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** Whether or not the world suffer some sort of apocalyptic event/war or was simply abandoned due to humanoids of the Polis transcending it.

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** Whether or not the world suffer suffered some sort of apocalyptic event/war or was simply abandoned due to humanoids of the Polis transcending it.
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The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed, the game ultimately had its two parts put back together into one game rather than being released episodically. The game was released through UsefulNotes/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X on 14 October 2022, after multiple delays.

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The game was planned to release in two parts; the first, ''Dasein'', in October 2018, and then 2019, but in addition to being delayed, the game ultimately had its two parts put back together into one game rather than being released episodically. The game was released through UsefulNotes/{{Steam}}, Platform/{{Steam}}, Windows Store, as a DRM-free download, and on Xbox Series X on 14 October 2022, after multiple delays.
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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a Homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler:To be fair, at this point the Parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]

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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a the Homunculi that inside, which you then need to put in a juicer machine to get their life fluids to make a battery. Apparently, Despite these sacks being easily broken by your piston gun, the only way to get their corpse achieve that result is to put them in first plug the sack into what is essentially organic PoweredArmor and fight them to the death.death, a decision made all the more obviously stupid because the first one malfunctions, allowing you to break it without a fight. [[spoiler:To be fair, at this point the Parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]

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* EnfantTerrible: [[spoiler:The Homunculi may look like weird-looking fetuses in a jar. But they are ''much smarter than they look'' and definitely do not ''like'' the thought of them being put inside a baby shredder.]]

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* EnfantTerrible: [[spoiler:The Homunculi may look like weird-looking fetuses in a jar. But they are ''much smarter than they look'' and definitely do not ''like'' the thought of them being put inside a baby shredder.]]



* SwissArmyWeapon: The PlayerCharacter's weapon has interchangeable mods that you acquire as you progress through the game. Its first mode is a springer-like drill used for close-quarters combat, with the second turning it into a proper gun. The third mod turns it into a triple-barreled shotgun. [[spoiler:The last mod turns it into a grenade launcher, and is permanently stuck like that thanks to the parasite.]]

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* SwissArmyWeapon: The PlayerCharacter's weapon has starts as a springer-like drill used for close-quarters combat, and can be fitted with interchangeable mods that you acquire as you progress through the game. Its The first mode is a springer-like drill used for close-quarters combat, with the second turning mod turns it into a proper gun. six-shot pistol. The third second mod turns it into a triple-barreled shotgun. [[spoiler:The last mod turns it into a grenade launcher, and is permanently stuck like that thanks to the parasite.parasite, though it sees little use in combat beyond a single enemy.]]


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* TeleportingKeycardSquad: New enemies will crawl out of the walls after certain switches are pulled.
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* BaitAndSwitch: In the puzzle to get the Moldman out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the Moldman out, while using the scooper will kill the Moldman immediately.

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* BaitAndSwitch: In the puzzle to get the Moldman out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; [[ViolationOfCommonSense the saw will destroy the pod and let the Moldman out, while using the scooper will kill the Moldman immediately.immediately]].
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* BarbieDollAnatomy: Mostly played straight all throughout the game. Many of the male bodies scattered all over the place are shown to have nipples, but no genitals, although the female bodies are an exception. Both protagonists, despite being naked, don't have any obvious genitals when you look down at them. [[spoiler: It's subverted at the end when Scorn Guy is undergoing surgery, as for a brief moment, his penis is actually seen in full view before a machine clamps around it, with the genitals seeming to have been retracted into his body prior to that point.]]

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* BarbieDollAnatomy: Mostly played straight all throughout the game. Many of the male bodies scattered all over the place are shown to have nipples, but no genitals, although the female bodies are an exception. Both protagonists, despite being naked, don't have any obvious genitals when you look down at them. [[spoiler: It's [[spoiler:It's subverted at the end when Scorn Guy is undergoing surgery, as for a brief moment, his penis is actually seen in full view before a machine clamps around it, with the genitals seeming to have been retracted into his body prior to that point.]]



* DecoyProtagonist: [[spoiler: The character you start as in the prologue is not the one you spend the rest of the game playing as.]]

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* DecoyProtagonist: [[spoiler: The [[spoiler:The character you start as in the prologue is not the one you spend the rest of the game playing as.]]



** At one point in the game the protagonist [[spoiler: has his penis inserted into some sort of sucking machine]]. Even if you don't consider his normal appearance as BodyHorror the fact that [[spoiler: his abdomen is flayed open with guts hanging loose and it's part of the procedure that also involves mutilation of his organs and removing his scalp to extract a brain-stem]] removes anything remotely attractive about this scene.

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** At one point in the game the protagonist [[spoiler: has [[spoiler:has his penis inserted into some sort of sucking machine]]. Even if you don't consider his normal appearance as BodyHorror the fact that [[spoiler: his [[spoiler:his abdomen is flayed open with guts hanging loose and it's part of the procedure that also involves mutilation of his organs and removing his scalp to extract a brain-stem]] removes anything remotely attractive about this scene.



* ItCanThink: Sure that little fetus-looking homunculi may look like barely sentient baby batteries...[[spoiler:[[Main/GlowingEyesOfDoom until its eyes start to glow yellow]]...and it is possibly ''much smarter than the player'' to the point it can use a biological ''power armor'' to fight back.]]

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* ItCanThink: Sure that little fetus-looking homunculi may look like barely sentient baby batteries...[[spoiler:[[Main/GlowingEyesOfDoom [[spoiler:[[GlowingEyesOfDoom until its eyes start to glow yellow]]...and it is possibly ''much smarter than the player'' to the point it can use a biological ''power armor'' to fight back.]]



* LifeOrLimbDecision: [[spoiler: In the final portion of the game, the player is overgrown by the parasite that latched onto them early in the game. This renders the player unable to use any of their interactive items or reload their weapon. In order to progress, the player must use a device to temporarily shatter the growths on their left hand, letting the player temporarily use their interactions again at the cost of a considerable chunk of health. The growths will regrow quickly, so the player will be forced to repeatedly undergo this process to unlock everything and finally remove the parasite.]]

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* LifeOrLimbDecision: [[spoiler: In [[spoiler:In the final portion of the game, the player is overgrown by the parasite that latched onto them early in the game. This renders the player unable to use any of their interactive items or reload their weapon. In order to progress, the player must use a device to temporarily shatter the growths on their left hand, letting the player temporarily use their interactions again at the cost of a considerable chunk of health. The growths will regrow quickly, so the player will be forced to repeatedly undergo this process to unlock everything and finally remove the parasite.]]



* SceneryGorn: A game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore, and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]

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* SceneryGorn: A game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore, and [[Main/DoesThisRemindYouOfAnything [[DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]



* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a Homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the Parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]

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* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a Homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To [[spoiler:To be fair, at this point the Parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]



* TimeSkip: [[spoiler: A subtle one between the prologue and the game. At first glance, it doesn't seem like much time has passed when the protagonist emerges from his cocoon, but when you get back to the area of the prologue, it becomes clear that a lot of some areas have rotted away, indicating that a significant amount of time has gone by.]]

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* TimeSkip: [[spoiler: A [[spoiler:A subtle one between the prologue and the game. At first glance, it doesn't seem like much time has passed when the protagonist emerges from his cocoon, but when you get back to the area of the prologue, it becomes clear that a lot of some areas have rotted away, indicating that a significant amount of time has gone by.]]



* VisualInnuendo: Even before entering the Citadel, Scorn is filled with [[Main/PhallicWeapon Phallic Weapons]], yonic architecture (i.e. ovary-shaped pods that literally ''deflowers'' when opening) and machines that process [[Main/DoesThisRemindYouOfAnything white, hot, sticky, mutagenic liquid.]]
* WasOnceAMan: [[spoiler: The Parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue. The parasite having a key on its left arm, the protagonist gaining the weapon immediately after it latches onto him, and the parasite removal scene showing that the creature's head is eerily reminiscent of the being in the title screen, all but outright says it.]]

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* VisualInnuendo: Even before entering the Citadel, Scorn is filled with [[Main/PhallicWeapon Phallic Weapons]], {{Phallic Weapon}}s, yonic architecture (i.e. , ovary-shaped pods that literally ''deflowers'' when opening) and machines that process [[Main/DoesThisRemindYouOfAnything [[DoesThisRemindYouOfAnything white, hot, sticky, mutagenic liquid.]]
* WasOnceAMan: [[spoiler: The [[spoiler:The Parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue. The parasite having a key on its left arm, the protagonist gaining the weapon immediately after it latches onto him, and the parasite removal scene showing that the creature's head is eerily reminiscent of the being in the title screen, all but outright says it.]]
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* MiniMecha: The Cyborg is a biological ''powered armor''. [[spoiler:Putting the Homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]

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* MiniMecha: The Cyborg is a biological ''powered armor''. [[spoiler:Putting the Homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]
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* NeverTrustATrailer: The [[https://www.youtube.com/watch?v=umCYdBKvML0 launch trailer]] makes the game look much more action-oriented than it actually is.

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Eh...their more like bioluminscent seeds then eggs.


* AbnormalAmmo: The gun you're equipped with—an acid trip of {{biotech}} all on its own—fires little blobs that look like luminescent insect eggs.

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* AbnormalAmmo: The gun you're equipped with—an acid trip of {{biotech}} all on its own—fires little blobs that look like luminescent insect eggs.seeds.



* FantasticFirearms: All weapons in the game are [[OrganicTechnology organitek]] weapons that fire glowing pellets that resemble insect eggs, and are reloaded by inserting a clutch of said eggs into a chamber in the gun's back.

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* FantasticFirearms: All weapons in the game are [[OrganicTechnology organitek]] weapons that fire glowing pellets that resemble insect eggs, plant seeds, and are reloaded by inserting a clutch of said eggs into a chamber in the gun's back.

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