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* DummiedOut: There's a good deal of unused stuff, including dialogue mugshots, a playable(?) Sailor V, and ''the ending''.



* WakeUpCallBoss: Kastel and Polx, they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em up.

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* WakeUpCallBoss: Kastel and Polx, Polx; they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em beat 'em up.


* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, and using it just once depletes all your supply of crystals.

to:

* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, be up to a maximum of five, and using it just once depletes all your supply of crystals.


* CastFromHitPoints: Every Senshi has its own animation of the desperation attack, as usual with the genre. ''You'll need it''.

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* BigDamnHeroes: During certain boss battles, Tuxedo Mask will appear, throwing his signature rose and knocking out all enemies and the boss. Picking up the rose fully heals the player.
* CastFromHitPoints: Every Senshi has its her own animation of the desperation attack, as usual with the genre. ''You'll need it''.



* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned number of enemies.
* PantyShot: If you play as Mercury, every time she throws an enemy gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, the Senshi doesn't have anymore than a standard throw.

to:

* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned increased number of enemies.
* PantyShot: If you play as Mercury, every time she throws an enemy she gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but and using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WakeUpCallBoss: Kastel and Polx, they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average Beat'em up.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, Drive/SNES, the Senshi doesn't have anymore than a standard throw.

Added DiffLines:

* PantyShot: If you play as Mercury, every time she throws an enemy gives the player a great view of her leotard bottoms. The same happens with Moon's throw, but not to the same extent.

Added DiffLines:

As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.

Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Senshi in a Beat'em up following the earlier three games for the UsefulNotes/SegaMegaDrive and UsefulNotes/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Seiyuu returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

!!The Sailor Moon Arcade game provides examples of:
* CastFromHitPoints: Every Senshi has its own animation of the desperation attack, as usual with the genre. ''You'll need it''.
* LogoJoke: Tuxedo Mask launches his...mask towards the screen, where it transforms into the Banpresto logo.
* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the aforementioned number of enemies.
* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be, but using it just once depletes all your supply of crystals.
* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Senshi plays in the foreground, doing heavy damage to all enemies and making the player invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Senshi. If you use all five crystals, the Senshi will use her SignatureMove.
* WrestlerInAllOfUs: [[AvertedTrope Averted]]. Unlike the earlier Beat'em ups for the Mega Drive/SNES games, the Senshi doesn't have anymore than a standard throw.

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