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Context VideoGame / SabreAceConflictOverKorea

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1[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/sabreace.jpg]]
2''Sabre Ace: Conflict Over Korea'' is a 1997 [[SimulationGame air combat simulation game]] for Windows, set during the UsefulNotes/KoreanWar. It was developed by Creator/EagleInteractive and published by Creator/VirginInteractive; the rights are currently owned by Creator/{{Interplay}}.
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4The game features arcade-grade flight physics, but otherwise is a decent approximation of a little-explored period in air combat, when propeller-driven planes first began to be replaced by jets on a large scale. It contains Internet multiplayer and two linear single-player campaigns, one putting you in the shoes of a US Air Force pilot in the UN coalition, the other portraying a Soviet Air Forces pilot flying for North Korea. Only five planes are playable but many more are present.
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6Playable aircraft:
7* United States Air Force:
8** North American F-51D Mustang
9** Lockheed F-80C Shooting Star
10** North American F-86 Sabre
11* North Korean People's Army Air Force:
12** Yakovlev Yak-9
13** Mikoyan-Gurevich [=MiG-15=] Fagot
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15!!Tropes present in ''Sabre Ace'':
16* ArtisticLicenseHistory[=/=]ArtisticLicenseMilitary: The North Korean campaign portrays a Soviet pilot flying under North Korean colors, but the Soviets didn't deploy their air forces onto the front lines until April 1951.
17* BottomlessMagazines: AI planes have infinite ammo for guns but player planes don't, and the [=MiG-15=] only has 200 rounds for its cannons (which is still more than the real-life plane had).
18* CoolPlane: Though only the F-51, F-80, F-86, Yak-9, and [=MiG-15=] are playable, the game features a wide variety of American aircraft, from prop fighters like the F-82 Twin Mustang to other lesser-known jets like the F-84 Thunderjet. The non-playable Soviet planes are limited to the Tupolev Tu-2 bomber.
19* DamageOverTime: A seriously damaged plane may catch fire and lose power.
20* EjectEjectEject: Aircrew members jump out of prop planes and bombers and use ejector seats to get out of jets. It's game over if you eject over enemy territory (there's a couple of US ships off either NK coast that you can aim for in an emergency), and you'll be penalized for abandoning a plane that hasn't taken serious damage (if you're not trailing smoke, don't eject).
21* EscortMission: Missions for both sides have the PlayerCharacter flying escort for bomber wings, and one for the USAF has you escorting General Douglas [=MacArthur=] as he flies to the front lines for an inspection.
22* EveryBulletIsATracer: Machine gun rounds are represented as yellow darts that fly to the ArbitraryWeaponRange, while autocannon are slower-moving red darts.
23* FrontlineGeneral: An early USAF mission has you flying escort to a passenger plane containing none other than General Douglas [=MacArthur=]. TruthInTelevision: [=MacArthur=] was in real life inspecting UN positions under fire as early as three days into the war.
24* ImprovisedWeapon: If you're equipped with drop tanks for a mission it's possible for you to drop them in such away that an opposing aircraft will run into them (usually an instant kill).
25* NeverTrustATitle: You won't fly the F-86 Sabre until fairly late in the USAF campaign: you'll be in an F-51 for half of it, plus several missions flying an F-80.
26* NoseArt: The Mustang model used in the game has a shark mouth painted on it.
27* OldSchoolDogfight: The first air-to-air missile didn't enter service until four years after the UsefulNotes/KoreanWar ended, so all air combat in the game takes this form.
28* POWCamp: If you eject over enemy territory you'll end up in one of these as a Game Over.
29* RammingAlwaysWorks: It is possible to ram other airplanes, although this [[TakingYouWithMe predictably]] ends in a MutualKill most of the time.
30* RealAwardFictionalCharacter: You'll dynamically earn medals based on your conduct in missions, such as an Air Medal every four air-to-air kills in the USAF campaign.
31* SinkTheLifeboats: Pilots will bail out of their planes after being shot down. Their parachutes can be destroyed by flak or machine guns, causing them to plummet to their deaths with a StockScream.
32* SnipingTheCockpit: It's possible for a pilot to be killed by a strike to the cockpit, although if this happens to the PlayerCharacter, the game over for some reason doesn't take effect until your plane actually hits the ground.

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