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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_523.jpg]]
2 [[caption-width-right:350:The logo for the third expansion pack.]]
3
4''Reelism'' is an invasion-style GameMod for ''VideoGame/DoomII'' by Kinsie of ''[[http://itrunsdoom.tumblr.com/ It Runs DOOM!]]'' fame.
5
6In ''Reelism'', gameplay is divided into several "rounds" each lasting 60 seconds, with a different combination of [[RandomNumberGod randomly chosen]] slots that affects gameplay. Each of the three reels have different themes to them; the effects in the first reel are basic modifiers such as low gravity or infinite ammo, the second reel either affects what weapons are spawned and ammo dropped by enemies, or transforms the player. Finally, the last reel affects what enemies are spawned during the round, with any surviving enemies remaining even after the round ends. After a certain number of rounds has passed, a [[BossBattle boss]] will appear and the player must defeat it to win the game.
7
8There are four modes of play; ''Standard'' is the normal mode of play, in which the players must endure five rounds before fighting the boss. In ''Endurance'', the player must survive ten rounds before the boss appears. In ''Infinite'', the player must survive for as long as he can before he is killed, with a boss appearing after every five rounds. And finally, ''Boss Practice'' simply pits the player against a boss with no other monsters spawning.
9
10''Reelism'' was first released towards the end of 2011, and has received three expansion packs since. It was also awarded a [[http://www.doomworld.com/19years/best2.php Cacoward near the end of 2012]].
11
12At the end of March 2020, Kinsie [[https://forum.zdoom.org/viewtopic.php?f=19&t=68021 announced]] that he was developing ''Reelism 2''. Version 1.0 was released on April 15, 2022.
13
14''Reelism'' can be downloaded [[http://thekinsie.com/reelism/ here]], while ''Reelism 2'' can be downloaded [[https://reelism.dog/ here]]. Both mods require [[https://zdoom.org/index GZDoom]] and a copy of ''Doom II: Hell on Earth'' to play.
15
16Compare ''VideoGame/TurbochargedArcade''.
17----
18!!The Tropes are Rolling...
19
20* AbnormalAmmo:
21** ''Reelism 2'':
22*** The Dog Launcher shoots friendly dogs that will go to town on the nearest enemies until they die.
23*** The Roulette Revolver is an innocuous-looking revolver that fires different ammunition every time it is reloaded. Said ammunition can be blanks, harmless LudicrousGibs, regular pistol shots, desert eagle slugs, rockets, {{bee|BeeGun}}s, energy beams, the BFG projectile, or ''{{car|fu}}s''.
24* AllThereInTheManual: ''Reelism'' includes an HTML manual that describes all the reel effects and bosses. ''Reelism 2'' replaces it with an expansive in-game help menu.
25* AlphaStrike: ''Reelism'' has the Instant Discharge Cannon, which can store up to 200 rounds. Pressing the fire key unloads ''all the rounds simultaneously'' on whatever is standing in front of the cannon. At its ammo cap, the gun does enough damage to OneHitKill most bosses.
26* ArtEvolution: The crates in the "Crate Shower" reel, the tank in the "My Tank Is Fight" reel, and the cars on various maps all became 3D models in Reelism 2
27* TheArtifact: The Flamethrower uses ''VideoGame/TeamFortress2''[='=]s flamethrower sounds because it initially had sprites based on its model as well. In Reelism 2, this is no longer the case, however the ''[=TF2=]'' flamethrower can still be seen behind the counter of Phat Burners.
28* BatterUp: One of the weapons you can pick up when you get the "Melee Masters" reel is a baseball bat called "The Louisville Slugger". A hit with this sends enemies out of the park.
29* {{BFG}}: The "HYPERPOWER!" reel allows these to spawn, including the TropeNamer.
30* BigfootSasquatchAndYeti: Snowball-flinging yetis appear as enemies in the sequel.
31* BlownAcrossTheRoom: Some attacks such as explosives or point-blank shotgun blasts will send enemies flying across the map.
32* BossRush: One of the maps is devoted exclusively to this game mode.
33* BossSubtitles: The name and a brief description of each of the three reels is announced when a round begins. The name and description of a boss is also announced the same way when it appears.
34* BreakableWeapons:
35** Grandpa's Antique, which is a very strong shotgun, with two catches: Each shot has a HUGE amount of kickback, and each shot has a random chance to break the gun. The breakable part is negated with the infinite ammo reel, thankfully.
36** The chaingun, from ''VideoGame/Wolfenstein3D'', can be found in a room akin to a museum in ''2'''s Clockwork Solarium, which breaks after only a few shots.
37* BrutalBonusLevel: [[spoiler:'''''Dog Hell'''''. 1 small circle, 10 rounds, and hordes upon hordes of canines of varying sizes. Oh, and ''no weapon drops''. May Dog have mercy on your soul.]]
38* {{Cap}}: The round number on the HUD will not go above 99, though the correct round number will display when you die.
39* CaptainObvious: The hand puppets in the sequel speak like this. “I’m made of felt! There’s a hand inside of me!”
40* CarFu:
41** In ''Reelism'', Motherfucking Wizard's OneHitKill attack is to drive into you with his giant monster truck. In ''Reelism 2'', he can do the same thing, but with his new (and smaller) ice-cream truck.
42** ''Reelism 2'':
43*** A Bridge Too Far takes place in the middle of a highway on a suspension bridge, with cars traveling down both directions that will instantly kill most things in their path.
44*** The "super ammo" for the Roulette Revolver is also a car, which travels in a straight path and plows through everything it hits until it takes enough damage or hits a wall, whereupon it [[EveryCarIsAPinto explodes]].
45* ColorCodedWizardry: The wizards in ''Reelism 2'' wear a colored robe that corresponds to the type of elemental attack they use to attack you. Red wizards shoot [[KillItWithFire fire]], blue wizards shoot [[AnIcePerson ice]], yellow wizards shoot [[ShockAndAwe lightning]], and green wizards shoot [[BlowYouAway tornadoes]].
46* {{Cyberspace}}: The "Internet Machine" and "Grid Based Combat" maps are set in one.
47%%* DefeatEqualsExplosion: Bosses die like this, as do robotic enemies, the former being a PostDefeatExplosionChain. In addition, the “Birthday Party” reel makes all enemies explode when killed.
48* DevelopersForesight: Attempting to play the regular ''Doom II'' campaign by typing "map map01" into the console will instead lead you to a ''Doom''-themed version of the "No way? No way!" screen from ''VideoGame/SonicAndKnuckles'' in Reelism 1 or the "Fun Is Infinite" screen from ''VideoGame/SonicCD'' in 2. However, map02 and onwards still work.
49* EasterEgg:
50** ''Reelism'':
51*** Getting three same numbers across the reels will result in a special jackpot bonus. For example, 1-1-1 [[spoiler:spawns an army of multicolored Franchise/{{Sonic the Hedgehog}}s that are harmless and have the same death animations as their [[VideoGame/SonicTheHedgehog source game]].]], 4-4-4 [[spoiler: kills the player {{four|IsDeath}} seconds into the round]], [[NumberOfTheBeast 6-6-6]] [[spoiler:transforms the player into a Cyberdemon]], and 10-10-10 [[spoiler:turns the round into a MidBattleTeaBreak, complete with elevator music.]]
52*** If the round consists of "''HYPERPOWER!''" and "''Crate Shower''", golden crates will appear, and each one has a very low chance of containing the Holy Brick. Throwing said Holy Brick [[spoiler:at a boss will trigger the game's secret GainaxEnding.]]
53*** There is an unused map ominously called "Dog Hell", which contains 666 dogs. You can only use the starting pistol to survive.
54* EatingTheEnemy: The Cutlery in ''Reelism 2'' is an interesting melee weapon that allows you to cannibalize enemies with a fork and knife. You gain a small amount of health for each kill.
55* EndGameResultsScreen: One is shown after you either die, or defeat a boss in all modes except Infinity. It records your score, round, monsters killed, and amount of time you survived. It's also PlayedForLaughs by recording a list of three random nonsensical things you didn't actually do, however if you did beat a boss, then it adds something related to that boss at the end of the list.
56* ExactlyWhatItSaysOnTheTin: The Glass Bottle and Brick, which are...literally a glass bottle and brick respectively.
57* FoeTossingCharge: The Footbaww!'s attack causes the player to charge forwards, elbow-first, at very high speed with limited turning ability. Regular enemies in the player's path will be pulverised by the charge. The player only stops charging if they hit a wall or die, or if a reel overrides the player's current weapon (such as the "My Tank Is Fight!" reel).
58* FrictionlessIce: The "''Grease is the Word''" effect in the first reel.
59* GameMod: Besides ''Reelism'' as a whole being a mod for ''VideoGame/DoomII'', the latest update (as of September 2015) added compatibility for custom reels, bosses, etc. [[http://edthebat.com/doom/reelism/reelism.php See here]].
60* GainaxEnding: In ''Reelism'', throwing The Holy Brick [[spoiler:at a boss]] will [[spoiler:teleport you to "Valhalla", where you are greeted by an army of dogs prancing and chanting the verses to ''Auld Lang Syne''. The game then congratulates you for finding the secret ending and sends you to a credits that spoofs ''VideoGame/SuperMarioBros3'''s credits.]]
61* GiantSpaceFleaFromNowhere: ''And how!'' Nearly pretty much all of the bosses count.
62** The World's Most Boring Ghost, a spectral entity who shoots plasma at you.
63** Dog Pope is a large dog wearing a pope hat that shoots a swarm of bees at you when he barks.
64** [[VideoGame/{{Strife}} MacGuffin]] is a gigantic green hobo who breathes fire at you.
65** Motherfucking Wizard, who starts every encounter driving a giant '''monster truck.'''
66--> '''[[AllThereInTheManual Manual Description]]:''' ''You know what? I think this pretty much explains itself. Have fun getting run over!''
67** ''Reelism 2'' continues this trend, featuring such bosses as a trio of deathmatch players on dial-up (with the [[FlashStep shoddy connection issues]] that implies), the same Motherfucking Wizard who is now reduced to driving a smaller ice-cream truck, and ''a giant ape dressed up as Abraham Lincoln''.
68* TheGoomba: Bronies from ''Reelism'' and the hand puppets from ''Reelism 2'' have no attack. The weakest enemies that ''can'' attack are the ''Strife'' [=NPCs=], who only have a melee attack, and are slower and less common compared to the dogs, and constantly infight.
69* GoombaStomp: ''Reelism 2'' allows anyone to do this from a high enough drop.
70* GratuitousGerman: [[VideoGame/Wolfenstein3D Mecha-Hitler]]'s description in the manual is written in German as opposed to English.
71* GraveHumor: Present in one area of the "[[Franchise/{{Castlevania}} Creature of Chaos]]" map.
72* HandPuppet: The second game’s “Everybody Hates Puppets” reel spawns these as enemies.
73* HubCity: ''Reelism 2'' adds Town, which serves as this. In Town, you can spend the points you earned from your previous run to buy weapons and equipment to use for the next run.
74* IKnowMaddenKombat: The "Sportsball" reel in the second game, featuring a baseball bat, a football that lets you tackle other enemies, and a basketball with an explosive dunk. There’s also a shotgun that shoots basketballs.
75* ImpossibleItemDrop: Any enemy, no matter if it is a robot, a cowboy, an alien or a dog, will conveniently drop ammo for the weapons spawned by the current weapon reel when killed. There's also a reel that will turn all enemies into [[MoneySpider Money Spiders]].
76* InterfaceScrew: You came for it? You'll get lots of it then - dense Kryptonite fog, onscreen touch controls which don't do anything...
77** Even Reelism 2's ENDOOM screen is affected by it, as an ASCII dog obscures a list of supposedly upcoming features, most of which are just yelling at said dog to get out of the way.
78* InvincibleMinorMinion:
79** The Jerk. This is a giant dark blue reskin of ''Doom'''s Pinky, which moves nearly as fast as the player, crushes anything nearby in one hit (including other enemies), and is invincible. Fortunately, no other enemies spawn during the round, and it despawns after the round ends, unlike the other enemies which remain inbetween rounds.
80** [[spoiler:If you get the 2-2-2 jackpot, a cartoon "[[ToiletHumour number two]]" with a happy face drawn on it appears. It acts similar to The Jerk, except it moves slower, and does ''not'' despawn.]]
81** [[spoiler: A 17-17-17 jackpot will spawn a "friendly" golden Jerk. He will not hunt you actively, but you will still die if you get close to him]]
82* LethalJokeWeapon: The Roulette Revolver sounds like it's a bit detrimental by the name, the fact that it has to reload every six shots, and its tendency for those six shots to be empty chambers. However, it can often be one of the best weapons in the game. Each reload is a random projectile, with the non-empty ones ranging from regular bullets, to plasma bursts, to rockets, all the way to a BFG shot, or ''a whole freaking car''.
83* LevelAte: The "Candy Planet" map is filled with candies and sugar coated grounds.
84* LogicBomb: "HYPERPOWER!" and "Bullet Hoses" together can spawn the Instant Discharge Cannon, which [[AlphaStrike fires your entire supply of bullets in one shot]]. "Gunfinity" gives you an infinite supply of bullets. Attempting to fire the Instant Discharge Cannon while "Gunfinity" is active will [[spoiler:cause the gun to explode and kill you.]]
85* LudicrousGibs: As usual for a ''Doom'' mod, the graphic violence is increased. Sometimes, it might be caused even without your direct participation: either it'll be monster infighting or the "Bloody Mess" bonus, which causes everyone around you to blow up into pieces.
86* LuckBasedMission: Sometimes, you get to drive the tank. Sometimes, the tank gets to drive over you. Sometimes, you just explode...
87* MacrossMissileMassacre:
88** One of the [[{{BFG}} super weapons]] fires a huge cluster of missiles. It's even called the Macross Cannon.
89** The [=DevilDriver=] from ''VideoGame/{{Demonsteele}}'' fires lots of them against you.
90* ManOnFire: The point of ''Porkchop Sandwiches!'' Reel all the weapons spawned during the round that reel is picked cause fire damage and when a enemy is killed by such damage they run around screaming on fire for a bit then die, although the same can happen to you if you get killed by a fiery attack generally from the splash damage from these weapons.
91* MegaCrossover: Weapons from other glorious 90s-era FPS games are snuck in.
92* MoreDakka: The whole point of the "Bullet Hoses" reel. You will see various automatic weapons like assault rifles or miniguns.
93* NoFairCheating:
94** GodMode [[note]]the default God Mode at least, not the god2 console command introduced in later [=GZDoom=] builds[[/note]] does not protect you from instant kill effects, such as leaving the map boundaries, falling into BottomlessPits or [[SuperDrowningSkills certain bodies of water, such as ocean]], or getting crushed by The Jerk, Imp Tank, Ms. The Jerk, or the Wizard's monster truck.
95** If you cheat yourself all the weapons, your score counter is replaced with the words ''CHEATER!'', and then the end of game results screen will record you having zero points. Doubles as a ShoutOut to [[VideoGame/{{Descent}} Descent II]], which done the same for a player trying to use the same kind of cheat.
96** Attempting to load "finale" or [[spoiler:"townwar"]] via the console in ''Reelism 2'' will have the former scold you for cheating after seemingly starting out as it normally would, ending with you sent to "Dog Limbo", a white room with nothing but a giant dog on a pedestal. The latter just takes you directly to Dog Limbo.
97* NoItemUseForYou: [[spoiler:Getting a 5-5-5 jackpot will strip you of ALL your weapons and inventory, except your starting pistol and fist.]]
98* OneHitKill:
99** On the monsters' side, The Jerk, Imp Tank and Motherfucking Wizard (in his monster truck or ice-cream van) will instantly kill the player upon contact.
100** On the player's side, the Instant Discharge Cannon can one-shot almost anything, including most single-stage bosses, if it is full on ammo, a single shot from the Electric Discombobulator's will destroy any non-boss enemy, and the "My Tank is Fight" reel puts the player in a tank that instantly kills anything it is driven into.
101* ReferenceOverdosed: One of the main challenges of the game is to recognize where all the enemies, weapons, and songs are from.
102* {{Retraux}}:
103** The "[=JRPGvile=]" map, which references the 16-bit {{JRPG}} era, such as ''Franchise/FinalFantasy''.
104** Most of the music throughout Reelism is taken from the 16-bit generation, such as from the {{Platform/SNES}} or the [[Platform/SegaGenesis Sega Mega Drive]].
105* SequentialBoss: Both Mecha-Hitler and the Wizard are fought in two phases.
106* ShoutOut:
107** "Dog Pope" [[WesternAnimation/TheSimpsons shoots out bees when he barks.]]
108** Tank Mode's flavor text quotes ''Anime/CowboyBebop'''s intro. (Which is, obviously, named Tank!.)
109** One slot gives you regenerating health, at the cost of slow movement. The manual description states this was done to appeal to racist 12-year-olds who are only interested in modern {{FPS}}es. Its' title is "BLOODY SCREEN SO REAL!" - a callback to the yet so famous ''VideoGame/{{DutyCalls}}''.
110** The "Creature of Chaos" map is based off of the ''Franchise/{{Castlevania}}'' games. To complete the reference, the boss spawns in a throne room in a keep seperate from the rest of the castle, where Dracula would normally be fought, [[VideoGame/CastlevaniaRondoOfBlood complete with a secret room up above accessable by invisible stairs]].
111** The victory theme that plays when you defeat the boss is taken from ''VideoGame/{{ActRaiser}}''. Additionally, the GameOver theme that plays when you die is taken from ''VideoGame/ClockTower''.
112** [[spoiler:The secret GainaxEnding is followed by a curtain call sequence presenting all the maps in the game in the same way all the worlds were presented in the curtain call from the end of ''VideoGame/SuperMarioBros3''.]]
113** HYPERPOWER!, one of the slot possibilities, is named after the opening track from the Music/NineInchNails album ''Music/YearZero''
114** One of the slot possibilities is called "[[Film/ArmyOfDarkness This is My Boomstick!]]", where all the weapons spawned are shotguns.
115** When dying from being killed by a fiery attack or hazard the infamous VideoGame/SonicTheHedgehog drowning music plays while you run around burning and screaming before you die.
116** The results screen phrases detailing things the player didn't actually do are parodies of ''VideoGame/NetHack'''s eulogies when the player dies or ascends. If the player beats a boss the results even say the player "ascended."
117** The "Quick Draw" slot - which spawns cowboys - asks [[http://en.wikipedia.org/wiki/Mammas_Don%27t_Let_Your_Babies_Grow_Up_to_Be_Cowboys mammas to not let their babies to grow up to be Reelism slots.]]
118** The [[http://i.imgur.com/BaGQuhM.jpg third expansion pack teaser]] titles the expansion as ''[[VideoGame/MetalGearSolidVThePhantomPain Reelism XIII: The Canine Pain]]''. Sadly, it's not the expansion's true name, it's simply called ''Reelism Gold'' instead.
119** The third expansion also introduced two more Creator/{{Konami}} inspired maps alongside the aforementioned Creature of Chaos map: [[VideoGame/{{Gradius}} Planet Eioneus]] and [[VideoGame/{{Contra}} Fort Firestorm]].
120** The Alien Ship map references both [[VideoGame/{{Contra}} Contra: The Hard Corps]] and VideoGame/MetalSlug. The mutated Alien Cell boss from the good end route in Hard Corps also shows up as a wall texture in the central control room during the Boss round.
121** The boss theme used during the Wizard battle is [[https://www.youtube.com/watch?v=1Vw2d3_aEC8 "War Like Requiem"]] from [[VideoGame/ThunderForce Thunder Force IV]].
122** If you approach the map's out-of-bounds (which is fatal), the "[[VideoGame/{{Berzerk}} Chicken! Fight like a robot!]]" sound clip plays as a warning. ''Reelism 2'' adds additional warnings, such as the ''VideoGame/SNKVsCapcomSVCChaos'' saying "No escape!" and BorderPatrol warnings from the ''VideoGame/{{Battlefield}}'' series.
123** One of the new weapons added in the latest expansion is the [[Franchise/TheLegendOfZelda Master Sword]].
124** A (rare) inventory item is a mini [[RealTimeStrategy RTS]] base.
125** There's a reel called [[VideoGame/{{Quake}} Quad Damage]]. It grants you the same effect the powerup had in its original game, complete with blue-ish screen tint and the characteristic sound when firing.
126** There's a reel called [[VideoGame/{{Bomberman}} Bomber, Man]] that spawns grenade-like weapons, among which are the [[Franchise/MortalKombat Lynn-Quay]] ice bombs and the [[VideoGame/{{Hexen}} PariasCo]] poison flechettes.
127** One of the energy weapons is the [[VideoGame/{{Blood}} CabalCo]] Thunderbolt, and one of the third reel's options sics the Cabal's cultists on you.
128** One of the quit messages says "Game Quit Would You Play?" This odd message is actually a reference to an unused continue screen from ''VideoGame/SuperMetroid''.
129** While they're not similar in any other way, the naming convention of the "Fighting Dialup Team" matches the teams you face off against in the MultiMookMelee modes of the ''VideoGame/SuperSmashBros'' series.
130** An NPC at Poundburger suggests that you [[VideoGame/HalfLife2 shouldn't drink the Pound Cola, they put stuff in it to make you forget]].
131** Random dialog in the bank includes an NPC asking why the ATM [[Literature/AmericanPsycho wants to be fed a stray cat]].
132** The "Do You Like Caco?" reel references [[https://doomwiki.org/wiki/MAP11:_My_fav_(Japanese_Community_Project) MAP11]] of [[https://doomwiki.org/wiki/Japanese_Community_Project Japanese Community Project]]
133* StuffBlowingUp: The "BLAU!" reel allows only explosive weapons to spawn. There's also a gameplay reel called "Birthday Party", that makes all enemies detonate upon death.
134* StupidJetpackHitler: [[VideoGame/Wolfenstein3D Mecha Hitler]] features as a boss.
135* TakeThat:
136** [[WesternAnimation/MyLittlePonyFriendshipIsMagic Bronies]] - depicted as fat neckbeards in jeans - are one of the enemy slots, and don't do much but neigh and talk about the show in stilted, high-pitched voices, and serve as cannon fodder, meatshields, and ammo drops. [[Website/SomethingAwful Given that the mod author's a goon...]] This was ultimately considered an OldShame, and was replaced with the hand puppet slot in ''Reelism 2''.
137** The "''iReelism''" effect is one at games ported to, well, smartphones, by plastering the screen with useless smartphone-styled "controls". The manual's description of the effect further states that using Windows Surface is less useful than self-flagellation.
138** The "poorly-censored health kits" that can be released from the random crates is this towards the {{Bowdlerise}}d health pickups in the ''[[UpdatedRerelease BFG Edition]]'' rereleases of ''Ultimate Doom'' and ''Doom II'', which replaced the Red Cross symbols on them with a red and white pill.
139** The Regenerating Health effect states it was done to appeal to angry 12-year-old elitists who are too into modern games.
140** One of the reels is a jab at ''{{VideoGame/Superman 64}}'''s very poor rendering distance.
141** Jackpot 1-1-1 ''Original Character do not steal'' which creates a 60 second spawn wave of harmless recolored Sonics is a jab at extremely lazy "custom" sprite/official art that only consists of being recolored and is then being presented as original work which the VideoGame/SonicTheHedgehog fanbase is infamous for.
142** In the manual, the description of Fort Firestorm berates Konami for their infamous Pachinko buisiness nowadays. [[spoiler:During the ''VideoGame/SuperMarioBros3''-style curtain call in the GainaxEnding, the map is also mentioned to be "coming soon to a Pachinko parlour near you"]].
143** The readme for ''Reelism 2'' comments on how the readme template most commonly used for ''Doom'' [=WADs=] [[WhatAreRecords mentions distribution via BBS and diskettes]], saying that it must be older than most ''VideoGame/BrutalDoom'' players.
144** Reelism 2's Micro Mode reel states it makes the player smaller than Creator/JoePesci.
145** In Reelism 2's manual, the description of the "Night of the [=NPCs=]" reel states the ''Strife'' [=NPCs=] are probably mad because their game sold "like six copies".
146** The reel that spawns puppet enemies is named "Everyone Hates Puppets".
147** An NPC in the Cop Shop is turning himself in for the crime of... giving a Nintendo game an 8/10, referencing the reactions to reviews such as Gamespot's ''VideoGame/TheLegendOfZeldaTwilightPrincess'' review that gave it such a score.
148** Reelism 2's manual states that the Cowboys from the "Quick Draw" reel are "[[VideoGame/RedDeadRedemption2 endlessly drawling Dan Houser's poorly-written dialogue]]".
149* TankGoodness:
150** One of the reels temporary puts the player into a [[NighInvulnerability Nigh Invulnerable]] tank capable of firing ''very fast'' powerful missiles, a vulcan, and the ability to instantly crush enemies under its treads.
151** One of the bosses is also an Imp driving around in a tank who can fire the same missiles as well as crushing nearby players and enemies under the treads.
152* ThisCannotBe: The Wizard when his monster truck is destroyed. Much like when bosses make their entrance sound, [[NoIndoorVoice the voice clip can be heard anywhere on the map regardless of distance]].
153-->'''Wizard:''' [[BigNo No! NOOO!]] Not like this! Not like thiiiiiis!
154* ThisIsADrill: Might appear if melee weapons are spawned, and are essentially chainsaws on steroids.
155* UnexplainedRecovery: You can still return to Town after losing or beating [[spoiler:Town in Trouble]], and the Town will be intact.
156* VideoGameFlight: The "''Wing and a Prayer''" effect allows the player to fly during the round. In the sequel, there’s a similar effect for enemies.
157* VillainDecay: Motherfucking Wizard. In ''Reelism'', he appears as a boss, driving a giant monster truck that can OneHitKill you if it runs you over; once the monster truck is destroyed, he fights you directly with a variety of ranged attacks. In ''Reelism 2'', while he still appears as a boss and fights you in person once his vehicle is destroyed, said vehicle is now a much smaller and easier to avoid ice-cream truck (although you will still die if he runs you over with it). In addition, he appears in Town as a friendly NPC, and after you buy a Jackpot Dice from him, you can ask him some questions, where he reveals that he had taken out loans from multiple banks and loan sharks to build a casino in town...but cannot open it because he does not have a Casino Operator's License. As a result, he had to sell his monster truck to prevent his creditors from giving him a HighVoltageDeath, and opted to purchase an ice cream truck to replace it because he could still use it to CarFu while also [[UtilityWeapon making money from selling ice treats]].

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