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Changed line(s) 10 (click to see context) from:
* AmbiguouslyBi: Due to the nature of the second protagonist not having a defined or selectable gender aside from body type, [[HaremGenre all the love interests]] in ''Postknight 2'' may appear as such.
to:
* AmbiguouslyBi: Due to the nature of the second protagonist not having a defined or selectable gender aside from body type, [[HaremGenre all the love interests]] in ''Postknight 2'' may appear as such.such
Changed line(s) 12 (click to see context) from:
* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphne from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.
to:
* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphne Daphine from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.
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* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points in to begin with]].
to:
* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points in to into begin with]].
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** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise experience gained, but reaching the level cap is not that tedious as you farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health and by a higher amount than VIT.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health and by a higher amount than VIT.
to:
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise raises experience gained, but reaching the level cap is not that tedious as you farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum healthand by a higher amount than VIT.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health
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%%* WingDingEyes: The Postknight has swirled eyes when stunned or knocked out.
%%* WrenchWench: Asteria, one of the girls you can bond with in the first game, is a blacksmith.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the sequel... for now.
%%* WrenchWench: Asteria, one of the girls you can bond with in the first game, is a blacksmith.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the sequel... for now.
to:
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the
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Changed line(s) 5,6 (click to see context) from:
A sequel, ''Postknight 2'' is available through early access for Android, and through Testflight on iOS, and is set to release on December 2. It is set seven years after the events of the original game and follows a new Postknight recruit and their adventures under the shadow of the previous protagonist, now referred to as the "Legendary Postknight".
to:
A sequel, ''Postknight 2'' is was available through early access for Android, Android and through Testflight on iOS, and is set to release was officially released on December 2.2, 2021. It is set seven years after the events of the original game and follows a new Postknight recruit and their adventures under the shadow of the previous protagonist, now referred to as the "Legendary Postknight".
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Changed line(s) 10 (click to see context) from:
* AmbiguouslyBi: The sequel's protagonist has no defined gender, can wear both male and female outfits, and [[HaremGenre can pursue both male and female romantic partners]].
to:
* AmbiguouslyBi: The sequel's Due to the nature of the second protagonist has no not having a defined gender, can wear both male and female outfits, and or selectable gender aside from body type, [[HaremGenre can pursue both male and female romantic partners]].all the love interests]] in ''Postknight 2'' may appear as such.
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Changed line(s) 3,4 (click to see context) from:
''[[http://postknight.com/ Postknight]]'' is an ActionRPG released for iOS and Android. In it, you play as a Postknight, a pink-haired male knight who delivers post around the kingdom of Kurestal and resolves whatever conflict happens to occur with the simple tool of fighting the enemies off.
to:
''[[http://postknight.com/ Postknight]]'' is an ActionRPG released for iOS and Android.Android, created and published by Kurechii. In it, you play as a Postknight, a pink-haired male knight who delivers post around the kingdom of Kurestal and resolves whatever conflict happens to occur with the simple tool of fighting the enemies off.
* AmbiguouslyBi: The sequel's protagonist has no defined gender, can wear both male and female outfits, and [[HaremGenre can pursue both male and female romantic partners]].
Changed line(s) 11 (click to see context) from:
%%* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
to:
* {{Cap}}: As of Postknight version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
Changed line(s) 39 (click to see context) from:
* HaremGenre: The first game can play out like this due to the Relationship system. The sequel keeps the system, but adds in male characters to the mix as the new protagonist is [[AmbiguouslyBi not restricted by gender]]. Even acknowledged by Dahlia in the sequel as she reminisces the time she and Camellia both fell in love with the Legendary Postknight a few years ago.
to:
* HaremGenre: The first game can play out like this due to the Relationship system. The sequel keeps the system, but adds in male characters to the harem mix as the new protagonist is [[AmbiguouslyBi not restricted defined by gender]].gender]] and can wear both male and female outfits. Even acknowledged by Dahlia in the sequel as she reminisces the time she and Camellia both fell in love with the Legendary Postknight a few years ago.
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* LegacyCharacter: Downplayed (?) in the sequel. The second game's protagonist, while not having any connection to the first, is said by many to resemble the Legendary Postknight, who is none other than our first protagonist. The Legendary Postknight has not made an appearance in the game and is implied to have embarked on another journey (or has even retired or died), but tales of his deeds in the first game are still being told.
to:
* LegacyCharacter: Downplayed (?) in the sequel. The second game's protagonist, while not having any connection to the first, is said by many to resemble the Legendary Postknight, who is none other than our the first protagonist. The Legendary Postknight has not made an appearance in the game and is implied to his whereabouts have embarked on another journey (or has even retired or died), been left ambiguous at best, but tales of his deeds in the first game are still being told.
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%%* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
to:
* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
Changed line(s) 70,71 (click to see context) from:
%%* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
%%* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
%%* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
to:
%%* WrenchWench: Asteria, one of the girls you can bond with, with in the first game, is a blacksmith.
%%* * YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know know, it may actually ''be'' the case.case. Averted in the sequel... for now.
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Changed line(s) 5,8 (click to see context) from:
A sequel, ''Postknight 2'' is available through early access for Android, and through Testflight on iOS.
!! Has examples of:
!! Has examples of:
to:
A sequel, ''Postknight 2'' is available through early access for Android, and through Testflight on iOS.
!! HasiOS, and is set to release on December 2. It is set seven years after the events of the original game and follows a new Postknight recruit and their adventures under the shadow of the previous protagonist, now referred to as the "Legendary Postknight".
!!Postknight and its sequel has examples of:
!! Has
!!Postknight and its sequel has examples of:
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* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of equipment, and increase your stats every time you level up.
to:
* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of equipment, and increase your stats every time you level up. The sequel ramps this up a notch by allowing you to customize your hair, face, and body type, in addition to adding two new weapon types and accessories to vary your builds, and vanity items to show off or change how your equipment looks.
Changed line(s) 36 (click to see context) from:
%%GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon and steak.
to:
Added DiffLines:
* HaremGenre: The first game can play out like this due to the Relationship system. The sequel keeps the system, but adds in male characters to the mix as the new protagonist is [[AmbiguouslyBi not restricted by gender]]. Even acknowledged by Dahlia in the sequel as she reminisces the time she and Camellia both fell in love with the Legendary Postknight a few years ago.
Is there an issue? Send a MessageReason:
Added some tropes, commented others which weren't great. I don't have an exact reason and relied too much on my gut instinct; some weren't exactly Zero Context Example or Square Peg Round Trope.
Changed line(s) 3,5 (click to see context) from:
''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as a Postknight, a pink-haired male knight who delivers mail. A sequel is currently in early access on Android, at least.
to:
''[[http://postknight.com/ Postknight]]'' is an {{RPG}} ActionRPG released for the iPhone/iPad iOS and Android. In it, you play as a Postknight, a pink-haired male knight who delivers mail. post around the kingdom of Kurestal and resolves whatever conflict happens to occur with the simple tool of fighting the enemies off.
Asequel sequel, ''Postknight 2'' is currently in available through early access on for Android, at least.
and through Testflight on iOS.
A
Changed line(s) 8,9 (click to see context) from:
* BlowYouAway: The Scandit Chief of Griffondell has a Zephyrite gun that when used, uses winds to push you back.
* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
to:
* AdReward: Instead of spending gems, you can watch ads (or use a special ring) to reset the refresh timers on shops, fully recover your health outside of battle, or heal yourself at a route checkpoint if you're injured.
* BlowYouAway:The Scandit Chief of Griffondell is high up in the mountains featuring enemies which can use wind magic. Of note is the boss of the area, the Scandit Chief, who has a Zephyrite gun that when used, Blaster which uses the properties of Zephrite to blast harsh winds to push you back.
*back and slow you down.
%%* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
* BlowYouAway:
*
%%* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.
Changed line(s) 12,14 (click to see context) from:
* DumpStat: The first game lets you allocate stat points, but when the late game rolls around you're better spent dumping 50 Gems into a stat reset and putting everything in STR and DEX.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP; one Shield skill negates magic damage outright. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP; one Shield skill negates magic damage outright. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
to:
* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, though it has a cooldown.
* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points in to begin with]].
* DumpStat:The first game lets you allocate stat points, Early in the game, the stats are fairly balanced, but when the late game rolls around you're better spent dumping 50 Gems into this balance breaks down significantly after a stat reset and putting everything in STR and DEX.
few areas.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higherHP; one Shield skill negates magic damage outright. HP. It also raise experience gained, but reaching max the level cap is not that tedious as your you farm coins and rare drops along the way.
** VIT increases your maximum health by 12points. Your points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health at level 99 is at least 2000 and enemies warranting by a higher amount than VIT.
* AnEconomyIsYou: Merchants in each area sell items useful to the Postknight, may they be gifts, monster drops, or new weapons and armor specific to thatmuch health area.
* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.
* EveryoneCallsHimBarkeep: Due tosurvive attacks from can still defeat you easily even with the extra health.HelloInsertNameHere nature of the ''Postknight'' protagonist, people in the sequel usually address him, if ever, as the "Legendary Postknight".
* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points in to begin with]].
* DumpStat:
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher
** VIT increases your maximum health by 12
* AnEconomyIsYou: Merchants in each area sell items useful to the Postknight, may they be gifts, monster drops, or new weapons and armor specific to that
* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.
* EveryoneCallsHimBarkeep: Due to
Changed line(s) 20,31 (click to see context) from:
** The Experience Ring boosts experience gain by 100% permanently. Free players should skip this because they'll likely reach the cap before they have the 800 gems required.
* {{Fireballs}}: Bandit Mages fire them.
* FlavorText: Every item has some, like:
** Apple Juice:
---> Freshly pressed apple juice in a bottle.
** Honey:
---> A jar of sticky sweetness.
* FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.
* GetBackHereBoss: The bosses at the end of every area would run away from you before attacking.
* HammerSpace: Items the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion: Potions can be used to recover health, and they all come with an additional buff to one of your stats. The Red Potion, for example, recovers health and also grants a bit of defense.
* JobTitle: Also a OneWordTitle and a {{Portmantitle}}.
* {{Fireballs}}: Bandit Mages fire them.
* FlavorText: Every item has some, like:
** Apple Juice:
---> Freshly pressed apple juice in a bottle.
** Honey:
---> A jar of sticky sweetness.
* FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.
* GetBackHereBoss: The bosses at the end of every area would run away from you before attacking.
* HammerSpace: Items the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion: Potions can be used to recover health, and they all come with an additional buff to one of your stats. The Red Potion, for example, recovers health and also grants a bit of defense.
* JobTitle: Also a OneWordTitle and a {{Portmantitle}}.
to:
** The Experience Ring boosts experience gain by 100% permanently. Free players should skip this because they'll likely reach the cap before they have the 800 gems required.
*permanently.
%%* {{Fireballs}}: Bandit Mages fire them.
* %%* FlavorText: Every item has some, like:
** %%** Apple Juice:
---> %%---> Freshly pressed apple juice in a bottle.
** %%** Honey:
---> %%---> A jar of sticky sweetness.
* %%* FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.
* ForcedLevelGrinding: Because ''Postknight'' does not let you avoid enemy attacks manually and consistently, you can come across tough enemies which would overwhelm you easily even with the most skilled usage of your abilities. You would have to grind for materials and experience to improve your stats and equipment to stand a chance.
%%GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon and steak.
* GetBackHereBoss:The ''Postknight'' features bosses at the end of every area would run who cycle between running away from you before attacking.
and launching a ranged attack, ensuring you cannot deal damage unless you actively charge at them.
*HammerSpace: {{Hammerspace}}: Items the Postknight must deliver to be delivered are shrunken down and stored inside magical in a different dimension through spatial scrolls, allowing you Postknights to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion:Potions The Potion is one of the three actions Postknights can be used to recover do in combat. Aside from recovering health, and they all come with an additional also temporarily buff to one of your stats. The Your starting Red Potion, for example, recovers health and also grants a bit of defense.
defense against melee attacks.
* HelloInsertNameHere: Before your duty as a Postknight even begins, you are given a prompt to decide on the name the Captain in charge would address you.
* ImprobableUseOfAWeapon: The protagonist of ''Postknight'' would always use a thrusting attack as part of their Charge, even with weapons which would deal more damage with being swung around. Justified as they haven't learned the appropriate fighting stances and techniques for the other weapons and instead does what comes natural to them.
* JobTitle:Also a OneWordTitle Postknights are your average individuals turned knights by an organization and a {{Portmantitle}}.given combat training to ensure they can deliver goods safely across dangerous paths.
*
%%* {{Fireballs}}: Bandit Mages fire them.
* ForcedLevelGrinding: Because ''Postknight'' does not let you avoid enemy attacks manually and consistently, you can come across tough enemies which would overwhelm you easily even with the most skilled usage of your abilities. You would have to grind for materials and experience to improve your stats and equipment to stand a chance.
%%GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon and steak.
* GetBackHereBoss:
*
* HealingPotion:
* HelloInsertNameHere: Before your duty as a Postknight even begins, you are given a prompt to decide on the name the Captain in charge would address you.
* ImprobableUseOfAWeapon: The protagonist of ''Postknight'' would always use a thrusting attack as part of their Charge, even with weapons which would deal more damage with being swung around. Justified as they haven't learned the appropriate fighting stances and techniques for the other weapons and instead does what comes natural to them.
* JobTitle:
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* LifeMeter: The game uses a red one for you, and your enemies.
* MoneySpider: Defeated enemies drop money.
* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
* OneWordTitle: Also a JobTitle and a {{Portmantitle}}.
* PointyEars: The Sirens of Shello Bay have them.
* {{Portmantitle}}: Also a JobTitle and a OneWordTitle.
* {{Pyromaniac}}: It's the "seemingly dangerous person" to whom you're delivering a "seemingly dangerous potion" in the KABOOM Delivery Quest at Shello Bay.
* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health. You can purchase upgrades that accelerate the recovery rate, but you'll still be waiting a while as your level increases.
* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks.
* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
* MoneySpider: Defeated enemies drop money.
* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
* OneWordTitle: Also a JobTitle and a {{Portmantitle}}.
* PointyEars: The Sirens of Shello Bay have them.
* {{Portmantitle}}: Also a JobTitle and a OneWordTitle.
* {{Pyromaniac}}: It's the "seemingly dangerous person" to whom you're delivering a "seemingly dangerous potion" in the KABOOM Delivery Quest at Shello Bay.
* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health. You can purchase upgrades that accelerate the recovery rate, but you'll still be waiting a while as your level increases.
* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks.
* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
to:
* LuckilyMyShieldWillProtectMe: Postknights can defend themselves with a shield to block incoming projectiles and weaken enemy blows for a short while, which lets them close the distance on ranged enemies.
* LuckStat: AGI (DEX in some localizations) affects the chance of landing [[CriticalHit Critical Hits]] or randomly dodging enemy attacks. Outside of special skills or perks, these are the only game mechanics which occur at random.
* MassMonsterSlaughterSidequest: Bounty quests, which involve defeating a certain type of enemy, appear on the notice board and are a consistent source of gems. How difficult they are depends on how generous the game is with spawning them.
* MetalSlime: ''Postknight 2'' has the Blooplet, a CuteSlimeMook stealing a bag of scrolls which appears very rarely on partially-cleared patrols. The moment they spot you, they run away and use water magic to keep you at bay. While they take only 1 damage from every hit, they have very low HP, and reward you with loads of coins upon defeat.
* MoneySpider: Defeated enemies drop
*
%%* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
* OnlyShopInTown: There's only one firmly-established market in each area which handles everything they would need. All the other buildings are there for upgrading your equipment.
%%* PointyEars: The Sirens of Shello Bay have them.
* RecurringBoss: The boss you fight at the end of every area is the same person, just with different clothes and weapon. Specifically, he is [[spoiler:a former Postknight who was poor at his job, seeking revenge after losing his chance at inheriting the title of Commander to his more competent brother]].
* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health.
* RelationshipValues: On your journey to deliver mail, you can come across characters you can bond with outside of the story. By giving them gifts they like, you can improve your relations with them and they will give better gifts in return.
** In ''Postknight'', the characters can sometimes appear at checkpoints on the routes, replacing the Travelling Merchant, and they will fully heal you for free as opposed to requiring an ad to heal only 1000 HP for the latter. Increasing your relationship level improves the rate at which they appear.
* RepeatableQuest: Postknights can accept deliveries from postboxes, which rewards them with Postknight Tokens to improve their standing, as well as light item drops and EXP. These quests are predetermined and involve delivering the same item to the same NPC.
* RocketTagGameplay: Late in the game, defensive stats become very weak compared to raw offensive power (the best Defense score you get is 62, while
* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from
*
%%* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
* TierSystem: The area where you found your equipment dictates how high their stat bonuses are, with later areas having equipment with higher stats. The same cannot be said for perks though, which vary wildly in quality.
Changed line(s) 46,48 (click to see context) from:
* WingDingEyes: The Postknight has swirled eyes when stunned or knocked out.
* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
to:
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None
Changed line(s) 3,5 (click to see context) from:
''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as a Postknight, a pink-haired male knight who delivers mail.
to:
''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as a Postknight, a pink-haired male knight who delivers mail.
mail. A sequel is currently in early access on Android, at least.
Changed line(s) 9 (click to see context) from:
* {{Cap}}: As of version 2.2.28, the maximum level is 99.
to:
* {{Cap}}: As of version 2.2.28, the first game's maximum level is 99.99. The sequel's early access level cap is 40.
Changed line(s) 12,13 (click to see context) from:
* DumpStat:
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
to:
* DumpStat:
DumpStat: The first game lets you allocate stat points, but when the late game rolls around you're better spent dumping 50 Gems into a stat reset and putting everything in STR and DEX.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higherHP.HP; one Shield skill negates magic damage outright. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher
Changed line(s) 20 (click to see context) from:
** The Experience Ring boosts experience gain by 100% permanently.
to:
** The Experience Ring boosts experience gain by 100% permanently. Free players should skip this because they'll likely reach the cap before they have the 800 gems required.
Changed line(s) 40 (click to see context) from:
* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health.
to:
* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health. You can purchase upgrades that accelerate the recovery rate, but you'll still be waiting a while as your level increases.
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* SugarApocalypse: While you're working on passing your exams in the sequel, word gets out that a dragon incinerated Pompon, and by the time you arrive, only the inn is left standing. Magnolia's the only one still there, and the village chief from the first game died of old age before he could name a successor.
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* LegacyCharacter: Downplayed (?) in the sequel. The second game's protagonist, while not having any connection to the first, is said by many to resemble the Legendary Postknight, who is none other than our first protagonist. The Legendary Postknight has not made an appearance in the game and is implied to have embarked on another journey (or has even retired or died), but tales of his deeds in the first game are still being told.
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* NoSell: Some enemies, namely the Crabucket and the Wolo variations, can stun you if you charge at them, but the real MVP is the Myke, who not only stuns charging players but also remains ''stationary'', which forces the player to resort to hand-to-hand combat. Luckily, they can still be pushed around from charging if the player is willing to waste a few seconds.
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* NoSell: Some enemies, namely the Crabucket and the Wolo variations, can stun you if you charge at them, but the real MVP is the Myke, who not only stuns charging players but also remains ''stationary'', which forces the player to resort to hand-to-hand combat. Luckily they can still be pushed around from charging if the player is willing to waste a few seconds.
to:
* NoSell: Some enemies, namely the Crabucket and the Wolo variations, can stun you if you charge at them, but the real MVP is the Myke, who not only stuns charging players but also remains ''stationary'', which forces the player to resort to hand-to-hand combat. Luckily Luckily, they can still be pushed around from charging if the player is willing to waste a few seconds.
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* NoSell: Some enemies, namely the Crabucket and the Wolo variations, can stun you if you charge at them, but the real MVP is the Myke, who not only stuns charging players but also remains ''stationary'', which forces the player to resort to hand-to-hand combat. Luckily they can still be pushed around from charging if the player is willing to waste a few seconds.
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* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a few spare seconds for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
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* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a few spare seconds short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
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* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a few spare seconds for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
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* {{Pyromaniac}}: It's the "seemingly dangerous person" who you're delivering a "seemingly dangerous potion" to in the KABOOM Delivery Quest at Shello Bay.
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* {{Pyromaniac}}: It's the "seemingly dangerous person" who to whom you're delivering a "seemingly dangerous potion" to in the KABOOM Delivery Quest at Shello Bay.
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* TennisBoss: The Pirate Boss of Shello Bay fires three cannon balls at you. If you have your shield up you can deflect the third shot back at him, stunning him for a while.
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* TennisBoss: The Pirate Boss of Shello Bay fires three cannon balls cannonballs at you. If you have your shield up you can deflect the third shot back at him, stunning him for a while.
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* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
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* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.blacksmith.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know it may actually ''be'' the case.
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Added an image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pknigh2204.png]]
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove
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* DumpStat: VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
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* DumpStat: DumpStat:
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raise experience gained, but reaching max level is not that tedious as your farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
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** The INT stat boosts experience by 2%.
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** The Each INT stat boosts experience by 2%.
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* WingDingEyes: The Postknight has swirled eyes when stunned or knocked out.
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''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as the titular Postknight, a pink-haired male knight who delivers post.
to:
''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as the titular a Postknight, a pink-haired male knight who delivers post.
mail.
NeedsWikiMagicLove
NeedsWikiMagicLove
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* {{Cap}}: At version 1.0.17(124), the maximum level is 70.
* CharacterCustomization: You can choose the name of the Postknight you play as, and increase some of your stats every time you level up.
* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase your stats.
* ExperiencePoints: Earn them either by waiting, or fighting monsters. Get enough, and you level up.
* CharacterCustomization: You can choose the name of the Postknight you play as, and increase some of your stats every time you level up.
* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase your stats.
* ExperiencePoints: Earn them either by waiting, or fighting monsters. Get enough, and you level up.
to:
* {{Cap}}: At As of version 1.0.17(124), 2.2.28, the maximum level is 70.
99.
* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of equipment, and increasesome of your stats every time you level up.
* CharacterLevel: You gather ExperiencePoints, andafter getting a certain number of them, once you gather enough, you can level up and increase your stats.
* DumpStat: VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
* ExperiencePoints: Earnthem either by waiting, or fighting monsters. Get enough, defeating monsters and you level up.delivering knightmail while you're not playing the game.
* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of equipment, and increase
* CharacterLevel: You gather ExperiencePoints, and
* DumpStat: VIT increases your maximum health by 12 points. Your maximum health at level 99 is at least 2000 and enemies warranting that much health to survive attacks from can still defeat you easily even with the extra health.
* ExperiencePoints: Earn
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** One of the purposes of the Intelligence stat.
** Some equipment sets boost experience: "Adventurer's Set", and "Seagleam Set" boost experience gain by 10% and 15%, respectively.
** The final level of some equipment also give experience boosts with the hidden property, "Thrive High", which gives 5% experience boost, such as on the Adventurer's Cap.
** Some equipment sets boost experience: "Adventurer's Set", and "Seagleam Set" boost experience gain by 10% and 15%, respectively.
** The final level of some equipment also give experience boosts with the hidden property, "Thrive High", which gives 5% experience boost, such as on the Adventurer's Cap.
to:
** One of the purposes of the Intelligence stat.
The INT stat boosts experience by 2%.
** Some equipment sets boostexperience: "Adventurer's Set", and "Seagleam Set" boost experience, like the Adventurer's Set which boosts experience gain by 10% and 15%, respectively.
5%.
**The final level of some Some equipment also give experience boosts with have the hidden property, property "Thrive High", which gives a 5% experience boost, such as on or the Adventurer's Cap.better "Thrive High II", which gives a 10% experience boost.
** Some equipment sets boost
**
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* GetBackHereBoss: The final bosses in Pompon and Caldemount would try to run away from you before attacking.
* HammerSpace: Items that the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion: The red potion heals and gives some defense.
* HammerSpace: Items that the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion: The red potion heals and gives some defense.
to:
* GetBackHereBoss: The final bosses in Pompon and Caldemount at the end of every area would try to run away from you before attacking.
* HammerSpace: Itemsthat the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
* HealingPotion: Potions can be used to recover health, and they all come with an additional buff to one of your stats. Thered potion heals Red Potion, for example, recovers health and gives some also grants a bit of defense.
* HammerSpace: Items
* HealingPotion: Potions can be used to recover health, and they all come with an additional buff to one of your stats. The
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* PointyEars: The Sirens of Shello Bay have them,
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* PointyEars: The Sirens of Shello Bay have them,them.
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* RegeneratingHealth: Wait when outside a mission, and you regain health.
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* RegeneratingHealth: Wait when outside a mission, and While in the main area, offline or not, you regain slowly regenerate health.
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* TennisBoss: The Pirate Boss of Shello Bay fires three cannon balls at you, and the third one, if you shield against it, hits the boss for 50 points of damage out of his 500.
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* TennisBoss: The Pirate Boss of Shello Bay fires three cannon balls at you, and you. If you have your shield up you can deflect the third one, if you shield against it, hits the boss shot back at him, stunning him for 50 points of damage out of his 500.a while.
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* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
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* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
----07070blacksmith.
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* HammerSpace: Items that the Postknight must deliver are shrunken down and stored inside magical scrolls, allowing you to deliver things such as ''entire buildings'' with relative ease.
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* UnstoppableMailman: The Postknight is basically a mailman who fights through hordes of monsters and bandits to make deliveries.
* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
* WrenchWench: Asteria, one of the girls you can bond with, is a blacksmith.
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* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase you stats.
to:
* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase you your stats.
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* GetBackHereBoss: The final bosses in Pompon and Caldemount would try to run away from you before attacking.
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* {{Cap}}: At version1.0.17(124), the maximum level is 70.
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* BlowYouAway: The Scandit Chief of Griffondell has a Zephyrite gun that when used, uses winds to push you back.
* {{Cap}}: Atversion1.version 1.0.17(124), the maximum level is 70.
* {{Cap}}: At
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* {{Cap}}: At version1.0.17(124), the maximum level is 70.
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----
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* FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.
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* {{Pyromanic}}: It's the "seemingly dangerous person" who you're delivering a "seemingly dangerous potion" to in the KABOOM Delivery Quest at Shello Bay.
to:
* {{Pyromanic}}: {{Pyromaniac}}: It's the "seemingly dangerous person" who you're delivering a "seemingly dangerous potion" to in the KABOOM Delivery Quest at Shello Bay.
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* {{Pyromanic}}: It's the "seemingly dangerous person" who you're delivering a "seemingly dangerous potion" to in the KABOOM Delivery Quest at Shello Bay.
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* CharacterCustomization: You can choose the name of the Postknight you play as, and increase some of your stats every time you level up.
* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase you stats.
* CharacterLevel: You gather ExperiencePoints, and after getting a certain number of them, you can increase you stats.
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None
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* LifeMeter: The game uses a red one.
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* LifeMeter: The game uses a red one.one for you, and your enemies.
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* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks.
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* TennisBoss: The Pirate Boss of Shello Bay fires three cannon balls at you, and the third one, if you shield against it, hits the boss for 50 points of damage out of his 500.
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* PointyEars: The Sirens of Shello Bay have them,
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* SirensAreMermaids: The Sirens of Shello Bay have female upper bodies, but fish tail lower bodies.
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* JobTitle: Also a OneWordTitle and a {{Portmantitle}}.
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* OneWordTitle: Also a JobTitle and a {{Portmantitle}}.
* {{Portmantitle}}: Also a JobTitle and a OneWordTitle.
* {{Portmantitle}}: Also a JobTitle and a OneWordTitle.
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''[[http://postknight.com/ Postknight]]'' is an {{RPG}} for the iPhone/iPad and Android. In it, you play as the titular Postknight, a pink-haired male knight who delivers post.
!! Has examples of:
* ExperiencePoints: Earn them either by waiting, or fighting monsters. Get enough, and you level up.
* ExperienceBooster: Multiple methods:
** One of the purposes of the Intelligence stat.
** Some equipment sets boost experience: "Adventurer's Set", and "Seagleam Set" boost experience gain by 10% and 15%, respectively.
** The final level of some equipment also give experience boosts with the hidden property, "Thrive High", which gives 5% experience boost, such as on the Adventurer's Cap.
** The Experience Ring boosts experience gain by 100% permanently.
* {{Fireballs}}: Bandit Mages fire them.
* FlavorText: Every item has some, like:
** Apple Juice:
---> Freshly pressed apple juice in a bottle.
** Honey:
---> A jar of sticky sweetness.
* HealingPotion: The red potion heals and gives some defense.
* LifeMeter: The game uses a red one.
* MoneySpider: Defeated enemies drop money.
* RegeneratingHealth: Wait when outside a mission, and you regain health.
----
!! Has examples of:
* ExperiencePoints: Earn them either by waiting, or fighting monsters. Get enough, and you level up.
* ExperienceBooster: Multiple methods:
** One of the purposes of the Intelligence stat.
** Some equipment sets boost experience: "Adventurer's Set", and "Seagleam Set" boost experience gain by 10% and 15%, respectively.
** The final level of some equipment also give experience boosts with the hidden property, "Thrive High", which gives 5% experience boost, such as on the Adventurer's Cap.
** The Experience Ring boosts experience gain by 100% permanently.
* {{Fireballs}}: Bandit Mages fire them.
* FlavorText: Every item has some, like:
** Apple Juice:
---> Freshly pressed apple juice in a bottle.
** Honey:
---> A jar of sticky sweetness.
* HealingPotion: The red potion heals and gives some defense.
* LifeMeter: The game uses a red one.
* MoneySpider: Defeated enemies drop money.
* RegeneratingHealth: Wait when outside a mission, and you regain health.
----