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* {{Objectshifting}}: The prop team has the power to transform into copies of the various inanimate objects scattered around the maps in order to hide from the hunter team, from bottles to park benches.
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* InanimateCompetitor: Subverted. The entire idea of the game is for a team of player to avoid detection by imitating inanimate objects, although the players themselves are indeed animate (though defenseless).
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A GameMod of ''VideoGame/GarrysMod'' turned official game mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

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A GameMod of ''VideoGame/GarrysMod'' turned official game mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to other Source Engines games, notably ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.
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* CuttingTheKnot: The Hunters could go about the map sifting through individual props to locate hiding players, or they could simply fire a grenade into a pile of junk and kill any players hiding among other props.
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* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's attacking sound]] or Epic Sax.

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* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's Ken's attacking sound]] or Epic Sax.
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to:

* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's attacking sound]] or Epic Sax.
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A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

to:

A type GameMod of mod that originated from ''VideoGame/GarrysMod'' (now an turned official game mode) mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.
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** Turning into the largest props. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.

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** Turning into the largest props. While you have a lot of health, you can't move around very well, well (if at all), especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.
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A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) mode) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.
Is there an issue? Send a MessageReason:
None


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.
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The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there's one prop left on the field, the last man standing is then allowed to use whatever their primary gun is in their Scout loadout. [[note]]Because the props are scouts "disguised" as props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Garry's Mod version. As the seeker, You you can pick any class (except Spy) with any secondary melee weapon weapon. [[note]] Engineer is generally the exception to this, as he cannot exception, unable use his Sentry, but '''can''' he ''can'' use his Dispenser and his primary[[/note]]. primary.[[/note]] Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there's one prop left on the field, the last man standing is then allowed to use whatever their primary gun is in their Scout loadout. [[note]]Because the props are scouts "disguised" as props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''
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A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) into ostensibly inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are more claustrophibic: claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there is there's one prop left on the field, The the last man standing is then allowed to use whatever their primary gun is in their Scout loadout loadout. [[note]]Because the props are scouts "disguised" as props[[/note]] .props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''



** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose...even the ''Control Point''
** On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there... goodbye, hunter.

to:

** Turning into the largest props is this.props. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''
Point''.
** On the hunter Hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there... goodbye, hunter.



** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, aside from maybe laughing at the hunters as they fail to find you.
* CastFromHitPoints: Hunters suffer from this any time they damage objects that are not disguised players.. This is inverted by attacking disguised players, which heals the hunter.

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** Becoming a small object and hiding in hard to reach hard-to-reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, nothing aside from maybe laughing at the hunters as they fail to find you.
* CastFromHitPoints: Hunters suffer from this damage any time they damage objects that are not disguised players..players. This is inverted by attacking disguised players, which heals the hunter.



* HiddenInPlainSight: The basic strategy for playing as a prop. Although it can be rather difficult as you are unable to change the direction you are facing on others' screens.

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* HiddenInPlainSight: The basic strategy for playing as a prop. Although it can be rather difficult as However, you are unable to can't change the direction you are you're facing on others' screens.screens, so it's trickier than it sounds.



* NeedleInAStackOfNeedles: Some maps allow the props to pull this off.

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* NeedleInAStackOfNeedles: Some maps allow the props to pull this off.
hide amidst a large number of the object they're disguised as.
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The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in GarrysMod VideoGame/GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''
Is there an issue? Send a MessageReason:
None


The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by TF2's design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by TF2's [=TF2's=] design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''
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None

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* DieChairDie: Smashing objects is the entire point of the game.
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The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same rules apply as above. Running over Control Point(s) refills your health, and hiding (and staying) in one spot is encouraged far more that it's Garrys Mod Variant. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same the same rules apply as above. Running above. Props also move as fast as scouts do and running over Control Point(s) refills your health, and hiding health (be you a hider or seeker}. Hiding (and staying) in one spot is encouraged far a wise strategy for most players, as maps used are more that it's Garrys Mod Variant. claustrophibic: and props are, by TF2's design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

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added Team Fortress 2 info as it has Prophunt as a mod too.


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]
]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.



The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same rules apply as above. Running over Control Point(s) refills your health, and hiding (and staying) in one spot is encouraged far more that it's Garrys Mod Variant. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''



** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find.

to:

** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose...even the ''Control Point''
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Seriously, I can\'t really think of a game that has custom game modes that \'\'doesn\'t\'\' have this game as a fan created mode.


A type of mod for ''VideoGame/GarrysMod'' (now an official game mode for this one) or ''VideoGame/TeamFortress2'', '''''Prop Hunt''''' is a online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod for that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) or ''VideoGame/TeamFortress2'', '''''Prop Hunt''''' is a easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]
Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: Hunters suffer from this any time they attack the wrong object. This is inverted by attacking disguised players, which heals the hunter.

to:

* CastFromHitPoints: Hunters suffer from this any time they attack the wrong object.damage objects that are not disguised players.. This is inverted by attacking disguised players, which heals the hunter.
Is there an issue? Send a MessageReason:
None


* HiddenInPlainSight: The basic strategy for playing as a prop.

to:

* HiddenInPlainSight: The basic strategy for playing as a prop. Although it can be rather difficult as you are unable to change the direction you are facing on others' screens.
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Also, that\'s YMMV.


* CrowningMomentOfAwesome: Plenty of small ones if you can pull them off.
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A few tweaks.


A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', '''''Prop Hunt''''' is a online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod (there are several versions) for ''VideoGame/GarrysMod'' (now an official game mode for this one) or ''VideoGame/TeamFortress2'', '''''Prop Hunt''''' is a online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]



** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, aside from maybe laugh at the hunters as they fail to find you.

to:

** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, aside from maybe laugh laughing at the hunters as they fail to find you.
Is there an issue? Send a MessageReason:
None


** Hunters can pick up and move around any object, but not disguised players. This allows them to check a room safely by trying to knock everything in it over.

to:

** Hunters can pick up and move around any object, object (in the Garry's Mod version), but not disguised players. This allows them to check a room safely by trying to knock everything in it over.

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* BoringButPractical: Hunters can pick up and move around any object, but not disguised players. This allows them to check a room safely by trying to knock everything in it over.
** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing.

to:

* BoringButPractical: BoringButPractical:
**
Hunters can pick up and move around any object, but not disguised players. This allows them to check a room safely by trying to knock everything in it over.
** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing.nothing, aside from maybe laugh at the hunters as they fail to find you.
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None

Added DiffLines:

** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing.


Added DiffLines:

* CrowningMomentOfAwesome: Plenty of small ones if you can pull them off.
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Minor edits.


A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', ''Prop Hunt'' is a online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', ''Prop Hunt'' '''''Prop Hunt''''' is a online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]



** On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there...goodbye hunter.
* BoringButPractical: Hunters can pick up and move around any object...but not disguised players. This allows them to check a room safely by trying to knock everything in it over.

to:

** On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there...goodbye goodbye, hunter.
* BoringButPractical: Hunters can pick up and move around any object...object, but not disguised players. This allows them to check a room safely by trying to knock everything in it over.
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None


* AwesomeYetImpractical:

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* AwesomeYetImpractical:AwesomeButImpractical:
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A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', ''Prop Hunt'' is a online version of HideAndSeek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', ''Prop Hunt'' is a online version of HideAndSeek.hide and seek. [[{{Dissimile}} Only with guns and props.]]
Is there an issue? Send a MessageReason:
Page creation.

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A type of mod (there are several versions) for ''VideoGame/GarrysMod'' or ''VideoGame/TeamFortress2'', ''Prop Hunt'' is a online version of HideAndSeek. [[{{Dissimile}} Only with guns and props.]]

At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.

The original version of the game mod can be found [[http://steamcommunity.com/sharedfiles/filedetails/?id=135509255 here]].

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!!This game mod provides examples of:

* AwesomeYetImpractical:
** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find.
** On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there...goodbye hunter.
* BoringButPractical: Hunters can pick up and move around any object...but not disguised players. This allows them to check a room safely by trying to knock everything in it over.
* CastFromHitPoints: Hunters suffer from this any time they attack the wrong object. This is inverted by attacking disguised players, which heals the hunter.
* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit.
* HiddenInPlainSight: The basic strategy for playing as a prop.
* MightyGlacier: Disguising as a larger object. The largest ones cannot even move, but have a ton of health.
* NeedleInAStackOfNeedles: Some maps allow the props to pull this off.

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