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Precision F Strike is when a character suddenly swears in an uncharacteristically strong manner, or when a swear is unexpectedly used in a work with mild language.


* PrecisionFStrike: The game uses strong profanity with "bitch" and "bastard", all from the Prince in the game. It ''is'' justified in context though.
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The word FUCK was NEVER used in the opening. I replayed it recently. TWICE.


* PrecisionFStrike: The game uses strong profanity with "fuck" being used in the intro, and "bitch" and "bastard", all from the Prince in the game.

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* PrecisionFStrike: The game uses strong profanity with "fuck" being used in the intro, and "bitch" and "bastard", all from the Prince in the game.game. It ''is'' justified in context though.
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A few select tracks from Sands of Time sound just like that, so that is Stuart's own guitar sound.


* AutobotsRockOut: The theme song is "Straight Out Of Line" by Godsmack, and the combat music by Stuart Chatwood is heavily stylized on Godsmack's typical sound. The music blaring when you're being pursued by the Dahaka is an instrumental version of "I Stand Alone".

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* AutobotsRockOut: The theme song is "Straight Out Of Line" by Godsmack, and the combat music by Stuart Chatwood (returning composer) is heavily stylized on Godsmack's typical sound.very fitting with that band's style. The music blaring when you're being pursued by the Dahaka is an instrumental version of "I Stand Alone".
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* UnexplainedRecovery: In the opening cutscene, the Prince is shown being chased by the Dahaka, and after being cornered in an alley, draws his swords and seems prepared to [[DoNotGoGentle go out fighting]]. We never do find out how he got away.

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* UnexplainedRecovery: In the opening cutscene, the Prince is shown being chased by the Dahaka, and after being cornered in an alley, draws his swords and seems prepared to [[DoNotGoGentle go out fighting]]. We never do find out how he got away. However, if this was a nightmare, all makes a lot more sense.
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If it was real, the Prince should be dead. Also, that dog should not be able to live.


* DramaticChaseOpening: The Prince is running away from the Dahaka.

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* DramaticChaseOpening: The Prince is running away from the Dahaka. Whether this really happened, or was a nightmare, is up to player's interpretation.
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* GameBreakingBug: The game is notorious for them due to the worst of them (such as being turned into the Wraith too early) causing UnwinnableByMistake situations that an unknowing player can save themselves into, permanently wrecking their save file.

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* GameBreakingBug: The game is notorious for them due to the worst of them (such as being turned into the Wraith too early) causing UnwinnableByMistake UnintentionallyUnwinnable situations that an unknowing player can save themselves into, permanently wrecking their save file.
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* FutureSelfReveal: [[spoiler:It's revealed that the Sand Wraith the Prince has had confrontations with is a future version of him.]]
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* MalevolentArchitecture: Just like the other games, there are [[SpikesOfDoom spike pits]], [[SmashingHallwayTrapsOfDoom giant stone pistons]], and [[BottomlessPit very long drops]] to navigate. It's possible that [[spoiler: Kaileena]] could have been trying to stop the Prince by turning the island into an [[DeathCourse assault course]]. It probably would've worked, too, if the Prince's main skillset involved getting around exactly those traps.

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* MalevolentArchitecture: Just like the other games, there are [[SpikesOfDoom spike pits]], [[SmashingHallwayTrapsOfDoom giant stone pistons]], and [[BottomlessPit very long drops]] to navigate. It's possible that [[spoiler: Kaileena]] could have been trying to stop the Prince by turning the island into an [[DeathCourse assault course]]. It probably would've worked, too, if the Prince's main skillset involved didn't involve getting around exactly those traps.



* MultipleEndings: The normal ending involves the Prince [[spoiler:killing Kaileena again]]. If you get all the life upgrades, you are able to acquire the Water Sword, [[spoiler:which turns out to be the only weapon that can even harm the Dahaka, who turns out to be the TrueFinalBoss. By defeating it, the Prince is able to save both himself and Kaileena from their fate -- but regardless of the ending, the end shows Babylon under attack by a prototypical version of the Dark Prince and Farah being held captive]].
* {{Nerf}}: The slow-motion ability here lasts for 8 seconds, compared to its similar function from ''Sands of Time'' that lasts for 10 seconds.

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* MultipleEndings: The normal ending involves the Prince [[spoiler:killing Kaileena again]]. If you get all the life upgrades, you are able to acquire the Water Sword, [[spoiler:which turns out to be the only weapon that can even harm the Dahaka, who turns out to be the TrueFinalBoss. By defeating it, the Prince is able to save both himself and Kaileena from their fate -- but regardless of the ending, the end shows Babylon under attack by a prototypical version of the Dark Prince and Farah being held captive]].
attack]].
* {{Nerf}}: The rewind and slow-motion ability abilities here lasts last for 8 seconds, compared to its similar function their counterparts from ''Sands of Time'' ''VideoGame/PrinceOfPersiaTheSandsOfTime'' that lasts for 10 seconds.



** The parts where the Prince just shipwrecked at the edge of the island in the beginning of the game. At one point, a door permanently locks and you can no longer return outside.

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** The parts where the Prince just shipwrecked at the edge of the island in the beginning of the game. At one point, you climb over a door permanently locks and that is too tall to climb from the other side so you can no longer return outside.



--> '''Warden''': This... this is not what it was supposed to happen!

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--> '''Warden''': '''Keeper''': This... this is not what it was how it's supposed to happen!end!



* WakeUpCallBoss: The first Crow Master will teach you the importance of projections and grapples in combat, since they NoSell nearly every simple attack.

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* WakeUpCallBoss: The first Crow Master will teach you the importance of projections and grapples vault attacks in combat, since they NoSell nearly every simple attack.



-->"Defeat does not suit you, Prince. Get back on your feet."

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-->"Defeat --> '''Crow Master''': Defeat does not suit you, Prince. Get back on your feet."
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* {{Metroidvania}}: The game's world is interconnected and you often gain access to new areas by obtaining new swords with special abilities.
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Not true, enemies that drop sands normally still drop sands while you're Sand Wraith


* NecessaryDrawback: In the sections where you play [[spoiler:as the Sand Wraith, enemies don't spawn any Sands after death, since the Wraith can passively regenerate the Sands anyway]].
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* GiantMook: Brutes are humongous, humanoid sand golems covered in armor and used to patrol the Clockwork Tower and other areas. Unlike most enemies, you have to hack at their heels to make them kneel and then you can jump on their back and hack at their heads until they're dead.

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* GiantMook: Brutes are humongous, humanoid sand golems covered in armor and used to patrol the Clockwork Mechanical Tower and other areas. Unlike most enemies, you have to hack at their heels to make them kneel and then you can jump on their back and hack at their heads until they're dead.



* MadeOfExplodium: The Spiked Beasts found (mostly) in the Clockwork Tower will explode upon death. You can exploit this to your advantage as they also [[UnfriendlyFire damage other enemies]] upon exploding.

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* MadeOfExplodium: The Spiked Beasts found (mostly) in the Clockwork Mechanical Tower will explode upon death. You can exploit this to your advantage as they also [[UnfriendlyFire damage other enemies]] upon exploding.
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''Prince of Persia: Warrior Within'' is the 2004 follow-up to ''VideoGame/PrinceOfPersiaTheSandsOfTime'', which Creator/{{Ubisoft}} hoped would be more financially successful by giving the sequel one of the most amusing DarkerAndEdgier twists in history. The storybook "Arabian Nights" feel of the first game [[MoodWhiplash was replaced by]] [[HotterAndSexier sexual content]] (including several {{stripperific}} female characters, one of which is introduced via a [[MaleGaze five second focus]] on her [[ThongOfShielding metal thong]]), graphic violence (the loading screen is a waterfall of blood), language, and heavy metal music by Music/{{Godsmack}}.

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''Prince of Persia: Warrior Within'' is the 2004 follow-up to ''VideoGame/PrinceOfPersiaTheSandsOfTime'', which Creator/{{Ubisoft}} hoped would be more financially successful by giving the sequel one of the most amusing DarkerAndEdgier twists in history. The storybook "Arabian Nights" feel of the first game [[MoodWhiplash was replaced by]] [[HotterAndSexier sexual content]] (including several {{stripperific}} female characters, one of which is introduced via a [[MaleGaze five second focus]] on her [[ThongOfShielding metal thong]]), [[BloodierAndGorier graphic violence violence]] (the loading screen is a waterfall of blood), language, [[RuderAndCruder language]], and heavy metal music by Music/{{Godsmack}}.

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Moving tropes to the Franchise page for those that apply to the Sands of Time games in general.


* DualWielding: The Prince can pick a secondary weapon from a rack or a dead enemy and use it in tandem with his other sword. He forfeits his grab attacks but can unleash a series of combos and even throw the weapon like a projectile.



* InfinityPlusOneSword:
** The Water Sword, which can only be unlocked by finding the 9 hidden Health Upgrades for the Medallion. It kills pretty much all enemies in a couple of blows, can break walls to pieces just like the Scorpion Sword and [[spoiler: allows you to fight the Dahaka in the true ending]]. Among the secondary weapons, the Light Sword is a glowing [[AnachronismStew laser scimitar]] with a green blade which has top stats but is cursed.
** It's also located in a mandatory area, hidden behind a fragile wall.

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* InfinityPlusOneSword:
**
InfinityPlusOneSword: The Water Sword, which can only be unlocked by finding the 9 hidden Health Upgrades for the Medallion. It kills pretty much all enemies in a couple of blows, can break walls to pieces just like the Scorpion Sword and [[spoiler: allows you to fight the Dahaka in the true ending]]. Among the secondary weapons, the Light Sword is a glowing [[AnachronismStew laser scimitar]] with a green blade which has top stats but is cursed.
**
cursed. It's also located in a mandatory area, hidden behind a fragile wall.
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* NecessaryDrawback: In the sections where you play [[spoiler:as the Sand Wraith, enemies don't spawn any Sands after death, since the Wraith can passively regenerate the Sands anyway]].
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* DevelopersForesight: The Prince's kick attacks after vaulting have their own damage values separate from the equipped weapons, making them quite the ideal offensive moves available when the Prince is still stuck with the Wooden Stick weapon, or when [[spoiler:the Lion Sword breaks]].
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* UniqueItems: There's only one instance for each of the secret weapons in a playthrough. Once you've missed them, they become a PermanentlyMissableContent. Once you do acquire them ''but'' throw them away, they're gone.
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* GameBreakingBug: The game is notorious for them due to the worst of them (such as being turned into the Wraith too early) causing UnwinnableByMistake situations that an unknowing player can save themselves into, permanently wrecking their save file.
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* LastSecondEndingChoice: In a sense. The ending you get depends on whether you walk into the final battle with the Water Sword or not. You can collect all the life upgrades and simply choose not to take the Water Sword if you [[spoiler:want to fight Kaileena for the bad ending]]. This also makes it easy to see both endings on one save.

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* LastSecondEndingChoice: In a sense. The ending you get depends only hinges on whether you walk into the final battle with the Water Sword or not. You can collect While you are required to have all the life upgrades to get the sword, the sword itself is optional and you can simply choose not to take the Water Sword if you [[spoiler:want to fight Kaileena for the bad ending]]. ending]] while still having max health. This also makes it easy to see both endings on one a single save.
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* LastSecondEndingChoice: In a sense. The ending you get depends on whether you walk into the final battle with the Water Sword or not. You can collect all the life upgrades and simply choose not to take the Water Sword if you [[spoiler:want to fight Kaileena for the bad ending]]. This also makes it easy to see both endings on one save.
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Larger image


[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/warrior_within_4238.jpg]]

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[[quoteright:240:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warrior_within_4238.jpg]]
org/pmwiki/pub/images/prince_of_persia_warrior_within_cover.png]]
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%%[[caption-width:240:caption text here]]

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%%[[caption-width:240:caption text here]]




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-->--'''The Prince'''
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* OneTimeDungeon: While there are several of these, fortunately they don't contain anything necessary for the GoldenEnding.
** The parts where the Prince just shipwrecked at the edge of the island in the beginning of the game. At one point, a door permanently locks and you can no longer return outside.
** The areas where the Prince fights using just the broken Lion Sword.
** The areas where you get to [[spoiler:play as the Sand Wraith]].
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Moving to Franchise page since the trope applies to 3 games


* TrialAndErrorGameplay: At least you can rewind time rather than have to go back to a save point.
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* StockFootage: Whenever you travel between the past and the present using the Time Portals, two specific [=FMVs=] play that show how the environment transitions. Both videos are pre-rendered with the Prince in the portal, which can be jarring once you get to [[spoiler:play as the Sand Wraith mid-way through, with the Prince still appearing in the reused videos, but his actual in-game model at those points is the Wraith]].
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* ArrowCam: Thrown sub-weapons would sometimes be followed by the camera in slow-motion until they hit their target.


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* OneToMillionToOne: Crowmasters can shift into a dozen crows as they retreat to another location after taking enough damage. In fact, your first encounter with one showcases this in a cutscene; The crows getting startled at the sight of the Prince, they immediately form into the Crowmaster.
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* {{Nerf}}: The slow-motion ability here lasts for 8 seconds, compared to its similar function from ''Sands of Time'' that lasts for 10 seconds.
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* SequenceBreaking: There's a glitch that can be exploited to [[https://www.youtube.com/watch?v=7lgcnLj3G2Y skip a cutscene and keep on playing as the Sand Wraith]] until the end of the game. The Prince will still be able to keep the mask's gameplay benefits, as well as retain the Wraith in cutscenes.
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Crosswicking entries from other trope pages

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* OnceMoreWithClarity: The Prince runs into the Sand Wraith a few times. It does things reminiscent of the usual EvilTwin, like chucking an axe at the Prince's head or tossing him around a bit. Then when you get [[spoiler:the mask of the wraith, it turns out the whole time the sandwraith was ''[[TomatoInTheMirror you]]''. And most of the threatening things he did (that you're doing now) ''saved Prince's life''. For instance, that axe from earlier flew past to hit a monster behind him that was about to shank him]].
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** The Prince would also lose his initial weapon, the Eagle Sword, after the shipwreck in the prologue. When he wakes up on the island, he has to fight using a measly wooden stick that does pitiful damage. Fortunately, he steals the Spider Sword from a mook in a later cutscene.

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** The Prince would also lose his initial weapon, the Eagle Sword, after the shipwreck in the prologue. When he wakes up on the island, he has to fight using a measly wooden stick that does pitiful damage.damage and has very limited combos. Fortunately, he steals the Spider Sword from a mook in a later cutscene. The stick is also a {{subversion}} since it becomes a secondary weapon after the said cutscene, which means that it ''can'' be carried all throughout the game for as long as the player doesn't break or discard it!

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