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Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Guardians in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

to:

Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Guardians in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive Platform/SegaMegaDrive and UsefulNotes/{{SNES}} Platform/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).
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As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em]] [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SailorMoon1993 ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.

to:

As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em]] [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SailorMoon1993 [[VideoGame/SailorMoon1993 ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.
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As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.

to:

As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em beat'em]] [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SailorMoon1993 ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.
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* AWinnerIsYou: You don't get an ending. Beat the FinalBoss and the credits roll.

to:

* AWinnerIsYou: You don't get an ending. Beat the FinalBoss and the credits roll. There ''is'' an ending in the game, but sits unused in the data.
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* AdaptationalBadass: How do the Guardians deal with Queen Beryl this time? No epic BeamOWar, just flat out beat the crap out of her instead.

to:

* AdaptationalBadass: How do the Guardians deal with Queen Beryl and her minions this time? No epic BeamOWar, just flat out beat the crap out of her them instead.
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* TheCatCameBack: [[BatOutOfHell Kyulene]] tries to fly away from the player when reduced to half health, she flies to the top of Tokyo Tower, where the player characters are already there waiting for her, and the boss fight resumes.

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* TheCatCameBack: [[BatOutOfHell Kyulene]] tries to fly away from the battle with the player when reduced to half health, she flies to the top of Tokyo Tower, where the player characters are ''are already there waiting for her, her'', and the boss fight resumes.



* ScrewThisImOuttaHere: Kyulene after taking a significant amount to damage, tries to flee away from the Guardians and flies to the top of Tokyo Tower, [[TheCatCameBack only to find them right there waiting for her]], and the fight resumes.

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* ScrewThisImOuttaHere: Kyulene after taking a significant amount to damage, tries to flee away from her fight with the Guardians Scouts and flies to the top of Tokyo Tower, [[TheCatCameBack only to find them right there waiting for her]], and the fight resumes.
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Added DiffLines:

* TheCatCameBack: [[BatOutOfHell Kyulene]] tries to fly away from the player when reduced to half health, she flies to the top of Tokyo Tower, where the player characters are already there waiting for her, and the boss fight resumes.


Added DiffLines:

* ScrewThisImOuttaHere: Kyulene after taking a significant amount to damage, tries to flee away from the Guardians and flies to the top of Tokyo Tower, [[TheCatCameBack only to find them right there waiting for her]], and the fight resumes.

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Changed: 26

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* FriendlyFire: Exaggerated. Not only can you hurt your teammate in multiplayer, but you can throw and knock enemies into them as well. One of the main calling cards for this games' [[NintendoHard difficulty]].



* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Guardian in the front it acts like a regular hit but if it hits them from behind the Senshi fly forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.

to:

* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Guardian in the front it acts like a regular hit but if it hits them from behind the Senshi fly Scout flies forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.



* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the [[VideoGame/SailorMoon1993 earlier Beat'em ups for the Mega Drive/SNES]], the Senshi doesn't have anymore than a standard throw.

to:

* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the [[VideoGame/SailorMoon1993 earlier Beat'em ups for the Mega Drive/SNES]], the Senshi doesn't Guardians don't have anymore than a standard throw.

Added: 81

Changed: 34

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* AdaptationalBadass: How do the Guardians deal with Queen Beryl this time? No epic BeamOWar, just flat out punch and kick her a lot instead.

to:

* AdaptationalBadass: How do the Guardians deal with Queen Beryl this time? No epic BeamOWar, just flat out punch beat the crap out of her instead.
* AWinnerIsYou: You don't get an ending. Beat the FinalBoss
and kick her a lot instead.the credits roll.

Added: 141

Changed: 57

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None


Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

to:

Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi Guardians in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).



* AdaptationalBadass: How do the Guardians deal with Queen Beryl this time? No epic BeamOWar, just flat out punch and kick her a lot instead.



* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Senshi in the front it acts like a regular hit but if it hits them from behind the Senshi fly forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.

to:

* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Senshi Guardian in the front it acts like a regular hit but if it hits them from behind the Senshi fly forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.



* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.

to:

* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi Guardian plays in the foreground, doing heavy damage to all enemies and making the player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. Guardians. If you use all five crystals, the Senshi Guardians will use her SignatureMove.
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Panty Shot is a definition-only page


* PantyShot: If you play as Mercury, every time she throws an enemy she gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
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* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES, the Senshi doesn't have anymore than a standard throw.

to:

* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the [[VideoGame/SailorMoon1993 earlier Beat'em ups for the Mega Drive/SNES, Drive/SNES]], the Senshi doesn't have anymore than a standard throw.

Added: 185

Removed: 185

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* LagCancel: Jupiter can cancel her attack animation at the second hit by turning around after connecting. She can potentially perform this as an infinite against any enemy in the game.


Added DiffLines:

* LagCancel: Jupiter can cancel her attack animation at the second hit by turning around after connecting. She can potentially perform this as an infinite against any enemy in the game.
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Added Expressive Health Bar.

Added DiffLines:

* ExpressiveHealthBar: The player's chosen Senshi has a portrait that changes upon being hit. It alternates between the pained and normal expressions if they are in low health, and on losing a life, it stays blinking on the pained animation until the next life.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sailormoongames04.jpg]]
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: There's a good deal of unused stuff, including dialogue mugshots, a playable(?) Sailor V, and ''the ending''.
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Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Seiyuu returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

to:

Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Seiyuu Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LagCancel: Jupiter can cancel her attack animation at the second hit by turning around after connecting. She can potentially perform this as an infinite against any enemy in the game.


Added DiffLines:

* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Senshi in the front it acts like a regular hit but if it hits them from behind the Senshi fly forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.

Added: 123

Changed: 5

Is there an issue? Send a MessageReason:
None


* DummiedOut: There's a good deal of unused stuff, including dialogue mugshots, a playable(?) Sailor V, and ''the ending''.



* WakeUpCallBoss: Kastel and Polx, they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em up.

to:

* WakeUpCallBoss: Kastel and Polx, Polx; they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em beat 'em up.
Is there an issue? Send a MessageReason:
None


* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, and using it just once depletes all your supply of crystals.

to:

* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, be up to a maximum of five, and using it just once depletes all your supply of crystals.

Added: 284

Changed: 585

Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: Every Senshi has its own animation of the desperation attack, as usual with the genre. ''You'll need it''.

to:

* BigDamnHeroes: During certain boss battles, Tuxedo Mask will appear, throwing his signature rose and knocking out all enemies and the boss. Picking up the rose fully heals the player.
* CastFromHitPoints: Every Senshi has its her own animation of the desperation attack, as usual with the genre. ''You'll need it''.



* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned number of enemies.
* PantyShot: If you play as Mercury, every time she throws an enemy gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, the Senshi doesn't have anymore than a standard throw.

to:

* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned increased number of enemies.
* PantyShot: If you play as Mercury, every time she throws an enemy she gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but and using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WakeUpCallBoss: Kastel and Polx, they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em up.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, Drive/SNES, the Senshi doesn't have anymore than a standard throw.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PantyShot: If you play as Mercury, every time she throws an enemy gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
Is there an issue? Send a MessageReason:
Initial creation.

Added DiffLines:

As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.

Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Seiyuu returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

!!The Sailor Moon Arcade game provides examples of:
* CastFromHitPoints: Every Senshi has its own animation of the desperation attack, as usual with the genre. ''You'll need it''.
* LogoJoke: Tuxedo Mask launches his...mask towards the screen, where it transforms into the Banpresto logo.
* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned number of enemies.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, the Senshi doesn't have anymore than a standard throw.

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