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After all the discussion in the TRS thread, I believe this is fine to move??

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* StalkedByTheBell: When time is running out (default is when 50 seconds are left, but this can be customized), indestructible blocks will fall into the stage and crush any player below them. They also fill up the stage, making the playable area smaller.

Changed: 4

Removed: 464

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* DiceRollDeath: Rolling three skulls on the slot machine in Spinning Fate will automatically trigger SuddenDeath, regardless of how much time is left.

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* DiceRollDeath: Rolling three skulls on the slot machine in Spinning Fate will automatically trigger SuddenDeath, Sudden Death, regardless of how much time is left.



** Battle Mode matches don't usually last more than two or three minutes and, due to the music restarting during SuddenDeath in order for SongsInTheKeyOfPanic to work, only one or two minutes of each song end up playing. As such, any song longer than that won't play in full during normal gameplay, a notable example being ''Hi-Ten Chara Bomb'''s theme, which is over five minutes long.

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** Battle Mode matches don't usually last more than two or three minutes and, due to the music restarting during SuddenDeath Sudden Death in order for SongsInTheKeyOfPanic to work, only one or two minutes of each song end up playing. As such, any song longer than that won't play in full during normal gameplay, a notable example being ''Hi-Ten Chara Bomb'''s theme, which is over five minutes long.



** Being crushed by a SuddenDeath block, or falling on top of one.

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** Being crushed by a SuddenDeath Sudden Death block, or falling on top of one.



* SongsInTheKeyOfPanic: After the "Hurry Up" message shows up and SuddenDeath starts, the background music will speed up.

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* SongsInTheKeyOfPanic: After the "Hurry Up" message shows up and SuddenDeath Sudden Death starts, the background music will speed up.



* SuddenDeath: When time is running out (default is when 50 seconds are left, but this can be customized), indestructible blocks will fall into the stage and crush any player below them. They also fill up the stage, making the playable area smaller. As per the rest of the series, this is also subverted, as a draw can still happen if the last few blocks [[DoubleKnockOut knock out the remaining players all at once]] (or even within a second or so of each other).
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Now a disambiguation.


* WhipItGood: One of the items, used to stun opponents and push bombs and items forward. If the hit connects on the tip, it stuns for longer and sends the objects farther.
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* BoxingKangaroo: Nagurooi's ability is decking other combatants in the face to briefly stun them.

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* BoxingKangaroo: One of Nagurooi's ability abilities is decking other combatants in the face with his boxing gloves to briefly stun them.
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Typo...


** The Line Bomb, Power Glove, Super Power Glove and Juggle Bomb, as they require tapping/holding the A button while on top of a bomb.

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** The Line Bomb, Power Glove, Super Power Glove and Juggle Bomb, Glove, as they require tapping/holding the A button while on top of a bomb.
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* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here, such as depicting [[VideoGame/MetalGearSolid Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on [[VideoGame/{{Gradius}} Vic Viper, Option]] and [[VideoGame/StarSoldier Caesar]], as the original "characters" are non-sentient spaceships.

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* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here, characters, such as depicting [[VideoGame/MetalGearSolid Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on [[VideoGame/{{Gradius}} Vic Viper, Option]] and [[VideoGame/StarSoldier Caesar]], as the original "characters" are non-sentient spaceships.

Changed: 12

Removed: 317

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Discussed here; these two seem to be misuse.


* InCaseYouForgotWhoWroteIt: Character name example -- The Bomberman from the arcade ''Bomberman World'' is named Irem Bomberman, after the game's developer Creator/{{Irem}}.



** Several AI-controlled characters have quirks reminiscent of the games they debuted in. This is most noticeable with PCE Bomberman and Irem Bomberman, who move back and forth repeatedly when the space ahead of them is within the range of a bomb.

to:

** Several AI-controlled characters have quirks reminiscent of the games they debuted in. This is most noticeable with PCE Bomberman and Irem Creator/{{Irem}} Bomberman, who move back and forth repeatedly when the space ahead of them is within the range of a bomb.



* SuperTitle64Advance: Character name example -- The Bomberman from the [[UsefulNotes/TurboGrafx16 PC Engine]] games is called "PCE Bomberman".
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* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here. In other words, this game depicts [[VideoGame/MetalGear Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on ''VideoGame/{{Gradius}}'' and ''VideoGame/StarSoldier'', as the original "characters" are non-sentient spaceships.

to:

* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here. In other words, this game depicts [[VideoGame/MetalGear here, such as depicting [[VideoGame/MetalGearSolid Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on ''VideoGame/{{Gradius}}'' [[VideoGame/{{Gradius}} Vic Viper, Option]] and ''VideoGame/StarSoldier'', [[VideoGame/StarSoldier Caesar]], as the original "characters" are non-sentient spaceships.
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I shouldn't use the "see also", that's considered poor editing.


* GuestFighter: Over a hundred of them! See MassiveMultiplayerCrossover for just a few examples. The character select screen lists them under the sections "Hudson", "Konami" and "Cameos", that last category containg characters from Tozai Games (''VideoGame/LodeRunner'', inherited from the defunct Creator/BroderbundSoftware), Creator/{{Nintendo}} ([[Characters/WarioAndWaluigi Wario]]), Creator/SonyInteractiveEntertainment (''Franchise/RatchetAndClank'', ''VideoGame/ApeEscape'', Toro Inoue), Creator/XboxGameStudios (''Franchise/{{Halo}}''), Creator/{{Valve|Corporation}} (''VideoGame/Portal2'') and Creator/EpicGames (''VideoGame/FallGuys'').

to:

* GuestFighter: Over a hundred of them! See MassiveMultiplayerCrossover for just a few examples. The character select screen lists them under the sections "Hudson", "Konami" and "Cameos", that last category containg characters from Tozai Games (''VideoGame/LodeRunner'', inherited from the defunct Creator/BroderbundSoftware), Creator/{{Nintendo}} ([[Characters/WarioAndWaluigi Wario]]), Creator/SonyInteractiveEntertainment (''Franchise/RatchetAndClank'', ''VideoGame/ApeEscape'', Toro Inoue), Creator/XboxGameStudios (''Franchise/{{Halo}}''), Creator/{{Valve|Corporation}} (''VideoGame/Portal2'') and Creator/EpicGames (''VideoGame/FallGuys'').
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* TheGoomba: The Balloms serve this purpose in Score Mode, being the easiest enemies to kill.

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* TheGoomba: The Balloms serve this purpose are the first enemies you will encounter in Score Mode, being and therefore the easiest enemies ones to kill.
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* TitleScream: The title screen animation is completed with a cry of '''BOMBERMAN!''', provided by Creator/KazukoSugiyama for ''VideoGame/BombermanWorld''.

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* TitleScream: The title screen animation is completed with a cry of '''BOMBERMAN!''', provided by Creator/KazukoSugiyama for the Japanese version of ''VideoGame/BombermanWorld''.
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None


** Stage names:

Changed: 216

Removed: 216

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This is incorrect, Fort Boyard is a real-life fort that both the game show and the stage are named after.


*** One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the pop-rock band of the same name]].
*** Another stage is called Fort Bombyard, a pun on the French GameShow ''Series/FortBoyard''.
*** Two stages placed beside each other on the Stage Select screen are called Out of Touch and Out of Time, a reference to the Music/DarylHallAndJohnOates song "Out of Touch": "You're out of touch / I'm out of time".

to:

*** ** One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the pop-rock band of the same name]].
*** Another stage is called Fort Bombyard, a pun on the French GameShow ''Series/FortBoyard''.
***
** Two stages placed beside each other on the Stage Select screen are called Out of Touch and Out of Time, a reference to the Music/DarylHallAndJohnOates song "Out of Touch": "You're out of touch / I'm out of time".
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None


* MyNameIsQuestionMarks: There is a stage called ???.

to:

* MyNameIsQuestionMarks: There is a stage called ???.???, named as such due to its [[{{Wackyland}} surreal nature]].



* PerpetualBeta: Despite the first version being released on 2013, the game's current version is 0.7.7c. The developers have stated that the game will probably never be truly "complete", so it's unlikely it'll ever reach version 1.0.0.

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* PerpetualBeta: Despite the first version being released on 2013, the game's current version game is currently in versions 0.7.7c.x. The developers have stated that the game will probably never be truly "complete", so it's unlikely it'll ever reach version 1.0.0.



* TitleScream: Just '''BOMBERMAN!''' though, provided by Creator/KazukoSugiyama.

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* TitleScream: Just '''BOMBERMAN!''' though, The title screen animation is completed with a cry of '''BOMBERMAN!''', provided by Creator/KazukoSugiyama.Creator/KazukoSugiyama for ''VideoGame/BombermanWorld''.

Changed: 271

Removed: 230

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Expanded Taunt Button, removed Taking You With Me for being a ZCE and too difficult to explain.


* TakingYouWithMe: A maneuver that can be performed with good timing, usually with bombs.
* TauntButton: Press L+Direction while standing still to cycle between your idle, win, lose or panic animations. Press it multiple times at once to speed them up. Pressing while moving lets you [[HyperactiveSprite walk in place]].

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* TakingYouWithMe: A maneuver that can be performed with good timing, usually with bombs.
* TauntButton: Press L+Direction while standing still to cycle between your idle, win, lose or make a character play their idle (up), panic (down), win (right) or lose (left) animations. Press it multiple times at once to speed them up. Pressing while moving lets you [[HyperactiveSprite walk in place]].
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None


* InCaseYouForgotWhoWroteIt: Character name example - The Bomberman from the arcade ''Bomberman World'' is named Irem Bomberman, after the game's developer Creator/{{Irem}}.

to:

* InCaseYouForgotWhoWroteIt: Character name example - -- The Bomberman from the arcade ''Bomberman World'' is named Irem Bomberman, after the game's developer Creator/{{Irem}}.



** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSonicAtTheOlympicGames Tokyo 2020'' - designs that hadn't been invented at the time of ''Wario Blast''[='=]s release and thus never appeared in the ''Bomberman'' series.

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** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSonicAtTheOlympicGames Tokyo 2020'' - 2020''; designs that hadn't been invented at the time of ''Wario Blast''[='=]s release and thus never appeared in the ''Bomberman'' series.



*** One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the music group of the same name]].

to:

*** One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the music group pop-rock band of the same name]].



* SuperTitle64Advance: Character name example - The Bomberman from the [[UsefulNotes/TurboGrafx16 PC Engine]] games is called "PCE Bomberman".

to:

* SuperTitle64Advance: Character name example - -- The Bomberman from the [[UsefulNotes/TurboGrafx16 PC Engine]] games is called "PCE Bomberman".
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Since Examples Are Not Recent, don't list the date.


''Power Bomberman'' is a [[FreewareGames freeware]] ''VideoGame/{{Bomberman}}'' FanGame released in 2013 for Windows and macOS, still in active development as of 2023.

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''Power Bomberman'' is a [[FreewareGames freeware]] ''VideoGame/{{Bomberman}}'' FanGame released in 2013 for Windows and macOS, still currently in active development as of 2023.
development.
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** [[spoiler:The cursor for the Score Mode menu is Bomberman's old NES sprite. Holding the up or down key for a few seconds will make him move too fast, causing him to get dizzy.]]

to:

** [[spoiler:The The cursor for the Score Mode menu is Bomberman's old NES sprite. Holding '85 Bomberman. [[spoiler:Holding the up or down key for a few seconds will make him move too fast, causing him to get dizzy.]]



* GoKartingWithBowser: A possibility, thanks to certain villain characters being playable. This is especially amusing when done with otherwise [[KnightOfCerebus serious and dark villains]] like Buggler and Sirius.

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* GoKartingWithBowser: A possibility, thanks to certain villain characters being playable. This is especially amusing when done with otherwise [[KnightOfCerebus dark and serious and dark villains]] like Buggler Buggler, Sirius and Sirius.[[VideoGame/{{Castlevania}} Dracula]].



* MassiveMultiplayerCrossover: The game features [[TheBusCameBack the return of many characters from previous installments]], including a lot of earlier cameos such as VideoGame/LodeRunner[[note]]In his ''Battle Lode Runner'' appearance, due to the NES versions of these two franchises being connected[[/note]] and [[Characters/WarioAndWaluigi Wario]][[note]]Due to his appearance in ''Wario Blast''[[/note]]. However, the game also features playable appearances from Creator/{{Konami}} and Creator/HudsonSoft characters that hadn't crossed over with the series before, such as [[VideoGame/AdventuresOfDinoRiki Dino Riki]], [[VideoGame/{{Calling}} Rin Kagura]], [[VideoGame/RocketKnightAdventures Sparkster]] and [[VideoGame/{{Boktai}} Django]].

to:

* MassiveMultiplayerCrossover: The game features [[TheBusCameBack the return of many characters from previous installments]], including a lot of earlier cameos such as VideoGame/LodeRunner[[note]]In his ''Battle Lode Runner'' appearance, due to the NES versions of these two franchises being connected[[/note]] and [[Characters/WarioAndWaluigi Wario]][[note]]Due to his appearance in ''Wario Blast''[[/note]]. However, the game also features playable appearances from Creator/{{Konami}} and Creator/HudsonSoft characters that hadn't crossed over with the series before, official ''Bomberman'' games yet, such as [[VideoGame/AdventuresOfDinoRiki Dino Riki]], [[VideoGame/{{Calling}} Rin Kagura]], [[VideoGame/RocketKnightAdventures Sparkster]] and [[VideoGame/{{Boktai}} Django]].
Is there an issue? Send a MessageReason:
None


** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSonicAtTheOlympicGames Tokyo 2020'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.

to:

** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSonicAtTheOlympicGames Tokyo 2020'' - designs that have hadn't been invented at the time of ''Wario Blast''[='=]s release and thus never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.
Is there an issue? Send a MessageReason:
None


** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSOnicAtTheOlympicsGames Tokyo 2020'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.

to:

** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSOnicAtTheOlympicsGames ''VideoGame/MarioAndSonicAtTheOlympicGames Tokyo 2020'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.
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None


** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit and his vampire form in ''VideoGame/WarioLand3'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.

to:

** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit and outfit, his vampire form in ''VideoGame/WarioLand3'' and his swimming outfit in ''VideoGame/MarioAndSOnicAtTheOlympicsGames Tokyo 2020'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.
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None


* HundredPercentCompletion: Unlocking all the characters [[spoiler:will play the game's credits after leaving the Shop]].

to:

* HundredPercentCompletion: Unlocking Buying all the characters [[spoiler:will play the game's credits after leaving the Shop]].
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* VocalDissonance: Regardless of their appearance, every character is given Creator/KazukoSugiyama's Bomberman voice by default. This also applies when selecting the Creator/BillyWest and Creator/CharlieAdler's obviously male ''VideoGame/AtomicBomberman'' voices from the options menu. Taken to ridiculous levels with the Wicked voice, which uses the same lines as the Atomic voice but randomly distorted to hilarious degrees.

to:

* VocalDissonance: Regardless of their appearance, every character is given Creator/KazukoSugiyama's Bomberman voice by default. This also applies when selecting the Creator/BillyWest and Creator/CharlieAdler's obviously male ''VideoGame/AtomicBomberman'' voices from the options menu. Taken to ridiculous levels with the Wicked voice, which uses the same lines as the Atomic voice but randomly distorted to hilarious degrees.

Added: 269

Changed: 560

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None


* MyNameIsQuestionMarks: There is a stage called ???.



* PalmtreePanic: The eponymous Videogame/AdventureIsland takes place on the beach, you will trip when you collide with the rocks just like in the series.

to:

* PalmtreePanic: The eponymous Videogame/AdventureIsland takes place on the beach, beach; you will trip when you collide with the rocks just like in the series.



** One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the music group of the same name]].
** Another stage is called Fort Bombyard, a pun on the French GameShow ''Series/FortBoyard''.
** Two stages placed beside each other on the Stage Select screen are called Out of Touch and Out of Time, a reference to a Music/DarylHallAndJohnOates song.

to:

** Stage names:
***
One of the stages is called Panic at the Disco, a reference to [[Music/PanicAtTheDisco the music group of the same name]].
** *** Another stage is called Fort Bombyard, a pun on the French GameShow ''Series/FortBoyard''.
** *** Two stages placed beside each other on the Stage Select screen are called Out of Touch and Out of Time, a reference to a the Music/DarylHallAndJohnOates song.song "Out of Touch": "You're out of touch / I'm out of time".



* VocalDissonance: Regardless of their appearance, every character by default is given Creator/KazukoSugiyama's voice. This also applies when selecting the ''VideoGame/AtomicBomberman''-style voices from the options menu, as they are stereotypical and obviously male. Taken to ridiculous levels with the Wicked voice, which uses the same lines as the Atomic voice but randomly distorted to hilarious degrees.

to:

* VocalDissonance: Regardless of their appearance, every character by default is given Creator/KazukoSugiyama's voice. Bomberman voice by default. This also applies when selecting the ''VideoGame/AtomicBomberman''-style Creator/BillyWest and Creator/CharlieAdler's obviously male ''VideoGame/AtomicBomberman'' voices from the options menu, as they are stereotypical and obviously male.menu. Taken to ridiculous levels with the Wicked voice, which uses the same lines as the Atomic voice but randomly distorted to hilarious degrees.

Added: 204

Changed: 61

Is there an issue? Send a MessageReason:
None


* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here. In other words, this game depicts [[VideoGame/MetalGear Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the ''VideoGame/{{Gradius}}''-based Bombers, as the original "characters" are non-sentient spaceships.

to:

* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters here. In other words, this game depicts [[VideoGame/MetalGear Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the ''VideoGame/{{Gradius}}''-based Bombers, Bombers based on ''VideoGame/{{Gradius}}'' and ''VideoGame/StarSoldier'', as the original "characters" are non-sentient spaceships.



* InCaseYouForgotWhoWroteIt: Character name example - The Bomberman from ''Bomberman World'' is named Irem Bomberman after the game's developer Creator/{{Irem}}.

to:

* InCaseYouForgotWhoWroteIt: Character name example - The Bomberman from the arcade ''Bomberman World'' is named Irem Bomberman Bomberman, after the game's developer Creator/{{Irem}}.



** VideoGame/AtomicBomberman is the only character to have multiple death animations, which are pulled straight from its home game.

to:

** VideoGame/AtomicBomberman is the only character to have multiple death animations, which are pulled straight from its his home game.


Added DiffLines:

** Wario has alternate skins of his ''VideoGame/WarioWare'' outfit and his vampire form in ''VideoGame/WarioLand3'' - designs that have never appeared in ''Wario Blast'' and thus the ''Bomberman'' series.
Is there an issue? Send a MessageReason:
None


Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that crossed paths with Bomberman.

to:

Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.
Is there an issue? Send a MessageReason:
None


Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many cameos from all across Creator/{{Konami}} and Creator/HudsonSoft's history.

to:

Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many cameos {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history.
history and a few other non-Konami/Hudson series that crossed paths with Bomberman.

Added: 161

Changed: 12

Is there an issue? Send a MessageReason:
None


* InCaseYouForgotWhoWroteIt: Character name example - The Bomberman from ''Bomberman World'' is named Irem Bomberman after the game's developer Creator/{{Irem}}.



** Several AI-controlled characters have quirks reminiscent of the games they debuted in. This is most noticeable with PCE Bomberman and Creator/{{Irem}} Bomberman, who move back and forth repeatedly when the space ahead of them is within the range of a bomb.

to:

** Several AI-controlled characters have quirks reminiscent of the games they debuted in. This is most noticeable with PCE Bomberman and Creator/{{Irem}} Irem Bomberman, who move back and forth repeatedly when the space ahead of them is within the range of a bomb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperTitle64Advance: Character name example - The Bomberman from the [[UsefulNotes/TurboGrafx16 PC Engine]] games is called "PCE Bomberman".
Is there an issue? Send a MessageReason:
None


* GuestFighter: Over a hundred of them! See MassiveMultiplayerCrossover for just a few examples. The character select screen lists them under the sections "Hudson", "Konami" and "Cameos", that last category containg characters from Tozai Games (''VideoGame/LodeRunner'', inherited from the defunct Creator/BroderbundSoftware), Creator/{{Nintendo}} ([[Characters/WarioAndWaluigi Wario]]), Creator/SonyInteractiveEntertainment (''Franchise/RatchetAndClank'', ''VideoGame/ApeEscape'', Toro Inoue), Creator/XboxGameStudios (''Franchise/{{Halo}}''), Creator/{{Valve|Corporation}} (''VideoGame/Portal2'') and Creator/EpicGames (''VideoGame/FallGuysUltimateKnockout'').

to:

* GuestFighter: Over a hundred of them! See MassiveMultiplayerCrossover for just a few examples. The character select screen lists them under the sections "Hudson", "Konami" and "Cameos", that last category containg characters from Tozai Games (''VideoGame/LodeRunner'', inherited from the defunct Creator/BroderbundSoftware), Creator/{{Nintendo}} ([[Characters/WarioAndWaluigi Wario]]), Creator/SonyInteractiveEntertainment (''Franchise/RatchetAndClank'', ''VideoGame/ApeEscape'', Toro Inoue), Creator/XboxGameStudios (''Franchise/{{Halo}}''), Creator/{{Valve|Corporation}} (''VideoGame/Portal2'') and Creator/EpicGames (''VideoGame/FallGuysUltimateKnockout'').(''VideoGame/FallGuys'').

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