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A GameMod of ''VideoGame/GarrysMod'' turned official game mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

to:

A GameMod of ''VideoGame/GarrysMod'' turned official game mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to other Source Engines games, notably ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

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* CuttingTheKnot: The Hunters could go about the map sifting through individual props to locate hiding players, or they could simply fire a grenade into a pile of junk and kill any players hiding among other props.


* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's attacking sound]] or Epic Sax.

to:

* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's Ken's attacking sound]] or Epic Sax.



to:

* TauntButton: Both Hunters and Props have the ability to play soundbytes as a taunt. The ''Obj Hunt'' variant can have an auto-taunt timer for props enabled so they automatically play a sound in order to provide hints to their location. They can also adjust the pitch and select from a list of silly sounds along with being able to play a taunt to reset the timer. Nothing's worse than letting the timer run down and you emit a long, slowed down version of [[Manga/FistOfTheNorthStar Kent's attacking sound]] or Epic Sax.


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

to:

A type GameMod of mod that originated from ''VideoGame/GarrysMod'' (now an turned official game mode) mode, '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.


** Turning into the largest props. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.

to:

** Turning into the largest props. While you have a lot of health, you can't move around very well, well (if at all), especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''.


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) mode) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and ''VideoGame/TeamFortress2'', and is somewhat popular on community servers.


The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there's one prop left on the field, the last man standing is then allowed to use whatever their primary gun is in their Scout loadout. [[note]]Because the props are scouts "disguised" as props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Garry's Mod version. As the seeker, You you can pick any class (except Spy) with any secondary melee weapon weapon. [[note]] Engineer is generally the exception to this, as he cannot exception, unable use his Sentry, but '''can''' he ''can'' use his Dispenser and his primary[[/note]]. primary.[[/note]] Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there's one prop left on the field, the last man standing is then allowed to use whatever their primary gun is in their Scout loadout. [[note]]Because the props are scouts "disguised" as props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, being essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.

At the start of each round, players are put on one of two teams: Props and Hunters. People on the Props team have the power to turn into (normally) into ostensibly inanimate objects, which allows them to attempt to disguise themselves. Hunters are given a full load-out of guns and other weapons, and have to try and kill the Props. However, the Hunters lose health if they attack an object that isn't a disguised player, meaning they have to be careful. If the Hunters kill the Props, they win. If the Hunters end up dead or the time runs out, the Props win.

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. seeker). Hiding (and staying) in one spot is a wise strategy for most players, as the maps used are more claustrophibic: claustrophobic and props are, by [=TF2's=] design, much larger than found in VideoGame/GarrysMod Prophunt. Once there is there's one prop left on the field, The the last man standing is then allowed to use whatever their primary gun is in their Scout loadout loadout. [[note]]Because the props are scouts "disguised" as props[[/note]] .props.[[/note]] Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''



** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose...even the ''Control Point''
** On the hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there... goodbye, hunter.

to:

** Turning into the largest props is this.props. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose... even the ''Control Point''
Point''.
** On the hunter Hunter side, using grenades. While they can clear out an entire room, it counts as an attack on everything there. If there's more than a handful of objects and a disguised player isn't there... goodbye, hunter.



** Becoming a small object and hiding in hard to reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, aside from maybe laughing at the hunters as they fail to find you.
* CastFromHitPoints: Hunters suffer from this any time they damage objects that are not disguised players.. This is inverted by attacking disguised players, which heals the hunter.

to:

** Becoming a small object and hiding in hard to reach hard-to-reach nooks and crannies is a sure-fire way to win, but your prop hunt experience will consist of 5 minutes of doing absolutely nothing, nothing aside from maybe laughing at the hunters as they fail to find you.
* CastFromHitPoints: Hunters suffer from this damage any time they damage objects that are not disguised players..players. This is inverted by attacking disguised players, which heals the hunter.



* HiddenInPlainSight: The basic strategy for playing as a prop. Although it can be rather difficult as you are unable to change the direction you are facing on others' screens.

to:

* HiddenInPlainSight: The basic strategy for playing as a prop. Although it can be rather difficult as However, you are unable to can't change the direction you are you're facing on others' screens.screens, so it's trickier than it sounds.



* NeedleInAStackOfNeedles: Some maps allow the props to pull this off.

to:

* NeedleInAStackOfNeedles: Some maps allow the props to pull this off.
hide amidst a large number of the object they're disguised as.


The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by [=TF2's=] design, much larger than found in GarrysMod VideoGame/GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''


The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by TF2's design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, the same rules apply as above. Props also move as fast as scouts do and running over Control Point(s) refills your health (be you a hider or seeker}. Hiding (and staying) in one spot is a wise strategy for most players, as maps used are more claustrophibic: and props are, by TF2's [=TF2's=] design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

Added DiffLines:

* DieChairDie: Smashing objects is the entire point of the game.


The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same rules apply as above. Running over Control Point(s) refills your health, and hiding (and staying) in one spot is encouraged far more that it's Garrys Mod Variant. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''

to:

The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same the same rules apply as above. Running above. Props also move as fast as scouts do and running over Control Point(s) refills your health, and hiding health (be you a hider or seeker}. Hiding (and staying) in one spot is encouraged far a wise strategy for most players, as maps used are more that it's Garrys Mod Variant. claustrophibic: and props are, by TF2's design, much larger than found in GarrysMod Prophunt. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''


A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]

to:

A type of mod that originated from ''VideoGame/GarrysMod'' (now an official game mode for this one) '''''Prop Hunt''''' is easily one of the most common fan created modes for any game that allows for custom mode creation ever, essentially being an online version of hide and seek. [[{{Dissimile}} Only with guns and props.]]
]] The mod was also ported over to ''VideoGame/TeamFortress2'' ,and is somewhat popular on community servers.



The Team Fortress 2 variant works ''slightly'' differently to that of the Garrys Mod version. As the seeker, You can pick any class (except Spy) with Any secondary melee weapon [[note]] Engineer is generally the exception to this, as he cannot use his Sentry, but '''can''' use his Dispenser and his primary[[/note]]. Once the props have found their hiding spots, Same rules apply as above. Running over Control Point(s) refills your health, and hiding (and staying) in one spot is encouraged far more that it's Garrys Mod Variant. Once there is one prop left on the field, The last man standing is then allowed to use whatever their primary gun is in their Scout loadout and Props also move as fast as scouts do [[note]]Because the props are scouts "disguised" as props[[/note]] .Prop-switching is generally turned off too, so good luck being disguised as a '''Control Point...'''



** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find.

to:

** Turning into the largest props is this. While you have a lot of health, you can't move around very well, especially if indoors. And since most maps only have a very small number of such props, this makes the player easy to find. Inverted in the Team Fortress version, as you have 125 health, no matter what prop you choose...even the ''Control Point''

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