Follow TV Tropes

Following

History VideoGame / RiskOfRain2

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:


On November 6th, 2023, a mysterious DLC expansion under the name "EXXXXXXX-X" was unveiled and was teased in-game via the appearance of floating blue meteorites across the game's various stages.
Is there an issue? Send a MessageReason:
None


The game is mechanically similar to the first game, with the goal of locating a teleporter in a level and activating it as the difficulty increases every 5 minutes. The game sets itself apart by being [[Videogame3DLeap in 3D]], rebalancing various mechanics to adjust, and contains a vastly improved CoOpMultiplayer with up to 4 players (which can be increased far beyond that with mods).

to:

The game is mechanically similar to the first game, with the goal of locating a teleporter in a level and activating it as the difficulty increases every 5 minutes. The game sets itself apart by being [[Videogame3DLeap in 3D]], rebalancing various mechanics to adjust, and contains a vastly improved CoOpMultiplayer with up to 4 players (which can be [[https://thunderstore.io/package/wildbook/TooManyFriends/ increased far beyond that with mods).
mods]]).
Is there an issue? Send a MessageReason:
None


The game is mechanically similar to the first game, with the goal of locating a teleporter in a level and activating it as the difficulty increases every 5 minutes. The game sets itself apart by being [[Videogame3DLeap in 3D]], rebalancing various mechanics to adjust, and contains a vastly improved CoOpMultiplayer with up to 4 players.

to:

The game is mechanically similar to the first game, with the goal of locating a teleporter in a level and activating it as the difficulty increases every 5 minutes. The game sets itself apart by being [[Videogame3DLeap in 3D]], rebalancing various mechanics to adjust, and contains a vastly improved CoOpMultiplayer with up to 4 players.
players (which can be increased far beyond that with mods).
Is there an issue? Send a MessageReason:
None


** The 57-Leaf Clover rerolls any percentage-based effects that don't trigger, giving them another chance to activate. Each stack adds an additional reroll. This significantly ups the odds of fixed chance items like the [=AtG=] missile launcher triggering.

to:

** The 57-Leaf Clover rerolls any percentage-based effects that don't trigger, giving them another chance to activate. Each stack adds an additional reroll. This significantly ups the odds of fixed chance items like the [=AtG=] missile launcher triggering. Get enough Clovers, and the missile launcher (or, perhaps even more potently, the Lost Seer's Lenses) will trigger with effectively every hit.

Added: 277

Changed: 690

Is there an issue? Send a MessageReason:
None


* UncommonTime: Several songs in the score feature complex time signatures:
** "Thermodynamic Equilibrium" has 5 subdivisions in each beat of 4/4, but its bridge metrically modulates to 4 subdivisions in each beat of 5/4.
** "Köppen as Fuck" is written in 7/4, but modulates to 4/4 (with a bar of 5:4 every 4th bar out of 8) during the slow, chugging sections. "Disdrometer" is also written in 7/4, but the snare alternates to 4/4 in some parts, giving it a lopsided feel. "Into the Doldrums" and "Antarctic Oscillation" are also written in 7/4, though the latter also switches to 5/4 for the quieter sections.
** "The Raindrop that Fell to the Sky" is in 5/8, though the first section has enough of a half-time tempo that it can also be counted in 5/4.
** "You're Gonna Need a Bigger Ukelele" is in 7/2.
** Beyond this, Christodoulou uses quintuplets in numerous songs that are otherwise not in uncommon time signatures, such as "Antarctic Oscillation".

to:

* UncommonTime: Several songs in the The score feature probably uses complex time signatures:
meter signatures ''more'' often than it uses CommonTime:
** "Thermodynamic Equilibrium" has 5 subdivisions in each beat of 4/4, but its bridge metrically modulates to 4 subdivisions in each beat of 5/4.
5/4. ''Risk of Rain 2 Engineer Edition 2'', Chris' official release of the OST stems, actually notates the song as "4/(5:4)", advising to treat it as 4/4 in a DAW while noting that each beat actually contains a quintuplet.
** "Köppen as Fuck" is written in 7/4, but modulates to 4/4 (with a bar of 5:4 every 4th bar out of 8) during the slow, chugging sections. "Disdrometer" is also written in 7/4, but the snare alternates to 4/4 in some parts, giving it a lopsided feel. "Into the Doldrums" and "Antarctic Oscillation" are is also written in 7/4, though the latter also switches to 5/4 for the quieter sections.
** "The Raindrop that Fell to the Sky" is in 5/8, though the first section has enough of a half-time tempo that it can also be counted in 5/4.
5/4. ''Engineer Edition 2'' notates the song as 5/8 but notes, "you can also use 5/4 to make it a bit easier DAW-wise."
** "You're Gonna Need a Bigger Ukelele" is in 7/2.
7/2 for its main sections, uses 4/4 elsewhere, and occasionally shifts to 6/4 and 7/4.
** "Nocturnal Emission" is in 5/4, but its solo uses what the ''Engineer Edition 2'' describes as "[5+4+5+7]/4".
** "Hydrophobia" is largely in 4/4, but uses some 7/4, 6/4, and possibly other meters.
** "Into the Doldrums" is in 7/8.
** Beyond this, Christodoulou uses quintuplets in parts of numerous songs that are otherwise not in uncommon time signatures, such as "Antarctic Oscillation".
Is there an issue? Send a MessageReason:
None


*** The outro of soundtrack song "Terra Pluviam" directly quotes "Mission to the Asteroid", the opening song of Michael Land's score for Creator/LucasArts video game ''VideoGame/TheDig''. Composer Chris Christodoulou has cited Land's score as a major inspiration for his own work.

to:

*** The outro of soundtrack song "Terra Pluviam" directly quotes "Mission to the Asteroid", the opening song of Michael Land's score for Creator/LucasArts video game ''VideoGame/TheDig''.''VideoGame/{{The Dig|1995}}''. Composer Chris Christodoulou has cited Land's score as a major inspiration for his own work.

Added: 479

Changed: 1

Is there an issue? Send a MessageReason:
None


* BossAlteringConsequence: If the player activates a gold shrine and enters the portal from it, they will enter the Gilded Coast and fight a souped-up Stone Titan named Aurelionite. Your efforts will be rewarded with the Halcyon Seed, an item that normally summons Aurelionite during a teleporter event, but more importantly, [[spoiler:if you have it in your inventory when Mithrix steals your items, it will reject him and give you a powerful ally for that phase of the fight.]]



** The Delicate Watch lets you deal more damage, but if your HP drops to 25% then all Delicate Watches you're carrying will break, and cannot be repaired.

to:

** The Delicate Watch lets you deal more damage, but if your HP drops to 25% then all Delicate Watches you're carrying will break, break and cannot be repaired.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhosOnFirst: The data log on the Parent enemy reveals that the family line were given incorrect nomenclature. The names go smallest (and not in this game) are Child, middle Parent, and massive Grandparent. Turns out the reality is the youngest stage is Parent and oldest is the Child. The conversation confuses the person learning this.
Is there an issue? Send a MessageReason:
Crosswicking new trope.

Added DiffLines:

* RandomLootExchanger: You can occasionally find cauldrons in which you can trade 3 random common items for a random uncommon item or 5 random uncommon items for a random legendary item, both of which prioritise items you've scrapped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperPoweredShrimp: Added in the Survivors of the Void expansion, the Plasma Shrimp item is the corrupted version of the [=AtG=] Missle Mk. 1. Picking one up makes your attacks have a missile volley as long as you have shields.
Is there an issue? Send a MessageReason:
Changed quote so logbook doesn't seem like a character


-->-- '''Logbook'''

to:

-->-- '''Logbook'''
Logbook entry for Effigy of Grief
Is there an issue? Send a MessageReason:
Added quote

Added DiffLines:


->''"This relic tells a story... But it is not a fairy tale. It’s a tragedy. A story of betrayal, regret, and sorrow. A story of two."''
-->-- '''Logbook'''
Is there an issue? Send a MessageReason:
None


*** Nearly all of the tracks in the ''Survivors of the Void'' DLC have titles taken from various works of literature, poetry, and music, the only exception being "[[Music/FryderykChopin Prelude in D Flat Major]]." These are "[[Literature/TheCallOfCthulhu A Placid Island of Ignorance]]"; "[[Creator/EdgarAllanPoe Having Fallen, It Was Blood]]"; "[[Literature/BookOfJob Out of Whose Womb Came the Ice?]]"; "[[Film/TheWizardOfOz Once in a Lullaby]]"; "[[Literature/BookOfGenesis The Face of the Deep]]"; "[[Literature/{{IT}} A Boat Made from a Sheet of Newspaper]]"; "[[Music/TheBeatles They Might as Well be Dead]]"; and "[[Literature/TwentyThousandLeaguesUnderTheSea Who Can Fathom the Soundless Depths?]]"

to:

*** Nearly all of the tracks in the ''Survivors of the Void'' DLC have titles taken from various works of literature, poetry, and music, the only exception being "[[Music/FryderykChopin Prelude in D Flat Major]]." These are "[[Literature/TheCallOfCthulhu A Placid Island of Ignorance]]"; "[[Creator/EdgarAllanPoe Having Fallen, It Was Blood]]"; "[[Literature/BookOfJob Out of Whose Womb Came the Ice?]]"; "[[Film/TheWizardOfOz Once in a Lullaby]]"; "[[Literature/BookOfGenesis "[[Literature/BookOfJob The Face of the Deep]]"; "[[Literature/{{IT}} A Boat Made from a Sheet of Newspaper]]"; "[[Music/TheBeatles They Might as Well be Dead]]"; and "[[Literature/TwentyThousandLeaguesUnderTheSea Who Can Fathom the Soundless Depths?]]"
Is there an issue? Send a MessageReason:
renamed trope


* BizarroElements: while the Elite Aspects encountered in early game form a fairly standard FourElementEnsemble, in the late game weirder aspects start to show up: [[TheCorruption Corruption]], [[PerfectionIsAddictive Perfection]], [[{{Invisibility}} Incorporeality]], and [[PowerOfTheVoid Void]].

to:

* BizarroElements: while the Elite Aspects encountered in early game form a fairly standard FourElementEnsemble, follow the classical elements of earth, wind, water, and fire, in the late game weirder aspects start to show up: [[TheCorruption Corruption]], [[PerfectionIsAddictive Perfection]], [[{{Invisibility}} Incorporeality]], and [[PowerOfTheVoid Void]].

Added: 841

Changed: 1170

Is there an issue? Send a MessageReason:
None


** Shaped Glass halves your HP and doubles your damage output. This can in turn be offset with items that raise your HP, like Stone Flux Pauldron or Transcendence, though you also need increasingly more of these to offset Shaped Glass. (Also, exercise ''extreme caution'' when using this item as [[spoiler:the Heretic]], as her health degeneration is a flat rate independent of Shaped Glass' effects on her max HP. Transcendence disables this, but has its own drawbacks.)
** Speaking of Transcendence, it converts all your HP to shields, which negates the effectiveness of many healing items, but it also completely negates the effect of Malachite (which disables health-based healing, but not shield-based healing), and it also disables the [[spoiler:Heretic]]'s health degeneration, vastly improving her survivability. It also reduces all fall damage to 1, since fall damage is based on the player's maximum health (which is always 1). If players get Transcendence, they should plan for it in advance and avoid items like Bustling Fungus that depend on their maximum health stat. The legendary item Aegis, which transforms all excess healing into barriers, helps a lot with Transcendence; alternatively, if a player is willing to give up their survivor's utility skill, they can use three stacks of Strides of Heresy, or a single Strides of Heresy and a single Hardlight Afterburner, to create a Shadowfade ability that will last long enough for the player to fully recharge their shields while invulnerable.

to:

** Shaped Glass halves your HP and doubles your damage output. This can in turn be offset with items that raise your HP, like Stone Flux Pauldron or Transcendence, though you also need increasingly more of these to offset Shaped Glass. (Also, It also disables your one-shot protection, no matter how many HP bonuses you stack. You should also exercise ''extreme caution'' when using this item as [[spoiler:the Heretic]], as her health degeneration is a flat rate independent of Shaped Glass' effects on her max HP. Transcendence disables this, this - and also trivializes fall damage, another major danger to her - but has its own drawbacks.)
drawbacks:
** Speaking of Transcendence, it Transcendence converts all your HP to shields, which negates the effectiveness of many healing items, but it also completely negates the effect of Malachite (which disables health-based healing, but not shield-based healing), and it also disables the [[spoiler:Heretic]]'s health degeneration, vastly improving her survivability. It also reduces all fall damage to 1, since fall damage is based on the player's maximum health (which is always 1). If players get Transcendence, they should plan for it in advance and avoid items like Bustling Fungus that depend on their maximum health stat. The legendary item Aegis, which transforms all excess healing into barriers, helps a lot with Transcendence; alternatively, if a player is willing to give up their survivor's utility skill, they can use three stacks of Strides of Heresy, or a single Strides of Heresy and a single Hardlight Afterburner, to create a Shadowfade ability that will last long enough for the player to fully recharge their shields while invulnerable. (However, Transcendence effectively disables the innate healing of Shadowfade itself.)



** The Delicate Watch, added in the ''Survivors of the Void'' DLC, boosts all damage done by a survivor by 20%. However, every held watch breaks instantly if the survivor dips below 25% health.

to:

** The Delicate Watch, added in the ''Survivors of the Void'' DLC, boosts all damage done by a survivor by 20%. However, every held watch breaks instantly if the survivor dips below 25% health. If the player has Power Elixirs (another DLC item, which instantly heals the player to 100% if they are below 25% health), these will be consumed first, one at a time, protecting the player's watches as long as the player has Elixirs left - unless the player just gets killed outright, in which case they all break.



** Shaped Glass turns you into a full-on GlassCannon — it doubles your damage, but halves your health. Furthermore, the effect is a multiplier, so each stack will dramatically increase damage (2x, 4x, 8x, 16x), but dramatically reduce health (-50%, -75%, -87.5%). With the right build (and skill at not getting hit), this can let you mow down enemies with ease, but death will always be one or two good hits away, though certain shield/health barrier items can correct for that (see CursedWithAwesome above).

to:

** Shaped Glass turns you into a full-on GlassCannon — it doubles your damage, but halves your health. Furthermore, the effect is a multiplier, so each stack will dramatically increase damage (2x, 4x, 8x, 16x), but dramatically reduce health (-50%, -75%, -87.5%). With the right build (and skill at not getting hit), this can let you mow down enemies with ease, but death will always be one or two good hits away, though certain shield/health barrier items can correct for that to some extent (see CursedWithAwesome above).



*** The Bazaar Between Time, accessed by finding Newt Altars in main stages and spending a Lunar Coin to activate them, has a group of small, floating rocks, which lead to a cave, housing a giant axolotl creature referred to as "The Newt" (who is not aggressive, but can be attacked and killed), allowing players to trade in Lunar Coins for Lunar items, Reforge items of lower quality for a guaranteed higher-quality item, or "Dream" to choose which Environment the next stage will be. The [[spoiler:portal to the Void Fields]] is also hidden here.

to:

*** The Bazaar Between Time, accessed by finding Newt Altars in main stages and spending a Lunar Coin to activate them, has a group of small, floating rocks, which lead to a cave, housing a giant axolotl creature referred to as "The Newt" (who is not aggressive, but can be attacked and killed), killed; however, if a player attacks him and fails to kill him within a second or two, he will throw them out of the store until their next visit), allowing players to trade in Lunar Coins for Lunar items, Reforge items of lower quality for a guaranteed higher-quality item, or "Dream" to choose which Environment the next stage will be. The [[spoiler:portal to the Void Fields]] is also hidden here.



* EscapePod: All player characters bar [=MUL=]-T, Acrid and Void Fiend start the game landing in an escape pod. MUL-T falls out of the sky in a crate, Acrid spawns in something that looks similar to a Void Cell asleep until you press a button, and Void Fiend arrives in some kind of inky, fleshy plant bulb that opens and spits it out when the player commands.
* FantasticDrug: While not explicitly stated as such, the Spinel Tonic induces some visual distortion and discoloration, including affecting your vision with a grain filter and fish-eye lens, giving the illusion of a high. There's also the fact that it enhances your stats and has a chance to negatively affect your performance if it wears off, thus encouraging the player to consume it constantly with Fuel Cells and/or Gesture of the Drowned.

to:

* EscapePod: All player characters bar [=MUL=]-T, Acrid Acrid, and Void Fiend start the game landing in an escape pod. MUL-T falls out of the sky in a crate, Acrid spawns in something that looks similar to a Void Cell asleep until you press a button, and Void Fiend arrives in some kind of inky, fleshy plant bulb that opens and spits it out when the player commands.
* FantasticDrug: While not explicitly stated as such, the Spinel Tonic induces some visual distortion and discoloration, including affecting your vision with a grain filter and fish-eye lens, giving the illusion of a high. There's also the fact that it enhances your stats and has a chance to negatively affect your performance if it wears off, thus encouraging the player to consume it constantly with Fuel Cells and/or Gesture of the Drowned. (The negative performance chance is affected by luck; stacking sufficiently many 57 Leaf Clovers reduces the risk of this to almost 0.) The item's lore also attributes its quote to "Sigibold the Drunken".



* FriendlyFireproof: Players and their allies are immune to any damage done by other players and their allies, and your enemies are immune to attacks by your other enemies. This is averted by the Glowing Meteorite and Hellfire Tincture, which can damage both the player using it and their allies. It is also completely averted if you activate the Artifact of Chaos, which turns on friendly fire for all allies and enemies. Mired Urn also averts this as the draining effect specifies that it targets nearby ''[[ExactWords characters]]'' as opposed to just enemies.

to:

* FriendlyFireproof: Players and their allies are immune to any damage done by other players and their allies, and your enemies are immune to attacks by your other enemies. This is averted by the Glowing Meteorite and Hellfire Tincture, which can damage both the player using it and their allies. It is also completely averted if you activate the Artifact of Chaos, which turns on friendly fire for all allies and enemies. Mired Urn also averts used to avert this as the draining effect specifies specified that it targets targeted nearby ''[[ExactWords characters]]'' as opposed to just enemies.enemies; however, this was patched in the Anniversary Update to the extent that it no longer targets nearby allies even ''with'' the Artifact of Chaos enabled.



* GameMod: The game's modding API is almost famously friendly, everything from balance to text rewriting to adding new characters is (relatively speaking) crazy easy. Some of the most popular mods add back in the missing characters and items from ''Risk of Rain 1'' and DummiedOut content that was half-finished in the game files.
* GiantEnemyCrab: The base game has Void Reavers, while ''Survivors of the Void'' adds Void Devastators, two enemies that look more-than-a-bit like crustaceans. Also added in the ''Survivors of the Void'' DLC is [[spoiler:the Voidling, a new alternate final boss.]]
* GildedCage: The Gilded Coast, where Aurelionite was imprisoned by Mithrix, embodies this trope to a literal extent. This is also noted in it's Environment Log:

to:

* GameMod: The game's modding API is almost famously friendly, everything from balance to text rewriting to adding new characters is (relatively speaking) crazy easy. Some of the most popular mods add back in the missing characters and items from ''Risk of Rain 1'' and DummiedOut content that was half-finished in the game files.
files (which are not always mutually exclusive categories).
* GiantEnemyCrab: The base game has Void Reavers, while ''Survivors of the Void'' adds Void Devastators, two enemies that look more-than-a-bit more than a bit like crustaceans. Also added in the ''Survivors of the Void'' DLC is [[spoiler:the Voidling, a new alternate final boss.]]
* GildedCage: The Gilded Coast, where Aurelionite was imprisoned by Mithrix, embodies this trope to a literal extent. This is also noted in it's its Environment Log:



** Items aside, [[SquishyWizard Artificer]], [[TheGunslinger Bandit]] and [[ColdSniper Railgunner]] all qualify for this trope by default. All three are capable of truly hideous damage outputs, but have low base health, no armor, and limited mobility (though "limited" is still more than some characters can say).

to:

** Items aside, [[SquishyWizard Artificer]], [[TheGunslinger Bandit]] Bandit]], and [[ColdSniper Railgunner]] all qualify for this trope by default. All three are capable of truly hideous damage outputs, but have low base health, no armor, and limited mobility (though "limited" is still more than some characters can say).


Added DiffLines:

* MinMaxing: An extremely valuable strategy, made especially viable if the Artifacts of Command and Sacrifice are enabled. For instance, the Lunar item Shaped Glass doubles the player’s base attack power while halving their HP. This can be offset with other items – the Lunar item Stone Flux Pauldron multiplies the player’s HP by 1 + n, n being the number of Stone Flux Pauldrons held, and divides their movement speed by the same amount. This in turn can be counteracted by stacking Mocha and Paul’s Goat Hoof. There are numerous combos like this that can turn any character into a GameBreaker by the late game. (Note that, no matter how many HP boosts the player stacks, Shaped Glass also disables one-hit protection, so there’s still a mild downside to this strategy – however, carrying a Dio’s Best Friend or two can minimize its risk.)

Added: 286

Removed: 136

Is there an issue? Send a MessageReason:
Separated trope examples for clarity


* PuppeteerParasite: Void Infestors can infect enemies, granting them an [[PowersViaPossession Elite Aspect]] called [[PowerOfTheVoid Voidtouched]].
** Player summons, most notably Squid Polyps, can [[BrainwashedAndCrazy turn against the player]] if they get infected by a Void Infestor.



** Player summons, most notably Squid Polyps, can turn against the player if they get infected by a [[PuppeteerParasite Void Infestor]].
Is there an issue? Send a MessageReason:
Ninja edit to clarify some things


* CreatingLife: Providence and Mithrix do this, resulting in the Stone Golens and Stone Titans, although each of the brothers feels [[CreatingLifeIsAwesome differently]] about the [[CreatingLifeIsBad subject]]. This contrast is made all the more evident in the logs relating to Aurelionite.

to:

* CreatingLife: Providence and Mithrix do this, resulting in the Stone Golens and Stone Titans, although each of the brothers feels [[CreatingLifeIsAwesome differently]] about the [[CreatingLifeIsBad subject]]. This contrast is made all the more evident in the logs relating to Aurelionite.Aurelionite, in which Mithrix scolds his brother for making a construct with too much soul.



* LoreCodex: the Logbook is a prime example of this trope. Also doubles as a MonsterCompendium.

to:

* LoreCodex: the Logbook is a prime example of this trope.trope, containing information about everything from items to places. Also doubles as a MonsterCompendium.
Is there an issue? Send a MessageReason:
Added several examples

Added DiffLines:

* BizarroElements: while the Elite Aspects encountered in early game form a fairly standard FourElementEnsemble, in the late game weirder aspects start to show up: [[TheCorruption Corruption]], [[PerfectionIsAddictive Perfection]], [[{{Invisibility}} Incorporeality]], and [[PowerOfTheVoid Void]].
** In their experiments, Providence and Mithrix create things using the "compounds that drive reality", which are [[{{Transmutation}} Mass]], [[PerfectionIsAddictive Design]], [[ThePowerOfBlood Blood]] and [[LifeEnergy Soul]].


Added DiffLines:

* CreatingLife: Providence and Mithrix do this, resulting in the Stone Golens and Stone Titans, although each of the brothers feels [[CreatingLifeIsAwesome differently]] about the [[CreatingLifeIsBad subject]]. This contrast is made all the more evident in the logs relating to Aurelionite.


Added DiffLines:

* GildedCage: The Gilded Coast, where Aurelionite was imprisoned by Mithrix, embodies this trope to a literal extent. This is also noted in it's Environment Log:
--> But a cage of gold - no matter how beautiful - is still a cage.


Added DiffLines:

* LoreCodex: the Logbook is a prime example of this trope. Also doubles as a MonsterCompendium.


Added DiffLines:

* TurnedAgainstTheirMasters: Aurelionite does this to Providence and Mithrix, after Mithrix decides to trap it in the Gilded Coast for [[PersonalityChip having too much soul]], which makes it capable of rebelling against the brothers. Implied to be a SelfFulfillingProphecy.
** Player summons, most notably Squid Polyps, can turn against the player if they get infected by a [[PuppeteerParasite Void Infestor]].
Is there an issue? Send a MessageReason:
None


** Benthic Bloom in the ''Survivors Of The Void'' DLC. The corrupted form of 57 Leaf Clover, each stack of Bloom will upgrade three random stacks of items at the start of each level, turning them into random items from the next rarity pool (white to green, green to red). While red items do have very powerful effects, white and green items are often BoringButPractical, and a lot of red items rely on these to maximize their effects. This can lead into situations where you have several Laser Scopes but no critical hit chance, or Aegis, Rejuvenation Rack, and/or N'Kuhana's Opinion with Interstellar Desk Plant as your only healing option. You'll quickly start losing items faster than you can replace them, a problem which will quickly get worse if you happen to roll into a stack of 57 Leaf Clovers, which will turn into more Benthic Blooms. Greed will be a run's downfall when grabbing this item.

to:

** Benthic Bloom in the ''Survivors Of The of the Void'' DLC. The corrupted form of 57 Leaf Clover, each stack of Bloom will upgrade three random stacks of items at the start of each level, turning them into random items from the next rarity pool (white to green, green to red). While red items do have very powerful effects, white and green items are often BoringButPractical, and a lot of red items rely on these to maximize their effects. This can lead into situations where you have several Laser Scopes but no only a 1% critical hit chance, chance[[note]]Which you could still increase by improving your luck, but since Benthic Bloom overwrites the 57-Leaf Clover, the only item in the game that increases your luck, it leaves you with no way to do this[[/note]], or Aegis, Rejuvenation Rack, and/or N'Kuhana's Opinion with Interstellar Desk Plant as your only healing option. You'll quickly start losing items faster than you can replace them, a problem which will quickly get worse if you happen to roll into a stack of 57 Leaf Clovers, which will turn into more Benthic Blooms. Greed will be a run's downfall when grabbing this item.



** This is also present amongst the flashier tier 3 items with examples, including Rejuvenation Rack and Dio's Best Friend. Rejuvenation Rack flat out ''doubles'' all healing received, something that all characters can really appreciate, especially REX who is heavily reliant on their healing skills to pump out damage. Meanwhile, Dio's Best Friend acts as a one-time revive, which on Engineer has the added bonus of also resurrecting your turrets when they go down.

to:

** This is also present amongst the flashier tier 3 items with examples, including Rejuvenation Rack and Dio's Best Friend. Rejuvenation Rack flat out ''doubles'' all healing received, something that all characters can really appreciate, especially REX who is heavily reliant on their healing skills to pump out damage. (Rejuvenation Rack also works extremely well with Aegis, which converts excess healing into barrier, and N'kuhana's Opinion, which damages enemies within a certain distance after the player is healed a certain amount.) Meanwhile, Dio's Best Friend acts as a one-time revive, which on Engineer has the added bonus of also resurrecting your turrets when they go down.



*** The corollary of this is Purity, an item that reduces your luck in exchange for reducing your cooldowns by two seconds. One Purity will exactly offset the luck bonus of one Clover. For certain loadouts, though, the reduced luck stat won't even matter - for instance, a scant two Purities and one Lysate Cell render Mercenary able to spam Eviscerate relentlessly to deal consistent damage while making himself all but immune to it.

to:

*** The corollary of this is Purity, an item that reduces your luck in exchange for reducing your cooldowns by two seconds. One Purity will exactly offset the luck bonus of one Clover. For certain loadouts, though, the reduced luck stat won't even matter - for instance, a scant two Purities and one Lysate Cell render Mercenary able to spam Eviscerate relentlessly to deal consistent damage while making himself all but immune to it. Bandit can do something similar with his Smoke Bomb move, given a mixture of Purity and Hardlight Afterburner.



** Uniquely, [[spoiler:Heretic]] [[InvertedTrope inverts this instead]], as her health *drains* over time instead of replenishing. To make up for it, her utility ability gives her a powerful healing effect for its duration.

to:

** Uniquely, [[spoiler:Heretic]] [[InvertedTrope inverts this instead]], as her health *drains* ''drains'' over time instead of replenishing. To make up for it, her utility ability gives her a powerful healing effect for its duration. She also has more than twice the HP of any other survivor, hits for more damage, and moves faster.



* LastLousyPoint: Monster Logs are just as rare as the first game and are a major hurdle in getting a 100% complete codex, but special mention goes to Irradiant Pearl. You need to find a Cleansing Pool, which can only spawn in 3 out of the 9 standard biomes and only spawn about 10-15% of the time to begin with, and trade one Lunar item for a Pearl, with only a 4% chance for it to be an Irradiant Pearl. Also, the Cleansing Pool doesn't spawn [[NoFairCheating if you have Artifact of Command on]]. The drop rate was buffed to 20%, but even then it's still the rarest item by far.

to:

* LastLousyPoint: Monster Logs are just as rare as in the first game and are a major hurdle in getting a 100% complete codex, codex (though they'll drop more often if you raise your luck stat significantly), but special mention goes to Irradiant Pearl. You need to find a Cleansing Pool, which can only spawn in 3 out of the 9 standard biomes and only spawn about 10-15% of the time to begin with, and trade one Lunar item for a Pearl, with only a 4% chance for it to be an Irradiant Pearl. Also, the Cleansing Pool doesn't spawn [[NoFairCheating if you have Artifact of Command on]]. The drop rate was buffed to 20%, but even then it's still the rarest item by far. (Or at least tied with the Elite equipment - especially Shared Design - but none of them have log entries.)
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: If you manage to loop the game and reach at least Rallypoint Delta or Scorched Acres, [[spoiler:a celestial portal opens up and leads to an obelisk that the player can interact with to obliterate themselves, ending the run. This is required to unlock the Mercenary, and it also nets you 5 Lunar Coins for doing this]]. [[spoiler:If you also have the Beads of Fealty in your inventory, the obelisk instead takes you to a different area containing one of four BonusBoss Scavenger variants, and killing it rewards you with 10 Lunar Coins and the game fades to black. The results screen at the end for either end says you were "killed by the Planet" and your "Fate unknown...".]]

to:

* NonStandardGameOver: If you manage to loop the game and reach at least Rallypoint Delta or Delta, Scorched Acres, or Sulfur Pools, [[spoiler:a celestial portal opens up and leads to an obelisk that the player can interact with to obliterate themselves, ending the run. This is required to unlock the Mercenary, and it also nets you 5 Lunar Coins for doing this]]. [[spoiler:If you also have the Beads of Fealty in your inventory, the obelisk instead takes you to a different area containing one of four BonusBoss Scavenger variants, and killing it rewards you with 10 Lunar Coins and the game fades to black. The results screen at the end for either end says you were "killed by the Planet" and your "Fate unknown...".]]

Added: 300

Changed: 381

Is there an issue? Send a MessageReason:
None


** Crowbars offer an AlphaStrike bonus for damaging a healthy enemy. The bonus is nothing to sneeze at, especially when stacked; pair it with a high-damage attack (like the Royal Capacitor, Preon Accumulator, Loader's dash, etc.) and it's possible to OneHitKill nearly anything, up to and including bosses!

to:

** Crowbars offer an AlphaStrike bonus for damaging a healthy enemy. The bonus is nothing to sneeze at, especially when stacked; pair it with a high-damage attack (like the Royal Capacitor, Preon Accumulator, Loader's dash, Railgunner's M99, etc.) and it's possible to OneHitKill nearly anything, up to and including bosses!



** Focus crystals grants a flat 20% increase to damage when the player is within 13 meters of an enemy they're hitting and scales with no cap. While this obviously make it amazingly powerful for the Mercenary and Loader, even the ranged characters will usually find themselves crowded up close by enemies, making it an excellent damage item overall.
** The Repulsion Armor Plate is a plain looking item that just provides flat damage reduction, ala Tough Times from the original ''Risk of Rain''. It does nothing else, but a no strings attached decrease in damage taken is a godsend, especially on Monsoon, and the higher DynamicDifficulty levels during a run.

to:

** Focus crystals grants a flat 20% increase to damage when the player is within 13 meters of an enemy they're hitting and scales with no cap. While this obviously make it amazingly powerful for melee characters like the Mercenary and Loader, even the certain ranged characters will usually often find themselves crowded up close by enemies, making it an excellent damage item overall.
** The Repulsion Armor Plate is a plain looking item that just provides flat damage reduction, ala Tough Times from the original ''Risk of Rain''. It does nothing else, but a no strings attached decrease in no-strings-attached damage taken reduction is a godsend, especially on Monsoon, and the higher DynamicDifficulty levels during a run.



* BreakablePowerup: The Delicate Watch lets you deal more damage, but if your HP drops to 25% then all Delicate Watches you're carrying will break, and cannot be repaired. Power Elixirs will also be consumed if you drop to 25% HP, but a Power Elixir will heal you to 100%, essentially acting like a SingleUseShield.

to:

* BreakablePowerup: BreakablePowerup:
**
The Delicate Watch lets you deal more damage, but if your HP drops to 25% then all Delicate Watches you're carrying will break, and cannot be repaired. repaired.
**
Power Elixirs will also be consumed if you drop to 25% HP, but a Power Elixir will heal you to 100%, essentially acting like a SingleUseShield.

Added: 1370

Changed: 1544

Is there an issue? Send a MessageReason:
None


** Rather than shocking you like in the first game, the Jellyfish now violently explode when they get close to you.

to:

** Rather than shocking you like in the first game, the Jellyfish now violently explode when they get close to you. The DLC enemy Larvae also do the same thing.



** Gesture of the Drowned halves the cooldown of your Equipment, but forces it to automatically activate whenever it's not on cooldown. The idea is that it makes it so you lose control over your equipment in exchange for having it activate more frequently... but you can pair it with Fuel Cells, an uncommon item that reduces your Equipment's cooldown by 15% and adds an extra stock of it. If you find enough Fuel Cells, it's possible to have your equipment activate ''near-constantly'' without input, which allows you to have stuff like infinite Jade Elephant/Spinel Tonic or pick up a Royal Capacitor and gain the ability to smite anything you so much as look at.

to:

** Gesture of the Drowned halves the cooldown of your Equipment, but forces it to automatically activate whenever it's not on cooldown. The idea is that it makes it so you lose control over your equipment in exchange for having it activate more frequently... but you can pair it with Fuel Cells, an uncommon item that reduces your Equipment's cooldown by 15% and adds an extra stock of it. it, or just stack Gestures of the Drowned, which also reduces its cooldown further. If you find enough Fuel Cells, of either, it's possible to have your equipment activate ''near-constantly'' without input, which allows you to have stuff like infinite Jade Elephant/Spinel Tonic Tonic, or pick up a Royal Capacitor and gain the ability to smite anything you so much as look at.at, or get a Disposable Missile Launcher and pair it with some Pocket I.C.B.M.s and a Brilliant Behemoth to blow up everything around you.



** The decreased attack speed and decreased movement speed, respectively, of the DLC items Light Flux Pauldron and Stone Flux Pauldron can be largely offset with large stacks of either Soldier's Syringes and Paul's Goat Hooves, respectively, or Mocha, or both. And unlike 57 Leaf Clovers, all three of the latter items are white items. The downside is that you will need to stack a lot more of them to offset the Pauldrons' effects - Soldier's Syringe increases attack speed by 15%, Paul's Goat Hoof increases movement speed by 14%, and Mocha increases attack speed by 7.5% and movement speed by 7%, while the Light Flux Pauldron multiplies attack speed by 1/(1+n), with n being the number of Light Flux Pauldrons the player has collected; likewise the Stone Flux Pauldron's effect on movement speed. (However, neither of these can ever go below 0.1.)

to:

** The decreased attack speed and decreased movement speed, respectively, of the DLC items Light Flux Pauldron and Stone Flux Pauldron can be largely offset with large stacks of either Soldier's Syringes and Paul's Goat Hooves, respectively, or Mocha, or both. And unlike 57 Leaf Clovers, all three of the latter items are white items. The downside is that you will need to stack a lot more of them to offset the Pauldrons' effects - Soldier's Syringe increases attack speed by 15%, Paul's Goat Hoof increases movement speed by 14%, and Mocha increases attack speed by 7.5% and movement speed by 7%, while the Light Flux Pauldron multiplies attack speed by 1/(1+n), with n being the number of Light Flux Pauldrons the player has collected; likewise the Stone Flux Pauldron's effect on movement speed. (However, neither of these can ever go below 0.1.))\\
\\
In short, to return to a character's standard speeds, you will need roughly seven Syringes and seven Goat Hooves, or fourteen Mochas, or some combination thereof, for each Light Flux Pauldron and Stone Flux Pauldron you stack. (This is not quite exact - you'll need slightly more movement speed bonus than attack speed bonus - but it's close enough for an estimate.) To return to higher movement speeds, you'll need more than that; for instance, to match the same attack speed bonus as 33 Mochas (which is necessary to make Railgunner's primary attack give her flight if she aims straight downward), you will need to add 46 Mochas or 23 Syringes for each Light Flux Pauldron. This is, naturally, only practical with the Artifacts of Command and Sacrifice active, which allows you to farm white items of your choice off enemies.



** Another useful note about Stone Flux Pauldron and Transcendence is that their multipliers for players' health are applied separately, so if the player has four Pauldrons (which will multiply their base health by five) and nineteen Transcendences (which will also multiply their base health by five), their base health will be multiplied by twenty-five. Sufficiently large stacks of these items allow players to reach truly ridiculous health multipliers, which is especially useful if they also plan to stack large amounts of Shaped Glass.



* DifficultButAwesome: Some of the survivors and lunar items fall under this.
** Shaped Glass turns you into a full-on GlassCannon — it doubles your damage, but halves your health. Furthermore, the effect is a multiplier, so each stack will dramatically increase damage (2x, 4x, 8x, 16x), but reduce health by smaller amounts each time (50%, 75%, 87.5%). With the right build (and skill at not getting hit), this can let you mow down enemies with ease, but death will always be one or two good hits away, though certain shield/health barrier items can correct for that (see CursedWithAwesome above).

to:

* DifficultButAwesome: Some of the survivors and lunar items fall under this.
this. Mercenary, Void Fiend, Railgunner, and Artificer are noted for being especially difficult characters to learn, but are all tremendously powerful if played well.
** Shaped Glass turns you into a full-on GlassCannon — it doubles your damage, but halves your health. Furthermore, the effect is a multiplier, so each stack will dramatically increase damage (2x, 4x, 8x, 16x), but dramatically reduce health by smaller amounts each time (50%, 75%, 87.(-50%, -75%, -87.5%). With the right build (and skill at not getting hit), this can let you mow down enemies with ease, but death will always be one or two good hits away, though certain shield/health barrier items can correct for that (see CursedWithAwesome above).



** Though not a traditional double jump, some survivors have mobility skills that can be used midair as an improvised one. Commando's Tactical Slide, for instance, will give him an upward-angle boost if used in the air instead of on the ground.

to:

** Though not a traditional double jump, some survivors have mobility skills that can be used midair as an improvised one. Commando's Tactical Slide, for instance, will give him an upward-angle boost if used in the air instead of on the ground. Void Fiend's Suppress is another such case. With sufficient cooldown reduction and/or speed bonuses, skills such as Mercenary's secondary attack and Railgunner's primary attack can also be used in this manner.



** There are three floating islands in A Moment, Fractured that are so far away that they can't even be seen from the main islands. If you manage to reach them with some combination of Hopoo Feathers, the Milky Chrysalis, and/or the Artificer's glide and Ion Surge, you will find several massive, literal Easter eggs.

to:

** There are three floating islands in A Moment, Fractured that are so far away that they can't even be seen from the main islands. If you manage to reach them with some combination of Hopoo Feathers, the Milky Chrysalis, and/or the Artificer's glide and and/or Ion Surge, and/or other mobility skills that allow characters to fly, you will find several massive, literal Easter eggs.



** [[spoiler: After defeating Mithrix, a glass frog will appear at the spawn point, where the player can spend Lunar Coins to "pet" it. If the ''Survivors of the Void'' [=DLC=] is installed, petting the frog 10 times will spawn a portal to The Planetarium and the fight against Voidling.]]

to:

** [[spoiler: After defeating Mithrix, a glass frog will appear at the spawn point, where the player can spend Lunar Coins to "pet" it. If the ''Survivors of the Void'' [=DLC=] is installed, petting the frog 10 times will spawn a portal to The the Planetarium and the fight against Voidling.]]



** [[spoiler: Speaking of the Void Fields, its "Deep Void" counterparts - the Void Locus and The Planetarium - probably fit this trope best. A warped, chaotic mass floating in an inky violet span of nothingness, with carved stone and what looks like coral and seaweed jutting out of the environment in inexplicable places. The inhabitants all resemble sea life, but wrong - not to mention aggressive - and implode in a black hole on death. The realm is stated by several logs to be inescapable, with the creatures of the Void constantly watching and [[MadScientist experimenting on]] anything they drag into this dimension. To top it all off, a prolonged stay results in horribly-deformative corruption that warps the mind and body alike, as poor, poor Void Fiend [[BodyHorror can attest]].]]
* EndlessGame: It is theoretically possible to keep going as much as your human willpower/physical ability would allow since there is no limit to looping. However, you ''can'' end the game if you decide to Obliterate (a form of NonStandardGameOver that qualifies as "winning" but not "beating the game") or fight the FinalBoss (which is considered "beating the game"). ''Survivors of the Void'' also adds The Simulacrum, a wave-based, combat-centric mode that challenges players to just survive for as many waves as possible.

to:

** [[spoiler: Speaking of the Void Fields, its "Deep Void" counterparts - the Void Locus and The the Planetarium - probably fit this trope best. A warped, chaotic mass floating in an inky violet span of nothingness, with carved stone and what looks like coral and seaweed jutting out of the environment in inexplicable places. The inhabitants all resemble sea life, but wrong - not to mention aggressive - and implode in a black hole on death. The realm is stated by several logs to be inescapable, with the creatures of the Void constantly watching and [[MadScientist experimenting on]] anything they drag into this dimension. To top it all off, a prolonged stay results in horribly-deformative corruption that warps the mind and body alike, as poor, poor Void Fiend [[BodyHorror can attest]].]]
* EndlessGame: It is theoretically possible to keep going as much as your human willpower/physical ability would allow allow, since there is no limit to looping. However, you ''can'' end the game if you decide to Obliterate (a form of NonStandardGameOver that qualifies as "winning" but not "beating the game") or fight the FinalBoss (which is considered "beating the game"). ''Survivors of the Void'' also adds The the Simulacrum, a wave-based, combat-centric mode that challenges players to just survive for as many waves as possible.possible. Enemies in Simulacrum have a much higher maximum level than they do in the normal game - it's 99 in the normal game, but in Simulacrum it's a whopping ''9,999''. It is, however, possible to survive this long if you have the Artifacts of Command and Sacrifice active and sufficient knowledge of how to break the game.



* ShockAndAwe: Blue enemies have an electrical aura which causes damage to the survivor if they're close enough. The Unstable Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the same.

to:

* ShockAndAwe: Blue "Overloading" enemies have an electrical aura which causes damage to the survivor if they're close enough. The Unstable Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the same. The rare Elite equipment Silence Between Two Strikes also gives players some of Overloading Elites' powers and makes all their attacks into electrical explosions (note that it also converts half of players' health into shields, which can be a drawback).



*** Nearly all of the tracks in the ''Survivors of the Void'' DLC have titles taken from various works of literature, poetry, and music, the only exception being "[[Music/FryderykChopin Prelude in D Flat Major]]." These are "[[Literature/TheCallOfCthulhu Placid Island of Ignorance]];" "[[Creator/EdgarAllanPoe Having Fallen, It Was Blood]]; "[[Literature/BookOfJob Out of Whose Womb Came the Ice?]]; [[Film/TheWizardOfOz Once in a Lullaby]]; [[Literature/BookOfGenesis The Face of the Deep]]; "[[Literature/{{IT}} A Boat Made from a Sheet of Newspaper]];" [[Music/TheBeatles They Might as Well be Dead]];" and "[[Literature/TwentyThousandLeaguesUnderTheSea Who Can Fathom the Soundless Depths?]]."

to:

*** Nearly all of the tracks in the ''Survivors of the Void'' DLC have titles taken from various works of literature, poetry, and music, the only exception being "[[Music/FryderykChopin Prelude in D Flat Major]]." These are "[[Literature/TheCallOfCthulhu A Placid Island of Ignorance]];" Ignorance]]"; "[[Creator/EdgarAllanPoe Having Fallen, It Was Blood]]; Blood]]"; "[[Literature/BookOfJob Out of Whose Womb Came the Ice?]]; [[Film/TheWizardOfOz Ice?]]"; "[[Film/TheWizardOfOz Once in a Lullaby]]; [[Literature/BookOfGenesis Lullaby]]"; "[[Literature/BookOfGenesis The Face of the Deep]]; Deep]]"; "[[Literature/{{IT}} A Boat Made from a Sheet of Newspaper]];" [[Music/TheBeatles Newspaper]]"; "[[Music/TheBeatles They Might as Well be Dead]];" Dead]]"; and "[[Literature/TwentyThousandLeaguesUnderTheSea Who Can Fathom the Soundless Depths?]]."Depths?]]"



** N'kuhana, a death goddess and generally sinister figure, is associated with green. N'kuhana's Opinion is green and black and causes the player to shoot out flaming green skulls, and malachite elites will rarely drop an item called N'kuhana's Retort, which is green and causes the player to have the same abilities as malachite elites. The altar to N'kuhana hidden in the [[spoiler:Wetlands Aspect]] is also filled with green light.

to:

** N'kuhana, a death goddess and generally sinister figure, is associated with green. N'kuhana's Opinion is green and black and causes the player to shoot out flaming green skulls, and malachite Malachite elites will rarely drop an item called N'kuhana's Retort, which is green and causes the player to have the same abilities as malachite Malachite elites. The altar to N'kuhana hidden in the [[spoiler:Wetlands Aspect]] is also filled with green light.



* StoneWall: The Stone Flux Pauldron, added in ''Survivors of the Void'', doubles your health and halves your speed, turning you into one of these.

to:

* StoneWall: The Stone Flux Pauldron, added in ''Survivors of the Void'', doubles your health and halves your speed, turning you into one of these. (As mentioned above, it is entirely possible to offset the speed debuff, however.)



* VictorGainsLosersPowers: Some of the rarer item drops you can get off of defeated bosses appear to be actual chunks or organs from the bosses themselves. Naturally, these give you abilities similar to the respective boss it was acquired from. There's also an item that makes it so that the player briefly gains the powers of any elites they kill.

to:

* VictorGainsLosersPowers: Some of the rarer item drops you can get off of defeated bosses appear to be actual chunks or organs from the bosses themselves. Naturally, these give you abilities similar to the respective boss it was acquired from. There's also an item called Wake of Vultures that makes it so that the player briefly gains the powers of any elites they kill.



* ZergRush: The game spawns more and more enemies as the game goes on, and after playing for long enough a player can easily end up facing hundreds of monsters in quick succession. The Artifact of Swarms doubles enemy spawns at the start of the game.

to:

* ZergRush: The game spawns more and more enemies as the game goes on, and after playing for long enough enough, a player can easily end up facing hundreds of monsters in quick succession.succession, including numerous enemies that are originally spawned as bosses. The Artifact of Swarms doubles enemy spawns at the start of the game.
Is there an issue? Send a MessageReason:
None


** Shaped Glass halves your HP and doubles your damage output. This can in turn be offset with items that raise your HP, like Stone Flux Pauldron or Transcendence, though you also need increasingly more of these to offset Shaped Glass.

to:

** Shaped Glass halves your HP and doubles your damage output. This can in turn be offset with items that raise your HP, like Stone Flux Pauldron or Transcendence, though you also need increasingly more of these to offset Shaped Glass. (Also, exercise ''extreme caution'' when using this item as [[spoiler:the Heretic]], as her health degeneration is a flat rate independent of Shaped Glass' effects on her max HP. Transcendence disables this, but has its own drawbacks.)
Is there an issue? Send a MessageReason:
None


*** The corollary of this is Purity, an item that reduces your luck in exchange for reducing your cooldowns by two seconds. One Purity will exactly offset the luck bonus of one Clover. For certain loadouts, though, the reduced luck stat won't even matter - for instance, a scant two Purities renders Mercenary able to spam Eviscerate relentlessly to deal consistent damage while making himself all but immune to it.

to:

*** The corollary of this is Purity, an item that reduces your luck in exchange for reducing your cooldowns by two seconds. One Purity will exactly offset the luck bonus of one Clover. For certain loadouts, though, the reduced luck stat won't even matter - for instance, a scant two Purities renders and one Lysate Cell render Mercenary able to spam Eviscerate relentlessly to deal consistent damage while making himself all but immune to it.

Added: 1205

Changed: 293

Is there an issue? Send a MessageReason:
None


** The Lost Seer's Lenses from ''Survivors of the Void'' replaces all Lens-Maker's Glasses to grant a chance to instantly kill non-boss enemies on hit. As a trade-off for this monstrously powerful effect, it requires a whopping ''200 stacks'' to make it a guaranteed chance, compared to a mere ten for the Glasses.

to:

** The Lost Seer's Lenses from ''Survivors of the Void'' replaces all Lens-Maker's Glasses to grant a chance to instantly kill non-boss enemies on hit. [[note]]"Non-boss enemies" in this case includes randomly spawned enemies that ''can'' spawn as bosses - if a Grandparent spawns as part of the teleporter event, the Lenses can't kill it, but if it spawns randomly, they can. Bosses, in this context, are monsters with red health bars.[[/note]] As a trade-off for this monstrously powerful effect, it requires a whopping ''200 stacks'' to make it a guaranteed chance, compared to a mere ten for the Glasses.Glasses.
*** However, in practice, it requires far fewer Lenses than that to kill almost all enemies quickly, since the insta-kill chance is re-rolled separately for ''each hit'', and that's not even getting into the fact that it's also affected by items that affect luck. Possessing 20 Lenses by themselves would result in a 10% chance for ''each hit'' to insta-kill enemies. Possessing 20 Lenses and one 57-Leaf Clover would raise that chance to 19%. Adding another Clover would provide a 27.1% chance; a third yields a 34.39% chance; and so on. (The corollary of this is that Purity will worsen the same chances.) Although Clovers are rare items, there are relatively painless ways to get them reliably, too - see LethalJokeItem below. The Lenses' main downside for most characters is the loss of the Harvester Scythe's reliable healing from guaranteed critical hits, but sometimes the best defense can be a good offense. (The survivors who are least likely to miss this are the Railgunner, who doesn't see an increased critical hit chance from the Glasses anyway; Bandit, who can get guaranteed critical hits by attacking enemies from behind; and Loader, whose primary attack provides her a temporary barrier.)
Is there an issue? Send a MessageReason:
Synergy removed with the Raincoat nerf.


** The Hellfire Tincture is an equippable item that harms enemies, allies and yourself 15 meters around you, dealing [[PercentDamageAttack percentage-based damage]] to yourself, allies, and specially enemies, who get dealt this damage multiplied by 24. It is a huge boon for melee survivors who have to get close to enemies to begin with, even more so considering that the Mercenary has conditional invulnerability with his dashes and Eviscerate and Acrid can regenerate health using his regular attacks or his Ravenous Bite ability. If that isn't a good deal already, Razorwire, which deals damage to enemies around you if you get hit, gives your character an InstantDeathRadius when Hellfire Tincture activates, as it also works when you get damaged by it. Getting this winning combination will make the game a breeze until the second loop. Alternatively, the [=DLC=] item Ben's Raincoat lets the player NoSell the self-damage, which negates the Razorwire synergy, but opens up a new one with Ignition Tank, an item that increases Ignite damage.

to:

** The Hellfire Tincture is an equippable item that harms enemies, allies and yourself 15 meters around you, dealing [[PercentDamageAttack percentage-based damage]] to yourself, allies, and specially enemies, who get dealt this damage multiplied by 24. It is a huge boon for melee survivors who have to get close to enemies to begin with, even more so considering that the Mercenary has conditional invulnerability with his dashes and Eviscerate and Acrid can regenerate health using his regular attacks or his Ravenous Bite ability. If that isn't a good deal already, Razorwire, which deals damage to enemies around you if you get hit, gives your character an InstantDeathRadius when Hellfire Tincture activates, as it also works when you get damaged by it. Getting this winning combination will make the game a breeze until the second loop. Alternatively, the [=DLC=] item Ben's Raincoat lets the player NoSell the self-damage, which negates the Razorwire synergy, but opens up a new one with Ignition Tank, an item that increases Ignite damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The corollary of this is Purity, an item that reduces your luck in exchange for reducing your cooldowns by two seconds. One Purity will exactly offset the luck bonus of one Clover. For certain loadouts, though, the reduced luck stat won't even matter - for instance, a scant two Purities renders Mercenary able to spam Eviscerate relentlessly to deal consistent damage while making himself all but immune to it.


Added DiffLines:

*** Likewise, Commando's basic Double Tap attack might seem boring at first, but with sufficiently increased attack speed and/or sufficient item loadouts, it becomes absolutely lethal, since it has a proc coefficient of 1.
Is there an issue? Send a MessageReason:
None


* LethalJokeItem: The Regenerating Scrap has no immediate effect in-game - it's effectively an equivalent of the scrap you get from junking a green item at a scrapper, ''except'' that, as its name implies, it regenerates whenever you go through a teleporter or a portal. This makes it a lot more powerful than you'd first think, because if you aren't using the Artifact of Command, you can print new green items once a level. Moreover, regardless of whether you're using Command, if you collect five of them, you can visit the Bazaar Between Time for the cost of a single lunar coin and use the Regenerating Scraps to get a legendary item from the red cauldron. (This is both much likelier and much more powerful if you're using Command, in fact.) You can do this after each stage, as long as you have lunar coins and can access a Newt Altar (note that they don't always spawn on every stage). Red cauldrons also frequently (though not always) spawn on Commencement, giving players a final chance to exchange Regenerating Scraps.

to:

* LethalJokeItem: The Regenerating Scrap has no immediate effect in-game - it's effectively an equivalent of the scrap you get from junking a green item at a scrapper, ''except'' that, as its name implies, it regenerates whenever you go through a teleporter or a portal. This makes it a lot more powerful than you'd first think, because if you aren't using the Artifact of Command, you can print new green items once a level.level (in other words, giving you your choice of the items at green printers on each level without having to sacrifice an existing item in your inventory). Moreover, regardless of whether you're using Command, if you collect five of them, you can visit the Bazaar Between Time for the cost of a single lunar coin and use the Regenerating Scraps to get a legendary item from the red cauldron. (This is both much likelier and much more powerful if you're using Command, in fact.) You can do this after each stage, as long as you have lunar coins and can access a Newt Altar (note that they don't always spawn on every stage). Red cauldrons also frequently (though not always) spawn on Commencement, giving players a final chance to exchange Regenerating Scraps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LethalJokeItem: The Regenerating Scrap has no immediate effect in-game - it's effectively an equivalent of the scrap you get from junking a green item at a scrapper, ''except'' that, as its name implies, it regenerates whenever you go through a teleporter or a portal. This makes it a lot more powerful than you'd first think, because if you aren't using the Artifact of Command, you can print new green items once a level. Moreover, regardless of whether you're using Command, if you collect five of them, you can visit the Bazaar Between Time for the cost of a single lunar coin and use the Regenerating Scraps to get a legendary item from the red cauldron. (This is both much likelier and much more powerful if you're using Command, in fact.) You can do this after each stage, as long as you have lunar coins and can access a Newt Altar (note that they don't always spawn on every stage). Red cauldrons also frequently (though not always) spawn on Commencement, giving players a final chance to exchange Regenerating Scraps.
Is there an issue? Send a MessageReason:
None


* IdiosyncraticEpisodeNaming: The vast majority of song titles in the soundtrack relate to rain or water in some way, though sometimes indirectly - for instance, "Köppen as Fuck" is named after the tropical rainforest's Köppen Af designation, and "They Might as Well Be Dead" is a line from Music/TheBeatles' "Rain".

to:

* IdiosyncraticEpisodeNaming: The vast majority of song titles in the soundtrack relate to rain or water in some way, though sometimes indirectly - for instance, "Köppen as Fuck" is named after the tropical rainforest's Köppen Af designation, and "They Might as Well Be Dead" is a line from Music/TheBeatles' "Rain". Beyond that, the ''Survivors of the Void'' tracks all refer to works of literature or song lyrics, as explained in ShoutOut below.



* {{Jetpack}}: The Milky Chrysalis grants limited flight. The Artificer innately has one that functions like the Rusty Jetpack from the first game, offering a slowed descent rather than actual flight.

to:

* {{Jetpack}}: The Milky Chrysalis grants limited flight. The Artificer innately has one that functions like the Rusty Jetpack from the first game, offering a slowed descent rather than actual flight. (Though unlocking her Ion Surge ability does give her perpetual flight.)

Top