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** Green enemies are Mending Elites, which heal all other non-Mending enemies around them, and create a healing explosion on death.
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* GuestFighter: The ''Devotion'' update features the Prisoner/the Beheaded from ''VideoGame/DeadCells'' as an alternate skin.

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** The Artifact of Glass has a much bigger penalty for its damage bonus in this game. Not only is your health cut down to a tenth, all health items only grant a tenth of their normal effect, whereas the player could easily grab a few health items to recover their base health in the first game.



** The Lost Seer's Lenses from ''Survivors of the Void'' replaces all Lens-Maker's Glasses to grant a chance to instantly kill non-boss enemies on hit.[[note]]"Non-boss enemies" in this case includes randomly spawned enemies that ''can'' spawn as bosses - if a Grandparent spawns as part of the teleporter event, the Lenses can't kill it, but if it spawns randomly, they can. Bosses, in this context, are monsters with red health bars.[[/note]] As a trade-off for this monstrously powerful effect, it requires a whopping ''200 stacks'' to make it a guaranteed chance, compared to a mere ten for the Glasses.
*** However, in practice, it requires far fewer Lenses than that to kill almost all enemies quickly, since the insta-kill chance is re-rolled separately for ''each hit'', and that's not even getting into the fact that it's also affected by items that affect luck. Possessing 20 Lenses by themselves would result in a 10% chance for ''each hit'' to insta-kill enemies. Possessing 20 Lenses and one 57-Leaf Clover would raise that chance to 19%. Adding another Clover would provide a 27.1% chance; a third yields a 34.39% chance; and so on. (The corollary of this is that Purity will worsen the same chances.) Although Clovers are rare items, there are relatively painless ways to get them reliably, too - see LethalJokeItem below. The Lenses' main downside for most characters is the loss of the Harvester Scythe's reliable healing from guaranteed critical hits, but sometimes the best defense can be a good offense. (The survivors who are least likely to miss this are the Railgunner, who doesn't see an increased critical hit chance from the Glasses anyway; Bandit, who can get guaranteed critical hits by attacking enemies from behind; and Loader, whose primary attack provides her a temporary barrier.)

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** The Lost Seer's Lenses from ''Survivors of the Void'' replaces all Lens-Maker's Glasses to grant a chance to instantly kill non-boss enemies on hit.[[note]]"Non-boss enemies" in this case context includes randomly spawned enemies that ''can'' spawn as bosses - if a Grandparent spawns as part of the teleporter event, the Lenses can't kill it, but if it spawns randomly, they can. Bosses, in this context, are "Boss" specifically refers to any entity spawned as the boss of a teleporter event or similar boss-type situation (i.e., monsters with red health bars.bars).[[/note]] As a trade-off for this monstrously powerful effect, it requires a whopping ''200 stacks'' to make it a guaranteed chance, compared to a mere ten for the Glasses.
*** However, in practice, it requires
Glasses. That said, as a practical matter, far fewer Lenses than that are needed to kill almost all enemies quickly, since make the insta-kill effect reliable, as the chance is re-rolled separately for ''each hit'', rolled with each hit and that's not even getting into the fact that it's also affected is modified by items that affect luck. Possessing luck, so a character with a high rate of fire doesn't need that many (but still more than the glasses).[[note]]Possessing 20 Lenses by themselves would result in is a 10% chance for ''each hit'' to insta-kill enemies. Possessing 20 Lenses and one 57-Leaf Clover would raise that chance to 19%. Adding another Clover would provide a 27.1% chance; a third yields a 34.39% chance; and so on. (The corollary of this is that Purity will worsen the same chances.) Although Clovers are rare items, there are relatively painless ways to get them reliably, too - see LethalJokeItem below. )[[/note]] The Lenses' main downside for most characters is the loss of the Harvester Scythe's reliable healing from guaranteed critical hits, but sometimes the best defense can be a good offense. (The survivors who are least likely to miss this are the Railgunner, who doesn't see an increased critical hit chance from the Glasses anyway; Bandit, who can get guaranteed critical hits by attacking enemies from behind; and Loader, whose primary attack provides her a temporary barrier.)
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* PunnyName: A soldier who was friend with the one playing around with the Goobo Jr. In the data log, getting in trouble from it, is named Rchiard D. Baggins, or Dick Bag, although in this case he was being serious while his friend got him court martialed.
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Crosswicking new trope.

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* StatOverflow: Certain items like the Topaz Brooch or Aegis will allow you to get "barrier," health that extends past your maximum but depletes overtime.
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Trope was cut/disambiguated due to cleanup


* NonStandardGameOver: If you manage to loop the game and reach at least Rallypoint Delta, Scorched Acres, or Sulfur Pools, [[spoiler:a celestial portal opens up and leads to an obelisk that the player can interact with to obliterate themselves, ending the run. This is required to unlock the Mercenary, and it also nets you 5 Lunar Coins for doing this]]. [[spoiler:If you also have the Beads of Fealty in your inventory, the obelisk instead takes you to a different area containing one of four BonusBoss Scavenger variants, and killing it rewards you with 10 Lunar Coins and the game fades to black. The results screen at the end for either end says you were "killed by the Planet" and your "Fate unknown...".]]

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* NonStandardGameOver: If you manage to loop the game and reach at least Rallypoint Delta, Scorched Acres, or Sulfur Pools, [[spoiler:a celestial portal opens up and leads to an obelisk that the player can interact with to obliterate themselves, ending the run. This is required to unlock the Mercenary, and it also nets you 5 Lunar Coins for doing this]]. [[spoiler:If you also have the Beads of Fealty in your inventory, the obelisk instead takes you to a different area containing one of four BonusBoss OptionalBoss Scavenger variants, and killing it rewards you with 10 Lunar Coins and the game fades to black. The results screen at the end for either end says you were "killed by the Planet" and your "Fate unknown...".]]
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* VersionExclusiveContent: Sundered Grove was initially exclusive to the UsefulNotes/GoogleStadia version of the game for a brief 4 months after release.

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* VersionExclusiveContent: Sundered Grove was initially exclusive to the UsefulNotes/GoogleStadia Platform/GoogleStadia version of the game for a brief 4 months after release.
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** The Plasma Shrimp plays it straight. It grants a shield that, as long as it's intact, causes the player to fire a homing missile on each hit. This naturally adds up with a high fire rate, though it only functions if you can avoid taking too much damage or have another shield as a buffer.

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** The Plasma Shrimp plays it straight. It grants a shield that, as long as it's intact, causes the player to fire a homing missile on each hit. This naturally adds up with a high fire rate, though rate. To balance it out, Plasma Shrimp missiles only functions track the enemy that triggered the on-hit effect, unlike [=AtG=] missiles that will seek out new targets if you can avoid taking too much damage or have another shield as a buffer.the original is killed.

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* FullHealthBonus: The Plasma Shrimp fires a homing missile every time you hit an enemy, but it only works so long as an associated shield granted by the item is intact, which is equal to 10% of your maximum health. Additional shield items can increase this buffer, making it easier to soak a few hits without losing the effect.



** The Plasma Shrimp plays it straight. It grants a shield that, as long as it's intact, causes the player to fire a homing missile on each hit. This naturally adds up with a high fire rate, though it only functions if you can avoid taking too much damage of have another shield as a buffer.

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** The Plasma Shrimp plays it straight. It grants a shield that, as long as it's intact, causes the player to fire a homing missile on each hit. This naturally adds up with a high fire rate, though it only functions if you can avoid taking too much damage of or have another shield as a buffer.

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* GivingUpTheGhost: The Artifact of Soul causes all monsters to spawn a temporary Lesser Wisp on death.



* GoombaStomp: The [[XtremeKoolLetterz H3AD-5T]] v2 lets you jump higher and gives you the ability to slam down on top of enemies to damage them. It scales with height, so if you go up far enough, you can easily one-shot bosses with it.
* GradualRegeneration: All characters are given innate regenerating health to compensate for the inability to see every enemy and incoming attack in a 3D space. A character's regeneration rate is increased on Drizzle, but reduced on Monsoon. Cautious Slug strengthens it while out of combat, and the Bustling Fungus takes it a step further and offers significant regen in a small aura as long as you're standing still ([[SimpleYetAwesome or are one of Engineer's turrets]]).

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* GoombaStomp: The [[XtremeKoolLetterz H3AD-5T]] v2 lets you jump higher and gives you the ability to slam down on top of enemies to damage them. It scales with height, so if you go up far enough, you can easily one-shot bosses with it.
it. It also negates fall damage, so there's no penalty for using the ability.
* GradualRegeneration: GradualRegeneration:
**
All characters are given innate regenerating health to compensate for the inability to see every enemy and incoming attack in a 3D space. A character's regeneration rate is increased on Drizzle, but reduced on Monsoon. Cautious Slug strengthens it while out of combat, and the Bustling Fungus takes it a step further and offers significant regen in a small aura as long as you're standing still ([[SimpleYetAwesome or are one of Engineer's turrets]]).

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* GlassCannon

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* GlassCannonGlassCannon:



** The Artifact of Glass makes a return from the first game, which makes you and all allies have only 10% of their health, but five times as much damage. It also removes the LastChanceHitpoint that would ordinarily activate if the player is hit with an attack that does 90% damage and changes Infusion to require 10 kills per hitpoint gained.

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** The Artifact of Glass makes a return from the first game, which makes you and all allies have only 10% of their health, but five times as much damage. It also removes the LastChanceHitpoint that would ordinarily activate if the player is hit with an attack that does 90% damage and changes Infusion health-increasing items to require 10 kills per hitpoint gained.a tenth of their normal effect, unlike the first game.


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* LastChanceHitpoint: The player is normally protected from being instantly KO'd from near full health (+90%), which will leave them with a single hitpoint and brief MercyInvincibility. Playing with Shaped Glass or the Artifact of Glass disables this protection.

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** The Artifact of Glass makes a return from the first game, which makes you and all allies have only 10% of their health, but five times as much damage.

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** The Artifact of Glass makes a return from the first game, which makes you and all allies have only 10% of their health, but five times as much damage. It also removes the LastChanceHitpoint that would ordinarily activate if the player is hit with an attack that does 90% damage and changes Infusion to require 10 kills per hitpoint gained.



** The AT-1 Missile Launcher [[SubvertedTrope Subverts it]], as it only has a 10% chance to fire a single, powerful missile, and stacks just make the missile bulkier, rather than adding more of them. Getting it to fire repeatedly requires items that either increase the proc rate (57-Leaf Clover) or a high rate of fire to increase the likelihood of triggering the effect.

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** The AT-1 [=AtG=] Missile Launcher Mk. 1s [[SubvertedTrope Subverts it]], as it only has a 10% chance to fire a single, powerful missile, and stacks just make the missile bulkier, rather than adding more of them. Getting it to fire repeatedly requires items that either increase the proc rate (57-Leaf Clover) or a high rate of fire to increase the likelihood of triggering the effect.


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** The Plasma Shrimp plays it straight. It grants a shield that, as long as it's intact, causes the player to fire a homing missile on each hit. This naturally adds up with a high fire rate, though it only functions if you can avoid taking too much damage of have another shield as a buffer.
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On November 6th, 2023, a mysterious DLC expansion under the name "EXXXXXXX-X" was unveiled and was teased in-game via the appearance of floating blue meteorites across the game's various stages. This was revealed on November 8th, 2023 to be the game's second expansion pack, ''Seekers of the Storm'', which will add an additional wave of new stages, bosses, Survivors, items, and collectables.

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On November 6th, 2023, a mysterious DLC expansion under the name "EXXXXXXX-X" was unveiled and was teased in-game via the appearance of floating blue meteorites across the game's various stages. This was revealed on November 8th, 2023 to be the game's second expansion pack, ''Seekers of the Storm'', which will add an additional wave of new stages, bosses, Survivors, items, and collectables. It will also be the first expansion developed exclusively by Gearbox Software following the sale of the IP from Hopoo Games.
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On November 6th, 2023, a mysterious DLC expansion under the name "EXXXXXXX-X" was unveiled and was teased in-game via the appearance of floating blue meteorites across the game's various stages.

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On November 6th, 2023, a mysterious DLC expansion under the name "EXXXXXXX-X" was unveiled and was teased in-game via the appearance of floating blue meteorites across the game's various stages. This was revealed on November 8th, 2023 to be the game's second expansion pack, ''Seekers of the Storm'', which will add an additional wave of new stages, bosses, Survivors, items, and collectables.

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