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* SidelinedCharacterCrossover: ''Team Arena''[='=]s Fritzkrieg is the closest thing to a ''VideoGame/{{Wolfenstein}}'' representative.

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* SidelinedCharacterCrossover: SidelinedProtagonistCrossover: ''Team Arena''[='=]s Fritzkrieg is the closest thing to a ''VideoGame/{{Wolfenstein}}'' representative.representative, as B.J. Blazkowicz himself is absent. ''VideoGame/QuakeChampions'' fixes this mistake.
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** This series of games feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the SpaceMarine from VideoGame/{{Doom}}, the ''VideoGame/{{Quake}}'' dude (referred to as "Ranger"), and several characters from ''VideoGame/QuakeII'' including the generic Grunt, Bitterman (the protagonist of the main ''Quake II'' game), Major, and a [[GiantMook Strogg Tank]]. The only major missing figure is VideoGame/{{Wolfenstein}}'s B.J. Blazkowicz.[[note]]Well, him and VideoGame/CommanderKeen, but then again, HideYourChildren[[note]] To make up for it, ''Team Arena'' adds Fritzkrieg, a reconstructed soldier from WWII.

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** This series of games feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the SpaceMarine from VideoGame/{{Doom}}, the ''VideoGame/{{Quake}}'' dude (referred to as "Ranger"), and several characters from ''VideoGame/QuakeII'' including the generic Grunt, Bitterman (the protagonist of the main ''Quake II'' game), Major, and a [[GiantMook Strogg Tank]]. The only major missing figure is VideoGame/{{Wolfenstein}}'s B.J. Blazkowicz.[[note]]Well, him and VideoGame/CommanderKeen, but then again, HideYourChildren[[note]] HideYourChildren[[/note]] To make up for it, ''Team Arena'' adds Fritzkrieg, a reconstructed soldier from WWII.

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!! The games have examples of:



%% * AscendedGlitch: The Strafe Jump, with a tutorial and training course in ''Live''.

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%% * AscendedGlitch: The Strafe Jump, a bug in the game's physics which allow players to gain higher speeds with a tutorial and constant jumping. By the time of ''Live'', it's even accounted in the training course in ''Live''.course.



%% * BeamSpam: The Lightning Gun.


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* SidelinedCharacterCrossover: ''Team Arena''[='=]s Fritzkrieg is the closest thing to a ''VideoGame/{{Wolfenstein}}'' representative.
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* AscendedGlitch: The Strafe Jump, with a tutorial and training course in ''Live''.

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%% * AscendedGlitch: The Strafe Jump, with a tutorial and training course in ''Live''.



* BeamSpam: The Lightning Gun.
* BilingualBonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!" Which is the German word for "shit"

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%% * BeamSpam: The Lightning Gun.
* BilingualBonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!" Which "Scheisse!", which is the German word for "shit"



* ChainsawGood: The Gauntlet, a wrist-mounted circular saw. You recieve a ''humiliation'' accolade for making a kill with it enhancing the psychological gratification of using it.

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* ChainsawGood: The Gauntlet, a wrist-mounted circular saw. You recieve receive a ''humiliation'' accolade for making a kill with it enhancing the psychological gratification of using it.
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* RecycledInSpace: The ExcusePlot can be summed up as "''VideoGame/MortalKombat'' with guns".

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* RecycledInSpace: The ExcusePlot can be summed up as "''VideoGame/MortalKombat'' "''Franchise/MortalKombat'' with guns".

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* AllUpToYou: The "One Flag" CaptureTheFlag challenges in ''Revolution''. You're on your own against a team of bots who will prevent you from getting to the capture limit.



* ItsAllUpToYou: The "One Flag" CaptureTheFlag challenges in ''Revolution''. You're on your own against a team of bots who will prevent you from getting to the capture limit.
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* CherryTapping: The game actually gives you a ''humiliation'' award for killing your opponent with the Gauntlet. This fact makes the otherwise useless Gauntlet a popular weapon, especially in ''Live'', where other players can see how many people you "humiliate" during all your game sessions.

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* CherryTapping: The Again, the game actually gives you a ''humiliation'' award for killing your opponent with the Gauntlet. This fact makes the otherwise useless Gauntlet a popular weapon, especially in ''Live'', where other players can see how many people you "humiliate" during all your game sessions.
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* ChainsawGood: The Gauntlet, a wrist-mounted circular saw. You recieve a ''humiliation'' accolade for making a kill with it to enhance the psychological gratification of using it.

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* ChainsawGood: The Gauntlet, a wrist-mounted circular saw. You recieve a ''humiliation'' accolade for making a kill with it to enhance enhancing the psychological gratification of using it.
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* ChainsawGood: The Gauntlet.

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* ChainsawGood: The Gauntlet.Gauntlet, a wrist-mounted circular saw. You recieve a ''humiliation'' accolade for making a kill with it to enhance the psychological gratification of using it.
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** And finally the character model [[https://www.bluesnews.com/s/8180/horny-model-released "Horny"]], the demon from ''VideoGame/DungeonKeeper'', created by Creator/BullfrogProductions (who developed the Playstation 2 version of ''Arena'') as a CrossPromotion between them and id themselves.

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Links will be added later.


* DownloadableContent: The quake games have generally had a wealth of user-made free content, and ''Quake III Arena'' is no exception. New maps, models and skins aplenty.
** One notable player model was Horny, the famous demon from ''[[VideoGame/DungeonKeeper Dungeon Keeper]]'': Created as a CrossPromotion by [[Creator/BullfrogProductions Bullfrog]] and [[Creator/IdSoftware id]] developers. [[https://www.bluesnews.com/s/8180/horny-model-released 1]]



[[folder:Quake III Arena (core game)]]

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[[folder:Quake III Arena (core PC game)]]


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* DownloadableContent: Fan-made {{game mod}}s aside, the game has a pair of official downloadable levels:
** Point Release 1.32 comes with five maps: a CaptureTheFlag version of [[BossBattle q3tourney6 (The Very End Of You)]] called q3tourney6-ctf, and rearranged versions of four maps for TournamentPlay (pro-q3dm6, pro-q3dm13, pro-q3tourney2 and pro-q3tourney4). It also contains seven player models inspired by [[SelfInsertFic the game developers themselves]].
** Also officially released was a cut level, q3tourney7 (Almost Lost).


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* DownloadableContent: In addition to the ''Arena'' content, ''TA'' got an extended adaptation of q3tourney6 for team-based games with an extra floor and the pack's exclusive items called q3team9.
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developers are not italicized


''Quake III: Arena'' is the third entry in the ''VideoGame/{{Quake}}'' series. It was developed by ''Creator/IdSoftware'' and released for PC in 1999.

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''Quake III: Arena'' is the third entry in the ''VideoGame/{{Quake}}'' series. It was developed by ''Creator/IdSoftware'' Creator/IdSoftware and released for PC in 1999.



The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of them team-based: "One Flag CTF", "Harvester" and "Overload".

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The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by Id id themselves, which was focused in on team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of them team-based: "One Flag CTF", "Harvester" and "Overload".
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* CanonWelding: The game is notable for incorporating characters and other elements from both the original ''VideoGame/QuakeI'' and the previously unrelated ''VideoGame/QuakeII'', thus placing them in the same universe, while also adding the ''VideoGame/{{Doom}}'' series for good measure. ''Quake III: Revolution'' also brings Bullfrog's ''VideoGame/DungeonKeeper'' into the fold.

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* CanonWelding: The game is notable for incorporating characters and other elements from both the original ''VideoGame/QuakeI'' and the previously unrelated ''VideoGame/QuakeII'', thus placing them in the same universe, while also adding the ''VideoGame/{{Doom}}'' series for good measure. ''Quake III: Revolution'' also brings Bullfrog's ''VideoGame/DungeonKeeper'' into the fold.fold with two GuestFighter characters from that series.
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* CanonWelding: The game is notable for incorporating characters and other elements from both the original ''VideoGame/QuakeI'' and the previously unrelated ''VideoGame/QuakeII'', thus placing them in the same universe, while also adding the ''VideoGame/{{Doom}}'' series for good measure. ''Quake III: Revolution'' also brings Bullfrog's ''VideoGame/DungeonKeeper'' into the fold.
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fixed typo in last edit


** One notable player model was Horny, the famous demon from ''[[VideoGame/DungeonKeeper Dungeon Keeper]]'': Created as a CrossPromotion by [[Creator/BullfrogProductions Bullfrog]] and [[Creator/IdSoftware id]]. developers [[https://www.bluesnews.com/s/8180/horny-model-released 1]]

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** One notable player model was Horny, the famous demon from ''[[VideoGame/DungeonKeeper Dungeon Keeper]]'': Created as a CrossPromotion by [[Creator/BullfrogProductions Bullfrog]] and [[Creator/IdSoftware id]]. developers id]] developers. [[https://www.bluesnews.com/s/8180/horny-model-released 1]]
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added DLC / cross promotion

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* DownloadableContent: The quake games have generally had a wealth of user-made free content, and ''Quake III Arena'' is no exception. New maps, models and skins aplenty.
** One notable player model was Horny, the famous demon from ''[[VideoGame/DungeonKeeper Dungeon Keeper]]'': Created as a CrossPromotion by [[Creator/BullfrogProductions Bullfrog]] and [[Creator/IdSoftware id]]. developers [[https://www.bluesnews.com/s/8180/horny-model-released 1]]
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** Krusade (PaletteSwap of Klesk) in ''Revolution''.

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** Krusade (PaletteSwap of Klesk) Sarge) in ''Revolution''.
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Fixed typo in Team Arena section


The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of the team-based: "One Flag CTF", "Harvester" and "Overload".

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The game has an ExpansionPack in the form of ''Quake III: Team Arena'', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans. It adds three new gamemodes, all of the them team-based: "One Flag CTF", "Harvester" and "Overload".
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* ArtificialBrilliance: In ''Team Arena'', ''Live'' and the console versions with actual support for ''Team Arena'' assets, bots will shoot the corpses of any Kamikaze-holding dead player, in order to prevent them from exploding.
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Expressed in an icon+number fashion.

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%% Administrivia/ZeroContextExample * ArmorMeterPoints: ArmorPoints: Expressed in an icon+number fashion.
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* BodyHorror: If not outright monstrous, some character models are humans with visible, usually rough, cybernetic parts or implants. Or having gruesome mutations.
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* {{Bowdlerization}}: In order to get the "T" rating, ''Live'' had to drop every topic/reference to alcohol, drugs, rear-guards, sex, porn, depictions of violence with animals and Satanism. Many maps had also renames (for example "Apocalypse Void" was renamed to "Terminal Heights").

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* {{Bowdlerization}}: In order to get the "T" rating, ''Live'' had to drop every topic/reference to alcohol, drugs, rear-guards, sex, porn, depictions has many of violence with animals the gothic/demonic architecture changed or covered up by LCD screens, characters that were revealing being covered up, dead characters turn monochrome and Satanism. Many maps had also renames didn't gib, and changing of several location names (for example "Apocalypse Void" was renamed to "Terminal Heights").
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* HumanAliens: The Aidami.
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* PowerupLetdown:
** As an exchange for NighInvulnerability, the Invulnerability holdable stops the player from moving. Two things can happen in this position: the player having the bad luck of using the holdable above the void or a death pit, and falling in consequence, or an enemy being able to slide a Proxy Mine onto the shield, as only proxies can ignore the shield, in whose case it's a OneHitKill.
** While many of the Runes have their utilities[[note]](Guard is useful for all-guns-blazing attack and surviving an enemy attack while defending, Scout is useful for HitAndRunTactics at the cost of losing ammo, and Doubler can be also paired with a QuadDamage for a ludicrous damage output, which is great for defending)[[/note]] the Ammo Regen rune regenerates ammo... until the bare minimum the weapon has as a pickup. Not an ideal rune you want to have in any situation.
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* BonusStage: After finishing the Vadrigar in ''Revolution'', you get a special challenge called [[VideoGame/DungeonKeeper The Keeper, where you face The Reaper and The Mistress]].

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* BonusStage: BonusDungeon: In the literal sense of the word! After finishing the Vadrigar in ''Revolution'', you get a special challenge rung called [[VideoGame/DungeonKeeper The Keeper, where you face The Reaper and The Mistress]].Mistress]]. Winning it unlocks them.
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* BonusMaterial: After finishing the Vadrigar, you get a special challenge called [[VideoGame/DungeonKeeper The Keeper, where you face The Reaper and The Mistress]].

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* BonusMaterial: BonusStage: After finishing the Vadrigar, Vadrigar in ''Revolution'', you get a special challenge called [[VideoGame/DungeonKeeper The Keeper, where you face The Reaper and The Mistress]].

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* [[MythologyGag/QuakeIIIArena the Mythology Gag page]]



* MythologyGag: The rocket jumping training tutorial is shaped after [[VideoGame/QuakeI the "Introduction" difficulty selection map]].



** Orbb is absent in ''Arena Arcade''.
** The map "Fatal Instinct" (q3tourney5) is absent from ''Arena Arcade'', and it took several Premium Pak updates until it was introduced again in ''Quake Live''.
** In addition, the maps "Brimstone Abbey", "The Nameless Place", "Dredwerkz", "Lost World", "Space Chamber" and "Apocalypse Void"/"Terminal Heights" are also absent from ''Arena Arcade''.

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** Orbb is absent in ''Arena Arcade''.
**
Arcade'': The map PC maps "Fatal Instinct" (q3tourney5) is absent from ''Arena Arcade'', and it took several Premium Pak updates until it was introduced again in ''Quake Live''.
** In addition, the maps
Instinct", "Brimstone Abbey", "The Nameless Place", "Dredwerkz", "Lost World", "Space Chamber" and "Apocalypse Void"/"Terminal Heights" are also absent from ''Arena Arcade''.and the character Orbb.
** ''Revolution'': The maps "Deva Station"/"Chemical Reaction", "Dredwerkz", "Grim Dungeons", "The Bouncy Map"/"Cobalt Station", "Apocalypse Void" and especially [[BossBattle "The Very End of You"]], plus the characters Mynx and Uriel.



* BonusMaterial: After finishing the Vadrigar, you get a special challenge called [[VideoGame/DungeonKeeper The Keeper, where you face The Reaper and The Mistress]].



* DemotedToExtra: Hunter becomes just another challenger in ''Revolution''.

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* DemotedToExtra: DemotedToExtra:
**
Hunter becomes just another challenger in ''Revolution''.''Revolution''.
** Xaero, usually the game's FinalBoss, becomes just another challenger in ''Revolution'' as his place was taken by the TrueFinalBoss, the Vadrigar.



* ItsAllUpToYou: The "One Flag" CaptureTheFlag challenges in ''Revolution''. You're on your own against a team of bots who will prevent you from getting to the capture limit.



* MacGuffin: The white flag in the One Flag CTF and Possession matches.



* MythologyGag:
** There's a "Double Damage" item in ''Revolution'', which just doubles the damage output, similar to the namesake item from ''VideoGame/QuakeII: Ground Zero''.
** The challenges "Military Mayhem" and especially "Generations" in ''Arena Arcade'' pits you against former main characters VideoGame/{{Doom}}, [[VideoGame/QuakeI Ranger]], [[VideoGame/QuakeII Bitterman, Grunt and Stripe]].
** Several of the map names are taken from ''Quake Live'' such as "Chemical Reaction"[[note]]''[=Q3A=]''[='=]s "Deva Station"[[/note]], "Cobalt Station"[[note]]''[=Q3A=]''[='=]s "The Bouncy Map"[[/note]], "Rebound"[[note]]''[=Q3TA=]''[='=]s "Capture Chamber"[[/note]] and "Beyond Reality"[[note]]''[=Q3A=]''[='=]s [[BossBattle "The Very End Of You"]][[/note]].
* TimedMission: The "Short on Time" and "Hustle" challenges in ''Arena Arcade'' are about scoring the most frags in a short period of time.

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* MythologyGag:
** There's a "Double Damage" item in ''Revolution'', which just doubles the damage output, similar
QuadDamage: In addition to the namesake item from ''VideoGame/QuakeII: Ground Zero''.
trope-naming powerup, there's also a pink-colored Double Damage.
* SuperSpeed: In addition to the Haste powerup, there's a Double Haste, which increases ''even more'' the movement speed and rate of fire. An analogy could be done here: the Haste is to the Double Damage what the Double Haste is to the Quad Damage.
* TimedMission:
** The challenges "Military Mayhem" and especially "Generations" "Kills Vs. Time" rungs in ''Arena Arcade'' pits you against former main characters VideoGame/{{Doom}}, [[VideoGame/QuakeI Ranger]], [[VideoGame/QuakeII Bitterman, Grunt and Stripe]].
** Several of
''Revolution'' are about scoring the map names are taken from ''Quake Live'' such as "Chemical Reaction"[[note]]''[=Q3A=]''[='=]s "Deva Station"[[/note]], "Cobalt Station"[[note]]''[=Q3A=]''[='=]s "The Bouncy Map"[[/note]], "Rebound"[[note]]''[=Q3TA=]''[='=]s "Capture Chamber"[[/note]] and "Beyond Reality"[[note]]''[=Q3A=]''[='=]s [[BossBattle "The Very End Of You"]][[/note]].
* TimedMission:
highest amount of frags or reaching the frag limit before the time limit expires.
**
The "Short on Time" and "Hustle" challenges in ''Arena Arcade'' are about scoring the most frags in a short period of time.
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* AscendedExtra: The following were just selectable skins in the PC version who got ascended to AI opponents in these versions:
** Krusade (PaletteSwap of Klesk) in ''Revolution''.
** Flisk (PaletteSwap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in ''Arena Arcade''.


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* DemotedToExtra: Hunter becomes just another challenger in ''Revolution''.


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* MidBoss: In addition to the PC bosses, ''Arena Arcade'' adds Pi from ''Team Arena'' to the list.


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** There's a "Double Damage" item in ''Revolution'', which just doubles the damage output, similar to the namesake item from ''VideoGame/QuakeII: Ground Zero''.

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* BossRush: The "Who's The Boss" challenge pits the player against every previous boss until that point[[note]]Anarki, Hunter, Klesk, Sarge, Uriel[[/note]].

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* BossRush: The "Who's The Boss" challenge in ''Arena Arcade'' pits the player against every previous boss until that point[[note]]Anarki, Hunter, Klesk, Sarge, Uriel[[/note]].



* ContinuityNod: The description for the map "Cobalt Station" says that "veterans of the arena call this map 'Bouncy'". This is a reference to the map's original name back in ''[=Q3A=]'', "The Bouncy Map".

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* ContinuityNod: The description for the map "Cobalt Station" in ''Arena Arcade'' says that "veterans of the arena call this map 'Bouncy'". This is a reference to the map's original name back in ''[=Q3A=]'', "The Bouncy Map".



* GimmickMatches: Most of the challenges take place in the other gamemodes aside of Free For All. Some of them have perks, though:
** The "Short on Time" and "Hustle" challenges are time-based matches where you have between 3 and 1 minutes to win by scoring the highest amount of frags.
** There are low-gravity based mchallenges such as "High Flying", "Long Jump" and "Zero G".
* Letters2Numbers: The challenge "Death B4 Dishonor".

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* GimmickMatches: Most of the challenges in ''Arena Arcade'' take place in the other gamemodes aside of Free For All. Some of them have perks, though:
** The "Short on Time" and "Hustle" challenges are time-based matches where you have between 3 and 1 minutes to win by scoring
quirks, though, such as the highest amount of frags.
** There are
low-gravity based mchallenges such as challenges "High Flying", "Long Jump" and "Zero G".
* Letters2Numbers: The challenge "Death B4 Dishonor".Dishonor" in ''Arena Arcade''.



** Several of the map names are taken from ''Quake Live'' such as "Chemical Reaction"[[note]]''[=Q3A=]''[='=]s "Deva Station"[[/note]], "Cobalt Station"[[note]]''[=Q3A=]''[='=]s "The Bouncy Map"[[/note]], "Rebound" and "Beyond Reality"[[note]]''[=Q3A=]''[='=]s [[BossBattle "The Very End Of You"]][[/note]].

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** Several of the map names are taken from ''Quake Live'' such as "Chemical Reaction"[[note]]''[=Q3A=]''[='=]s "Deva Station"[[/note]], "Cobalt Station"[[note]]''[=Q3A=]''[='=]s "The Bouncy Map"[[/note]], "Rebound" "Rebound"[[note]]''[=Q3TA=]''[='=]s "Capture Chamber"[[/note]] and "Beyond Reality"[[note]]''[=Q3A=]''[='=]s [[BossBattle "The Very End Of You"]][[/note]].
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All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed Q3A to be played in virtually every device in existence, as well as spawning many [[FollowTheLeader clones]] and derivated games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.

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All of this, of course, not counting the countless of ports and forks which have spawned ever since Id released the source code in 2005, which allowed Q3A [=Q3A=] to be played in virtually every device in existence, as well as spawning many [[FollowTheLeader clones]] and derivated games such as ''VideoGame/AlienArena'', ''VideoGame/OpenArena'' and ''VideoGame/WorldOfPadman'', as well as former {{game mod}}s turned standalone games such as ''VideoGame/Q3Rally'' and ''VideoGame/UrbanTerror''.

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