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* TheArtifact: The Flamethrower uses ''VideoGame/TeamFortress2''[='=]s flamethrower sounds because it initially had sprites based on its model as well. In Reelism 2, this is no longer the case, however the ''[=TF2=]'' flamethrower can still be seen behind the counter of Phat Burners.
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** Attempting to load "finale" or "townwar" via the console in Reelism 2 will have the former scold you for cheating after seemingly starting out as it normally would, ending with you sent to "Dog Limbo", a white room with nothing but a giant dog on a pedestal. The latter just takes you directly to Dog Limbo.
to:
** Attempting to load "finale" or "townwar" [[spoiler:"townwar"]] via the console in Reelism 2 will have the former scold you for cheating after seemingly starting out as it normally would, ending with you sent to "Dog Limbo", a white room with nothing but a giant dog on a pedestal. The latter just takes you directly to Dog Limbo.
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* UnexplainedRecovery: You can still return to Town after losing or beating [[spoiler:Town in Trouble]], and the Town will be intact.
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* IKnowMaddenKombat: The "Sportsball" reel in the second game, featuring a baseball bat, a football that lets you tackle other enemies, and a basketball with an explosive dunk.
** The "Do You Like Caco?" reel references [[https://doomwiki.org/wiki/MAP11:_My_fav_(Japanese_Community_Project) MAP11]] of [[https://doomwiki.org/wiki/Japanese_Community_Project Japanese Community Project]]
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** [[WesternAnimation/MyLittlePonyFriendshipIsMagic Bronies]] - depicted as fat neckbeards in jeans - are one of the enemy slots, and don't do much but neigh and talk about the show in stilted, high-pitched voices, and serve as cannon fodder, meatshields, and ammo drops. [[Website/SomethingAwful Given that the mod author's a goon...]]
to:
** [[WesternAnimation/MyLittlePonyFriendshipIsMagic Bronies]] - depicted as fat neckbeards in jeans - are one of the enemy slots, and don't do much but neigh and talk about the show in stilted, high-pitched voices, and serve as cannon fodder, meatshields, and ammo drops. [[Website/SomethingAwful Given that the mod author's a goon...]]]] This was ultimately considered an OldShame, and was replaced with the hand puppet slot in ''Reelism 2''.
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Changed line(s) 106 (click to see context) from:
** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. ''Reelism 2'' adds additional warnings, such as [[VideoGame/SNKVsCapcomSVCChaos "No escape!"]].
to:
** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. ''Reelism 2'' adds additional warnings, such as [[VideoGame/SNKVsCapcomSVCChaos the ''VideoGame/SNKVsCapcomSVCChaos'' saying "No escape!"]].escape!" and BorderPatrol warnings from the ''VideoGame/{{Battlefield}}'' series.
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* ArtEvolution: The crates in the "Crate Shower" reel became 3D models in Reelism 2
to:
* ArtEvolution: The crates in the "Crate Shower" reel reel, the tank in the "My Tank Is Fight" reel, and the cars on various maps all became 3D models in Reelism 2
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** An NPC at Poundburger suggests that you [[VideoGame/HalfLife2 shouldn't drink the Pound Cola, they put stuff in it to make you forget]].
** Random dialog in the bank includes an NPC asking why the ATM [[Literature/AmericanPsycho wants to be fed a stray cat]].
** Random dialog in the bank includes an NPC asking why the ATM [[Literature/AmericanPsycho wants to be fed a stray cat]].
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** In Reelism 2's info page, the description of the "Night of the [=NPCs=]" reel states the ''Strife'' [=NPCs=] are probably mad because their game sold "like six copies".
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** In Reelism 2's info page, manual, the description of the "Night of the [=NPCs=]" reel states the ''Strife'' [=NPCs=] are probably mad because their game sold "like six copies".
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** An NPC in the Cop Shop is turning himself in for the crime of...giving a Nintendo game an 8/10, referencing the reactions to reviews such as the TropeNamer for EightPointEight, Gamespot's ''VideoGame/TwilightPrincess'' review that gave it such a score.
** Reelism 2's manual states that the Cowboys from the "Quick Draw" reel are "[[VideoGame/RedDeadRedemption2 endlessly drawling Dan Houser's poorly-written dialogue]]".
** Reelism 2's manual states that the Cowboys from the "Quick Draw" reel are "[[VideoGame/RedDeadRedemption2 endlessly drawling Dan Houser's poorly-written dialogue]]".
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Changed line(s) 14,15 (click to see context) from:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] Version 1.0 was released on April 16, 2022.
to:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] Version 1.0 was released on April 16, 15, 2022.
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** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. Reelism 2 replaces it with [[VideoGame/SNKVsCapcomSVCChaos "No escape!"]].
to:
** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. Reelism 2 replaces it with ''Reelism 2'' adds additional warnings, such as [[VideoGame/SNKVsCapcomSVCChaos "No escape!"]].
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** Attempting to load "finale" or "townwar" via the console in Reelism 2 will have the former scold you for cheating after seemingly starting out as it normally would, ending with you sent to "Dog Limbo", a white room with nothing but a giant dog on a pedestal. The latter just takes you directly to Dog Limbo.
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* DevelopersForesight: Attempting to play the regular ''Doom II'' campaign by typing "map map01" into the console will instead lead you to a ''Doom''-themed version of the "No way? No way!" screen from ''VideoGame/SonicAndKnuckles'' in Reelism 1 or the "Fun Is Infinite" screen from ''VideoGame/SonicCD'' in 2. However, map02 and onwards still work.
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* AllThereInTheManual: A manual is included with the recent version, with descriptions for all the reel effects and bosses.
to:
* AllThereInTheManual: A An HTML manual is included with the recent version, Reelism 1, with descriptions for all the reel effects and bosses.bosses. Reelism 2 replaced it with an expansive in-game help menu
* ArtEvolution: The crates in the "Crate Shower" reel became 3D models in Reelism 2
* ArtEvolution: The crates in the "Crate Shower" reel became 3D models in Reelism 2
** Even Reelism 2's ENDOOM screen is affected by it, as an ASCII dog obscures a list of supposedly upcoming features, most of which are just yelling at said dog to get out of the way.
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** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning.
to:
** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. Reelism 2 replaces it with [[VideoGame/SNKVsCapcomSVCChaos "No escape!"]].
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** While they're not similar in any other way, the naming convention of the "Fighting Dialup Team" matches the teams you face off against in the MultiMookMelee modes of the ''VideoGame/SuperSmashBros'' series.
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** Reelism 2's Micro Mode reel states it makes the player smaller than Creator/JoePesci.
** In Reelism 2's info page, the description of the "Night of the [=NPCs=]" reel states the ''Strife'' [=NPCs=] are probably mad because their game sold "like six copies".
** The reel that spawns puppet enemies is named "Everyone Hates Puppets".
** In Reelism 2's info page, the description of the "Night of the [=NPCs=]" reel states the ''Strife'' [=NPCs=] are probably mad because their game sold "like six copies".
** The reel that spawns puppet enemies is named "Everyone Hates Puppets".
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Changed line(s) 14,15 (click to see context) from:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] The first demo was released August 12, 2020, and it's still in development.
to:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] The first demo Version 1.0 was released August 12, 2020, and it's still in development.
on April 16, 2022.
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Edited out Trivia trope usage (like Dummied Out) and replaced them with normal counterparts. I also reduced spoiler markups a bit, because the existence of jackpots itself probably isn't a spoiler.
Changed line(s) 14,15 (click to see context) from:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] A demo was released August 12, 2020.
to:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]] A The first demo was released August 12, 2020.
2020, and it's still in development.
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** [[spoiler:Getting three same numbers across the reels]] will result in a special jackpot bonus.
to:
** [[spoiler:Getting Getting three same numbers across the reels]] reels will result in a special jackpot bonus.
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*** [[spoiler:FourIsDeath: Getting 4-4-4 will instantly kill the player four seconds into the round.]]
*** [[spoiler:NumberOfTheBeast: Getting 6-6-6 will transform the player into a Cyberdemon during the round.]]
*** [[spoiler:TimeStandsStill: Getting 10-10-10 will freeze everything, including the player, until the round ends, complete with elevator music. Fittingly, the reel combination is one of the most frustrating to have otherwise.]]
*** [[spoiler:CouchGag: Getting 9-9-9 executes map script 999, the effect of which depends on the map played. For example, on Reel Stadium it spawns an army of 8-bit football players while a remix of [[VideoGame/FinalFantasyVII One Winged Angel]] plays.]]
** [[spoiler:If the round consists of "''HYPERPOWER!''" and "''Crate Shower''", large golden chests will appear. If the player breaks one, it has a chance of dropping a Holy Stone. If the player then throws a Holy Stone at a boss, it will trigger a secret GainaxEnding.]]
* EatingTheEnemy: The Cutlery is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
*** [[spoiler:NumberOfTheBeast: Getting 6-6-6 will transform the player into a Cyberdemon during the round.]]
*** [[spoiler:TimeStandsStill: Getting 10-10-10 will freeze everything, including the player, until the round ends, complete with elevator music. Fittingly, the reel combination is one of the most frustrating to have otherwise.]]
*** [[spoiler:CouchGag: Getting 9-9-9 executes map script 999, the effect of which depends on the map played. For example, on Reel Stadium it spawns an army of 8-bit football players while a remix of [[VideoGame/FinalFantasyVII One Winged Angel]] plays.]]
** [[spoiler:If the round consists of "''HYPERPOWER!''" and "''Crate Shower''", large golden chests will appear. If the player breaks one, it has a chance of dropping a Holy Stone. If the player then throws a Holy Stone at a boss, it will trigger a secret GainaxEnding.]]
* EatingTheEnemy: The Cutlery is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
to:
*** [[spoiler:FourIsDeath: [[spoiler: [[FourIsDeath Getting 4-4-4 4-4-4]] will instantly kill the player four seconds into the round.]]
***[[spoiler:NumberOfTheBeast: [[spoiler: [[NumberOfTheBeast Getting 6-6-6 6-6-6]] will transform the player into a Cyberdemon during the round.]]
***[[spoiler:TimeStandsStill: [[spoiler: Getting 10-10-10 [[TimeStandsStill will freeze everything, everything]], including the player, until the round ends, complete with elevator music. Fittingly, the reel combination is one of the most frustrating to have otherwise.]]
***[[spoiler:CouchGag: [[spoiler: Getting 9-9-9 executes map script 999, [[CouchGag the effect of which depends on the map played.played]]. For example, on Reel Stadium it spawns an army of 8-bit football players while a remix of [[VideoGame/FinalFantasyVII One Winged Angel]] plays.]]
**[[spoiler:If If the round consists of "''HYPERPOWER!''" and "''Crate Shower''", large golden chests will appear. If the player breaks one, it has a chance of dropping a Holy Stone. [[spoiler: If the player then throws a Holy Stone at a boss, it will trigger a secret GainaxEnding.]]
** There is an unused, ominous map called "Dog Hell", which contains 666 dogs and you can only use the starting pistol to survive.
* EatingTheEnemy: The Cutlery in the sequel is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
***
***
***
**
** There is an unused, ominous map called "Dog Hell", which contains 666 dogs and you can only use the starting pistol to survive.
* EatingTheEnemy: The Cutlery in the sequel is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
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** And to top it off, there's a wizard '''''who drives around in a monster truck.'''''
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** And to top it off, there's a wizard '''''who '''who drives around in a monster truck.''''''''
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* LevelAte: The "Candy Planet" map.
to:
* LevelAte: The "Candy Planet" map.map is filled with candies and sugar coated grounds.
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** The [[VideoGame/{{Demonsteele}} DevilDriver]], natch.
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** The [[VideoGame/{{Demonsteele}} DevilDriver]], natch.[=DevilDriver=] from ''VideoGame/{{Demonsteele}}'' fires lots of them against you.
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** One of the quit messages says "Game Quit Would You Play?" This odd message is actually a reference to a DummiedOut continue screen from ''VideoGame/SuperMetroid''.
to:
** One of the quit messages says "Game Quit Would You Play?" This odd message is actually a reference to a DummiedOut an unused continue screen from ''VideoGame/SuperMetroid''.
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** The readme for ''Reelism 2'' comments on how the readme template most commonly used for ''Doom'' [=WADs=] [[TechnologyMarchesOn mentions distribution via BBS and diskettes]], saying that it must be older than most ''VideoGame/BrutalDoom'' players.
to:
** The readme for ''Reelism 2'' comments on how the readme template most commonly used for ''Doom'' [=WADs=] [[TechnologyMarchesOn [[WhatAreRecords mentions distribution via BBS and diskettes]], saying that it must be older than most ''VideoGame/BrutalDoom'' players.
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* ChainReactionDestruction: Bosses explode like this when they are defeated.
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* TheGoomba: Bronies cannot attack at all. Same with the hand puppets from the sequel.
to:
* TheGoomba: Bronies cannot attack at all. Same with the hand puppets from the sequel. About the weakest enemies that ''can'' attack are the ''Strife'' [=NPCs=], which are restricted to a slow melee attack.
* GoombaStomp: Can be done by enemies and players alike when falling from a high place in the sequel.
* GoombaStomp: Can be done by enemies and players alike when falling from a high place in the sequel.
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* VideoGameFlight: The "''Wing and a Prayer''" effect allows the player to fly during the round.
to:
* VideoGameFlight: The "''Wing and a Prayer''" effect allows the player to fly during the round. In the sequel, there’s a similar effect for enemies.
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* AbnormalAmmo: The Dog Launcher in the sequel shoots friendly dogs.
* ColorCodedWizardry: The Wizard enemies in the sequel wear a color-coded robe. As you can expect, red ones attack with fire.
* EatingTheEnemy: The Cutlery is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
* HubCity: The sequel has the Reelism city. In this place, you can buy various weapons or power-ups from [=NPCs=], and start the next run.
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* MoreDakka: The whole point of the "Bullet Hoses" reel.
to:
* MoreDakka: The whole point of the "Bullet Hoses" reel. You will see various automatic weapons like assault rifles or miniguns.
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Changed line(s) 12,13 (click to see context) from:
It can be downloaded [[http://thekinsie.com/reelism/ here]], and requires [[http://www.osnanet.de/c.oelckers/gzdoom/ GZDoom]] and a copy of ''Doom II: Hell on Earth'' to play.
to:
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** The readme for ''Reelism 2'' comments on how the readme template most commonly used for ''Doom'' [=WADs=] [[TechnologyMarchesOn mentions distribution via BBS and diskettes]], saying that it must be older than most ''VideoGame/BrutalDoom'' players.
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Added DiffLines:
* BigfootSasquatchAndYeti: Snowball-flinging yetis appear as enemies in the sequel.
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* TheGoomba: Bronies cannot attack at all. Same with the hand puppets from the sequel.
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Changed line(s) 14,15 (click to see context) from:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]]
to:
In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]]
]] A demo was released August 12, 2020.
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* HandPuppet: The second game’s “Everybody Hates Puppets” reel spawns these as enemies.
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Changed line(s) 4,5 (click to see context) from:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' by Kinsie of ''[[http://itrunsdoom.tumblr.com/ It Runs DOOM!]]'' fame.
to:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' ''VideoGame/DoomII'' by Kinsie of ''[[http://itrunsdoom.tumblr.com/ It Runs DOOM!]]'' fame.
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Changed line(s) 99 (click to see context) from:
** One of the energy weapons is the [[VideoGame/{{Blood}} CabalCo]] Thunderbolt.
to:
** One of the energy weapons is the [[VideoGame/{{Blood}} CabalCo]] Thunderbolt.Thunderbolt, and one of the third reel's options sics the Cabal's cultists on you.
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Flavor Text
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!!The Tropes are Rolling:
to:
!!The Tropes are Rolling:
Rolling...
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Flavor text.
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!!Tropes found in Reelism:
to:
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In the end of March 2020, [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 Kinsie announced that he is developing Reelism 2.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_523.jpg]]
[[caption-width-right:350:The logo for the third expansion pack.]]
[[caption-width-right:350:The logo for the third expansion pack.]]
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Changed line(s) 30 (click to see context) from:
*** [[spoiler:TimeStandsStill: Getting 10-10-10 will freeze everything, including the player, until the round ends, complete with elevator music.]]
to:
*** [[spoiler:TimeStandsStill: Getting 10-10-10 will freeze everything, including the player, until the round ends, complete with elevator music. Fittingly, the reel combination is one of the most frustrating to have otherwise.]]
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Changed line(s) 82 (click to see context) from:
** When dying from being killed by a fiery attack or hazard the infamous SonicTheHedgehog drowning music plays while you run around burning and screaming before you die.
to:
** When dying from being killed by a fiery attack or hazard the infamous SonicTheHedgehog VideoGame/SonicTheHedgehog drowning music plays while you run around burning and screaming before you die.
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** Jackpot 1-1-1 ''Original Character do not steal'' which creates a 60 second spawn wave of harmless recolored Sonics is a jab at extremely lazy "custom" sprite/official art that only consists of being recolored and is then being presented as original work which the SonicTheHedgehog fanbase is infamous for.
to:
** Jackpot 1-1-1 ''Original Character do not steal'' which creates a 60 second spawn wave of harmless recolored Sonics is a jab at extremely lazy "custom" sprite/official art that only consists of being recolored and is then being presented as original work which the SonicTheHedgehog VideoGame/SonicTheHedgehog fanbase is infamous for.
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Changed line(s) 71 (click to see context) from:
** Most of the music throughout Reelism is taken from the 16-bit generation, such as from the {{SNES}} or the [[UsefulNotes/SegaGenesis Sega Mega Drive]].
to:
** Most of the music throughout Reelism is taken from the 16-bit generation, such as from the {{SNES}} {{UsefulNotes/SNES}} or the [[UsefulNotes/SegaGenesis Sega Mega Drive]].
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* LogicBomb: "HYPERPOWER!" and "Bullet Hoses" together spawns a rifle that fires your entire supply of bullets in one shot. "Gunfinity" gives you an infinite supply of bullets. [[spoiler: If you try to make that rifle fire "infinity" bullets at once, you hear evil laughter, following by the gun exploding, killing you instantly.]]
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Changed line(s) 1,2 (click to see context) from:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' by Kinsie of [[http://itrunsdoom.tumblr.com/ It Runs DOOM!]] fame.
to:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' by Kinsie of [[http://itrunsdoom.''[[http://itrunsdoom.tumblr.com/ It Runs DOOM!]] DOOM!]]'' fame.
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Changed line(s) 1,2 (click to see context) from:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' by Kinsie.
to:
''Reelism'' is an invasion-style GameMod for ''[[VideoGame/{{Doom}} Doom II]]'' by Kinsie.
Kinsie of [[http://itrunsdoom.tumblr.com/ It Runs DOOM!]] fame.
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Changed line(s) 27 (click to see context) from:
*** [[spoiler:CopyCatSue: Getting 1-1-1 will keep spawning lots of colorful Sonics which are ridiculously harmless, like bronies, and which die completely a-la the [[VideoGame/SonicTheHedgehog source game]].]]
to:
*** [[spoiler:CopyCatSue: [[spoiler: Getting 1-1-1 will keep spawning lots of colorful Sonics which are ridiculously harmless, like bronies, and which die completely a-la the [[VideoGame/SonicTheHedgehog source game]].]]