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Scorn is an upcoming First-Person Survival Horror game by Serbian developer Ebb Software set in a universe directly inspired by the works of Zdzisław Beksiński and H. R. Giger. The concept is that the Player Character is thrown into this world and has to explore it while solving puzzles and occasionally fighting off monsters in order to better understand the literal nightmare they're in, and possibly escape.

The game is planned to release in two parts; the first, Dasein, was intended to release in October 2018, but has since changed to somewhere in 2019. The game will be distributed through Steam and as a DRM-free download.

Trailers can be found here.


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Tropes that apply to Scorn:

  • Ambiguously Human: The Player Character certainly looks human, but whether or not they are human isn't known since their features are obscured by an organic armor suit. There also appear to be other recognisably human like creatures within the world but are just as Beksiński-esque as everything else. And then there's the creatures in the pods.
  • Artificial Brilliance: The creatures found in the game have quite an interesting AI. Some will leave you alone, some will attack, and anything in between. A great example is during the gameplay trailer, in which a squid-like monster attempts to attack the player, but upon revealing their weapon, the monster backs off, showing that the AI can realize that it's in danger. This is sadly lacking in the demo.
  • Blade Below the Shoulder: The protagonist has one that acts as a key to power certain machinery.
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  • Body Horror: When your game is inspired directly by Zdzisław Beksiński and H. R. Giger, this is a given. Special note go to the humanoid lifeform shown with exposed muscle and glassed over eyes forced into a nook and having a cord of flesh extending from the back of their head, the bizarre thing the Player Character encounters at the end of the reveal trailer, and a mechanism shown at the end of the pre-alpha gameplay trailer that appears to have a fleshy ball with someone cramped inside it (and possibly still alive and conscious, too).
  • Genius Loci: The setting is most definitely alive, and the creators have hinted at it being a character in its own right.
  • Gratuitous German: The first segment is titled "Dasein", which is just full of subtext.
    Dasein is a German word that means "being there" or "presence" (German: da "there"; sein "being"), and is often translated into English with the word "existence" ...such issues as personhood, mortality and the dilemma or paradox of living in relationship with other humans while being ultimately alone with oneself.
  • Homage: The entire game is primarily an homage to the works of Polish dystopian surrealism painter Zdzisław Beksiński.
  • Living Weapon: The gameplay trailer indicates this as much with the "Pistol" twitching muscle fibers as if trying to locate a lost limb when you reload it. A tri-barreled shotgun attachment is also shown. Both weapons are "reloaded" and ammo checked by removing the attachment and inserting small glowing pebble-like projectiles into muscle folds.
  • Meat Moss: The game's environment is predominantly biomechanical, so coming across areas made of flesh is very common.
  • One-Word Title
  • Organic Technology: Everything in the game is made from living tissues and metal, even your weapons.
  • Ribcage Ridge: One of the locations in the game is what looks like an absolutely enormous ribcage with exposed, pulsing organs underneath.
  • Scenery Gorn: The biomechanical setting is primarily made from flesh, bone, and metal.
  • Scenery Porn: For all of its freakiness, the setting sure does look pretty.
  • Surreal Horror: A lot of the game's creepiness comes from just how weird the setting is. With the game's inspirations being Zdzisław Beksiński and H. R. Giger, this is to be expected.
  • Troubled Fetal Position: Featured in the page image.
  • Walking Spoiler: The player character. Developers refused to tell anything about them because of this.
  • Womb Level: Since the setting is alive, well, this comes naturally.

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