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** [[RandomTeleportation Personal Teleporter]]: Teleports its user to a random spawning point of the map.

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** [[RandomTeleportation [[BlindJump Personal Teleporter]]: Teleports its user to a random spawning point of the map.

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** [[AutoDoc Medkit]]: Restores and overcharges the user's health by 100 HP.
** [[RandomTeleportation Personal Teleporter]]: Teleports the user to a random spawning point of the map.

to:

** [[AutoDoc Medkit]]: Restores and overcharges the user's health by 100 HP.
** [[RandomTeleportation Personal Teleporter]]: Teleports the its user to a random spawning point of the map.map.
** [[AutoDoc Portable Medkit]]: Restores/overcharges its user's health by 100 HP.



** [[SuicideAttack Kamikaze]] (''Quake III: Team Arena''): Sacrifices the user causing an explosive blast that kills anyone on its radius.

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** [[SuicideAttack Kamikaze]] (''Quake III: Team Arena''): Sacrifices the its user causing an explosive blast that kills anyone on its radius.



* DefeatEqualsExplosion: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.



* GatlingGood: The Chaingun.
* HumanAliens: The Aidami.
* NailEm: The Nailgun.

to:

%% (ZCE) * GatlingGood: The Chaingun.
%% (ZCE) * HumanAliens: The Aidami.
%% (ZCE) * NailEm: The Nailgun.



* SuicideAttack: The Kamikaze item.



* UseItem: The Invulnerability and Kamikaze are added to the inventory.

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* {{BFG}}: It's a Plasma Gun on steroids, however...



* {{BFG}}: It's a Plasma Gun on steroids, however...



* GatlingGood: The Machinegun.

to:

* GatlingGood: The Machinegun.Machinegun, ''Team Arena''[='=]s Chaingun and ''Live''[='=]s Heavy Machinegun.
* HappyEndingOverride: ''Quake'' and ''Quake II'' ended on triumphant notes, with the heroes destroying the enemy forces’ leader and escaping with their lives. ''Arena'' establishes that, rather than getting to hang up their weapons and return home as heroes, Ranger and Bitterman would go on to be kidnapped by the Vadrigar and thrown into a lifetime of eternal battle- and, in Bitterman’s case, he was recaptured by the Strogg and tortured beforehand.



* HappyEndingOverride: ''Quake'' and ''Quake II'' ended on triumphant notes, with the heroes destroying the enemy forces’ leader and escaping with their lives. ''Arena'' establishes that, rather than getting to hang up their weapons and return home as heroes, Ranger and Bitterman would go on to be kidnapped by the Vadrigar and thrown into a lifetime of eternal battle- and, in Bitterman’s case, he was recaptured by the Strogg and tortured beforehand.



* UseItem: Teleporter and Medkit.

to:

* UseItem: Teleporter The so-called "Holdable" items:
** [[AutoDoc Medkit]]: Restores
and Medkit.overcharges the user's health by 100 HP.
** [[RandomTeleportation Personal Teleporter]]: Teleports the user to a random spawning point of the map.
** [[ForceField Invulnerability]] (''Quake III: Team Arena''): Immobilizes its user and surrounds them in a spheric forcefield that prevents almost all kinds of attack.
** [[SuicideAttack Kamikaze]] (''Quake III: Team Arena''): Sacrifices the user causing an explosive blast that kills anyone on its radius.



* QuadDamage: In addition to the trope-naming powerup, there's also a pink-colored Double Damage.



* SuperSpeed: In addition to the Haste powerup, there's a Double Haste, which increases ''even more'' the movement speed and rate of fire. An analogy could be done here: the Haste is to the Double Damage what the Double Haste is to the Quad Damage.

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** QuadDamage: Triplicates the damage output of its user.



** Haste: Doubles the user's walking speed.
** [[GradualRegeneration Regeneration]]: Regenerates the user's health up to a maximum.
** {{Invisibility}}: Turns the user invisible.



** Double Damage (''Quake III Revolution''): Doubles the damage output of its user.
** Super Haste (''Quake III Revolution''): Quadruples the movement speed of its user.

to:

** [[SuperSpeed Haste]]: Increases the user's movement speed.
** {{Invisibility}}: Turns the user invisible.
** QuadDamage: Triplicates the user's weapon damage.
** [[GradualRegeneration Regeneration]]: Regenerates the user's health and armor until both hit the cap or the powerup expires.
** [[QuadDamage
Double Damage Damage]] (''Quake III Revolution''): Doubles the damage output of its user.
** [[SuperSpeed Super Haste Haste]] (''Quake III Revolution''): Quadruples the movement speed of its user.
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* TimedPowerup: All of them are instantly triggered.
** QuadDamage: Triplicates the damage output of its user.
** Battle Suit: Prevents all non-death pit/void hazard damage done to the player, including splash damage.
** Haste: Doubles the user's walking speed.
** [[GradualRegeneration Regeneration]]: Regenerates the user's health up to a maximum.
** {{Invisibility}}: Turns the user invisible.
** {{Flight}}: Allows the user to fly across the level.
** Double Damage (''Quake III Revolution''): Doubles the damage output of its user.
** Super Haste (''Quake III Revolution''): Quadruples the movement speed of its user.
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* AttackSpeedBuff: The Scout rune doubles the firing speed of your weapons in addition to your movement speed.
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* ArtificialStupidity: The game uses an AI system based on brushes (firstly used on the Xaero bot mod for ''VideoGame/QuakeII'') instead of waypoint-based systems. This, however, doesn't mean that the bots will play like humans. They cannot jump, use platforms (there's a reason of why Q3 lacks platform-based maps, and uses jumppads instead) and they cannot navigate their way onto items which take some kind of risk to get. This is also a problem in its SpiritualSuccessor ''VideoGame/OpenArena''.

to:

* ArtificialStupidity: The game uses an AI system based on brushes (firstly (previously used on in the Xaero bot Omicron AI mod for ''VideoGame/QuakeI'' and the Gladiator AI mod for ''VideoGame/QuakeII'') instead of waypoint-based systems. This, however, doesn't mean that the bots will play like humans. They cannot jump, use platforms (there's a reason of why Q3 lacks platform-based maps, and uses jumppads instead) and they cannot navigate their way onto items which take some kind of risk to get. This is also a problem in its SpiritualSuccessor ''VideoGame/OpenArena''.

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* AscendedFanfic: Plenty of third-party maps made their way to ''Live'':
** The game launched with [[https://lvlworld.com/review/id:203 "Blood Run"]] by Sten "ztn" Uusvali[[note]]Which also made its way to ''VideoGame/QuakeChampions''[[/note]], [[http://ws.q3df.org/map/q3wcp11/ "Industrial Accident"]] (later renamed to "[[Film/PulpFiction Pulp Friction]]") by Jason "Cornelius" Gill, and the Threewave CTF maps [[http://ws.q3df.org/map/q3w1/ "Bloodlust"]] and [[http://ws.q3df.org/map/q3w2/ "Courtyard Conundrum"]] by Dave "Zoid" Kirsch.
** Premium Pak 1: [[https://lvlworld.com/review/id:2175 "Realm of Steel Rats"]] by Jens Bergensten, [[https://lvlworld.com/review/id:822 "Dismemberment"]] by Mindi "Hubster" Burji, [[https://lvlworld.com/review/id:1717 "Aerowalk"]][[note]]More exactly, "Aerowalk [Hubster's Remix II]"[[/note]] by Hubster and Mattias "Preacher" Konradsson, and [[http://ws.q3df.org/map/cpm24/ "Phrantic"]] by Richard "Swelt" Jacques (all of them from the Challenge Pro-Mode Arena -CPMA- mod); [[https://lvlworld.com/review/id:1470 "Deep Inside"]] by J. Scott "Teddy" Drader and [[http://ws.q3df.org/map/ospdm6/ "Intervention" (formerly "Suicide")]] by Agust Atlason (both from the Orange Smoothie Productions (OSP) Tourney mod); [[https://lvlworld.com/review/id:44 "Japanese Castles"]] by Mike "[=g1zm0=]" Burbidge and [[https://lvlworld.com/review/id:1006 "Shinning Forces"]] by Ryan "[=Crewmaac=]" Villegas (both from the Threewave CTF mod); "Theatre of Pain" (formerly "High Noon") by Till "thefury" Merker, and [[https://lvlworld.com/review/id:80 "Overkill"]] by Wiebo de Wit (both from the Rocket Arena 3 mod); [[https://lvlworld.com/review/id:2043 "Battleforged"]] by Tom "[=Phantazm11=]" Perryman, [[https://lvlworld.com/review/id:2077 "Dreadful Place"]] by Pawel "Shadow" Chrapka, and [[https://lvlworld.com/review/id:2084 "Focal Point"]] by Simon "Sock" O'Callaghan.
** Premium Pak 2: "Thunderstruck" by thefury and [[https://lvlworld.com/review/id:2158 "Somewhat Damaged"]] by Adam "Brent" Bellefeuil (both from Rocket Arena 3) and [[https://lvlworld.com/review/id:2160 "Devilish"]] by Justin "[=StormShadow=]" Ingels.
** Premium Pak 3: [[http://ws.q3df.org/map/nodm16/ "Solid"]] by Swelt (from the CPMA mod) and "Window Pain" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 4: [[https://lvlworld.com/review/id:1841 "Evolution"]] by thefury and "Three Story" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 5: "Double Impact" by Shadow (from the ''VideoGame/QuakeII'' multiplayer-only {{expy}} ''VideoGame/{{Quetoo}}'').
** Premium Pak 6: "Dies Irae" by Shadow (from ''VideoGame/{{Quetoo}}''); [[https://lvlworld.com/review/id:1279 "Skyward" (formerly "The Vast and Furious")]] by Brian "[=ButterB=]" Hahn and "Concrete Palace" also by Shadow.
** Premium Pak 7: "Toxicity" by Alexander Mader.
** Premium Pak 9: "Canned Heat" by thefury (from the Rocket Arena 3 mod); and "Wargrounds" by Shadow.
** Premium Pak 10: "Seams and Bolts" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 11: [[http://ws.q3df.org/map/q3wcp9/ "Spider Crossings"]] by Dan "Scancode" Gold (from the Threewave CTF mod) and "Electric Head" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 12: [[http://ws.q3df.org/map/q3wcp14/ "Camper Crossings"]] by Scancode (from the Threewave CTF mod).
** Premium Pak 13: [[https://lvlworld.com/review/id:2190 "Windsong Keep"]] by [=Phantazm11=].
** Premium Pak 14: [[https://lvlworld.com/review/id:2208 "Terminatria"]] by Russell "bst" Vint, [[https://lvlworld.com/review/id:2184 "Fluorescent"]] by Ferdinand "Cityy" List, and [[https://lvlworld.com/review/id:2131 "Corrosion"]] by [=Phantazm11=].
** Premium Pak 15: [[https://lvlworld.com/review/id:2121 "Left Behind"]] by Cityy.
** Premium Pak 16: [[https://lvlworld.com/review/id:32 "Wicked"]] and [[https://lvlworld.com/review/id:2213 "Use and Abuse"]], both by [=FxR/jude=] (50chickens), and [[https://lvlworld.com/review/id:1508 "Foolish Legacy"]] by Swelt (all of them from the CPMA mod).
** Premium Pak 19: [[http://ws.q3df.org/map/q3wcp18/ "Future Crossings"]], [[http://ws.q3df.org/map/q3w5/ "Gospel Crossings"]] and [[http://ws.q3df.org/map/q3wxs1/ "Railyard"]] (formerly "Silly Railings") all of them by Scancode (all of them from the Threewave CTF mod).
** Premium Pak 20: [[http://ws.q3df.org/map/q3w7/ "City Crossings"]] by Scancode (from the Threewave CTF mod); "Shaken Not Stirred" by Brent, and "Monastery" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 21: "Hen House" by thefury, "Dead and Gone" by David "[=SgtGhost=]" Levesque (from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:2287 "McSarge's"]] by Cityy.
** Premium Pak 22: [[http://ws.q3df.org/map/q3wcp15/ "Industrial Revolution"]] by Joel "Johnny Law" Baxter (from the Threewave CTF mod); "Castle Deathstalker" by H. Scott "Deathstalker" Maclean, "Death or Glory" by [=SgtGhost=], "Drunken Mummy" by thefury (all of them from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:1017 "Bitter Embrace"]] by Todd "Mr. Clean" Rose, and [[http://ws.q3df.org/map/phantq3dm5_mav4/ "Solarium"]] by [=Phantazm11=].
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** The original PC maps "House of Pain" (q3dm2), "Arena of Death" (q3dm3), "Powerstation 0218" (q3tourney1), "The Place of Many Deaths" (q3dm4), "The Forgotten Place" (q3dm5), "The Bouncy Map" (q3dm16), and the original "The Very End Of You" (q3tourney6) were left out of ''Live''.
** The ''Team Arena'' maps "Teamwerkz" (mpteam5), "Capture Chamber" (mpteam7) and "Assassins' Roost" (mpteam8) as well as "Final Strike" (mpterra3) are left out of ''Live'' as well.

to:

** The original PC maps "Arena Gate" (a3dm1), "House of Pain" (q3dm2), "Arena of Death" (q3dm3), "Powerstation 0218" (q3tourney1), "The Place of Many Deaths" (q3dm4), "The Forgotten Place" (q3dm5), "The Bouncy Map" (q3dm16), (q3dm16, formerly called "Cobalt Station"), and the original "The Very End Of You" (q3tourney6) were left out of ''Live''.
** The ''Team Arena'' maps "Teamwerkz" (mpteam5), "Capture Chamber" (mpteam7) and (mpteam7), "Assassins' Roost" (mpteam8) as well as (mpteam8), "Distant Screams" (mpterra2), "Final Strike" (mpterra3) are (mpterra3), "Death Factory" (mptourney2), "Temple of Pain" (mptourney3, renamed as "Sacellum") and "Evil Playground" (mptourney4) were left out (either initially or eventually) of ''Live'' as well.
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** Cadavre, Pi and Fritzkrieg are left out of ''Live'' as well. The latter two are jarring since James and Janet ''did'' made the cut.
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* AdaptedOut:
** The Overload gametype from ''Team Arena'' didn't made the cut.
** The Steam update removed the Nailgun, the Chaingun and the Prox Launcher from all maps.
** The original PC maps "House of Pain" (q3dm2), "Arena of Death" (q3dm3), "Powerstation 0218" (q3tourney1), "The Place of Many Deaths" (q3dm4), "The Forgotten Place" (q3dm5), "The Bouncy Map" (q3dm16), and the original "The Very End Of You" (q3tourney6) were left out of ''Live''.
** The ''Team Arena'' maps "Teamwerkz" (mpteam5), "Capture Chamber" (mpteam7) and "Assassins' Roost" (mpteam8) as well as "Final Strike" (mpterra3) are left out of ''Live'' as well.

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This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. As everything else, the available multiplayer modes included in the game were plain and simple:

* '''Free For All''': What other games call Deathmatch. Everyone for themselves, the one with the highest amount of frags at the end of the time period, or the one who reaches the frag limit wins.
* '''Team Deathmatch''': The team-based variation of Deathmatch. It also contains subtly different weapon/item rules than Deathmatch. Two teams of players are pitted against each other, the team with the highest amount of frags wins.

to:

This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. As everything else, Champion.

The game has an ExpansionPack in
the available form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, ''six'' new items in the game's own version of the Runes from ''Threewave CTF'' (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the [[SuicideAttack Kamikaze]] and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based.

Like most PC games, ''III'' also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adapted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen
multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). ''Revolution'' features several gamemodes alongside the traditional gamemodes from ''III''.

In 2010, Id released a free web browser version of ''Quake III: Arena'' called ''[[http://www.quakelive.com Quake Live]]'', which also added many new maps (especially [[AscendedFanfic third-party ones]]) and some extra game modes. This version was later released on Steam in 2014, and made as a paid game in 2015. Plenty of new
modes included were added since its announcement.

And finally there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', a joint-effort by Id and Creator/PiStudios released
in the December 15, 2010. This game were plain contains some new maps and simple:

characters.

All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed [=Q3A=] to be played in virtually every device in existence (though not yet to ''VideoGame/{{Doom}}'' levels), as well as spawning many [[FollowTheLeader clones]] and derivative games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.

[[folder:Available gametypes]]
!! Introduced in ''Quake III Arena''
* '''Free For All''': What other games call Deathmatch. Everyone for themselves, the one with the highest amount of frags at the end of the time period, or the one who reaches the frag limit wins.
wins. Introduced in ''III'', available in all installments.
* '''Team Deathmatch''': The team-based variation of Deathmatch. It also contains subtly different weapon/item rules than Deathmatch. Two teams of players are pitted against each other, the team with the highest amount of frags wins. Introduced in ''III'', available in all installments.



* '''CaptureTheFlag''': The classic gamemode, played on symmetrical maps. Two teams, each with their own base, and a flag inside of it. The objective is to steal the enemy's flag and bring it to the own team's base. After touching the own flag with the enemy's, the team scores a capture. The team with the highest amount of captures wins.

The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, ''six'' new items in the game's own version of the Runes from ''Threewave CTF'' (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the [[SuicideAttack Kamikaze]] and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based:

* '''One Flag CTF:''' Regular CaptureTheFlag but with a twist: there's a neutral flag in the middle of the map. Both teams battle in order to bring this neutral flag to the enemy base and capture it. The team with most captures wins.
* '''Harvester:''' Each of the team's base has a skull receptacle. The middle of the map contains a skull generator. Every time a player from a team frags an enemy, a skull with the color of the fragged player's team appears on this generator. The player's team can collect these skulls and deliver them to the enemy receptacle. Touching the enemy team's skull receptacle while carrying skulls grant points respective to the scorer's amount of skulls (i.e. capturing 3 skulls grants the team 3 points). The team with the highest amount of points at the end of the match wins.

to:

* '''CaptureTheFlag''': The classic gamemode, played on symmetrical maps. Two teams, each with their own base, and a flag inside of it. The objective is to steal the enemy's flag and bring it to the own team's base. After touching the own flag with the enemy's, the team scores a capture. The team with the highest amount of captures wins.

The game has an ExpansionPack
wins. Introduced in the form of ''III'', available in all installments.

!! Introduced in
''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, ''six'' new items in the game's own version of the Runes from ''Threewave CTF'' (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the [[SuicideAttack Kamikaze]] and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based:

Arena''
* '''One Flag CTF:''' Regular CaptureTheFlag but with a twist: there's a neutral flag in the middle of the map. Both teams battle in order to bring this neutral flag to the enemy base and capture it. The team with most captures wins.
wins. Introduced in ''Team Arena''. Available also on ''Quake Live''.
* '''Harvester:''' Each of the team's base has a skull receptacle. The middle of the map contains a skull generator. Every time a player from a team frags an enemy, a skull with the color of the fragged player's team appears on this generator. The player's team can collect these skulls and deliver them to the enemy receptacle. Touching the enemy team's skull receptacle while carrying skulls grant points respective to the scorer's amount of skulls (i.e. capturing 3 skulls grants the team 3 points). The team with the highest amount of points at the end of the match wins. Available also on ''Quake Live''.



Like most PC games, ''III'' also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). ''Revolution'' features the following gamemodes in addition to the classic modes from vanilla [=Q3A=]:

to:

Like most PC games, ''III'' also has console versions. The first release was for the UsefulNotes/SegaDreamcast !! Introduced in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). ''Revolution'' features the following gamemodes in addition to the classic modes from vanilla [=Q3A=]:
Revolution''



* '''One Flag CTF:''' Unlike ''Team Arena'', this version of the gamemode is played on Deathmatch maps, and a team must retrieve a flag, and the other team must prevent its capture. If the team manages to reach the score limit, they win.

to:

* ** '''One Flag CTF:''' Unlike CTF''' (''Revolution'' variant): Introduced in ''Quake III Revolution'', unlike ''Team Arena'', this version of the gamemode is played on Deathmatch maps, and a team must retrieve a flag, and the other team must prevent its capture. If the team manages to reach the score limit, they win.



In 2010, Id released a free web browser version of ''Quake III: Arena'' called ''[[http://www.quakelive.com Quake Live]]'', which also added many new maps (especially [[AscendedFanfic third-party ones]]) and some extra game modes. This version was later released on Steam in 2014, and made as a paid game in 2015. Plenty of new modes were added since its announcement such as "[[RaceAgainstTheClock Race]]", "Clan Arena", "Freeze Tag" (a LighterAndSofter version of Clan Arena), "Domination", "Attack & Defend" and "Red Rover". Instagib versions of FFA, CTF and Freeze Tag were also made available.

And finally there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', a joint-effort by Id and Creator/PiStudios released in December 15, 2010. This game contains some new maps and characters.

All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed [=Q3A=] to be played in virtually every device in existence (though not yet to ''VideoGame/{{Doom}}'' levels), as well as spawning many [[FollowTheLeader clones]] and derivative games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.

to:

In 2010, Id released a free web browser version of !! Introduced in ''Quake III: Arena'' called ''[[http://www.quakelive.com Quake Live]]'', which also added many Live''
* '''Deathmatch:''' Two
new maps (especially [[AscendedFanfic third-party ones]]) variants were introduced here:
** '''Instagib DM:''' In this variant, players start only with an enhanced Railgun
and some extra game modes. a Gauntlet, and all pickups are removed from the map. This version was later released on Steam in 2014, and made as a paid game in 2015. Plenty of new modes were added since its announcement such as "[[RaceAgainstTheClock Race]]", "Clan Arena", "Freeze Tag" (a LighterAndSofter version of Clan Arena), "Domination", "Attack & Defend" and "Red Rover". Instagib versions of FFA, CTF and Freeze Tag were also made available.

And finally
enhanced Railgun deals {{One Hit Kill}}s.
** '''Quad Hog DM:''' In this variant,
there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', a joint-effort by Id and Creator/PiStudios released in December 15, 2010. This game contains some new maps and characters.

All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed [=Q3A=] to be played in virtually every device in existence (though not yet to ''VideoGame/{{Doom}}'' levels), as well as
QuadDamage spawning many [[FollowTheLeader clones]] somewhere in the map. The player who obtains the Quad becomes the Hogger, and derivative games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' all players must chase them. This Quad lasts a minute, unlike its regular variant.
* '''Duel:''' A variant of ''Tournament'', where both players choose the map,
and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s a 10-minute match is played. If the match ends tied, a 120-second overtime takes place.
* '''Race:''' In this mode, all pickups are removed from the map, all players share the same spawning point, and carry infinite Plasma Gun, Rocket Launcher and Gauntlet. The objective is to pass through all the checkpoints and reach the end of the map. Enemies can be slowed but not killed.
* '''Clan Arena:''' Team-based, round-based gamemode. All pickups are removed, and all players start with full arsenal, full health and full armor. Then both teams go to war, with fragged players becoming spectators. The team whose members are the last standing scores a point. After 10 rounds, the winner is decided.
** '''Vampiric CA:''' Variant with VampiricDraining in play. Instead of spawning with armor, all players start with 300 HP. This health doesn't decay, and 75% of all damage dealt is
turned standalone games such as ''VideoGame/Q3Rally'' into health for the dealer.
* '''CaptureTheFlag:''' Contains two new variants:
** '''Arena CTF:''' Much like its ''VideoGame/QuakeIV'' variant, it's regular CTF with Runes
and ''VideoGame/UrbanTerror''.
a Grappling Hook, akin to the older versions of ''Threewave CTF''.
** '''Instagib CTF:''' Instagib variant of CTF.
* '''Freezetag:''' An independent variant of Clan Arena where players are frozen instead of fragged. Teammates can thaw their frozen teammates by standing near them. The void frags them, still.
** '''Freezetag Instagib:''' Instagib variant of Freezetag.
* '''Domination:''' Team-based gametype. There are control points scattered across the maps, and both teams fight to take control of them. There are no pickups, and players pick one of six weapons available and spawn stocked with 100 health and 100 armor.
* '''Attack & Defense:''' Team-based, round-based gamemode where both teams alternate the roles of attacker and defender in CTF-based maps.
* '''Red Rover:''' Team-based, round-based gamemode. Once a player is fragged, they're forced to switch teams. The round ends when all players are on the same side.
** '''Infected Red Rover:''' FFA variant of the above. Once a player is fragged, they respawn as "infected", wearing only the Gauntlet.
[[/folder]]



* {{Bowdlerization}}: In order to get the "T" rating, ''Live'' has many of the gothic/demonic architecture changed or covered up by LCD screens, characters that were revealing being covered up, dead characters turn monochrome and didn't gib, and changing of several location names (for example "Apocalypse Void" was renamed to "Terminal Heights").

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* {{Bowdlerization}}: In order to get the "T" rating, ''Live'' has many of the gothic/demonic architecture changed or covered up by LCD screens, characters that were revealing being covered up, dead characters turn monochrome and didn't gib, and changing of several location names (for example "Apocalypse Void" was renamed to "Terminal Heights"). Finally, all character models were given crotch plates.
* CallForward: Arena CTF made its debut in ''VideoGame/QuakeIV'' as a gamemode.
* CosmeticAward: There are more announcer announcements in comparison to the original games:
** '''Combo Kill:''' Finishing an enemy with the Railgun after damaging them with another weapon.
** '''Headshot:''' Fragging an enemy with a Railgun shot at the head.
** '''Quad God:''' Getting 10 frags in a single QuadDamage carry.
** '''Rampage:''' [[LudicrousGibs Gibbing]] 3 enemies within 3 seconds of each frag.
** '''Midair:''' Fragging an airborne enemy with a projectile-based weapon.
** '''Perforated:''' Telefragging an opponent.


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* GrapplingHookPistol: The Arena CTF gamemode makes all players spawn with one.


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* MacGuffin: The QuadDamage becomes this in the "Quad Hog DM" mode, its duration extending to a minute.


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* OneHitKill: Deathmatch, Capture the Flag and Freezetag have "Instagib" gamemode variants where all the players spawn with the Gauntlet and an infinite, enhanced Railgun which frags on contact.


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* ThereCanBeOnlyOne:
** In the Clan Arena, Vampiric CA, Freezetag and Freezetag Instagib gamemodes, the objective is to be the last team standing.
** In Red Rover, the objective is to be the sole team with members.
** In Infected Red Rover, the objective is to be the last non-infected player.
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* DeathIsNotPermanent: If ''WebVideo/{{Arenas}}'' is any indication, characters are rebuilt between respawns. In the game proper, the bots even lampshade this.

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* DeathIsNotPermanent: If ''WebVideo/{{Arenas}}'' ''WebAnimation/{{Arenas}}'' is any indication, characters are rebuilt between respawns. In the game proper, the bots even lampshade this.
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* BottomlessPits: Many levels feature pits that kill the player.


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* LavaPit: Some of the levels feature pits of lava.


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* SpringsSpringsEverywhere: Quake III is full of jump pads to launch the player high up in the air.

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The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of them team-based:

to:

The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, ''six'' new items in the game's own version of the Runes from ''Threewave CTF'' (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the [[SuicideAttack Kamikaze]] and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based:



Like most PC games, it also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). ''Revolution'' features the following gamemodes:

to:

Like most PC games, it ''III'' also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). ''Revolution'' features the following gamemodes:
gamemodes in addition to the classic modes from vanilla [=Q3A=]:



All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed [=Q3A=] to be played in virtually every device in existence, as well as spawning many [[FollowTheLeader clones]] and derivated games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.


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All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed [=Q3A=] to be played in virtually every device in existence (though not yet to ''VideoGame/{{Doom}}'' levels), as well as spawning many [[FollowTheLeader clones]] and derivative games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.

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This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. As everything else, the available multiplayer modes included in the game were plain and simple: "Free For All" (regular Deathmatch), "Team Deathmatch", "Tournament" (also called "1on1") and CaptureTheFlag.

The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of them team-based: "One Flag CTF", "Harvester" and "Overload".

Like most PC games, it also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). And finally there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', a joint-effort by Id and Creator/PiStudios released in December 15, 2010. This game contains some new maps and characters.

to:

This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. As everything else, the available multiplayer modes included in the game were plain and simple: "Free simple:

* '''Free
For All" (regular Deathmatch), "Team Deathmatch", "Tournament" (also All''': What other games call Deathmatch. Everyone for themselves, the one with the highest amount of frags at the end of the time period, or the one who reaches the frag limit wins.
* '''Team Deathmatch''': The team-based variation of Deathmatch. It also contains subtly different weapon/item rules than Deathmatch. Two teams of players are pitted against each other, the team with the highest amount of frags wins.
* '''Tournament''': Also
called "1on1") "1-on-1". Two players enter the arena. The rest remain spectators. The two players present in the arena battle against each other. The winner stays, the loser goes back to spectating and CaptureTheFlag.

is replaced by one of the spectators.
* '''CaptureTheFlag''': The classic gamemode, played on symmetrical maps. Two teams, each with their own base, and a flag inside of it. The objective is to steal the enemy's flag and bring it to the own team's base. After touching the own flag with the enemy's, the team scores a capture. The team with the highest amount of captures wins.

The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by id themselves, which was focused on team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of them team-based: "One team-based:

* '''One
Flag CTF", "Harvester" CTF:''' Regular CaptureTheFlag but with a twist: there's a neutral flag in the middle of the map. Both teams battle in order to bring this neutral flag to the enemy base and "Overload".

capture it. The team with most captures wins.
* '''Harvester:''' Each of the team's base has a skull receptacle. The middle of the map contains a skull generator. Every time a player from a team frags an enemy, a skull with the color of the fragged player's team appears on this generator. The player's team can collect these skulls and deliver them to the enemy receptacle. Touching the enemy team's skull receptacle while carrying skulls grant points respective to the scorer's amount of skulls (i.e. capturing 3 skulls grants the team 3 points). The team with the highest amount of points at the end of the match wins.
* '''Overload:''' Each base has an Obelisk, which is basically a metallic, skull-shaped monolith. Each team must infiltrate into the enemy's base and destroy this monolith. Doing so scores a point for that team. The team with the highest amount of points win.

Like most PC games, it also has console versions. The first release was for the UsefulNotes/SegaDreamcast in 2000, ported by Creator/RasterSoftware and published by Creator/{{Sega}}, and featured 4 player online crossplay versus Dreamcast and PC gamers. The second is called ''Quake III: Revolution'', and was released for the UsefulNotes/PlayStation2 in 2001, created by Creator/BullfrogProductions and published by Creator/ElectronicArts; this version features several elements (maps and characters) adopted from ''Team Arena'', along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to [[NoExportForYou the PS2's network adapter not being released outside of Japan until 2004]]). And finally ''Revolution'' features the following gamemodes:

* '''Single-Weapon Deathmatch:''' Follows the regular rules of Deathmatch, but replaces all the weapons and items in the map with a specific weapon.
* '''Single-Weapon Team Deathmatch:''' Follows the regular rules of Team Deathmatch, but replaces all the weapons and items in the map with a specific weapon.
* '''One Flag CTF:''' Unlike ''Team Arena'', this version of the gamemode is played on Deathmatch maps, and a team must retrieve a flag, and the other team must prevent its capture. If the team manages to reach the score limit, they win.
* '''Possession:''' In this gamemode,
there's a UsefulNotes/XboxLiveArcade flag somewhere on the map, and players must fight to hold it until they reach the holding limit.
* '''Team Possession:''' The team-based
version called ''Quake Arena Arcade'', a joint-effort by Id of Possession. The holding times are added across the entire team. The team with the highest amount of flag holding wins.
* '''Elimination:''' There are several arenas on the map,
and Creator/PiStudios released in December 15, 2010. This game contains some new maps and characters.
Deathmatches are played on all of them. The winner stays, the loser goes to another arena.


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And finally there's a UsefulNotes/XboxLiveArcade version called ''Quake Arena Arcade'', a joint-effort by Id and Creator/PiStudios released in December 15, 2010. This game contains some new maps and characters.
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** The Vadrigar, the BigBad, was only mentioned in the PC version’s instruction manual (where they are vaguely described as a deity or deities that “virtually nothing is known about” who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. ''Revolution'' reveals them to be [[TheDogWasTheMastermind one and the same]] and upgrades them to being the FinalBoss.

to:

** The Vadrigar, the BigBad, was only mentioned in the PC version’s version's instruction manual (where they are vaguely described as a deity or deities that “virtually "virtually nothing is known about” about" who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. ''Revolution'' reveals them to be [[TheDogWasTheMastermind [[CompositeCharacter one and the same]] and upgrades them to being the FinalBoss.

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[[folder:Quake III Arena (core PC game)]]

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[[folder:Quake [[folder:''Quake III Arena Arena'' (core PC game)]]


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* {{Shareware}}: The game came with a standalone playable demo that included a playable map, two playable characters with four heads, and the [[LandMineGoesClick Prox Launcher]], [[StoneWall Guard]], Ammo Regen and [[QuadDamage Doubler]] items.


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* {{Shareware}}: The demo of ''Arena Arcade'' included the maps "Arena Gate", "House of Pain" (and the challenge [[TimedMission "Short on Time"]]), "Arena of Death" and "Temple of Pain", and the characters Crash, Mynx, Phobos, Ranger and Sarge.
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* AscendedFanfic: Of a sort. [[https://lvlworld.com/review/id:767 Two semi-official]] [[https://lvlworld.com/review/id:889 mappacks]] were release for ''Team Arena'' under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain ''Team Arena'' versions of some popular third-party maps such as [[https://lvlworld.com/review/id:44 "Japanese Castles"]], [[https://lvlworld.com/review/id:227 "Schadenfreude CTF"]], [[https://lvlworld.com/review/id:567 "Crossed Paths"]] and [[https://lvlworld.com/review/id:509 "An Iteration of Hell"]], as well as [[https://lvlworld.com/review/id:528 "Smear Campaign"]], [[https://lvlworld.com/review/id:3 "Courtyard Conundrum"]] from ''Threewave CTF'' and [[https://lvlworld.com/review/id:545 "Dynatron"]], plus a tweaked version of "Pyrmageddon".
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* MidairBobbing: Most of the pickups, including ammo packs, powerups, weapons, and even the flags in CaptureTheFlag perform a bobbing motion.
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* HappyEndingOverride: ''Quake'' and ''Quake II'' ended on triumphant notes, with the heroes destroying the enemy forces’ leader and escaping with their lives. ''Arena'' establishes that, rather than getting to hang up their weapons and return home as heroes, Ranger and Bitterman would go on to be kidnapped by the Vadrigar and thrown into a lifetime of eternal battle- and, in Bitterman’s case, he was recaptured by the Strogg and tortured beforehand.

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* AscendedExtra: The following were just selectable skins in the PC version who got ascended to AI opponents in these versions:
** Krusade (PaletteSwap of Sarge) in ''Revolution''.
** Flisk (PaletteSwap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in ''Arena Arcade''.

to:

* AscendedExtra: The following were just AscendedExtra:
** Several
selectable skins in the PC version who got ascended were upgraded to AI opponents in these versions:
**
some ports: Krusade (PaletteSwap (a PaletteSwap of Sarge) in ''Revolution''.
**
''Revolution'', and Flisk (PaletteSwap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in ''Arena Arcade''.Arcade''.
** The Vadrigar, the BigBad, was only mentioned in the PC version’s instruction manual (where they are vaguely described as a deity or deities that “virtually nothing is known about” who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. ''Revolution'' reveals them to be [[TheDogWasTheMastermind one and the same]] and upgrades them to being the FinalBoss.


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* DamageSpongeBoss: Vadrigar has a whopping 400 health, on top of starting off with a protective shield that you have to destroy first.
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* ArcWelding: Characters, environments, and items that were previously exclusive to either of the first two games now appear alongside each other. These include Ranger, the more gothic & medieval settings, the Lightning Gun, and an invisibility power up from ''Quake'', together with Bitterman, the Railgun, and the Strogg villains from ''Quake II''.
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* RemixedLevel: Point Release v1.32 comes with four remixed versions of [=q3dm6=]: "The Camping Grounds", [=q3dm13=]: "The Lost World", [=q3tourney2=]: "The Proving Grounds" and [=q3tourney4=]: "Vertical Vengeance", as well as a CaptureTheFlag adaptation of [=q3tourney6=]: "The Very End of You".


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* RemixedLevel: The pack contains remixed versions of all the CaptureTheFlag maps as well as ''two'' team-based versions (one which comes with the pack and another as DownloadableContent) of [=q3tourney6=]: "The Very End of You".
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* NintendoHard: Go ahead, play on "Hardcore" or "[[HarderThanHard Nightmare!]]". The AI on any difficulties lower is intentionally handicapped, but here they will snipe you with a Railgun easily, react the moment they see you around a corner, and hold nothing back. If you can beat [[FinalBoss Xaero]] on Nightmare, you either gamed the AI or you're a genuine badass.

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* NintendoHard: Go ahead, play on "Hardcore" or "[[HarderThanHard Nightmare!]]". The AI on any difficulties lower is intentionally handicapped, but here they will snipe you with a Railgun easily, react the moment they see you around a corner, and hold nothing back. If you can beat [[FinalBoss Xaero]] [[spoiler:[[FinalBoss Xaero]]]] on Nightmare, you either gamed the AI or you're a genuine badass.
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* NintendoHard: Go ahead, play on "Hardcore" or "[[HarderThanHard Nightmare!]]". The AI on any difficulties lower is intentionally handicapped, but here they will snipe you with a Railgun easily, react the moment they see you around a corner, and hold nothing back. If you can beat [[FinalBoss Xaero]] on Nightmare, you either gamed the AI or you're a genuine badass.
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Prepare to fight. Put on that Tranquil Fury frown and be merciless.


[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/quake3arena100864yy0_8440.jpg]]

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[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/quake3arena100864yy0_8440.jpg]]jpg]][[caption-width-right:340:''Welcome to Quake III: Arena.'']]



!! The games have examples of:

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!! The games have ''Open the folders to begin reading!'' Prepare to read the games' examples of:

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* GRatedDrug: Bots' chatter concerning addiction has a small pool of unusual substances: breath mints, cottage cheese, fruit juice, etc. There's still a serious one (stamp glue), but they aren't directly drug-related.



* YourMom: Might occur if you try to chat with a bot (any who can reply to your messages, anyway) and actually manage to piss him off.

to:

* YourMom: Might occur if you try These appear in random taunts the bots make, and some of them have unique reference to chat with a bot (any who mommy. They can even reply to your messages, anyway) and actually manage to piss him off.other player's chats, where the insult path include some one-liners such as "Your MOM!!"
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Moved ot the Trivia subpage


* DummiedOut: Two unused music tracks by Sonic Mayhem, unused announcer voices, a test map and more. More info [[https://tcrf.net/Quake_III_Arena here]].



* DummiedOut: The GrapplingHookPistol, accessible via cheating. It's modeled and works like it should, but its functionality is incomplete.



* DummiedOut:
** An incomplete UseItem, a Portal device. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as NarbacularDrop and VideoGame/{{Portal}}.
** A minor one, but some bot chatlines were commented out, such as Angel's reactions when she gets killed by a player or kills with a [[SuicideAttack Kamikaze]]. They're a real thing for Fritzkrieg and Pi, however.

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* BilingualBonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!", which is the German word for "shit"

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* BilingualBonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!", which is the German word for "shit" "shit".
* {{Blackground}}: The so-called "space maps", despite some of their names and classification, are ambiented in a pitch-black void with no stars or planets to be seen to actually be called "space maps". In fact, there aren't even ambient sounds, outside of those sounds emitted by the players as well as jumppads and teleporters.
** The main game has [=q3dm16=] ("The Bouncy Map"), [=q3dm17=] ("The Longest Yard"), [=q3dm18=] ("Space Chamber"), [=q3dm19=] ("Apocalypse Void"), [=q3tourney6=] ("The Very End Of You") and [=q3ctf4=] ("Space CTF"). An update introduced a CaptureTheFlag adaptation of [=q3tourney6=] as [=q3tourney6-ctf=].
** The ExpansionPack ''Team Arena'' adds [=mptourney6=] ("Vortex Portal") and a CaptureTheFlag version for [=q3tourney6=] ([=mpq3tourney6=] "Beyond Reality") as well as another version of [=q3ctf4=] ("Chaos in Space"). A DownloadableContent piece added a ''reversion'' of [=q3tourney6=] for team games ([=mpteam9=], "Beyond Reality II").

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