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* BeefGate: It will theoretically be possible to go straight for the BigBad right from the start. It will also be an express lane to an arse-kicking.

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* BeefGate: It will theoretically be possible to go straight for The checkpoints between the BigBad right districts are staffed by much tougher enemies and security systems than are found within the sector's normal mission areas, to prevent players from the start. It will also be an express lane simply skipping to an arse-kicking.later areas before they're ready.



* ColorCodedArmies: Dracogenics mooks and drones are white and tend towards ballistic weapons, Uzy Korp's are red and like plasma, and the Eternals' are blue and like lasers.

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* ColorCodedArmies: Dracogenics mooks and drones are white and tend towards ballistic weapons, Uzy Korp's are red and like plasma, and the Eternals' are blue purple and like lasers.



* CoolHelmet: Mooks wear this hammerhead-like helmet with four optics.

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* CoolHelmet: Mooks Dracogenics mooks wear this hammerhead-like helmet helmets with four optics, Eternal mooks wear helmets that [[SigilSpam resemble their cult emblem]], and Uzy mooks wear mecha-like helmets with glaring optics.



* CyberPunk: Archetypally so, like past Syndicate games. You have the world ruled by corporations oppressing the underclass, the rainy neon-lit urban Hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, etc.

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* CriticalFailure:
** Agents can be ordered to use ziplines despite lacking the necessary skill to do so. In this case, agents have a chance of wiping out mid-zip and suffering a nasty fall, which results in them taking damage (or being incapacitated). The agent will also land quite far away from the intended stopping point, which usually results in guards witnessing the fall.
** Attempting to hack or hardwire a device higher than your agent's skill level has a chance of failing and electrocuting the agent. This deals damage and stuns them for a short time, while potentially alerting nearby guards due to the noise.
* CyberPunk: Archetypally so, like past Syndicate games. You have the world ruled by corporations oppressing the underclass, the rainy rainy, neon-lit urban Hell hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, etc.



* TakeThat; One of the credits screens says "Made in Australia despite the best efforts of our government."

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* TakeThat; TakeThat: One of the credits screens says "Made in Australia despite the best efforts of our government."



*** Civilians, despite being harmless NPCs most of the time, are armed with pistols upon being hijacked. You are fully capable of amassing a small army of civilians and [[ZergRush using them as cannon fodder.]]

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*** Civilians, despite being harmless NPCs most of the time, are armed with pistols upon being hijacked. You are fully capable of amassing a small army of civilians and [[ZergRush using them as cannon fodder.]]

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* MindControlDevice: ''Satellite Reign'''s equivalent of the Persuadertron is a Hacker skill called Neural Hijack that lets you take over a target's neural implants. It greatly reduces your Hacker's energy regen while in use, though. It gives full control of the unit, which can be used for:

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* MindControlDevice: ''Satellite Reign'''s equivalent of the Persuadertron is a Hacker skill called Neural Hijack that lets you take over a target's neural implants.implants and create PeoplePuppets. It greatly reduces your Hacker's energy regen while in use, though. It gives full control of the unit, which can be used for:


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** The Hacker's ability to create PeoplePuppets leads to all sorts of horrible potential fates, including abduction for the purposes of cloning, being forced to murder their friends and sabotage their employers, or simply commit suicide. The animation for hijacking an NPC also suggests that the experience is [[MindRape quite unpleasant]].
*** Civilians, despite being harmless NPCs most of the time, are armed with pistols upon being hijacked. You are fully capable of amassing a small army of civilians and [[ZergRush using them as cannon fodder.]]

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* TakeCover: If you point your cursor near a wall or barricade, it will turn into a triangle, indicating that your Agents can hide behind it. The difference between being in cover and not being in cover is significant: damage reduction for direct hits and damage immunity while ducked are the basics. Flanking is very helpful. Being flanked is very ''painful''.

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* TakeCover: If you point your cursor near a wall or barricade, it will turn into a triangle, indicating that your Agents can hide behind it. The difference between being in cover and not being in cover is significant: damage reduction for direct hits and damage immunity while ducked ducking are the basics. Flanking basics, and it's also important for stealth. ''Flanking'' is very helpful. Being ''Being'' flanked is very ''painful''.



* WantedMeter: In line with the WideOpenSandbox style, the game has this. There are four levels, with an automatic first level for trespassing in restricted area. Unusually, in an aversion of the usual DisproportionateRetribution common to most sandbox games, trespassing just gets your Agents escorted out of the area at gunpoint so long as you don't fight back and aren't too deep behind enemy lines.

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* WantedMeter: In line with the WideOpenSandbox style, the game Each of your agents has this. There are four levels, with an automatic first a separate meter indicating their level for trespassing in restricted area. Unusually, in an aversion of "heat" with your many enemies. Heat lowers over time, as bad guys lose track of the usual DisproportionateRetribution common to most sandbox games, trespassing just gets your Agents agents. The levels are:
** Clean: An empty meter. No one cares about this agent.
** Trespassing: Indicated by an exclamation point in at the lowest point in the meter. The agent is doing something actively illegal, but is not considered a threat. If discovered they will be
escorted out of the area at gunpoint so area, and then probably clubbed in the head or have some money stolen...as long as you they don't fight back resist. If the exclamation point is visible in any other box, the agent is still doing illegal things, and aren't too deep behind enemy lines.isn't losing heat.
** Wanted (1): The bottom box is full. The agent is considered a threat, and any active enemies will try to engage and kill the agent.
** Wanted (2): The second lowest box is full. The agent is hunted, enemies will be more persistent, and backup will have heavier guards and weapons.
** Wanted (3): The second highest box is full. Enemies will be more persistent still, reinforcements will have even heavier goons and be more numerous, and [[StuffBlowingUp explosions will become more frequent]] as all the firepower (and grenades) being thrown around start to make a mess of things.
** Wanted (4): The big guns will be pulled out, literally. A lower levels, guards will spawn with heavy weapons. At higher levels, MiniMecha will arrive to seriously ruin your day. Enemy forces will now be completely indiscriminate in their attempts to kill you, and will pursue you through the entire complex you're infiltrating.

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* BoringButPractical: Rather than using your fancy guns and trying to bypass the enemy's shields and armor, you can simply walk up to him and kick him dead. Not only will a swift kick stop an enemy calling for reinforcements but early on it's your most damaging attack.

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* BoringButPractical: Rather than using your fancy guns and trying to bypass the enemy's shields and armor, you can simply walk up to him and kick him dead. Not only will a swift kick stop an enemy calling for reinforcements but early on it's your most damaging attack. This becomes impractical when enemies start carrying stronger weapons and moving in groups.



* DeflectorShields: Personal shields will easily absorb damage from [[PlasmaCannon plasma weapons]], but is weak against [[FrickinLaserBeams laser weapons]].

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* DeflectorShields: Personal shields will easily absorb damage from [[PlasmaCannon plasma weapons]], and also provide good protection against ballistic weapons, but is weak against [[FrickinLaserBeams laser weapons]].weapons]]. They also have a much faster recharge time than armor.



* ExperiencePoints: Your agents will gain XP from doing their jobs (i.e. anything ''except'' wandering around the non-trespassing areas). Gaining a level will award you with a skill point where you can spend it in different skills.

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* ExperiencePoints: Your agents will gain XP from doing their jobs (i.e. anything ''except'' wandering around the non-trespassing areas).areas[[note]]This means that you can idle in a restricted area, moving back and forth (sitting still doesn't work) and get experience points easily. However, the rate of experience gain is slow enough that this generally isn't a viable option[[/note]]). Gaining a level will award you with a skill point where you can spend it in different skills.



** You just hijacked a guard with a [[GatlingGood minigun]]! Woohoo! Free weapon! Nope, that doesn't count. You still have to acquire a prototype through the missions or the BlackMarket.

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** You just hijacked a guard with a [[GatlingGood minigun]]! Woohoo! Free weapon! Nope, that doesn't count. You still have to acquire a prototype through the missions or the BlackMarket.BlackMarket[[note]]This is due to ID lockouts on the various weapons. You're not necessarily getting a prototype, as most of the weapons and gear you recover are clearly familiar tech, so much as getting unlocked gear that you can reverse engineer[[/note]].



* GatlingGood: The iconic mini-gun is here! Comes in different flavors: ballistic, laser and plasma. Just keep in mind that everyone can equip them. Robots and armored vehicles who can mount several.

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* GatlingGood: The iconic mini-gun is here! Comes in different flavors: ballistic, laser and plasma. Just keep in mind [[OhCrap that everyone can equip them. Robots them]]. [[BringMeMyBrownPants Large robots and armored vehicles who can mount and equip several.]]



** [[FailedASpotCheck Guards won't find suspicious that the power is down, cameras are not functioning or destroyed, restricted doors are unlocked.]]

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** [[FailedASpotCheck Guards won't find suspicious that the power is down, cameras are not functioning or destroyed, restricted doors are unlocked.]]]][[AcceptableBreaksFromReality Guards DO spawn when you destroy a camera, though]].



* HoverCar: There is a variety of hovers cars driving around the streets.

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* HoverCar: There is a variety of hovers cars driving around the streets. They are purely cosmetic: they cannot hurt anyone and they don't even provide cover.



* KatanasAreJustBetter: One of the Assassin's favored weapons.

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* KatanasAreJustBetter: One of the The Assassin's favored weapons.signature weapon[[labelnote:*]]The preference for sniper rifles is due to skill synergy rather than skill requirements[[/labelnote]], used for insta-kills.



* MustHaveCoffee: Upon completing a particular mission it's revealed that your mission controller briefly hijacked your agent to make them steal a fancy coffeemaker from the break room.

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* MustHaveCoffee: Upon completing a particular mission it's revealed that your mission controller coordinator briefly hijacked your agent to make them steal a fancy coffeemaker from the break room.



* TheOmniscientCouncilOfVagueness: Your mysterious employers that Tag occasionally mention.

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** The most recent release, as of 2019, has bugged achievements: it's possible to get the "10 consecutive stealth kills" achievement in the middle of a huge firefight, for example.
* TheOmniscientCouncilOfVagueness: Your mysterious employers that Tag occasionally mention.mentions.


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** Hijacking is the OneStatToRuleThemAll: any firefight is made much easier by removing an opponent at the same time that you add a soldier to your side. While the Hacker suffers from stamina regen penalties with each additional hijacked soldier, the Hacker's main abilities aren't stamina-focused, so it ends up being a moot point. And if you lose a hijacked soldier to a group of bad guys, that's just more targets for you to Hijack.
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* DiegeticInterface: The whole action is seen through a remote-controlled drone flying over the city. The various icons and text indications are part of the interface giving orders to the team. The camera even sways back and forth as the drone adjusts position.

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* DiegeticInterface: The whole action is seen through a remote-controlled drone flying over the city. The various icons and text indications are part of the interface giving orders to the team. The camera even sways back and forth as the drone adjusts position. [[spoiler: The drone is destroyed in the ending, just as the city is hit by a satellite, and the games ends with the words "Signal Lost".]]

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* BreakOutTheMuseumPiece: The flamethrower, however cheap and mundane it looks next to hi-tech plasma and laser heavy weapons, is the most damaging weapon in the game effective against all defense types.

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* BreakOutTheMuseumPiece: The flamethrower, however cheap and mundane it looks next to hi-tech plasma and laser heavy weapons, flamethrower is described as antiquated in the most damaging description. It's also the only weapon in the entire game that does full damage to shields, armor and health, which, despite the short range, makes it extremely effective against all defense types.in combat.



* ChickenWalker: One of the varieties of mooks is a MiniMecha of this sort.

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* ChickenWalker: One of the varieties of mooks is a MiniMecha of this sort.sort, generally only spawned in ''very'' high security areas, or when you insist on outstaying your welcome after being discovered. [[VideoGameCrueltyPotential Your Hacker, at level 5 skill, can hack and take control of it.]]



* ColorCodedArmies: Dracogenics mooks and drones are white, Uzy Korp's are red, and the Eternals' are blue.

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* ColorCodedArmies: Dracogenics mooks and drones are white, white and tend towards ballistic weapons, Uzy Korp's are red, red and like plasma, and the Eternals' are blue.blue and like lasers.


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** Weapons also have different levels of effectiveness on certain enemies. Ballistic weapons do the most damage to health, but less damage to shield and armor. Plasma chews through armor, but does much less damage to shields and slightly less damage to health. Lasers devastate shields, but do slightly less damage to armor and much less damage to health. Lasers also do a lot of extra damage to mechanical enemies like drones and turrets.
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* AirVentPassageway: Starting from version 0.4, Agents can use ventilation systems to move around. Just make sure there aren't any noxious gases passing through...
* ArtificialLimbs: You can outfit cybernetic limbs to your agents to increase their combat abilities, but also remove any gameplay limitations such as artificial legs that allow air-vent climbing or stronger arms to carry {{BFG}}.

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* AirVentPassageway: Starting from version 0.4, Agents can use ventilation systems air-vents to move around. Just make sure there aren't any noxious gases passing through...
get around, though only the Infiltrator can use "high" air-vents, which frequently makes a passage one-way or a DoorToBefore. Some vents are clogged with toxic gas, which prevents passage in them until the gas is shut off.
* ArtificialLimbs: You Cybernetic limbs can outfit be installed on any agent. Some offer straight bonuses, but most confer abilities to an agent that they don't natively have, such as the cybernetic limbs to your agents to increase their combat abilities, but also remove any gameplay limitations such as artificial legs leg upgrade that allow air-vent climbing or stronger arms allows any agent to carry {{BFG}}.use "high" air-vents.



** Civilians wander randomly in the city and aren't programmed to avoid trespassing on guarded compounds. Like when player controlled-Agents are caught trespassing, civilians can be either shot or escorted at gunpoint back to the entrance.

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** Civilians wander randomly in the city and aren't programmed to avoid trespassing on guarded compounds. Like when player controlled-Agents player-controlled Agents are caught trespassing, civilians can be either shot or escorted at gunpoint back to the entrance.entrance. Because civilians are usually oblivious to anything that's not combat, they usually don't realize they're being arrested. They then get shot for resisting arrest.



* AttackDrone: The corporation has flying drones that come out at higher wanted levels.
** Your hacker can also spawn its own attack drone. You need to invest the required skill points and money however.

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* AttackDrone: The corporation has There are two main types of drones: flying drones that come are armed with lasers, generally don't have very much armor or health, and exist to provide a dedicated anti-shield enemy. The other type is the attack dog, which latches on to units and forces them out at higher wanted levels.
of cover, but does very little damage on its own. There's also an ''explosive'' attack dog, which latches on to a unit and then blows up, causing extreme damage.
** Your hacker can also spawn its their own attack drone. You need to invest the required skill points and money however.



* BadassInDistress: A starting mission, indeed the very first one the game recommends you take, calls for you to break the Infiltrator (the Soldier in the beta versions) out of prison.

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* BadassInDistress: A starting mission, indeed the very first one the game recommends you take, calls for you to break the Infiltrator (the Soldier in the beta versions) out of prison.



* TheRevolutionWillNotBeCivilized: You're nominally fighting the power, but since this is a ''VideoGame/{{Syndicate}}'' SpiritualSuccessor, a lot of morally suspect methods will be used. [[spoiler:Your employers, for instance, think that a ColonyDrop is pretty much the only way to stop Dracogenics and remove the distribution network forever.]]

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* TheRevolutionWillNotBeCivilized: You're nominally fighting the power, but since this is a ''VideoGame/{{Syndicate}}'' SpiritualSuccessor, a lot of morally suspect methods will be used. [[spoiler:Your employers, for instance, think that a ColonyDrop is pretty much the only way to stop Dracogenics and remove the distribution network forever. This, at the very least, destroys the city you've been exploring the entire game.]]
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* [[http://satellitereign.com/page/13/ The Assassin]]: Fast, stealthy infiltrator.
* [[http://satellitereign.com/page/20/ The Hacker]]: Electronic warfare specialist.
* [[http://satellitereign.com/page/16/ The Soldier]]: Combat specialist, wielding the biggest guns and best able to take a beating.
* [[http://satellitereign.com/page/21/ The Support]]: CombatMedic, buff-giver and JackOfAllTrades.

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* [[http://satellitereign.com/page/13/ The Assassin]]: Fast, Infiltrator]]: A fast, stealthy infiltrator.
assassin, the Infiltrator has better command of sniper rifles than any other class, and also has the ability to get into difficult-to-reach areas. They also have a built in optic camouflage system.
* [[http://satellitereign.com/page/20/ The Hacker]]: Electronic warfare specialist.
A computer and systems expert, the Hacker can subvert almost any system with ease. They also have better command of energy weapons (specifically lasers), and can summon a drone for more firepower if needed.
* [[http://satellitereign.com/page/16/ The Soldier]]: Combat specialist, wielding Rough, tough and ready, the biggest Soldier carries the big guns and best able to take can dish out (and take) a beating.
lot of damage. They can make themselves a target for enemy fire, throw grenades, and generally wipe the floor with almost anyone. They can also carry special "heavy" class weapons.
* [[http://satellitereign.com/page/21/ The Support]]: CombatMedic, buff-giver Specializing in making everyone around them better, the Support has passive healing abilities, special combat buffs, and JackOfAllTrades.
the all-important "World Scan" ability, which lets the team see the connections in the world around them.

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The future. {{Mega Corp}}s de facto rule the world, keeping the poor downtrodden with the iron fist of corporate security and the middle class comfortably apathetic, feeding the rich who live in the lap of luxury. Yet among all of them, one stands out: Dracogenics. Now, a mysterious organisation has risen to challenge the status quo, but to what end? Liberating the masses from corporate oppression or taking over as the new overlords? That is where you come in, controlling four Agents of this organisation to fight the power.

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The future. {{Mega Corp}}s de facto rule the world, keeping the poor downtrodden with the iron fist of corporate security and the middle class comfortably apathetic, feeding the rich who live in the lap of luxury. Yet among all of them, one stands out: Dracogenics. Now, With their revolutionary [=ResTech=] technology, death is now optional: if your body dies, your brain can be copied and downloaded to a fresh clone body. Needless to say, Dracogenics proprietary technology and absolute control of it gives them incredible power over the world, and CEO Steven Dengler is even worshipped as a god by some.

Queue the robbery: a specialist team, [[LeaningOnTheFourthWall led by a commander at a computer, watching from a stealthy drone]], infiltrates Dracogenics' home city. They've been hired by
a mysterious organisation has risen to challenge benefactor with the status quo, but to what end? Liberating goal of navigating the masses from corporate oppression or city, subverting Dracogenics control, and taking over as control of the new overlords? That network of [=ResTech=] satellites, before putting a bullet in Dengler's head. How they do that is where you come in, controlling four Agents of this organisation up to fight the power.
you.
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* GrenadeSpam: You can only carry a small number of grenades with the Soldier being skilled enough to carry 5 while the others are restricted to 3 or only 1. However, picking up ammo will restock your supply or even better, producing your own ammo with the proper mod.
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* TakeThat; One of the credits screens says "Made in Australia despite the best efforts of our government."

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* PunBasedTitle: It's a reference to the ''Syndicate Wars'' weapon "Satellite '''Rain'''". It also refers to the overall mission: Dracogenics has utter control through their satellites, meaning they have ''Satellite Reign''. And you want to depose them.

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* PunBasedTitle: PunBasedTitle:
**
It's a reference to the ''Syndicate Wars'' weapon "Satellite '''Rain'''". It also refers to the overall mission: Dracogenics has utter control through their satellites, meaning they have ''Satellite Reign''. And you want to depose them.them.
** [[spoiler:The true pun potential of the title is not revealed until the game's ending: your mysterious benefactor takes control of the satellite network and sends them all crashing down to Earth. The game ends with a literal satellite rain.]]
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* OneDegreeOfSeparation: There are a fair few major NPCs and all of them know or are related to each other.

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* OneDegreeOfSeparation: There are a fair few major NPCs {{Non Player Character}}s and all of them know or are related to each other.

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* AxCrazy: Knight. This causes no end of headaches for Dengler.



* BeamSpam: The 2xP3W Laser Repeater has the highest rate of fire in the game. It can empty its entire 20-shot magazine in under a second.



* BullyingADragon: Dengler eventually becomes paranoid and lashes out at [[spoiler: Atamansha, CEO of Uzy Korp, and Mother, the leader of the Eternals,]] two people who can do serious damage to his business. Which one hired you is TheReveal earned by completing the CollectionSidequest.



* CollectionSidequest: The only way you learn the plot is by finding the scattered data terminals. You need to find all 40 of them to learn what the situation in the city is, why the corps are all hostile to each other, and who you're actually working for.



* MissionControl: You to your agents. You have one too.



* NonEntityGeneral: The player isn't one of the four agents but an unseen character giving orders and seeing the city through the camera of a drone. Your missions are provided by an unnamed female operator as well.

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* MustHaveCoffee: Upon completing a particular mission it's revealed that your mission controller briefly hijacked your agent to make them steal a fancy coffeemaker from the break room.
* NonEntityGeneral: The player isn't one of the four agents but an unseen character giving orders and seeing the city through the camera of a drone. Your missions are provided by an initially unnamed female operator as well.

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* BoringButPractical: Rather than using your fancy guns and trying to bypass the enemy's shields and armor, you can simply walk up to him and kick him dead.

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* BoringButPractical: Rather than using your fancy guns and trying to bypass the enemy's shields and armor, you can simply walk up to him and kick him dead. Not only will a swift kick stop an enemy calling for reinforcements but early on it's your most damaging attack.



* MeaningfulName: The laser pistol's model is the 2xP3W, or 'Pew Pew.'



* OneDegreeOfSeparation: There are a fair few major NPCs and all of them know or are related to each other.



* SuicideAttack: Some Patrol Dogs are laced with explosives and blow-up when come close to you. They also have a layer of armor, making it harder to kill from a distance.

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* SuicideAttack: Some Patrol Dogs are laced with explosives and blow-up when come close to you. They also have a layer of armor, making it harder to kill from a distance. There's an augment that lets your agents self-destruct, letting you do this.

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** Model numbers for Extended Plasma Canisters and Extended Ion Batteries are R-2D2 and C3p-O, which refer to R2-D2 and C-3PO, the droids from ''Franchise/StarWars''.

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** Model numbers for Extended Plasma Canisters and Extended Ion Batteries are R-2D2 and C3p-O, which refer to R2-D2 and C-3PO, the droids from ''Franchise/StarWars''. There's also a corp named Blacksun Insurance, a reference to the Expanded Universe cartel of the same name.


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** The Eternals logs feature a conversation between [[Film/MenInBlack two operatives named Smith and Jones]].
** There's a bar called [[VideoGame/ThiefTheDarkProject Taffers]] in the Industrial sector.
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* BoringButPractical: Rather than using your fancy guns and trying to bypass the enemy's shields and armor, you can simply walk up to him and kick him dead.

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** The Energon Storage Cell is a ShoutOut the ''Franchise/{{Transformers}}'' source of energy. Even the in-game description makes a reference to it.

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** The Energon Storage Cell is a ShoutOut the ''Franchise/{{Transformers}}'' source of energy. Even the in-game description makes make a reference to it.it.
* SimpleYetAwesome: The EMP charger. Attach it to your laser weapon and it will fire EMP shots that disable targets and shields. Works on any opponents. Don't like laser weapons? Lob a EMP grenade instead and you can knockout a whole group of enemies.
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** When you've being caught doing something illegal and you've being flagged with a red marking, all cameras will report your position when you run pass them.

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** When you've being caught doing something illegal and you've being flagged with a red marking, all cameras will report your position to the authorities when you run pass them.
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* ObviousBeta: The original release of the game was riddled with bugs. The multiplayer component was missing and was only added many months later. Agents will get stuck while riding elevators, [[ArtificialStupidity enemies will behave incorrectly]], performance issues and crashes were all too common. Subsequent patches has fixed many of these issues.
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** Guards will notice hijacked guards belonging to other companies if they're trespassing, even if they have legitimate access.
** If a shootout happens between hijacked guards and non-hijacked guards from the same corporation, with no agents visible, reinforcements who didn't see the fight start won't know who to shoot at and will collectively pick a side at random.
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** One mission-giver is called [[Film/TheTerminator Reese Kyle]].

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** One mission-giver is called [[Film/TheTerminator Reese Kyle]]. There is also a set of emails from one J. Connor.



** One of the locales is Bullfrog Plaza, an unabashed reference to ''Syndicate'''s creator.

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** One of the locales is Bullfrog Plaza, an unabashed reference to ''Syndicate'''s creator. You may also be tasked with setting up a dummy corporation named Bullyfrog.
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''Satellite Reign'' by 5 Lives Studios is a RealTimeStrategy game with WideOpenSandbox and RPGElements. It is a SpiritualSuccessor to the original ''VideoGame/{{Syndicate}}'' games, with the producers being Bullfrog veterans who had worked on the originals and were unhappy with the 2012 FPS. It was [[https://www.kickstarter.com/projects/5livesstudios/satellite-reign funded through]] {{Website/Kickstarter}}. A playable beta was released November 18, 2014. It was given the Steam Early Access treatment on December 11, 2014. On July 10, 2015 it reached content-completeness and [[https://www.youtube.com/watch?v=5L3AeCib1F8 a release teaser]] was released. The game itself came out on August 28, 2015. Updates continue afterwards, though; [[https://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/1426567 On November 26, 2015]], it was announced that co-op multiplayer is on the way.

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''Satellite Reign'' by 5 Lives Studios is a RealTimeStrategy game with WideOpenSandbox and RPGElements. It is a SpiritualSuccessor to the original ''VideoGame/{{Syndicate}}'' games, with the producers being Bullfrog veterans who had worked on the originals and were unhappy with the 2012 FPS. It was [[https://www.kickstarter.com/projects/5livesstudios/satellite-reign funded through]] {{Website/Kickstarter}}. A playable beta was released November 18, 2014. It was given the Steam Early Access treatment on December 11, 2014. On July 10, 2015 it reached content-completeness and [[https://www.youtube.com/watch?v=5L3AeCib1F8 a release teaser]] was released. The game itself came out on August 28, 2015. Updates continue afterwards, though; [[https://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/1426567 On on November 26, 2015]], it was announced that co-op multiplayer is on the way.
way. This became a reality on [[https://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/1630352 July 15, 2016.]]
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* EmergencyWeapon: All sidearm-type weapons serve as this. While they are weak and have limited ammo, [[BottomlessMagazines they have unlimited magazines]].

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Removed: 742

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* BodyBackupDrive: This is apparently the technology that Dracogenics has invented and used to become top dog. The basic idea is that a worldwide satellite network keeps track of registered individuals at all times. If a registered user dies, they are immediately cloned and their brain is flash-copied to their new body. This effectively makes the elite immortal, while the downtrodden are worth less than fodder and considered nothing more than another resource by Dracogenics. You have access to a less effective version, where you have to plant relay beacons to provide the range necessary, and the clones degrade with each flash-copy. The goal is to get control of Dracogenic's satellite network and disrupt their [[TitleDrop satellite reign]].



* BodySurf: This is apparently the technology that Dracogenics has invented and used to become top dog. The basic idea is that a worldwide satellite network keeps track of registered individuals at all times. If a registered user dies, they are immediately cloned and their brain is flash-copied to their new body. This effectively makes the elite immortal, while the downtrodden are worth less than fodder and considered nothing more than another resource by Dracogenics. You have access to a less effective version, where you have to plant relay beacons to provide the range necessary, and the clones degrade with each flash-copy. The goal is to get control of Dracogenic's satellite network and disrupt their [[TitleDrop satellite reign]].
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* TheRevolutionWillNotBeCivilized: You're nominally fighting the power, but since this is a ''VideoGame/{{Syndicate}}'' SpiritualSuccessor, a lot of morally suspect methods will be used.

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* TheRevolutionWillNotBeCivilized: You're nominally fighting the power, but since this is a ''VideoGame/{{Syndicate}}'' SpiritualSuccessor, a lot of morally suspect methods will be used. [[spoiler:Your employers, for instance, think that a ColonyDrop is pretty much the only way to stop Dracogenics and remove the distribution network forever.]]
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* DeathIsASlapOnTheWrist: When your agents die, they are revived at the last waypoint. The only penalty is loss of your bonus modifiers.

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* DeathIsASlapOnTheWrist: When your agents die, they are revived at the last waypoint. The only penalty is the loss of your bonus modifiers.
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* DeathIsASlapOnTheWrist: When your agents die, they are revived at the last waypoint. The only penalty is loss of your bonus modifiers.
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* LimitedLoadout: Your agents are limited to two weapons. With the proper skill upgrade or with special augmentation, you can carry three.

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* LimitedLoadout: Your agents are limited to two weapons. With the proper skill upgrade or with special augmentation, you can carry three.increase the amount.
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* ChessMotifs: Dengler has his henchmen named after chess pieces: Bishop and Knight.

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