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* SappingTheShapeshifter: Players disguised as bigger objects have more hit points, requiring more gunfire to kill, though they aren't quite as maneuverable as the smaller ones... but the Hunters lose hit points for every missed shot, so each bullet in this this chip and chisel fight has to be very carefully measured - hence why using the grenade launcher is so risky. For good measure, it's not uncommon for fleeing players to frantically shift from shape to shape in a desperate attempt to find a new disguise or defence before the hunters kill them.
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** The inability to see what direction you're facing on ''GMOD'' can be a huge force of frustration. You can be absolutely confident that you have an absolutely foolproof spot, only for a hunter to shoot you instantly and say, "You weren't facing the right way."
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* HitboxDissonance: The GMOD version is ''notorious'' for this. Props with 1 hp are small, fast, and suffer from an extreme case of this trope. It's not uncommon to shoot a moving 1 hp prop and see ''actual blood'' come out, but it still doesn't die.
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* GameBreakingBug: It's rare, but sometimes hunters can die for basically no reason, usually by "tripping" on an object.

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* GameBreakingBug: It's rare, but sometimes on the GMOD version, hunters can die for basically no reason, usually by "tripping" on an object.


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** Also on the GMOD version, if the props win by default (because all of the hunters have died), the game will declare that the hunters won instead of the props.
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* GameBreakingBug: It's rare, but sometimes hunters can die for basically no reason, usually by "tripping" on an object.
--> LetsPlay/DaithiDeNogla: '''I STEPPED ON A TOILET AND DIED!'''
--> [[BlackComedy "Just like]] [[Music/ElvisPresley Elvis!"]]
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* MistakenForTransformed: It's very common for hunters to mistake real props for disguised players and open fire, to no avail - though it's important not to make this mistake ''too'' many times: [[CastFromHitPoints hunter players lose HP for every attack that doesn't hit an enemy player]].

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Removing gratuitous references to a specific player.


** Turning into the largest props. While you have a lot of health, you can't move around very well (if at all), especially if indoors...And you can potentially get stuck, as LetsPlay/VanossGamingAndCompany can attest to. Also, since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.

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** Turning into the largest props. While you have a lot of health, you can't move around very well (if at all), especially if indoors...And you can potentially get stuck, as LetsPlay/VanossGamingAndCompany can attest to.stuck. Also, since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.



* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit due to to a combination of smaller hitboxes and HitboxDissonance. As such, it is possible to lead several Hunters on a wild goose chase in this manner that could last ''minutes'' as they frantically spray bullets in your general direction trying and failing to land a hit, as LetsPlay/VanossGamingAndCompany can attest to (again).
--> (A particularly pissed off) Scotty/Fourzeroseven: '''"HE'S BLEEDING ''EVERYWHERE!"'''''

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* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit due to to a combination of smaller hitboxes and HitboxDissonance. As such, it is possible to lead several Hunters on a wild goose chase in this manner that could last ''minutes'' as they frantically spray bullets in your general direction trying and failing to land a hit, as LetsPlay/VanossGamingAndCompany can attest to (again).
--> (A particularly pissed off) Scotty/Fourzeroseven: '''"HE'S BLEEDING ''EVERYWHERE!"'''''
hit.
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* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit, mostly due to [[HitboxDissonance extremely bad hitboxes,]] as LetsPlay/VanossGamingAndCompany can attest to (again).

to:

* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit, mostly hit due to [[HitboxDissonance extremely bad hitboxes,]] to a combination of smaller hitboxes and HitboxDissonance. As such, it is possible to lead several Hunters on a wild goose chase in this manner that could last ''minutes'' as they frantically spray bullets in your general direction trying and failing to land a hit, as LetsPlay/VanossGamingAndCompany can attest to (again).
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--> (A particularly pissed off) FourZeroSeven: '''"HE'S BLEEDING ''EVERYWHERE!"'''''

to:

--> (A particularly pissed off) FourZeroSeven: Scotty/Fourzeroseven: '''"HE'S BLEEDING ''EVERYWHERE!"'''''
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Added DiffLines:

--> (A particularly pissed off) FourZeroSeven: '''"HE'S BLEEDING ''EVERYWHERE!"'''''
Is there an issue? Send a MessageReason:
None


** Turning into the largest props. While you have a lot of health, you can't move around very well (if at all), especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.

to:

** Turning into the largest props. While you have a lot of health, you can't move around very well (if at all), especially if indoors. indoors...And you can potentially get stuck, as LetsPlay/VanossGamingAndCompany can attest to. Also, since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.



* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit.

to:

* FragileSpeedster: Smaller props have less health, making them easy to kill. However, they are faster and more mobile, as well as being harder to hit.hit, mostly due to [[HitboxDissonance extremely bad hitboxes,]] as LetsPlay/VanossGamingAndCompany can attest to (again).

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