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The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, but was finally released on 14 October 2022.

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The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, delayed, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed was released through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, but was finally released X on 14 October 2022.
2022, after multiple delays.
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* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the creature out, while using the scooper will kill the creature immediately.

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* BaitAndSwitch: In the puzzle to get the humanoid moldman out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the creature moldman out, while using the scooper will kill the creature moldman immediately.

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* OurHomunculiAreDifferent: Apparently, those weird mutilated fetus-like creatures are actually homunculi according to the artbook. Makes one wonder if they were still in the incubation process...



** In the final part of the game, you need to acquire several dead baby-like creatures and blend them into a slurry that is used as some kind of battery fuel.

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** In the final part of the game, you need to acquire several dead baby-like creatures homunculi and blend them into a slurry that is used as some kind of battery fuel.



* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid filled sacks to get a baby like creatures that you need to put in a juicer machine to get their life fluids to make a battery. Apparently the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]

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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid filled fluid-filled sacks to get a baby like creatures homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]
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* AllThereInTheManual: There's a bit more lore available in the concept art book that was released at the same time as the game, which gives more details on certain elements and names a number of creatures and places.


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* BarbieDollAnatomy: Mostly played straight all throughout the game. Many of the bodies scattered all over the place are shown to have nipples and breasts, but no genitals. Both protagonists, despite being naked, don't have any obvious genitals when you look down at them. [[spoiler: It's subverted at the end when Scorn Guy is undergoing surgery, as for a brief moment, his penis is actually seen in full view before a machine clamps around it, with the genitals seeming to have been retracted into his body prior to that point.]]
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* AbnormalAmmo: the gun you're equipped with - an acid trip of biotech all on its own - fires little blobs that look like luminescent insect eggs.
* AfterTheEnd: Whatever this factory was supposed to accomplish it's just filled with corpses now and hostile creatures.

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* AbnormalAmmo: the The gun you're equipped with - an with—an acid trip of biotech {{biotech}} all on its own - fires own—fires little blobs that look like luminescent insect eggs.
* AfterTheEnd: Whatever this factory was supposed to accomplish accomplish, it's now just filled with corpses now and hostile creatures.



* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the creature out while using the scooper will kill the creature immediately.

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* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the creature out out, while using the scooper will kill the creature immediately.



* HopeSpot: [[spoiler:Near the end of the game, the protagonist successfully manages to pry the parasite out of their body and is a stretch away from going ''somewhere'', presumably someplace better than wherever the hell they are...only for the parasite to show up again and latch itself back on, proceeding to wrap up the protagonist in a flesh-like cocoon with a half-grown face.]]
* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded on the floor, which he then breaks out of. The game's first section comprises of how the player got there.

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* HopeSpot: [[spoiler:Near the end of the game, the protagonist successfully manages to pry the parasite out of their body and is a stretch away from going ''somewhere'', presumably someplace better than wherever the hell they are...only for the parasite to show up again and latch itself back on, proceeding to wrap up the protagonist in a flesh-like cocoon with a half-grown half-fused face.]]
* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded on the floor, which he then breaks out of. The game's first section comprises of how the player character got there.
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* DownerEnding: [[spoiler: One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning surgical machine, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.]]

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* DownerEnding: [[spoiler: One of the most viscerally horrific ones in gaming. The [[spoiler:The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning surgical machine, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.]]
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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid filled sacks to get a baby like creatures that you need to put in a juicer machine to get their life fluids to make a battery. Apparently the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death.

to:

* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid filled sacks to get a baby like creatures that you need to put in a juicer machine to get their life fluids to make a battery. Apparently the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]
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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid filled sacks to get a baby like creatures that you need to put in a juicer machine to get their life fluids to make a battery. Apparently the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death.

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* AndIMustScream: [[spoiler: The fate of the protagonist at the end, merged into a horrific cocoon by the parasite and left unable to move, mere feet away from possible salvation.]]

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* AfterTheEnd: Whatever this factory was supposed to accomplish it's just filled with corpses now and hostile creatures.
* AndIMustScream: [[spoiler: The [[spoiler:The fate of the protagonist at the end, merged into a horrific cocoon by the parasite and left unable to move, mere feet away from possible salvation.]]
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* AbnormalAmmo: the gun you're equipped with - an acid trip of biotech all on its own - fires little blobs that look like luminescent insect eggs.
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** In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate - whereupon it is promptly discarded and forgotten in place, hand still inserted in the console.

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** In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate - whereupon it is promptly discarded and forgotten in place, groaning and wheezing, hand still inserted in the console.
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** In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.

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** In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.gate - whereupon it is promptly discarded and forgotten in place, hand still inserted in the console.
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* OrganicTechnology: The game is set in the rotting ruins of a biomechanical civilization. All technology in the game seems to be made from bone, chitin or steel as the framework structures, with living tissue as the interactive medium. The basic key to interface with various switches is a retractile bone implement fused into the player's hands, whilst most switches are fleshy sockets that the player inserts their hand or fingers into. A power core that the player has to bring online has myriad pipes that look like giant veins. When the multitool/weapon is first found, it's been hooked into its station by what looks to be an umbilical cable, which actually oozes blood when the player frees the weapon.

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* OrganicTechnology: The game is set in the rotting ruins of a biomechanical civilization. All technology in the game seems to be made from bone, chitin or steel as the framework structures, with living tissue as the interactive medium. Every machine the player interacts with oozes, drips and generally disperses all sorts of unhealthy-looking liquids, with blood being so prevalent it might just be what fuels the whole environment. The basic key to interface with various switches is a retractile bone implement fused into the player's hands, whilst most switches are fleshy sockets that the player inserts their hand or fingers into. A power core that the player has to bring online has a myriad pipes that look like giant veins. When the The multitool/weapon is first found, it's been found hooked into its station by what looks to be an umbilical cable, which actually like everything else oozes blood when the player frees the weapon.freed.
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* EldritchLocation: Most of the game takes place in a strange world where biology and technology blur together.
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* StealthPun: One of the many tools in the environment seems to be a buzzsaw that looks skeletal in structure. In case you were wondering, yes, it is indeed a literal '''bone saw'''.

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* WasOnceAMan: [[spoiler: The parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue.]]

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* TimeSkip: [[spoiler: A subtle one between the prologue and the game. At first glance, it doesn't seem like much time has passed when the protagonist emerges from his cocoon, but when you get back to the area of the prologue, it becomes clear that a lot of some areas have rotted away, indicating that a significant amount of time has gone by.]]
* WasOnceAMan: [[spoiler: The parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue. The parasite having a key on its left arm, the protagonist gaining the weapon immediately after it latches onto him, and the parasite removal scene showing that the creature's head is eerily reminiscent of the being in the title screen, all but outright says it.]]
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* DownerEnding: [[spoiler: One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.]]

to:

* DownerEnding: [[spoiler: One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning, malfunctioning surgical machine, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.]]
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Corrected spoiler format. Accident had Used discords spoiler format.


* DownerEnding: ||One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.||

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* DownerEnding: ||One [[spoiler: One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.||]]
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* DownerEnding: ||One of the most viscerally horrific ones in gaming. The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached. Damn.||

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There's definitely two protagonists you play as in this game. The one in the prologue is quite clearly not the same one you start out as later, as the guy in the game proper looks completely different from the one in the title screen and the ending of the prologue doesn't match up with how how the second guy got there.


* BagOfSpilling: The player loses the key implant and gun-probe they acquire during the prologue at the end of the prologue, and then has to find a whole new array of equipment in the game proper.

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* BagOfSpilling: AndIMustScream: [[spoiler: The player loses fate of the key implant and gun-probe they acquire during the prologue protagonist at the end of end, merged into a horrific cocoon by the prologue, parasite and then has left unable to find a whole new array of equipment in the game proper.move, mere feet away from possible salvation.]]



* DecoyProtagonist: [[spoiler: The character you start as in the prologue is not the one you spend the rest of the game playing as.]]



* LateToTheTragedy: When the player character wakes from the events of the prologue, they find themselves in a barren wastelande littered with the skeletal corpses of alien humanoids and slowly disintegrating structures.

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* LateToTheTragedy: When the player character wakes from the events of the prologue, they find themselves in a barren wastelande wasteland littered with the skeletal corpses of alien humanoids and slowly disintegrating structures.


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* WasOnceAMan: [[spoiler: The parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue.]]

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* BagOfSpilling: The player loses the key implant and gun-probe they acquire during the prologue at the end of the prologue, and then has to find a whole new array of equipment in the game proper.



* LateToTheTragedy: When the player character wakes from the events of the prologue, they find themselves in a barren wastelande littered with the skeletal corpses of alien humanoids and slowly disintegrating structures.
* LifeOrLimbDecision: [[spoiler: In the final portion of the game, the player is overgrown by the parasite that latched onto them early in the game. This renders the player unable to use any of their interactive items or reload their weapon. In order to progress, the player must use a device to temporarily shatter the growths on their left hand, letting the player temporarily use their interactions again at the cost of a considerable chunk of health. The growths will regrow quickly, so the player will be forced to repeatedly undergo this process to unlock everything and finally remove the parasite.]]



* PoweredByAForsakenChild: In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.

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* PoweredByAForsakenChild: PoweredByAForsakenChild:
**
In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.gate.
** In the final part of the game, you need to acquire several dead baby-like creatures and blend them into a slurry that is used as some kind of battery fuel.

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%%
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%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
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* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out while the circular saw would kill it, but it's actually the inverse, where the saw will destroy the pod and let the creature out, while using the scooper will kill the creature immediately.

to:

* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out while the circular saw would kill it, but it's it. It's actually the inverse, where inverse; the saw will destroy the pod and let the creature out, out while using the scooper will kill the creature immediately.



* BodyHorror: When your game is inspired directly by {{Creator/Zdzislaw Beksinski}} and [[Creator/HRGiger H. R. Giger]], this is a given. Special note goes to the humanoid lifeform shown with exposed muscle and glassed over eyes forced into a nook and having a cord of flesh extending from the back of their head, the bizarre ''[[https://i.ytimg.com/vi/gzy2mEHTR7Y/maxresdefault.jpg thing]]'' the PlayerCharacter encounters at the end of the reveal trailer, and a mechanism shown at the end of the pre-alpha gameplay trailer that appears to have a fleshy ball with someone cramped inside it ([[AndIMustScream and possibly still alive and conscious, too]]).
* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded in the floor, which he then breaks out of. The game's first section comprises of how the player got there.
* LivingWeapon: The gameplay trailer indicates this as much with the "Pistol" twitching muscle fibers as if trying to locate a lost limb when you reload it. A tri-barreled shotgun attachment is also shown. Both weapons are "reloaded" and ammo checked by removing the attachment and inserting small glowing pebble-like projectiles into muscle folds.

to:

* BodyHorror: When your game is inspired directly by {{Creator/Zdzislaw Beksinski}} and [[Creator/HRGiger H. R. Giger]], this is a given. Special note goes to the humanoid lifeform shown with exposed muscle and glassed over glassed-over eyes forced into a nook and having a cord of flesh extending from the back of their head, the bizarre ''[[https://i.ytimg.com/vi/gzy2mEHTR7Y/maxresdefault.jpg thing]]'' the PlayerCharacter encounters at the end of the reveal trailer, and a mechanism shown at the end of the pre-alpha gameplay trailer that appears to have a fleshy ball with someone cramped inside it ([[AndIMustScream and possibly still alive and conscious, too]]).
too]]). In the game proper, the PlayerCharacter [[spoiler:goes through a more disgusting makeover, courtesy of the parasite that latches onto them near the start of the game.]]
* HopeSpot: [[spoiler:Near the end of the game, the protagonist successfully manages to pry the parasite out of their body and is a stretch away from going ''somewhere'', presumably someplace better than wherever the hell they are...only for the parasite to show up again and latch itself back on, proceeding to wrap up the protagonist in a flesh-like cocoon with a half-grown face.]]
* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded in on the floor, which he then breaks out of. The game's first section comprises of how the player got there.
* LivingWeapon: The gameplay trailer indicates this as much Seems to be the case with the protagonist's weapon, with the "Pistol" twitching muscle fibers as if trying to locate a lost limb when you reload it. A tri-barreled shotgun attachment is also shown. Both weapons are "reloaded" and ammo checked by removing the attachment extension and inserting small glowing pebble-like projectiles into muscle folds.



* PoweredByAForsakenChild: In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.
%%No citation* SilenceIsGolden: There is no dialogue whatsoever in the game, so the storytelling is entirely dependent on the environment.
* SwissArmyWeapon: The 2020 gameplay trailer reveals that the player character's weapon has multiple uses, and deploying it largely consists of taking off and attaching different "barrels" to a universal trigger mechanism. Displayed barrels include a standard "Pistol/Rifle" weapon, an extendable bladed probe that pulls double-duty as a key to activate various mechanisms scattered around the landscape and a short-ranged stabbing weapon, and a rotating, tri-barreled "Shotgun".

to:

* PoweredByAForsakenChild: In the prologue, your first quest revolves around retrieving a pod into which a distorted humanoid has been painfully crammed inside of and either murdering it so you can take its arm, outfit it with a key unit, or break the pod and let it out, where it will mindlessly follow you and let you put the key on its hand, and use it to unlock a two-man gate.
%%No citation* * SilenceIsGolden: There is no dialogue whatsoever in the game, so game. Any story that is told in the storytelling game is entirely dependent on the environment.
done via environmental storytelling.
* SwissArmyWeapon: The 2020 gameplay trailer reveals that the player character's PlayerCharacter's weapon has multiple uses, and deploying it largely consists of taking off and attaching different "barrels" to a universal trigger mechanism. Displayed barrels include a standard "Pistol/Rifle" weapon, an extendable bladed probe interchangeable mods that pulls double-duty you acquire as a key to activate various mechanisms scattered around you progress through the landscape game. Its first mode is a springer-like drill uses for close-quarters combat, with the second turning it into a proper gun. The third mod turns it into a triple-barreled shotgun. [[spoiler:The last mod turns it into a grenade launcher, and is permanently stuck like that thanks to the parasite.]]
* TheSymbiote: Early on in the game, a parasite-like creature affixes itself into your body. It doesn't do much at first, but its clear the damn thing is feeding off of you as it constantly digs its arms into your stomach. Every time it acts up, you lose some of your health. [[spoiler:Near the end of the game, roots start growing through your flesh
and a short-ranged stabbing weapon, and a rotating, tri-barreled "Shotgun".tail comes bursting out through your torso. Although you manage to get the sucker off, it latches back onto you in the ending.]]
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Game's out already, so be free to erase the top.


''Scorn'' is an upcoming First-Person SurvivalHorror game by Serbian developer Ebb Software set in a universe directly inspired by the works of Creator/ZdzislawBeksinski and Creator/HRGiger. The concept is that the PlayerCharacter is thrown into this world and has to explore it while solving puzzles and occasionally fighting off monsters in order to better understand the literal nightmare they're in, and possibly escape.

The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release on 14 October 2022.

to:

''Scorn'' is an upcoming a First-Person SurvivalHorror game by Serbian developer Ebb Software set in a universe directly inspired by the works of Creator/ZdzislawBeksinski and Creator/HRGiger. The concept is that the PlayerCharacter is thrown into this world and has to explore it while solving puzzles and occasionally fighting off monsters in order to better understand the literal nightmare they're in, and possibly escape.

The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release but was finally released on 14 October 2022.
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This might be stretching things, but I think it qualifies.

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* BaitAndSwitch: In the puzzle to get the humanoid out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out while the circular saw would kill it, but it's actually the inverse, where the saw will destroy the pod and let the creature out, while using the scooper will kill the creature immediately.
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upd


The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release on 21 October 2022.

to:

The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release on 21 14 October 2022.
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None


* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils, which he then breaks out of. The game then flashes back to show how he got there.

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* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils, tendrils and half-embedded in the floor, which he then breaks out of. The game then flashes back to show game's first section comprises of how he the player got there.
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* BodyHorror: When your game is inspired directly by Zdzisław Beksiński and H. R. Giger, this is a given. Special note goes to the humanoid lifeform shown with exposed muscle and glassed over eyes forced into a nook and having a cord of flesh extending from the back of their head, the bizarre ''[[https://i.ytimg.com/vi/gzy2mEHTR7Y/maxresdefault.jpg thing]]'' the PlayerCharacter encounters at the end of the reveal trailer, and a mechanism shown at the end of the pre-alpha gameplay trailer that appears to have a fleshy ball with someone cramped inside it ([[AndIMustScream and possibly still alive and conscious, too]]).

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* BodyHorror: When your game is inspired directly by Zdzisław Beksiński {{Creator/Zdzislaw Beksinski}} and [[Creator/HRGiger H. R. Giger, Giger]], this is a given. Special note goes to the humanoid lifeform shown with exposed muscle and glassed over eyes forced into a nook and having a cord of flesh extending from the back of their head, the bizarre ''[[https://i.ytimg.com/vi/gzy2mEHTR7Y/maxresdefault.jpg thing]]'' the PlayerCharacter encounters at the end of the reveal trailer, and a mechanism shown at the end of the pre-alpha gameplay trailer that appears to have a fleshy ball with someone cramped inside it ([[AndIMustScream and possibly still alive and conscious, too]]).
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None


The game was planned to release in two parts; the first, Dasein, in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game has had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release on 21 October 2022.

to:

The game was planned to release in two parts; the first, Dasein, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed to an unspecified date in 2021, the game has ultimately had its two parts put back together into one game rather than being released episodically. The game will be distributed through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X. It was then delayed again, now currently set to release on 21 October 2022.

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