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A sequel is reported to be out some time in 2013, which will revolve around two soldiers atempting to escape.
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A sequel is reported to be out some time in 2013, which will revolve around two soldiers atempting attempting to escape.
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A sequel is reported to be out some time in 2013.
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A sequel is reported to be out some time in 2013.2013, which will revolve around two soldiers atempting to escape.
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* GasMaskMooks: The soldiers are this.
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* GasMaskMooks: The soldiers are this. Subverted with Cocheta, who wears the same mask, but is a protagonist in the second game.
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* DownerEnding: [[spoiler:The main character escapes, but the nuke fails to stop the zombies.]]
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* DownerEnding: [[spoiler:The [[spoiler:Sort of. The main character (you) escapes, but the nuke fails to stop the zombies.zombies. Not that that should be a surprise given the game's overall tone.]]
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* EvilVersusEvil: Present off screen, but averted in the game itself. You hear the military fighting the zombies over the radio, but in the game itself the soldiers and zombies ignore each other and focus only on you.
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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh.
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A sequel is reported to be out some time in 2013.
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* AllThereInTheManual: If you play the GaidenGame you'll know how the zombies came to be..
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* AllThereInTheManual: If you play the GaidenGame you'll know how the zombies came to be..be.
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* BulletproofVest: Natch. And of course, it makes you resiliant against bullets in typical gameply style.
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* BulletproofVest: Natch. And of course, it makes you resiliant resilient against bullets in typical gameply gameplay style.
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* EliteMooks: The mutated zombies, who will [[InvincibleMinorMinion always cling onto your car]] no matter how hard you hit them.
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* EliteMooks: The mutated zombies, who will [[InvincibleMinorMinion always cling onto your car]] no matter how hard you hit them. You have to shoot them with your gun in order to get rid of them.
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* NiceJobBreakingItHero: It's heavily implied, though never outright stated, that the main character's breaking through military checkpoints is responsible for the military falling to the zombies.
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* NiceJobBreakingItHero: It's heavily implied, though never outright stated, that the main character's breaking through military checkpoints is responsible for the military falling to the zombies.zombies (though in all fairness, the military was already losing the battle at the start).
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* OhCrap: The driver let's one off when he sees the military starting to become serious, usually in the form of Apache Helicopters.
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* OhCrap: The driver let's lets one off when he sees the military starting to become serious, usually in the form of Apache Helicopters.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking at where he is going, but then again he is flying backwards.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking at where he is going, but then again he is ''is'' flying backwards.
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* EliteMooks The mutated zombie.
* EvolutionaryLevels: He's suggested to be this as well.
* EvolutionaryLevels: He's suggested to be this as well.
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* AllThereInTheManual: If you play the GaidenGame you'll know how the zombies came to be..
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* [[spoiler: LetThemDieHappy: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.]]
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* [[spoiler: LetThemDieHappy: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.]]
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* [[spoiler: LetThemDieHappy: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that OutsideRide: If you don't hit somebody, dead or alive, hard enough, they have made him proud.]]cling onto your hood. Soldiers and Zombies try to kill you, obviously.
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* [[spoiler: NukeEm]]
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* WeaponizedCar: It doesn't have missiles or machine guns, but in the end after you've upgraded all your equipment, it's basically a tank that goes over a 100 MPH
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* EliteMooks The mutated zombie.
* EvolutionaryLevels: He's suggested to be this as well.
* EvolutionaryLevels: He's suggested to be this as well.
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* BulletproofVest: Natch. And of course, it makes you resiliant against bullets in typical gameply style.
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* GameplayAndStorySegregation: A certain Checkpoint reports being swamped by undead moments before you arrive. When you get there, there's only a small smattering of undead.
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* GameplayAndStorySegregation: A certain Checkpoint reports being swamped by undead moments before you arrive. When you get there, there's only a small smattering of undead.undead, if even that, due to the random placement of enemies and obstacles.
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* GameplayAndStorySegregation: Soldiers and Apaches can only damage the player's body and car when they are directly in front of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, ''and'' the sheer desperation of the military never compels them to launch Hydras or Hellfires.
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* GameplayAndStorySegregation: Soldiers and Apaches can A certain Checkpoint reports being swamped by undead moments before you arrive. When you get there, there's only damage the player's body and car when they are directly in front a small smattering of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, ''and'' the sheer desperation of the military never compels them to launch Hydras or Hellfires.undead.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking at where he is going.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking at where he is going.going, but then again he is flying backwards.
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* ZombieApocalypse: Naturally
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* ZombieApocalypse: NaturallyNaturally.
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Zero Context Example of renamed trope
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* PaintingTheFourthWall: Blood spatters, broken windshields, the works.
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* BadassBoast:
**"I'm not stopping! You hear me?! I'M NOT STOPPING!"
**"I'm not stopping! You hear me?! I'M NOT STOPPING!"
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*OhCrap: The driver let's one off when he sees the military starting to become serious, usually in the form of Apache Helicopters.
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* TheDeveTeamThinksOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* TheDeveTeamThinksOfEverything: TheDevTeamThinksOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* TheDevelopersThinkOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* TheDevelopersThinkOfEverything: TheDeveTeamThinksOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* TheDevelopersThinkOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* [[spoiler: LetThemDieHappy: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.]]
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* EnemyChatter: Provides the player with ample warning for the military's attacks, as well as updates on their ill-fated attempts to repel the zombies.
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* AFatherToHisMen [[spoiler:In direct opposition to the unnamed military commander, General Sherman seems to care about his troops far more. Ordering them to fall back when positions become overrun whereas the previous commander is more 'stand your ground at all costs'. Even going so far as to as to tell his troops that rescue is on the way, even though there is no way for transports to get to them before the nuke hits. You can hear the emotion in his voice as he does so.]]
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* TheDanza: The main character is named after his voice actor.
* DownerEnding: [[spoiler:The main character escapes, but the nuke fails to stop the zombies.]]
* DownerEnding: [[spoiler:The main character escapes, but the nuke fails to stop the zombies.]]
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* NiceJobBreakingItHero: It's heavily implied, though never outright stated, that the main character's breaking through military checkpoints is responsible for the military falling to the zombies.
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* VillainousBreakdown: The unnamed military commander trying to stop you loses it the further you get towards the tunnel. Eventually [[spoiler:he breaks completely, and gets pulled in favor of General Sherman.]]
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** Car Fu: You have a pistol, too, but that's only for swatting zombies off the hood of your car.
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** Car Fu: CarFu: You have a pistol, too, but that's only for swatting zombies off the hood of your car.
* ThereIsNoKillLikeOverkill: The military gets more and more desperate to keep your possibly-infected body from leaving, up to and including ''carpet bombing the highway repeatedly.''
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* VideoGameCrueltyPotential: The player may choose to intentionally hit civilians.
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* VideoGameCrueltyPotential: The player may choose to intentionally hit civilians.civilians ([[VideogameCrueltyPunishment you lose cash for doing that]]).
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** Car Fu: You have a pistol, too, but that's only for swatting zombies off the hood of your car.
* EliteMooks: The mutated zombies, who will [[InvincibleMinorMinion always cling onto your car]] no matter how hard you hit them.
* EliteMooks: The mutated zombies, who will [[InvincibleMinorMinion always cling onto your car]] no matter how hard you hit them.
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* [[spoiler: OutrunningTheFireball]]
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* MadeOfIron: The player character can survive being shot a few times by M-16s and ''the main weapon of the AH-64 Apache''. Body armor lets him take even more shots!
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* MadeOfIron: The player character can survive being shot a few times by M-16s and ''the main weapon of the AH-64 Apache''. Body armor lets him take even more shots!For the record, that weapon is a ''30mm chaingun''.
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* GameplayAndStorySegregation: Soldiers and Apaches can only damage the player's body and car when they are directly in front of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, ''and'' the sheer desperation of the military never compels them to launch barrages of Hydras or Hellfires.
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* GameplayAndStorySegregation: Soldiers and Apaches can only damage the player's body and car when they are directly in front of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, ''and'' the sheer desperation of the military never compels them to launch barrages of Hydras or Hellfires.
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* GameplayAndStorySegregation: Soldiers and Apaches can only damage the player's body and car when they are directly in front of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, ''and'' the sheer desperation of the military never compels them to launch barrages of Hydras or Hellfires.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking behind himself.
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking behind himself.at where he is going.
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It received a GaidenGame titled ''VideoGame/LabOfTheDead''.
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* LudicrousGibs: Art by Sickdeathfiend, enough said.
* MadeOfIron: The player character can survive being shot a few times by M-16s and ''the main weapon of the AH-64 Apache''. Body armor lets him take even more shots!
* MadeOfIron: The player character can survive being shot a few times by M-16s and ''the main weapon of the AH-64 Apache''. Body armor lets him take even more shots!
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* TacticalSuicideBoss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking behind himself.
* VideoGameCaringPotential: The player may choose to actually use and upgrade his car's horn, reducing civilian fatalities.
* VideoGameCrueltyPotential: The player may choose to intentionally hit civilians.
* VideoGameCaringPotential: The player may choose to actually use and upgrade his car's horn, reducing civilian fatalities.
* VideoGameCrueltyPotential: The player may choose to intentionally hit civilians.