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Dan Browned is now Falsely Advertised Accuracy and is being moved to Trivia


* DanBrowned: The game advertised itself as having realistic flight physics, but [=GameSpot=]'s reviewer describes them as not much better than arcade level, even by 1997 standards.
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* EveryBulletIsATracer: Machine gun rounds are represented as yellow darts that fly to the ArbitraryMaximumRange, while autocannon are slower-moving red darts.

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* EveryBulletIsATracer: Machine gun rounds are represented as yellow darts that fly to the ArbitraryMaximumRange, ArbitraryWeaponRange, while autocannon are slower-moving red darts.
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* EveryBulletIsATracer: Machine gun rounds are represented as yellow darts that fly to the ArbitraryMaximumRange, while autocannon are slower-moving red darts.
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* RammingAlwaysWorks: It is possible to ram other airplanes, although this [[RealityEnsues predictably]] ends in a MutualKill most of the time.

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* RammingAlwaysWorks: It is possible to ram other airplanes, although this [[RealityEnsues [[TakingYouWithMe predictably]] ends in a MutualKill most of the time.

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* CoolPlane: Though only the F-51, F-80, F-86, Yak-9, and [=MiG-15=] are playable, the game features a wide variety of American aircraft, from prop fighters like the F-82 Twin Mustang to other lesser-known jets like the F-84 Thunderjet. The non-playable Soviet planes are limited to the Tupolev Tu-2 bomber.



* RammingAlwaysWorks: It is possible to ram other airplanes, although this [[RealityEnsues predictably]] ends in a MutualKill most of the time.



* SnipingTheCockpit: It's possible for a pilot to be killed by a strike to the cockpit, although if this happens to the PlayerCharacter the game over for some reason doesn't take effect until your plane actually hits the ground.

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* SnipingTheCockpit: It's possible for a pilot to be killed by a strike to the cockpit, although if this happens to the PlayerCharacter PlayerCharacter, the game over for some reason doesn't take effect until your plane actually hits the ground.
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** Mikoyan-Gurevich [=MiG-15=] [[UnfortunateNames "Fagot"]]

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** Mikoyan-Gurevich [=MiG-15=] [[UnfortunateNames "Fagot"]]Fagot
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* EjectEjectEject: Aircrew members jump out of prop planes and bombers and use ejector seats to get out of jets. It's game over if you eject over enemy territory (there's a couple of US ships off either NK coast that you can aim for in an emergency), and you'll be penalized for abandoning a plane that hasn't taken serious damage.

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* EjectEjectEject: Aircrew members jump out of prop planes and bombers and use ejector seats to get out of jets. It's game over if you eject over enemy territory (there's a couple of US ships off either NK coast that you can aim for in an emergency), and you'll be penalized for abandoning a plane that hasn't taken serious damage.damage (if you're not trailing smoke, don't eject).
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** Mikoyan-Gurevich [=MiG-15=] "Fagot"

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** Mikoyan-Gurevich [=MiG-15=] "Fagot"[[UnfortunateNames "Fagot"]]
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* ImprovisedWeapon: If you're equipped with drop tanks for a mission it's possible for you to drop them in such away that an opposing aircraft will run into them (usually an instant kill).


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* SnipingTheCockpit: It's possible for a pilot to be killed by a strike to the cockpit, although if this happens to the PlayerCharacter the game over for some reason doesn't take effect until your plane actually hits the ground.
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* OldSchoolDogfight: The first air-to-air missile didn't enter service until four years after the UsefulNotes/KoreanWar ended, so all air combat in the game takes this form.
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''Sabre Ace: Conflict Over Korea'' is a 1997 [[SimulationGame air combat simulation game]] for Windows, set during the UsefulNotes/KoreanWar.

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''Sabre Ace: Conflict Over Korea'' is a 1997 [[SimulationGame air combat simulation game]] for Windows, set during the UsefulNotes/KoreanWar.
UsefulNotes/KoreanWar. It was developed by Creator/EagleInteractive and published by Creator/VirginInteractive; the rights are currently owned by Creator/{{Interplay}}.
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* NoseArt: The Mustang model used in the game has a shark mouth painted on it.
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* RealAwardFictionalCharacter: You'll dynamically earn medals based on your conduct in missions, such as an Air Medal every four air-to-air kills in the USAF campaign.
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/sabreace.jpg]]
''Sabre Ace: Conflict Over Korea'' is a 1997 [[SimulationGame air combat simulation game]] for Windows, set during the UsefulNotes/KoreanWar.

The game features arcade-grade flight physics, but otherwise is a decent approximation of a little-explored period in air combat, when propeller-driven planes first began to be replaced by jets on a large scale. It contains Internet multiplayer and two linear single-player campaigns, one putting you in the shoes of a US Air Force pilot in the UN coalition, the other portraying a Soviet Air Forces pilot flying for North Korea. Only five planes are playable but many more are present.

Playable aircraft:
* United States Air Force:
** North American F-51D Mustang
** Lockheed F-80C Shooting Star
** North American F-86 Sabre
* North Korean People's Army Air Force:
** Yakovlev Yak-9
** Mikoyan-Gurevich [=MiG-15=] "Fagot"
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!!Tropes present in ''Sabre Ace'':
* ArtisticLicenseHistory[=/=]ArtisticLicenseMilitary: The North Korean campaign portrays a Soviet pilot flying under North Korean colors, but the Soviets didn't deploy their air forces onto the front lines until April 1951.
* BottomlessMagazines: AI planes have infinite ammo for guns but player planes don't, and the [=MiG-15=] only has 200 rounds for its cannons (which is still more than the real-life plane had).
* DamageOverTime: A seriously damaged plane may catch fire and lose power.
* DanBrowned: The game advertised itself as having realistic flight physics, but [=GameSpot=]'s reviewer describes them as not much better than arcade level, even by 1997 standards.
* EjectEjectEject: Aircrew members jump out of prop planes and bombers and use ejector seats to get out of jets. It's game over if you eject over enemy territory (there's a couple of US ships off either NK coast that you can aim for in an emergency), and you'll be penalized for abandoning a plane that hasn't taken serious damage.
* EscortMission: Missions for both sides have the PlayerCharacter flying escort for bomber wings, and one for the USAF has you escorting General Douglas [=MacArthur=] as he flies to the front lines for an inspection.
* FrontlineGeneral: An early USAF mission has you flying escort to a passenger plane containing none other than General Douglas [=MacArthur=]. TruthInTelevision: [=MacArthur=] was in real life inspecting UN positions under fire as early as three days into the war.
* NeverTrustATitle: You won't fly the F-86 Sabre until fairly late in the USAF campaign: you'll be in an F-51 for half of it, plus several missions flying an F-80.
* POWCamp: If you eject over enemy territory you'll end up in one of these as a Game Over.
* SinkTheLifeboats: Pilots will bail out of their planes after being shot down. Their parachutes can be destroyed by flak or machine guns, causing them to plummet to their deaths with a StockScream.
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