of the game that's free of rain and thunder, and it is also much easier than what you just went through.]]



* WhamLine: [[spoiler: Did you wonder why he never spoke?]]

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* WhamLine: [[spoiler: Did you wonder why he never spoke?]]----
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A web game developed by Armor Games, ''Sequester'' follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.

to:

A web game developed by Armor Games, Website/ArmorGames, ''Sequester'' follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.
Is there an issue? Send a MessageReason:
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** WrapAround: A rather convoluted example, given the above.

to:

** WrapAround: A rather convoluted example, given the above.above.
* WhamLine: [[spoiler: Did you wonder why he never spoke?]]

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* WrapAround: Both horizontal and vertical.

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* WorldShapes: Each level in the dream space is shaped like a cube. When you go off one edge of the cube, you appear on the other face that forms that edge. Which leads to...
**
WrapAround: Both horizontal and vertical.A rather convoluted example, given the above.
Is there an issue? Send a MessageReason:
Maybe that car accident fits neither of those tropes.


* ABirthdayNotABreak: The protagonist's sister is killed in a car accident when she turns eighteen. Her struggle to get into the afterlife is what drives the plot.

Added: 100

Changed: 68

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A web game developed by Armor Games, ''Sequester'' follows the tale of a young man as he journeys through a twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.

to:

A web game developed by Armor Games, ''Sequester'' follows the tale of a young man as he journeys through a his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.



* ABirthdayNotABreak: The protagonist's sister is killed in a car accident when she turns eighteen.

to:

* ABirthdayNotABreak: The protagonist's sister is killed in a car accident when she turns eighteen. Her struggle to get into the afterlife is what drives the plot.
* ConvectionSchmonvection: There are lava pits in some levels that only kill the brother on contact.
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* [[DangerousSixteenthBirthday Dangerous Eighteenth Birthday]]: The protagonist's sister is killed in a car accident when she turns eighteen.

to:

* [[DangerousSixteenthBirthday Dangerous Eighteenth Birthday]]: ABirthdayNotABreak: The protagonist's sister is killed in a car accident when she turns eighteen.
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Added DiffLines:

A web game developed by Armor Games, ''Sequester'' follows the tale of a young man as he journeys through a twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself.

Can be played on the Armor Games site [[http://armorgames.com/play/13357/sequester here]].
----
! ''Sequester'' contains the following tropes:
* [[DangerousSixteenthBirthday Dangerous Eighteenth Birthday]]: The protagonist's sister is killed in a car accident when she turns eighteen.
* OurGhostsAreDifferent: Vengeful ones stalk our protagonist if they see him.
* OurSoulsAreDifferent
* WrapAround: Both horizontal and vertical.

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