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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sailormoongames04.jpg]]
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3As Franchise/SailorMoon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from [[PuzzleGame puzzles]] and [[FightingGame fighting games]], to [[BeatEmUp beat'em]] [[VideoGame/SailorMoon1993 ups]] and [[EasternRPG RPGs]], with different grades of [[SugarWiki/NoProblemWithLicensedGames success]] ([[TheProblemWithLicensedGames or not]]). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Creator/{{Toaplan}}) and published by Creator/{{Banpresto}} (creators of the earlier VideoGame/DenjinMakai and the latter VideoGame/SuperRobotWars) was released in arcades of the time.
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5Released as ''Pretty Soldier Sailor Moon'' (also referred as ''Sailor Moon Arcade''), this game is an adaptation of the ''Anime/SailorMoon'''s first season. Once again featuring the Inner Guardians in a Beat'em up following the earlier three games for the Platform/SegaMegaDrive and Platform/{{SNES}} (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by VideoGame/GoldenAxe, and the sheer number of enemies in screen at once (up to a dozen!). Creator/NaokoTakeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Creator/JunyaInoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).
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7!!The Sailor Moon Arcade game provides examples of:
8* AdaptationalBadass: How do the Guardians deal with Queen Beryl and her minions this time? No epic BeamOWar, just flat out beat the crap out of them instead.
9* AWinnerIsYou: You don't get an ending. Beat the FinalBoss and the credits roll. There ''is'' an ending in the game, but sits unused in the data.
10* BigDamnHeroes: During certain boss battles, Tuxedo Mask will appear, throwing his signature rose and knocking out all enemies and the boss. Picking up the rose fully heals the player.
11* CastFromHitPoints: Every Senshi has her own animation of the desperation attack, as usual with the genre. ''You'll need it''.
12* TheCatCameBack: [[BatOutOfHell Kyulene]] tries to fly away from the battle with the player when reduced to half health, she flies to the top of Tokyo Tower, where the player characters ''are already there waiting for her'', and the boss fight resumes.
13* ExpressiveHealthBar: The player's chosen Senshi has a portrait that changes upon being hit. It alternates between the pained and normal expressions if they are in low health, and on losing a life, it stays blinking on the pained animation until the next life.
14* FriendlyFire: Exaggerated. Not only can you hurt your teammate in multiplayer, but you can throw and knock enemies into them as well. One of the main calling cards for this games' [[NintendoHard difficulty]].
15* LagCancel: Jupiter can cancel her attack animation at the second hit by turning around after connecting. She can potentially perform this as an infinite against any enemy in the game.
16* LiteralAssKicking: One of the mooks has a kick attack that if it hits a Guardian in the front it acts like a regular hit but if it hits them from behind the Scout flies forward and depending who you play as get knocked down. Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.
17* LogoJoke: Tuxedo Mask launches his...mask towards the screen, where it transforms into the Banpresto logo.
18* NintendoHard: Up to a dozen enemies can be on screen at the same time, bosses can kill you in three hits in later (as soon as the ''third!'') stages, there's FriendlyFire, and the timer is somewhat less forgiving than even VideoGame/FinalFight, likely due to the increased number of enemies.
19* ScrewThisImOuttaHere: Kyulene after taking a significant amount to damage, tries to flee away from her fight with the Scouts and flies to the top of Tokyo Tower, [[TheCatCameBack only to find them right there waiting for her]], and the fight resumes.
20* SmartBomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like VideoGame/GoldenAxe, the more crystals you collect, the more powerful the attack will be up to a maximum of five, and using it just once depletes all your supply of crystals.
21* SuperMovePortraitAttack: When you use a special attack, a full screen animation of the Guardian plays in the foreground, doing heavy damage to all enemies and making the player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Guardians. If you use all five crystals, the Guardians will use her SignatureMove.
22* WakeUpCallBoss: Kastel and Polx; they have a combined [[ShockAndAwe electrical attack]] that is ''very fast''. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average beat 'em up.

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